cinematic interaction design

29
Sarah Allen, Laszlo Systems February 9, 2008 Cinematic Interactio n Design

Upload: sarah-allen

Post on 27-Jan-2015

111 views

Category:

Technology


0 download

DESCRIPTION

Inspirations from cinema for web application design. Interaction08 by Sarah Allen, Laszlo Systems.

TRANSCRIPT

Page 1: Cinematic Interaction Design

Sarah Allen, Laszlo SystemsFebruary 9, 2008

Cinematic Interaction Design

Page 2: Cinematic Interaction Design

© 2008 Sarah Allen 2

Page 3: Cinematic Interaction Design

© 2008 Sarah Allen 3

New Technology Creates Opportunity

High Fidelity GraphicsAnimationPersonalized DataSmarter Applications

Page 4: Cinematic Interaction Design

© 2008 Sarah Allen 4

Simplify

Discrete Pages to Continuous Motion

Page 5: Cinematic Interaction Design

© 2008 Sarah Allen 5

Desktop-like interfaces

New capabilities can lead us to replicate desktop interfaces

Page 6: Cinematic Interaction Design

© 2008 Sarah Allen 6

Web applications reach beyond the desktop

Large amounts of data

Connect with real people

Page 7: Cinematic Interaction Design

© 2008 Sarah Allen 7

Elements of Cinema

NarrativeEmotional ContextVisual Cues

Page 8: Cinematic Interaction Design

© 2008 Sarah Allen 8

Narrative

“If you don't have a story, no amount of graphic trickery will make it interesting” – Harry Marks

Story = task + context

Interactivity does not preclude a storylineDeveloping a story helps people to successfully

accomplishment a task

Page 9: Cinematic Interaction Design

© 2008 Sarah Allen 9

Emotional Context

Develop intent Motivation Develop a “Back story”

Environment for Learning and Exploration Create Trust Inspire Confidence

Page 10: Cinematic Interaction Design

© 2008 Sarah Allen 10

Optimal State of Mind

Relaxed Alertness Moderate to High Challenge Low Threat Sense of Well-being

Enables learning Allow people to access what they already know Think Creatively Tolerate Ambiguity Delay Gratification

Making Connections: Teaching and the Human Brain

by Renate Nummela Caine, Geoffrey Caine

Page 11: Cinematic Interaction Design

© 2008 Sarah Allen 11

Visual Cues

Explain TransitionsTransform Space (no “page refresh”)Provide ContinuityFocus Attention

No gratuitous animation Use motion graphics for a purpose

Not “eye candy” Not empty calories Essential nutrients for your interface

Page 12: Cinematic Interaction Design

© 2008 Sarah Allen 12

How Does Animation Help?

By offloading interpretation of changes to the perceptual system, animation allows the user to continue thinking about the task domain, with no need to shift contexts to the interface domain.

-- Animation: From Cartoons to the User Interface

Bay-Wei Chang, David Ungar, 1995

Page 13: Cinematic Interaction Design

© 2008 Sarah Allen 13

IBM

Continuity Single Page Transformation of Space

Page 14: Cinematic Interaction Design

© 2008 Sarah Allen 14

iPhone

Guide the user through a task with animated transitions Explain a shift in context

Page 15: Cinematic Interaction Design
Page 16: Cinematic Interaction Design
Page 17: Cinematic Interaction Design

© 2008 Sarah Allen 17

Visual Transitions Increase Understanding

What just happened? Clarify Relationships

Page 18: Cinematic Interaction Design
Page 19: Cinematic Interaction Design
Page 20: Cinematic Interaction Design
Page 21: Cinematic Interaction Design

© 2008 Sarah Allen 21

Inspiration from the movies…

Example from Casablanca shows how cinematography and pacing adds to the story

(Roulette Scene)

Page 22: Cinematic Interaction Design

© 2008 Sarah Allen 22

Casablanca

Casablanca embraced what is now known as "invisible style”

We can use similar concepts in software design.

...it seduces the viewer by creating a seamless, lush universe that gradually envelops the audience.

Page 23: Cinematic Interaction Design

© 2008 Sarah Allen 23

Pandora

Key storyline: create a personal radio station & listen to it Emotion: conversational voice Visual transitions: establish sense of place

Page 24: Cinematic Interaction Design

© 2008 Sarah Allen 24

Pandora

Narrative Focuses Attention on the Primary task

Emotion: Conversational voice Makes complex technology seem comfortable Technology is supportive of the primary task Choices are easy and “human”

Visual transitions Create a sense of place Teach where to find UI Elements

“Pandora doesn’t have users; Pandora has fans”— Inc Magazine

Page 25: Cinematic Interaction Design

© 2008 Sarah Allen 25

Behr

Storyline: I want to paint my bathroom Be bold, choose multiple colors

Page 26: Cinematic Interaction Design

© 2008 Sarah Allen 26

Behr

Narrative transforms primary task

Emotion Feel Safe Making Bold

Choices Visual language of

colors tied to real-world images

Visual transitions Explain transitions Explain: What just

happened?

Page 27: Cinematic Interaction Design

© 2008 Sarah Allen 27

H&R Block: Tango

Narrative: Ugh. I have to file taxes. I hope I don’t owe any money.

I don’t want to get audited.

Could paying your taxes be fun?

Or at least not scary?

Page 28: Cinematic Interaction Design

© 2008 Sarah Allen 28

H&R Block: Tango

Emotion Personal voice

confidence

humor Trust

Delayed Save

Summary Data

Visual Cues Overview Single page Smooth transitions

Page 29: Cinematic Interaction Design

© 2008 Sarah Allen 29

Cinema as a New Metaphor

Create Fans not “Users”

Support Story and Provide Emotional Context Through Visual Cues