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Schneider Electric 1 Tutorial Unity Pro & Modicon M340 Developing your first project with Unity Pro

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Tutorial

Unity Pro & Modicon M340Developing your first project with Unity Pro

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The purpose of this tutorial is to show you how easy it is to use Unity Pro by means of a practical application controlled by the Modicon M340 programmable logic controller (PLC).

Your first Unity Pro projectProgramming in LD Programming in ST To find out moreOn-line modification

The chosen application is a

conveyor belt that transports boxes to place them in batches of 10 on a

pallet.

The chosen application is a

conveyor belt that transports boxes to place them in batches of 10 on a

pallet.

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Your first Unity Pro project Goals

Programming in LD Programming in ST To find out moreOn-line modification

Starting from an application specification of requirements, we are going to show you the project development principles using Unity Pro

The project will be debugged on the PLC simulator and then configured to run on the real PLC. Recorded demonstrations of the operating modes will also be proposed.

The project will be debugged on the PLC simulator and then configured to run on the real PLC. Recorded demonstrations of the operating modes will also be proposed.

The tutorial is divided into four parts:

1. Programming in LD (Ladder Diagram language): this part presents the method to be used to create a project, the programming procedures in LD, as well as project debugging.

2. Programming in ST (Structured Text language): this part presents the programming and debugging procedures in ST, as well as how to use the operator screens to view and control the process.

3. On-line modification: presents the procedures required for the on-line modification of the program.

4. To find out more: this last part of the tutorial shows how easy it is to integrate Modicon M340 PLC, programmed with Unity Pro, in an automation architecture: controlling an ATV31 variable speed drive, operator dialog with a Magelis XBT GT terminal.

The tutorial is divided into four parts:

1. Programming in LD (Ladder Diagram language): this part presents the method to be used to create a project, the programming procedures in LD, as well as project debugging.

2. Programming in ST (Structured Text language): this part presents the programming and debugging procedures in ST, as well as how to use the operator screens to view and control the process.

3. On-line modification: presents the procedures required for the on-line modification of the program.

4. To find out more: this last part of the tutorial shows how easy it is to integrate Modicon M340 PLC, programmed with Unity Pro, in an automation architecture: controlling an ATV31 variable speed drive, operator dialog with a Magelis XBT GT terminal.

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Your first Unity Pro project Methodological approach

Programming in LD Programming in ST To find out moreOn-line modification

The installation we want to control is a conveyor belt that is used to transport boxes which are placed in batches of 10 on a pallet and then dispatched. An expression of requirements will be proposed for each function, as well as a development methodology.

The chosen application breaks down into three functions:

The Conveyor function which is used to control the conveyor belt.

The Palletizer function which is used to count the boxes and process a new pallet.

The Management function which makes it possible to stop the conveyor belt after a certain lapse of time, if there are no boxes left on the conveyor.

The chosen application breaks down into three functions:

The Conveyor function which is used to control the conveyor belt.

The Palletizer function which is used to count the boxes and process a new pallet.

The Management function which makes it possible to stop the conveyor belt after a certain lapse of time, if there are no boxes left on the conveyor.

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Unity Pro allows you to program the following PLCs: Modicon M340, Premium, Atrium, Quantum . The Project Browser visualizes the organization of the project and gives the access to the editors. The windows are repositionable on the screen and can be posted according to several modes (full page, reduced, floating)

Your first Unity Pro project Introduction to Unity Pro

Definition of the hardware

configuration

Data declaration

Programs structuration and

creation Creation of the application's graphic

operator screens

Creation of animation tables for the application's variables

Editing window

Tool bar

Menu bars

Information window

Status line

Logical axes configuration

Logical Networks configuration

Programming in LD Programming in ST To find out moreOn-line modification

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Expression of requirements for the conveyor

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

The installation includes a conveyor belt and a control panel

Use the mock-up buttons to understand the expression of requirements

The input requirements:• A RUN input to start the conveyor• A STOP input to stop the conveyor• An URGENCY emergency shutdown input

The input requirements:• A RUN input to start the conveyor• A STOP input to stop the conveyor• An URGENCY emergency shutdown input

The output requirements: • A MOTOR command output • A RUNNING indicator light output

The output requirements: • A MOTOR command output • A RUNNING indicator light output

Remark:In this first phase we are going to define the input/output information required, without assigning the real inputs/outputs for the moment; with the project being tested on the Unity Pro simulator.The inputs/outputs will be assigned in phase 3

Remark:In this first phase we are going to define the input/output information required, without assigning the real inputs/outputs for the moment; with the project being tested on the Unity Pro simulator.The inputs/outputs will be assigned in phase 3

Programming the conveyor in LD language

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Your first Unity Pro project Development methodology

The development chronology that we propose is as follows:

Expression of requirements

Expression of requirements

AnalysisAnalysis

Running Unity ProRunning Unity Pro

Project creationProject creation

Data declarationData declaration

Program creationProgram creation

Transfer of the project to the simulator

Transfer of the project to the simulator

Transfer to RunDynamic visualization of the program and setting of the

variables

Transfer to RunDynamic visualization of the program and setting of the

variables

Analysis of the program and code generation

Analysis of the program and code generation

Taking charge of the application Project development Project debugging

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

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Analysis of the expression of requirementsDebuggingProgramming in LD Code generationProject creation

Expression of requirements Analysis Data declaration Customization

This phase consists of determining the conveyor belt's command logic

RUN MOTOR

MOTOR

STOPURGENCY

RUNNING

Conveyor Command

Program structure:

The conveyor starts up when the user presses the RUN button, provided there is no emergency stop.

