circle of the moon cards

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Akumajo Dracula : Circle Of The Moon Card Guide For Gameboy Advance Version 1.1 (15 June 2001) Unpublished Copyright 2001 Nyst Email:[email protected] This card guide written for Japanese Castlevania(Akumajo Dracula) : Circle Of The Moon. There maybe changes to the US game and the names maybe different. I hardly have time to update this guide, so it may take some time for a newer version to be put up. Also I do not have or played the US version, thus I do not know the actual names of monsters or places in that version of the game.....=) !!!THE INFORMATION GATHERED IS BASED ON JAPANESE VERSION OF COTM!!! =============== Version History =============== ver 1.1 - Corrected SOME information....Final version(maybe) ver 1.0(8th april 2001) - Updated some important card locations ver 0.8(1st april 2001) - First card guide written ============== Card Locations ============== Here are the card locations that I found, where u can get the cards from the earliest monsters. Cards can be found in OTHER monsters too. Card drops randomly at different times, maybe affected by lck(luck)

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Castlevania Circle of the Moon Cards breakdown

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Akumajo Dracula : Circle Of The Moon Card Guide

For Gameboy Advance

Version 1.1 (15 June 2001)

Unpublished Copyright 2001 Nyst

Email:[email protected]

This card guide written for Japanese Castlevania(Akumajo Dracula) :

Circle Of The Moon. There maybe changes to the US game and the names

maybe different.

I hardly have time to update this guide, so it may take some time

for a newer version to be put up. Also I do not have or played the

US version, thus I do not know the actual names of monsters or places

in that version of the game.....=)

!!!THE INFORMATION GATHERED IS BASED ON JAPANESE VERSION OF COTM!!!

===============

Version History

===============

ver 1.1 - Corrected SOME information....Final version(maybe)

ver 1.0(8th april 2001) - Updated some important card locations

ver 0.8(1st april 2001) - First card guide written

==============

Card Locations

==============

Here are the card locations that I found, where u can get the cards

from the earliest monsters. Cards can be found in OTHER monsters too.

Card drops randomly at different times, maybe affected by lck(luck)

or level(not sure). Once a card is gotten, it won't drop again of

course.

ACTION CARDS

MERCURY

Monster : Bone head (The bone head that is on the ceiling, shooting

small fireballs.)

Area : Catacomb

VENUS

Monster : Slime (The slimy thingy that sticks on the ceiling and drops

down when u go near below it. Does poison damage.)

Area : Catacomb, Abyss Corridor(Secret Room), Audience Room

JUPITER

Monster : Heat Shade (The floating red woman that shoots homming

fireball, cries when she dies.)

Area : Machine Tower

MARS

Monster : Flying swords (The swords that circles then charge at you.)

Area : Chapel Tower

DIANA

Monster : Man Eater (The huge flower that spits seeds. Sometimes

spits like a machine gun.)

Area : Underground gallery (Same area where the mantis is)

Apollo

Monster : Arc Demon (Green demon standing still, shooting bullets from

up to down, then up again.)

Area : Underground Storage.(Near the entrance to this area, there

is a griffon flying around. In the long room to the RIGHT.)

Neptune

Monster : Ice Armour (The knights that throws 2 long ice shards.

1st Ice shards thrown higher than the second one)

Area : Underground Waterway

Saturn

Monster : Fallen Angel (5 ring winged demoness) (This 5 ring

winged demoness is NOT the one found at the secret passage in

the right side of the outer wall area...)

Area : Near the entrance to Battle Arena

Uranus

Monster : Scary candle (The creature that pops out of the candle.)

Area : GOLEM BOSS ROOM. (NOT the long corridor with skeleton athletes)

I think the candle will only appear later in the game.(After carmila???)

Pluto

Monster : Trick candle (The creature that pops out of the

candle.)

Area : Cerebus Boss Room. (The lower center candle of the first boss

room) I think the candle will only appear later in the game.(After carmila???)

Attribute Cards

Salamander

Monster : Bomb skeleton (Those skeletons that throws bombs.)

Area : Catacomb

Serpent

Monster : Earth Demon (The single flying demon that attacks

with an earth wave.)

