claims analysis: example ‘hall of fame/shame’ presentation chris north cs 3724: intro to hci
TRANSCRIPT
Claims Analysis:Example ‘Hall of Fame/Shame’
Presentation
Chris North
CS 3724: Intro to HCI
Presentations(Hall of Fame/Shame)
• See course calendar on website • Teams of 2• 5% of grade• 5 minutes, 3-4 slides
• Practice
• Bring on CD, usb key, or laptop
• Pick UI of your choice (software or real-world)• UI critique
• Scenarios
• Claims analysis (include pictures)
• Redesign ideas
• Vote: UI Hall of Fame/Shame
UI: Fast Food Drive-Thru Menus
• Scenario:• College students (Bburg)
• Hungry
• Get food, get out. FAST!
• Often: sandwich, fries, drink
• Typically: Not sure what I want
• Sometimes: Know what I want
• Passengers want food too
• Budget is important, limited cash
Note: Tell the story of the users and their tasks, highlighting key requirements.
Claims 1• Design choice 1: Billboard menu – large visual
tabular layout of all food choices:• + all in one view enables fast decisions for the students
• + organized by categories supports quick browsing
• + tabular layout fast for visually scanning prices (supports the budget-minded students)
• - see menu too late, slows down ordering process or rushed
• - passengers can’t see menu well, not happy with order
Note: Identify important UI design choice in the system, then identify the +/- measurable effects of that choice on the users in the scenario.
Claim 1a: example of detailed choice
• Design choice 1a: Billboard menu uses pictures of meals instead of text
• + helps them visually decide what they are hungry for
• + pictures faster than reading textual descriptions
• - pictures take up a lot of space, big sign difficult for passengers to see
• - some pictures look similar,reducing order accuracy
Note: It is important to consider what the alternative design choices would have been (e.g. textual menu).
Claims 2
• Design choice 2: Microphone/Speaker voice-based interaction
• + easy access, fast and no learning
• + human in the loop, supports error recovery & questions
• - passengers must order thru driver: slow, errors
• - winter, Brrrrr! Low subjective satisfaction
• - can’t understand what they say, poor audio feedback: errors and limited cost feedback
• - they can’t hear me over my ’87 VW -- do students drive old cars?
Other potential good design choices
• Combo meals • +Make common tasks fast
• Separate Budget menu (e.g. Wendy’s $1 menu)• +Gives limited-cash students 1 place to look on menu
• Get price before proceeding• +Can get out cash while waiting, saves time
• Visual feedback on order (e.g. Wendy’s LCD screen)• +More order accuracy, price break-down
Re-Design Ideas
• Simple re-design ideas:• More billboard menus back in line
+ ready to order when reach microphone
- might be confusing where to order?
• Menu on both sides of car
• Microphone on both sides of car
• Radical re-design: cell phone, in-car UI+ solves audio problems
+ solves winter problems
+ solve passenger problem, can hand-off phone
+ could order before arriving if no menu needed, faster
- Possible Cell phone call costs
- Time to dial #
Note: Identify alternative design choices, how they would address -’s, and what new +/-’s are introduced.
Identifying Design Trade-offs
Microphone on 1 side• - Slow and mistakes on
passenger orders• + forces serial order
• + 1 window down in winter
• + standard, no learning
Microphone on 2 sides• +Fast and Accurate
passenger order• - confusion when both
talk at same time• - 2 windows down in
winter• - non-standard, some
initial learning req’d