The conveyor stops when the user presses the STOP button or when there is an emergency stop.

The program will be developed in Ladder Diagram language (LD).

Program structure:

The conveyor starts up when the user presses the RUN button, provided there is no emergency stop.

The conveyor stops when the user presses the STOP button or when there is an emergency stop.

The program will be developed in Ladder Diagram language (LD).

Programming the conveyor in LD language

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Project creation (1/3)

Using the Unity Pro software we are now going to:• Create a new project called "Machine"• Define the PLC's family and reference

Select the File/New menu.

2

The project structure is

created.

3

Programming the conveyor in LD language

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

1

Select the PLC: BMX P34 2030 and validate by clicking OK.The browser then presents an application

structure.

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5

4

Naming and saving the project:

Right click on Station and select the Properties menu, so you

can give the name and type in the comments for the project.

Programming the conveyor in LD languageProject creation (2/3)

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

MachineSave the project using the

File/Save menu (*.STU file).

Projet_Machine

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Demonstrations of the various procedures are proposed in this tutorial. Run the demonstrations, then carry out the procedure presented with Unity Pro yourself.

Demonstration

Read Pause Rewind

Now, it's your turn…Run the Unity Pro software and carry out the project creation operations.

Meaning of the commands available during the demonstration

END will be displayed at the end of the demonstration, and the film winds back to the beginning.Click on the Pause button if you want to freeze on the last image.Close the demonstration before passing in the following page .

Click on the icon shown opposite to run the demonstration on application creation

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Programming the conveyor in LD languageProject creation (3/3)

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The data can be declared:- either using the data editor,- or gradually, as you key in the program.

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

We are going to declare the input data for the Conveyor program in the data editor. The output data will be declared gradually as you create the program.

We are going to declare the input data for the Conveyor program in the data editor. The output data will be declared gradually as you create the program.

Name Type Comment

RUN EBOOL Start conveyor

STOP EBOOL Stop conveyor

URGENCY EBOOL Emergency stop

Name Type Comment

MOTOR EBOOL Conveyor Motor command

RUNNING

EBOOL Motor Run/Stop indicator light

Inputs Outputs

Remark: we will type-define the I/O variables in EBOOL so that we can then associate them with the PLC's module channels.

Programming the conveyor in LD languageData declaration (1/2)

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1

On the Unity Pro workshop, you can use variables simply by declaring the name and type but without having to declare the address: these variables are non-localized, it is the system that assigns these addresses internally.

Double click on Elementary variables

to access the data editor. 2

Indicate :the variable's namethe type of variable : EBOOLthe comment relative to the variable.

3 Declare all the following variables

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Remark: the other items of data will be declared gradually as you create the LD program

Programming the conveyor in LD languageData declaration (2/2)

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DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

A Unity Pro project may be comprised of several tasks (master task created by default and which represents the main task, event-related tasks, etc.). The tasks are made up of sections and sub-routines. The order of the sections determines the program polling order.

12

Right-click on Section and select the New

section menu.

Type in the Name of the section and select

LD language then click on OK to validate.

Programming the conveyor in LD languageCreating the conveyor section (1/3)

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Building the network of contacts using the variables that have already been declared

Select the type of object.

Place the object on

the desired cell.

Place the object on

the desired cell.

Click to enter the contact

Click to enter the contact

Select the object on the list by double-

clicking (Inside structure box not

checked)

Select the object on the list by double-

clicking (Inside structure box not

checked)

Remark: the data input screen is divided up into cells receiving the various objects. You can display the object's meaning by hovering over it with the mouse.

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

2

1

3

5Double click on … to

show the list of variables already

declared

Double click on … to show the list of

variables already declared

4

Programming the conveyor in LD languageCreating the conveyor section (2/3)

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Creating the network of contacts with declaration of the variables gradually as you progress

Select the type of object and position it.

Select the type of object and position it.

Click to enter the object

Click to enter the object

Enter the object name

and click on OK to validate

Enter the object name

and click on OK to validate

Select the type of object and validate.

Select the type of object and validate.

Remark: the type of object proposed is always coherent with the selected object.

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

1 2

3

4

Programming the conveyor in LD languageCreating the conveyor section (3/3)

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DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Once you have finished keying in your program, we are going to Analyze the project (report the errors and warnings in the project) and then Rebuild All the project (essential the first time).

Remark

The PLC simulator allows you to simulate a project in its entirety with all the associated user tasks. However, the dynamics of the simulator's execution behavior cannot be compared with that of a real PLC.

Run the program on the simulator

You can run the project on : - the PLC, in which case you must define the configuration. - a PLC simulator, in which case it is not necessary to define the configuration.

When generating code, Unity Pro takes into account whether the target is the PLC or a simulator.

Run the program on the simulator

You can run the project on : - the PLC, in which case you must define the configuration. - a PLC simulator, in which case it is not necessary to define the configuration.

When generating code, Unity Pro takes into account whether the target is the PLC or a simulator.

Programming the conveyor in LD languageAnalysis and first build of the project (1/3)

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Project analysis. Reporting of the errors and warnings with navigation towards the cause of origin

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Run project analysis.

Run project analysis.

Display the project's analysis result.

Display the project's analysis result.