Area : Catacomb, near the place where u get the running shoes.

Mandragoras

Monster : Axe Armour (The Knight that throws axes.)

Area : Abyss Corridor(Secret Room), Audience Room

Golem

Monster : Lighting skeleton (The skeleton that throws lightning

which moves on the ground.)

Area : Audience Room

Cockarice

Monster : Stone Armour (The knight that throws 3 rocks)

Area : Machine Tower (Inside a room with a max hp jug, same

area as the one with Thunder demons.)

Manticore

Monster : Thunder Demon (The flying demon that attacks

with 3 lighting bolts)

Area : Machine Tower (You need to slide through the small

opening to reach this area.)

Griffon

Monster : Skeleton Athletes (The skeleton that runs very fast and

rams into you.)

Area : Audience Room (You need to go through the outer wall

area for the first time,to reach the eastern part of the audience

room). Right most room which is quite long.

Thunderbird

Monster : War Panther (The panther-like men that runs, throws a punch and

then backs off.)

Area : Chapel Tower. (North part)

Unicorn

Monster : White Armour (The knight that shoots white laser

from it's sword at 3 different directions at different times.)

Area : Battle Arena only.

Black Dog

Monster : Devil Armour(The knight that shoot 3 vertical dark disk

at 3 different directions at different times)

Area : Battle Arena only.

=============================

Card Combination Effects(DSS)

=============================

I will list the effects by action cards. Action cards represents

different kinds abilties that can be used. Attribute cards are

different types of elements available.

Some cards need certain button sequence to activate, but it's the

same for all that need it.(Uranus, Apollo and Pluto)

Here's the button sequence:

Activate DSS(Press the left shoulder button). Press,

Down, Left Down, Left, Left Up, Up, Attack(B button)

OR

Down, Right Down, Right, Right Up, Up, Attack(B button)

Tips : Monster that are frozen or stoned can be step on without

taking any damage. This allows you to jump to higher places

that cannot be reached easily.

Action Cards

Mercury - Whip enhancer

Venus - Stats modifier

Jupiter - Protective shields

Mars - Weapon changer

Diana - Whip projectiles

Apollo - Explosives

Neptune - Recovery

Saturn - Familiars

Uranus - Summoning

Pluto - Special effects

Attribute Cards

Salamander - Fire

Serpent - Ice/Water

Mandragoras - Plant

Golem - Earth

Cockarice - Stone

Manticore - Poison

Griffon - Wind

Thunderbird - Lighting

Unicorn - Holy

Black dog - Dark

Effects

MERCURY

(Damage reduces when attacking enemies of the same element.

i.e. Fire whip against bone head that spits fire)

Mercury + Salamander

Mp : 6/attack

Stats : Increase str by 5%.

Fire whip.

Mercury + Serpent

Mp : 2/attack

Stats : Decrease str by 30%.

Ice whip. Able to freeze enemies when they are about to die. Faster

attack speed than other whips.

Mercury + Mandragoras

Mp : 6/attack

Stats : Increase str by 10%.

Plant whip.

Mercury + Golem

Mp : 8/attack

Stats : Nil.

Longer whip. But seems to be quite slow.

Mercury + Cockarice

Mp : 6/attack

Stats : Increase str by 10%.

Stone whip. Able to stone enemies when they are about to die.

Mercury + Manticore

Mp : 6/attack

Stats : Increase str by ABOUT 11%.

Poison whip. Whips in an up diagonal direction and produces 3 small

poison clouds. Monsters within the poison clouds continues to take damage.

Mercury + Griffon

Mp : 10/attack

Stats : Increase str by 13%.

Wind whip. This whip attacks multiple times per button pressed.

holding the attack button allow continuous whipping(not spinning), but

cannot move at the same time.

Mercury + Thunderbird

Mp : 10/attack

Stats : Nil.

Lighting whip. Holding the attack button allows the whip the stay.

But the damage will slowly decrease when holding.

Mercury + Unicorn

Mp : 20/attack

Stats : Increase str by 22%.

Holy whip. Heals you 10%(round down) of max hp at same time it attacks.