Double-click on the element displayed in blue or in red,

Unity Pro automatically positions itself on the element

in question.

Double-click on the element displayed in blue or in red,

Unity Pro automatically positions itself on the element

in question.

1

2

A warning indicates an element that might raise a problem, but which does not prevent transfer to the simulator or PLC.An error prevents any transfer

A warning indicates an element that might raise a problem, but which does not prevent transfer to the simulator or PLC.An error prevents any transfer

3

Programming the conveyor in LD languageAnalysis and first build of the project (2/3)

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DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

1

2

Select the program's execution target on the PLC / Simulation Mode

menu.

Select the program's execution target on the PLC / Simulation Mode

menu.

The first build requires a complete rebuilding of the project. Subsequently, you only have to rebuild the changes.

Select the Build / Rebuild All Project

menu.

Select the Build / Rebuild All Project

menu.

Remark: the warnings are due to the fact that the CANopen bus has not been configured

3 Display of all the warnings or

errors that have been found

Display of all the warnings or

errors that have been found

Programming the conveyor in LD languageAnalysis and first build of the project (3/3)

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Once the analysis is correct, we are going to debug the application using the PLC simulator by connecting up to it.

2

?3

Remark: The ? On the task bar indicates that the simulator has been run without any valid project.

Remark: The ? On the task bar indicates that the simulator has been run without any valid project.

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Select the PLC / Connect menu. The bar at the bottom displays the simulator's status.

Select the PLC / Connect menu. The bar at the bottom displays the simulator's status.

The simulator starts to runThe simulator starts to run

The bar indicates that the project opened in Unity Pro and the one

in the simulator are not the same.

The bar indicates that the project opened in Unity Pro and the one

in the simulator are not the same.

1

Programming the conveyor in LD languageDebugging the project (1/7)

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1

Once the connection has been made and we can transfer the project to the simulator, we can run the project.

3

Select the PLC / Transfer Project to PLC menu.

Select the PLC / Transfer Project to PLC menu.

Click on Transfer.

Click on Transfer.

The bar indicates that the programs are identical but the

PLC is on STOP.

The bar indicates that the programs are identical but the

PLC is on STOP.

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

2

Programming the conveyor in LD languageDebugging the project (2/7)

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Once the connection has been made, the project has been transferred on the simulator.

6

The bar indicates that the PLC is in RUN mode.

The bar indicates that the PLC is in RUN mode.

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Select the PLC / Run menu.

Select the PLC / Run menu.

4

5

Click on OK to switch the PLC to RUN mode.

Click on OK to switch the PLC to RUN mode.

Programming the conveyor in LD languageDebugging the project (3/7)

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We will now be able to view the program in dynamic mode and modify the variables values to simulate conveyor operation.

1

2

The Conveyor section appears in dynamic mode.

The on-state contacts are displayed in reverse video (on blue background). Or in green color if link animation is selected during project

settings

The Conveyor section appears in dynamic mode.

The on-state contacts are displayed in reverse video (on blue background). Or in green color if link animation is selected during project

settings

Double-click on the Conveyor section

Double-click on the Conveyor section

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Programming the conveyor in LD languageDebugging the project (4/7)

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DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Modifying variables on the Ladder Diagram viewing screen.

1

Right-click then select the Modify

value menu and set the value to 1.

Right-click then select the Modify

value menu and set the value to 1.

Select the RUN variable.

Select the RUN variable.

3The motor has started and the

running indicator light is

on.

The motor has started and the

running indicator light is

on.

4

Set the RUN command to 0 (by repeating steps 1

and 2)

Set the RUN command to 0 (by repeating steps 1

and 2)

2

Programming the conveyor in LD languageDebugging the project (5/7)

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Initializing an animation table to view the status of the conveyor section's variables.

1

Select box 3 by multiple selection

(Shift).

Select box 3 by multiple selection

(Shift).

Select box 2.Select box 2.

4The animation table

appears with the selected variables.

The animation table appears with the selected

variables.

Right-click then select the Initialize Animation Table

menu.

Right-click then select the Initialize Animation Table

menu.

2

3

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Programming the conveyor in LD languageDebugging the project (6/7)

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Modifying the variables from the animation table.

1

Select the STOP

variable.

Select the STOP

variable.

Select the Modification

button.

Select the Modification

button.

4The STOP variable

is at 1 and the motor stops.

The STOP variable is at 1 and the motor stops.

Click on the set to 1 icon.

Click on the set to 1 icon.

2

3

DebuggingProgramming in LD Code generationProject creationExpression of requirements Analysis Data declaration Customization

Save the project.End of phase 1: Programming in LD

Programming the conveyor in LD languageDebugging the project (7/7)

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We are now going to make an extension to the project by adding the palletizer to the previous installation. The conveyor brings the boxes which are then stacked 10 by 10 on a pallet

DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Use the mockup buttons to understand the expression of requirements

The input requirements:• One input for the optical sensor used to count the boxes (Optical_sensor).• One New_palett input to remove the pallet, reset the counter (Number) to 0 and call up a new pallet.

The input requirements:• One input for the optical sensor used to count the boxes (Optical_sensor).• One New_palett input to remove the pallet, reset the counter (Number) to 0 and call up a new pallet.

The output requirements• One output for the Palett_full indicator light• One Blocker output to control the blocker that

stops the boxes from arriving.

The output requirements• One output for the Palett_full indicator light• One Blocker output to control the blocker that

stops the boxes from arriving.

Programming the palletizer in ST languageExpression of requirements for the palletizer (1/2)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Expression of requirements

Expression of requirements

AnalysisAnalysis

Data declarationData declaration

Creation of the section in ST

language

Creation of the section in ST

language

DebuggingDebugging

Control by means of an operator screen

Control by means of an operator screen

Taking charge of the application Project development operator screens

The development chronology that we are proposing is as follows:

Programming the palletizer in ST languageExpression of requirements for the palletizer (2/2)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Remark:In order to simulate the supply of boxes, every second for example, we will use the %S6 system bit

Remark:In order to simulate the supply of boxes, every second for example, we will use the %S6 system bit

Structure of the Palletization section

If the conveyor is running, the boxes are placed on the conveyor. The boxes are counted. When there are 10 boxes, the pallet is full and the blocker is activated. When requested by the operator, the pallet is removed so that a new one can be processed. The section will be programmed in Structured Text (ST) language. An operator screen is used to command process and view its status.

Structure of the Palletization section

If the conveyor is running, the boxes are placed on the conveyor. The boxes are counted. When there are 10 boxes, the pallet is full and the blocker is activated. When requested by the operator, the pallet is removed so that a new one can be processed. The section will be programmed in Structured Text (ST) language. An operator screen is used to command process and view its status.

Program structure and visualization of the process in Unity Pro with an operator screen.

operator screen

10

Programming the palletizer in ST languageAnalysis of the requirements

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

1

We are now going to add new variables to the existing list of variables.Disconnect the simulator (select the PLC/disconnect menu or the disconnection icon) to return to local mode.

2

3

Double-click on Elementary Variables to

access the data editor.

The screen appears with the variables that have already been declared.

Symbolize all of the following

data items(no spaces).

Help

Programming the palletizer in ST languageData declaration

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Creating the palletizer section in structured text (ST) language .

2

Key in the Section name (Palletizer) and select the ST language to be used. Click

on OK to validate.Right-click on Section

and select the New Section menu.

1

Programming the palletizer in ST languageCreating the palletizer section (1/4)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Creating the program in Structured Text: simulation logic for the optical sensor using the variables that have already been declared

Key in the comment

between (* and *)

Right-click to call up the Data selection

tool.

Right-click to call up the Data selection

tool.

Double-click on the OPTICAL_SENSOR

variable.

Double-click on the OPTICAL_SENSOR

variable.

Click on … to display the list of variables already declared.

Click on … to display the list of variables already declared.

12

3

4

5 The variable

has been entered.

Remark: the variables can also be keyed in directly.

Programming the palletizer in ST languageCreating the palletizer section (2/4)

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Key in the complete program shown below.The number of boxes is checked by means of the "If then else" control structure A template is proposed.

Click on the place where you

want to insert the control structure

DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

IF THEN

ELSIF THEN

ELSE

END_IF;

1

2Click on the icon associated with

IFAn input template

is displayed

Fill in the template

3

Help

Programming the palletizer in ST languageCreating the palletizer section (3/4)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Analyzing, generating and transferring the project to the simulator for debugging.

2

Select the Build changes menu to check the

modifications and build the code. In case of default make the corrections before doing a partial build of the code.

Select the Build changes menu to check the

modifications and build the code. In case of default make the corrections before doing a partial build of the code.

Remark: the Build Changes / Rebuild All Project command starts with the analysis, if this has not been done beforehand.

1

Switch to Connection mode and Transfer the

project to the simulator in the same way as in phase

1. Switch to RUN mode

Switch to Connection mode and Transfer the

project to the simulator in the same way as in phase

1. Switch to RUN mode

Programming the palletizer in ST languageCreating the palletizer section (4/4)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Colors are used to display the status of the variables in dynamic viewing. The inspection windows make it possible to complete the view in the editor.

Color of the variables according to their status:

Boolean type: Green if the variable is TRUE,

Red if the variable is FALSE

Yellow background for the other types. Number

6

If you want to view the value of a numerical variable in a tooltip you just have to point at the variable with the

mouse.

The inspection windows allow you to view the status of the

variables. To do this put the cursor on the

variable then select the New inspect.

The inspection windows remain on display even if you scroll.

Programming the palletizer in ST languageDebugging the palletizer section (1/2)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Initializing an animation table to view the status of the variables in the Palletizer section. Modification of the variable to check the operation of the machine.

Right-click and select Initialize Animation Table

menu or Initialize New Animation

table menu .

Right-click and select Initialize Animation Table

menu or Initialize New Animation

table menu .

Select the program for the Palletizer

section. Ctrl+A to select all the

program

Select the program for the Palletizer

section. Ctrl+A to select all the

program

1

2

Programming the palletizer in ST languageDebugging the palletizer section (2/2)

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Unity Pro proposes operator screens that are designed to facilitate operation of an automated process.These screens can be built in local or connected mode. We are going to create a screen associated with the machine in connected mode.

1

2

Key in the name of the screen and

click OK to validate.

Select the New screen menu in the Operator

screens browser.

DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Programming the palletizer in ST languageOperators screens (1/4)

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Creating the content of the Conveyor screen.The input screen proposes a set of graphic objects with which animation variables can be associated. The input principle is as follows:

Select the Object type.

Draw the object

using the mouse.

Draw the object

using the mouse.

Rectangle Align with the topCommand button1

2

3

Double click to access the object's

properties.