Mercury + Black dog

Mp : 40/attack

Stats : Increase str by 40%.

Dark whip. Leaves a dark cloud on the enemy which rapidly drains

their hp(about 1% of your max hp). If u kill it by the first hit

there won't be any dark cloud of course........=/

VENUS

Stats change is NOT exactly x 1.25(??????)

Venus + Salamander

Mp : 4

str x 1.25.

Venus + Serpent

Mp : 4/time

def x 1.25.

Venus + Mandragoras

Mp : 4/time

lck x 1.25.

Venus + Golem

Mp : 16/time

Increase def base on map coverage.

Venus + Cockarice

Mp : 2/time

Gain exp while WALKING.(1 exp per few steps)

Venus + Manticore

Mp : 2/time

Heart gain from CANDLES x2.

Venus + Griffon

Mp : 4/time

int x 1.25.

Venus + Thunderbird

Mp : 16/time

Increase str base on map coverage.

Venus + Unicorn

Mp : 8/time

2x def, 0.5x str.

Venus + Black Dog

Mp : 8/time

2x str, 0.5x def.

JUPITER

Jupiter + Salamander

Mp : 4/time

2 slow fire shields(balls circling arround u). Damages the same amount

as the whip.

Jupiter + Serpent

Mp : 4/time

4 fast ice shields. Low damage.

Jupiter + Mandragoras

Mp : 16/time

Self Healing. Stand still and you will recover about 1% of MAX hp per

second(Minimum 1 hp).

Jupiter + Golem

Mp : 4/time

After-hit-invincibility time x4.

Jupiter + Cockarice

Mp : 8/time

Immune being stoned(not the damage), but limits your movement.

Jupiter + Manticore

Mp : 4/time

Poison gas shield. Enemies within the poison gas takes constant damage.

Jupiter + Griffon

Mp : 4/time

Charge shield. When RUNNING a cresent shield appears in front of you.

Damages enemies but not protect you.

Jupiter + Thunderbird

Mp : 4/time

All damage received are halved.(Very useful combo!!)

Jupiter + Unicorn

Mp : 8/time

White sphere that protects u from enemies and certain projectiles. But

you will still take damage if you ram against them.

Jupiter + Black Dog

Mp : 8/time

Same as above but dark sphere is stronger. You will be in POISON state

(which means you will constantly lose hp) when this combo is activated.

MARS

Mars + Salamander

Mp : 8/attack

Stats : Increase str by 10%.

Fire sword.

Mars + Serpent

Mp : 4/attack

Stats : Decrease str by 29%.

Ice sword. Faster attack, but lower damage(Very useful for freezing

enemies to step on and reach high places)

Mars + Mandragoras

Mp : 10/attack

Stats : Increase str by 12%.

Plant sword.

Mars + Golem

Mp : 4/attack

Stats : Nil.

SLOW warhammer. The attack will cause a slight earth shake and damage

enemies that are on the ground.

Mars + Cockarice

Mp : 12/attack

Stats : Increase str by 21%.

Tonfas. Stones enemies when they are about to die.

Mars + Manticore

Mp : 8/attack

Stats : Decrease str by 11%.

Poison claws.

Mars + Griffon

Mp : 16/attack

Stats : Nil.

Charge slash. The longer you hold the attack button, the further you

slash and higher the damage. The damage for holding to the fullest

is about 10 times than just pressing attack button.

Mars + Thunderbird

Mp : 16/attack

Stats : Nil.

Press attack once results in a punch. Press quickly and continuously

for 3 punches and a kick combo.

Mars + Unicorn

Mp : 32/attack

Stats : Increase str by 71%.

Holy sword. This sword is very long and damages quite a lot.

Mars + Black Dog

Mp : 32/attack

Stats : str x 2.

SLOW laser GUN. Nathan take out a pistol fires a laser and puts it back.

This attack damages A LOT!!

DIANA

Diana + Salamander

Mp : 32/attack

Shoots 1 fireball.

Diana + Serpent

Mp : 64/attack

Shoots 3 big snow flakes.

Diana + Mandragoras

Mp : 96/attack

Shoots 3 leaf ball.