Double click to access the object's

properties.Drawing tab: Modification of the object's color, line, patternAnimation type tab: Choice of the type of animation and display conditionAnimation tab: Choice of animation variable and display condition

DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Enter the object's

properties.

Enter the object's

properties.

4

Programming the palletizer in ST languageOperators screens (2/4)

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Creating the content of the Conveyor screen: objects taken from the library.Unity proposes a library of predefined objects: actuators, displays, PLCs, machines. The input principle is as follows:

Double click on the type of object

to be inserted

Select the object to be inserted and copy it using the context-

sensitive menu (right-click)

ToolsTools

Operator screen librariesOperator screen libraries

Select theTools / Operator screen

libraries menu.1

Moteur

3

Access the screen concerned, paste

the object.

4

2

DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Programming the palletizer in ST languageOperators screens (3/4)

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DebuggingProgramming in ST Operator screensExpression of requirements Analysis Data declaration Customization

Your now going to create the content of the conveyor screen, the texts in yellow indicate the variables to be associated with the objects (by the animation tab or the  control tab for the object properties.

To enable write variables and perform the commands when

the screen is displayed: press the F7 key or click on the corresponding

icon

To enable write variables and perform the commands when

the screen is displayed: press the F7 key or click on the corresponding

icon

Save the project.End of phase 2: Programming in ST

Control STOP

Control RUN

Control URGENCY

Animation bit = 1

PALET_FULL

Animation bit = 1

OPTICAL_SENSOR

Animation : intNUMBER

Animation bit = 1

URGENCY

Animation bit = 1

Blocker

Animation bit = 0

RUNNING Control NEW_PALETT

Remark: the command buttons are active after pressing the F7 key, and you can carry out process control

Remark: the command buttons are active after pressing the F7 key, and you can carry out process control

Programming the palletizer in ST languageOperators screens (4/4)

Animation bit = 1

RUNNING

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Extending the machine's functions by modifying the project on line.Our conveyor application stops if there are no boxes present for 10 seconds.There is a conveyor control command installed at the other end of the conveyor.

Use the mockup buttons to understand the expression of requirements

The input requirements:• The conveyor can be stopped or started from the other end of the conveyor belt (RUN1 and STOP1 inputs)• A No_box_Input input makes it possible to simulate the absence of boxes at the conveyor input.

The input requirements:• The conveyor can be stopped or started from the other end of the conveyor belt (RUN1 and STOP1 inputs)• A No_box_Input input makes it possible to simulate the absence of boxes at the conveyor input.

The internal variable requirements: In order to save power, the addition of a timer device will

stop the motor automatically when there are no boxes for more than 10 seconds.

• The end of timeout variable (Motor_Timer) will stop the motor.

• The (Timer) variable contains the timeout's current time.

The internal variable requirements: In order to save power, the addition of a timer device will

stop the motor automatically when there are no boxes for more than 10 seconds.

• The end of timeout variable (Motor_Timer) will stop the motor.

• The (Timer) variable contains the timeout's current time.

Configuration I/O data declarationExpression of requirements

On-line modification CustomizationDebugging

Extending the application in connected modeExpression of requirements for phase 3 (1/2)

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Configuration I/O data declarationExpression of requirements

On-line modification Customization

Expression of requirements

Expression of requirements

On-line modification of the LD program

On-line modification of the LD program

Configuration of the PLC's inputs/outputs

Configuration of the PLC's inputs/outputs

Data assignment to the input/output

channels

Data assignment to the input/output

channelsDebuggingDebugging

On-line modification of the project Using a real PLC

The development chronology that we propose is as follows:

Debugging

Extending the application in connected modeExpression of requirements for phase 3 (2/2)

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Configuration I/O data declarationExpression ofrequirements

On-line modification Customization

The following modifications should be made on line:

Modification to be made to the program's structure:

1.Creation of the new command for controlling the end of the conveyor: insertion of RUN1 and STOP1 contacts

2. Insertion of the conveyor's stop timeout in the absence of a box for 10 seconds

Modification to be made to the program's structure:

1.Creation of the new command for controlling the end of the conveyor: insertion of RUN1 and STOP1 contacts

2. Insertion of the conveyor's stop timeout in the absence of a box for 10 seconds

Name Type Comment

RUN1 EBOOL Start conveyor 1

STOP1 EBOOL Stop conveyor1

No_Box_Input BOOL Simulate absence of boxes

Name Type Comment

Motor_Timer EBOOL End of 10s timeout

The new input variables

The new output variables

1

2

2

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Displaying the "conveyor" section in dynamic viewing

2

The on-state contacts are displayed in

reverse video (on blue background) or in

green color.

The on-state contacts are displayed in

reverse video (on blue background) or in

green color.

The conveyor section is displayed in dynamic

mode.

The conveyor section is displayed in dynamic

mode.

Configuration I/O data declarationExpression of requirements

On-line modification Customization

1

Double-click on the Conveyor section

Double-click on the Conveyor section

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Configuration I/O data declarationExpression of requirements

On-line modification Customization

Inserting the RUN1 and STOP1 contacts:It will be necessary to move coils in order to insert a contact in the network.

1

Select the 2 coils and the vertical bar with Shift/Right-click.

Hold down the Right-click and move the selection.

Select the 2 coils and the vertical bar with Shift/Right-click.

Hold down the Right-click and move the selection.

Confirm the modification by clicking on Yes.

Confirm the modification by clicking on Yes.

The coils have been moved.

The coils have been moved.

2

3

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Configuration I/O data declarationExpression of r

equirementsOn-line modification Customization

Inserting additional contacts with declaration of the variables as you progress.

3

Insert the contact and double-click to

enter the object name.

Insert the contact and double-click to

enter the object name.

Enter the object name and the type

of object then validate.

Enter the object name and the type

of object then validate.

1

2

Remark: The procedures are identical to those performed in phase 1

Complete the diagram with the

RUN1 and STOP1 contacts

Complete the diagram with the

RUN1 and STOP1 contacts

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Configuration I/O data declarationExpression of requirements

On-line modification Customization

Taking the modifications into account: analysis of the modifications and partial building of the code

Select the Build changes menu to check that there

are no errors in the project, and perform partial

rebuilding of the code.

Select the Build changes menu to check that there

are no errors in the project, and perform partial

rebuilding of the code.The modified project

becomes active in the PLC (the modification was made with the PLC in RUN

mode).

The modified project becomes active in the

PLC (the modification was made with the PLC in RUN

mode).

1

2

Remarks:Debugging is carried out in the same way as when making the conveyor section, via an animation table.

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Configuration I/O data declarationExpression of requirements

On-line modification Customization

Right-click then select the FFB

Input Assistant. menu

Right-click then select the FFB

Input Assistant. menu

Click on the … button to access the DFB library

Click on the … button to access the DFB library1

2

Select and expand the

Global Libraries <Libset>

Select and expand the Base

Lib  family

Select and expand the Base

Lib  family 3

4

Selecting a timer for monitoring the arrival of boxes.

Remark: the Application folder contains the function blocks already used in the project

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Adding the stop conveyor timeout, filling out the TON function block using the function input assistant

Configuration I/O data declarationExpression of requirements

On-line modification Customization

5

Select the Timers & Counters

family  

Select the Timers & Counters

family  

Select the TON timer

Select the TON timer

Enter the name of the instance:

Stop_motor.

Use the Entry field to enter the name of the variables:

IN : No_Box_InputPT : T#10s

Q : motor_timerET : timer

Select OK to validate

6

7

8

Confirm the modification by clicking on Yes.

Confirm the modification by clicking on Yes.

9

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Inserting the function block and filling out by creating new variables as you progress.Inserting the end of timer information in the logic of the motor command.Taking into account the modifications: analysis of the modifications and partial rebuild of the code.

Position the cursor at the required place on the screen then

click.

Position the cursor at the required place on the screen then

click.

Create the variables in the

data editor. To do this right click on the variable name and

select create variable menu

Create the variables in the

data editor. To do this right click on the variable name and

select create variable menu

1

Configuration I/O data declarationExpression of requirements

On-line modification Customization

Remark 2 : You must modify the first line of the Palletizer section written in ST language

Reminder of the project's list of

variables

Remark 1 : After having made the modifications, select the Analyze menu to check that there are no errors in the project, and do a partial rebuild of the code.

2

Move the coils and add the contact

Motor-timer

Move the coils and add the contact

Motor-timer

3

Debugging

Extending the application in connected modeOn-line modification of the Conveyor section

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Configuration I/O data declarationExpression of requirements

On-line modification CustomizationDebugging

Verifying execution of the TON timer

Select the No_Box_Input variable.

Select the No_Box_Input variable.

Right-click and select the Modify

value menu

Right-click and select the Modify

value menu

1

2

3

Set No_Box_Input to 1, the time delay elapses and the motor stops after 10 s.

Set No_Box_Input to 1, the time delay elapses and the motor stops after 10 s.

Extending the application in connected modeDebugging

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Using the real PLC: creation of the physical configuration.We are going to work with a real PLC: disconnect the simulator (select the local icon of the toolbox) to return to local mode.

Configuration I/O data declarationExpression of requirements

On-line modification Customization

12

Double-click on PLC bus to access the hardware configuration. The rack is displayed and we are going

to configure it.

Double-click on PLC bus to access the hardware configuration. The rack is displayed and we are going

to configure it.

Double-click on slot 1 which is going to receive the inputs/outputs

module.

Double-click on slot 1 which is going to receive the inputs/outputs

module.

Select the 8 inputs/ 8 outputs module DDM16022 in the discrete references

and click on OK to validate, the module is inserted in the rack.

Select the 8 inputs/ 8 outputs module DDM16022 in the discrete references

and click on OK to validate, the module is inserted in the rack.

4

The module has been

configured.

The module has been

configured.

3

Debugging

Configuring the PLCUsing the Modicon M340 PLC

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1

Once the PLC's configuration has been defined, we are going to declare the addresses of the Inputs and Outputs.

Double-click on Elementary

variables to access the data editor.

Double-click on Elementary

variables to access the data editor.

Select theBLOCKER variable

Select theBLOCKER variable

2

RemarksPerform the same operation for all the input/output variables: Addressing: I (input), Q (output). rack.slot.channel.