Diana + Golem

Mp : 16/attack

Creates an earth wave, damages enemies on the ground.

Diana + Cockarice

Mp : 16/attack

Shoot 3 stones. Stones enemies when they are about to die.

Diana + Manticore

Mp : 16/attack

Shoots 1 poison ball.

Diana + Griffon

Mp : 128/attack

Shoots an arrowhead shot that leaves trail. Damage is a lot.

Diana + Thunderbird

Mp : 16/attack

Lighting charges the whip when SPINNING.

Diana + Unicorn

Mp : 48/attack

Shoots a white ball leaving trails that continues to fly and

hit the nearest single enemy for about 5 times.

Diana + Black Dog

Mp : 32/attack

Shoots 8 dark energy balls. Damages about 2x of whip damage.

APOLLO

Apollo + Salamander

Mp : 20/use

Fire explosive.

Apollo + Serpent

Mp : 20/use

Ice explosive. When explode, it spits into 8 parts and flys in

8 different directions. Freezing effect.

Apollo + Mandragoras

Mp : 40/use

Plant explosive.

Apollo + Golem

Mp : 30/use

5 big spears erupting from the ground.

Apollo + Cockarice

Mp : 60/use

Meteor shower with 3 huge meteors. Stones enemy when they are

near death.

Apollo + Manticore

Mp : 10/use

Poison dust explosive. Continuous damage if enemy stays within

the poison dust.

Apollo + Griffon

Mp : 60/use

Throws a whirlwind in front of you. the whirlwind then shoots

many arrowheads in both left and right directions.

Apollo + Thunderbird

Mp : 80/use

Throws a big lighting ball. If it hits the enemy, it stays

on it for a few seconds, rapidly damaging the enemy.

Apollo + Unicorn

Mp : 80/use

Holy lances rain from heaven.

Apollo + Black Dog

Mp : 120/use

Throw a huge dark energy ball that will fly to the nearest

enemy and stays on it for a few seconds.

NEPTUNE

Basically neptune completely protects you from certain element attacks

and enemies base on the type of attribute card, drains 1/8th of the

damage and recovers your hpby that amount.(ie Neptune + salamander

protects you from fire enemies and attacks).

Example : Let say you got hit by a fire ball which normally damages

you for 80 hp. Now with Neptune + Salamander activated, you RECOVER

10 hp instead!

All combo Mp : 3/time

SATURN

Familiars....=)

Saturn + Salamander

Mp : 4/shot

A Bat that shoots small fireball, when you attack or spin the whip.

Saturn + Serpent

Mp : 4/attack

Ice skeletal ghost that attacks. Freezes enemies when they are about

to die.

Saturn + Mandragoras

Mp : 4/shot

Falcon(looks like an owl to me..) that shoots projectiles, when you

attack or spin the whip.

Saturn + Golem

Mp : 4/attack

Hawk that attacks. It will charge into the enemy.

Saturn + Cockarice

Mp : 6/shot

Medusa head that shoot stone balls, when you attack or spin the whip.

Stone balls stones enemies when they are about to die.

Saturn + Manticore

Mp : 8/attack

Mist that attacks.

Saturn + Griffon

Mp : 8/shot

Fairy that shoots energyballs, when you attack or spin the whip.

Saturn + Thunderbird

Mp : 16/attack

Bird with lighting around it that attacks.

Saturn + Unicorn

Mp : 32/shot

Little angel that shoots knifes, when you attack or spin the whip.

Saturn + Black dog

Mp : 4/shot

Little devil that shoots fireblast base on the amount of time u

charge(ie spinning the whip).

URANUS (The most cool effect card in the entire game!!)

Note : During summoning, enemies can still move about and attack,

but you are unaffected.

Uranus + Salamander

Mp : 160/use

Summons a huge salamander that moves across the screen from the

top right to the bottom left. Meteor Shower attack.

Uranus + Serpent

Mp : 120/use

Summons a huge serpent that moves from bottom left to top right.

Attacks with snow flakes and balls in a spiral pattern.

Freezing effect.