Configuration I/O data declarationExpression of requirements

On-line modification Customization

Name Type Comment Address

RUN EBOOL Start conveyor %I0.1.0

RUN1 EBOOL Start conveyor 1 %I0.1.1

STOP EBOOL Stop conveyor %I0.1.2

STOP1 EBOOL Stop conveyor %I0.1.3

URGENCY EBOOL Emergency stop %I0.1.4

New_Palett EBOOL New pallet %I0.1.5

Name Type Comment Address

MOTOR EBOOL Conveyor motor command

%Q0.1.16

RUNNING EBOOL Motor On-Off indicator light

%Q0.1.17

Palett_Full EBOOL Pallet full %Q0.1.18

Blocker EBOOL Box blocker %Q0.1.19

3

Assign an address to the variable.

Assign an address to the variable.

Debugging

Using the Modicon M340 PLCInputs/Outputs data declaration (1/2)

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If you to have a Modicon M340 PLC, you can now test your program. Analyse the modifications and generate the code as in the preceding phases, then transfer the application in the PLC and finally go to RUN mode.

Configuration I/O data declarationExpression of requirements

On-line modification Customization

1

Select the program's execution target on the PLC / Standard Mode

menu

Select the program's execution target on the PLC / Standard Mode

menu

Connect Unity Pro to the PLC and select the download icon

then click on Transfer.

Connect Unity Pro to the PLC and select the download icon

then click on Transfer.

2

Save the project.End of phase 3: On-line modification

NoteYou can go to simulation mode after having configured a real PLC (proceed as in phase 1: To program in LD.

Debugging

Using the Modicon M340 PLCInputs/Outputs data declaration (2/2)

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CANopen

Unity Pro allows you very simply to configure automation architectures including a Modicon M340 PLC, a variable speed drive and an XBT GT operator terminal

MasterSlave

Controlling an ATV31 variable speed drive on a CANopen bus by a Modicon M340 PLC

Display of the PLC data on a Magelis XBT GT

operator terminal

USB link

Programming in LD Programming in ST To find out moreOn-line modification

To find out moreIntegration in an automation architecture

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In our installation, an ATV31 speed drive is used to control the motor.Communication between the PLC and the ATV is ensured via the CANopen bus

Declare the equipment on the CANopen bus in Unity Pro.

Select the equipment ATV31

Declare the equipment on the CANopen bus in Unity Pro.

Select the equipment ATV31

Choose the data exchange profile between the Modicon M340 PLC and the ATV31

Choose the data exchange profile between the Modicon M340 PLC and the ATV31

If necessary, modify the exchange profile(addition or deletion of data exchanged)

If necessary, modify the exchange profile(addition or deletion of data exchanged)

Pre-symbolize the variablesPre-symbolize the variables

Use the data from the speed drive in the PLC application

Use the data from the speed drive in the PLC application

Implementation principle

Programming in LD Programming in ST To find out moreOn-line modification

Master

Slave

CANopen

To find out moreControlling an ATV 31 with a Modicon M340 (1/6)

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Declaring the ATV device on the CANopen bus with the part number

Click to access Canopen Bus configuration.

Click to access Canopen Bus configuration.

Right click and select the New device menu.

Right click and select the New device menu.

Select the device.and define the

Canopen address

Select the device.and define the

Canopen address

1

2

3

Programming in LD Programming in ST To find out moreOn-line modification

To find out moreControlling an ATV 31 with a Modicon M340 (2/6)

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Each profile contains the list of preset variables exchanged between the PLC and the speed drive.

Double click to access device configuration.

Double click to access device configuration.

Select PDO tab to display the tables send and receive

between the PLC and the speed drive

Select PDO tab to display the tables send and receive

between the PLC and the speed drive

Select the Standard profile for

example then validate.

Select the Standard profile for

example then validate.

1

2

3

Programming in LD Programming in ST To find out moreOn-line modification

To find out moreControlling an ATV 31 with a Modicon M340 (3/6)

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If necessary modify the exchange profile: add or delete data exchanged

Transmitted variables

predefined by the profile

Possibility of adding variables by drag and drop

(High speed example )

Possibility of adding variables by drag and drop

(High speed example )

Received variables predefined by the

profile

Programming in LD Programming in ST To find out moreOn-line modification

To find out moreControlling an ATV 31 with a Modicon M340 (4/6)

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Pre-symbolize the variables. To do this, access to I/O objects tab of speed drive reference.

Select the channel (%CH)

Select the channel (%CH)

Key in a prefix for the name of the set of

variables. e.g. MOTOR_ATV

then click on Create

Key in a prefix for the name of the set of

variables. e.g. MOTOR_ATV

then click on Create

Click on Update grid

Click on Update grid

1

2

3

Programming in LD Programming in ST To find out moreOn-line modification

MOTOR_ATV

Open the data editor, and visualize the

IODDT of Motor-ATV types. All the variables

are symbolized.

Open the data editor, and visualize the

IODDT of Motor-ATV types. All the variables

are symbolized.

4

To find out moreControlling an ATV 31 with a Modicon M340 (5/6)

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Use the variables exchanged in the PLC application example: modification of a speed setting on command

Create the corresponding

contact network

Create the corresponding

contact network

Double click to access Operate

block input.

Double click to access Operate

block input.

Click to access the list of variables.

Click to access the list of variables.

Select the Variable.

Select the Variable.

Key in the Operate block

Key in the Operate block

COMMAND

1 2

3

54

Programming in LD Programming in ST To find out moreOn-line modification

To find out moreControlling an ATV 31 with a Modicon M340 (6/6)

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The data defined in Unity Pro can be reused in Vijeo Designer without having to key them in again.

Programming in LD Programming in ST To find out moreOn-line modification

You can locate the variables to be displayed on the terminal on addresses (in Unity Pro) but it’s not

mandatory.Validate and save the modifications

You can locate the variables to be displayed on the terminal on addresses (in Unity Pro) but it’s not

mandatory.Validate and save the modifications

Create the project in Vijeo DesignerCreate the project in Vijeo Designer

Define the terminal/PLC connection Define the terminal/PLC connection

Create the links with the Unity Pro application and select the variables

Create the links with the Unity Pro application and select the variables

Use the variables on the dialog screenUse the variables on the dialog screen

Implementation principle

USB link

To find out moreDisplaying data on the XBT terminal (1/6)

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Programming in LD Programming in ST To find out moreOn-line modification

You can locate the variables to be displayed on the terminal on addresses (in Unity Pro) but this operation is not mandatory.Validate and save the modifications

Assign an address to the variables which will be used in Vijeo

Designer

Assign an address to the variables which will be used in Vijeo

Designer

1

2

Access the variable editorAccess the variable editor

Remark: It is possible to sort the variables by means of a customization of the columns

In order to take into account the modification, carry out a build by

means of the Build Changes menu and then

Save the project

In order to take into account the modification, carry out a build by

means of the Build Changes menu and then

Save the project

3

To find out moreDisplaying data on the XBT terminal (2/6)

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Create the project in Vijeo Designer

Programming in LD Programming in ST To find out moreOn-line modification

1

Select the File/New project menu

and name it CONVEYOR

Select the File/New project menu

and name it CONVEYOR

2

Name the terminal Select the type and the

model for example 7.5 inches

Name the terminal Select the type and the

model for example 7.5 inches

To find out moreDisplaying data on the XBT terminal (3/6)

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Define the PLC/Terminal connection.Use the Modicon M340 PLC's USB port: Modbus TCP/IP

Programming in LD Programming in ST To find out moreOn-line modification

1

Select the New driver menu by right-

clicking

Select the New driver menu by right-

clicking

2

Select the driver

Select the driver

3

Configure the device: address of

the unit and IEC syntax

Configure the device: address of

the unit and IEC syntax

To find out moreDisplaying data on the XBT terminal (4/6)

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Create the links with the Unity Pro application and select the variables: the Vijeo Designer application is associated with the PLC application

Programming in LD Programming in ST To find out moreOn-line modification

1

Select the Link variables menu by

right clicking

Select the Link variables menu by

right clicking

2

Select the Unity Pro application (STU file)

Select the Unity Pro application (STU file)

3

Select the variables to

be added

Select the variables to

be added

To find out moreDisplaying data on the XBT terminal (5/6)

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Use the variables on the dialog screen: display absence of boxes and box counter on the operator terminal

Programming in LD Programming in ST To find out moreOn-line modification

2 Draw the objects using the icons

Draw the objects using the icons

3

Assign a variable to each object by selecting it on the

list

Assign a variable to each object by selecting it on the

list

Access to the panel1

Access to the panel1

4

Rebuild the whole project

and transfer it to the terminal

Rebuild the whole project

and transfer it to the terminal

1

To find out moreDisplaying data on the XBT terminal (6/6)

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To modify the inputs when you have assigned addresses, you have to be connected to a simulator or to create new section with a function block that is enabled to write the inputs.

Programming in LD Programming in ST To find out moreOn-line modification

2

3

4

1

To find out moreWriting the inputs

Create these new variables. L stands for Local

Create these new variables. L stands for Local

Create this new FBD section

Create this new FBD section

Modify in the operator screen the variables by their local variables.

Run the project.

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Unity allows you to define different working options:- options relative to the utilization of Unity Pro (Tools/Options menu )- options relative to the project (Tools/Project settings menu )

Programming in LD Programming in ST To find out moreOn-line modification

Options for using the Unity Pro workstation

Project settings are embedded in the

project

Your first Unity Pro project Customizing Unity Pro (1/3)

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Unity Pro allows you to define various workstation options.Here are some examples.

Automatic incrementation of projet versions. Modification of the various directories.

Automatic incrementation of projet versions. Modification of the various directories.

Automatic assignment of a variable to any graphic object Ladder editor parameter setting

Automatic assignment of a variable to any graphic object Ladder editor parameter setting

Library settings for the predefined function blocks

Library settings for the predefined function blocks

Programming mode: The PC is connected, by default, in programming mode.

Monitoring mode: The PC is connected in monitoring mode (reading of variables only).

Programming mode: The PC is connected, by default, in programming mode.

Monitoring mode: The PC is connected in monitoring mode (reading of variables only).

Programming in LD Programming in ST To find out moreOn-line modification

Your first Unity Pro project Customizing Unity Pro (2/3)

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Unity allows you to define various options that will be embedded in the project.They thus preserved on any Unity Pro workstation.Here are three examples

Programming in LD Programming in ST To find out moreOn-line modification

When this box is checked, the coils are automatically placed on the right-hand

supply bar.

The upload information consists of the code, variable symbols, comments and

animation tables, etc. They are saved when you record the project and they may or may not be

included with the PLC memory.

This information makes it possible to work with a workstation that does not

contain the project.

This allows you to include, or not, the information that ensures link animation in contact language in the generated code.

Link animation(General tab)

Link animation(General tab)

Coils right-justified(General tab)

Coils right-justified(General tab)

Upload information(General tab)

Upload information(General tab)

Your first Unity Pro project Customizing Unity Pro (3/3)