Uranus + Mandragoras

Mp : 100/use

Summons mandragoras(a huge tree with eyes) at the center of the

screen and attacks with many rings appearing in different areas.

Uranus + Golem

Mp : 100/use

Summons a huge golem erupting from the ground. Rocks and stones

erupts from the ground and rise to the top of the screen.

Uranus + Cockarice

Mp : 200/use

Summons a huge cockarice(looks like a rooster) that flies across

the screen from right to left. Rocks and stones also flies across

the screen in the same direction. Enemies gets stoned when they

are about to die.

Uranus + Manticore

Mp : 80/use

Summons a huge manticore(looks like a lion) that appears

in the center of the screen. Attacks with poisonous rain.

Uranus + Griffon

Mp : 100/use

Summons a huge griffon that files from bottom right to the top

left. Attacks with many cresent blades flying around.

Uranus + Thunderbird

Mp : 200/use

Summons a huge thunderbird that moves from bottom to the top.

Rains lightning.

Uranus + Unicorn

Mp : 100/use

Summons a huge unicorn that heals some hp.

Uranus + Black Dog

Mp : 100/use

Summons a huge black dog that drains enemies

of their hp and recover yours.(Each second drains only a little

hp)

Pluto (This is THE MOST USEFUL card in the entire game!!)

Pluto + Salamander

Mp : 4/time

Item Crash attack(Need to activate button sequence). Basically it is a

super attack of your subweapon(dagger, axe, holy water, cross,

stop watch).

Dagger - Shoots daggers like a machine gun.

Axe - Shoots axes in a spiral pattern from center to out of the screen.

Holy water - Rains holy waters.

Cross - Big Crosses spiral from bottom to top.

Stop Watch - Four clocks appears instead of one.

Pluto + Serpent

Mp : 4/time

Shoots TWO subweapons instead of one. Heart usage stays the same.

(except for cross and stop watch)

Pluto + Mandragoras

Mp : 4/time

Increase your exp gain by 20%!!

Pluto + Golem

Mp : 8/time

Creates a shadow replica that follows you. If you use subweapons, the

replica will also use it, but won't drain hearts. If you attack, it

will also attack. Basically it mimics what you do.(Cool..)

Pluto + Cockarice

Mp : 6/time

Increase def base on play time. (The longer the time, the higher the

defense)

Pluto + Manticore

Mp : 5/use + normal cost of subweapons use

(eg. Daggers drain 1 hearts, so when using his combo it would drain

6mp/use.(5+1)

Subweapons now use MP instead of HEARTS.

Pluto + Griffon

Mp : 4/time

Doubles movement speed. Now you can run around and move from places to

places SUPER FAST!!(It leaves trails)

Pluto + Thunderbird

Mp : 4/time

Increase your str base on play time. (The longer the time, the

higher the strength)

Pluto + Unicorn

Mp : 20/time

Total invinciblity, but CANNOT attack also.

(This is super useful, imagine using it in boss battles...=)

Pluto + Black Dog

Mp : 5/time

Transform nathan into a skeleton. Any damage received is 9999(lesser

if higher def). You do very low damage most of the time(throws bone),

but sometimes u throw a huge bone that does 9999 damage(depends on str).

(A weird card....But I killed the Golem boss with just one hit from

this combo....lucky..=)

Also u can turn into a cute litte bear that shoots small rockets

when equipped with the BEAR RING using this combo.

Don't ask me where is the BEAR RING..... ;)

CREDITS

First I want to thank Konami for creating such a fantastic game with

superb sound and graphics for a handheld.

Thanks Nintendo for creating Gameboy Advance.

Thanks jbill007 very much for some of the card locations and effects.

Thanks Nekoame for some of the card locations and effects.

Thanks jpsanders for letting me know where the other skeleton athletes are.

Thanks ChangeV for providing the links, translation and info on pluto card.

Thanks NotMousse for correcting me on the pluto + manticore combo

Thanks Devin Morgan for telling me the name of fire witch in us ver

(heat shade)

And finally I won't be updating the guide for a looooooooong time....maybe

never...so if there are mistakes(of course there are!!) please bear with

them....=) Thanks all ppl at cotm gamefaqs board!!!