cinema & the early days of virtual reality

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EMBODIED VISION 2015 WORKSHOP 1 Cinema & the Early Days of Virtual Reality

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Page 1: Cinema & The Early Days of Virtual Reality

EMBODIED VISION 2015WORKSHOP 1

Cinema & the Early Days of Virtual

Reality

Page 2: Cinema & The Early Days of Virtual Reality

HELLO WORLD

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Robin de Lange Part-time PhD student @ Media

Technology

Part-time entrepreneur in field of education

BackgroundPhysic

sPhilosophy Artificial

Intelligence

Media Technology

Page 3: Cinema & The Early Days of Virtual Reality

Hack the Brain: Project Brainstorm• Live EEG data visualization for Oculus Rift

• Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 4: Cinema & The Early Days of Virtual Reality

Virtual Reality for Science & Education

• How can we use VR to explain complex problems?

• Can we use e.g. immersive data visualizations and simulations in the field of education?

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 5: Cinema & The Early Days of Virtual Reality

Workshops - Approach

• We are in the ‘early days of VR’

• Collaborative research

• Explore VR as medium and research its relation to cinema

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 6: Cinema & The Early Days of Virtual Reality

Workshops - Program

Experiencing & identifying VRIntroduction (15 min)Have some VR experiences (20 min)Brainstorm assignment 1 (35 min)Break (10 min)Brainstorm assignment 2 (35 min)Discuss homework

WORKSHOP I

WORKSHOP II

WORKSHOP III

How to create VR experiences?Unity3D introduction360˚ / spherical photo and video

Work on your own projectHelp with concept and development

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 7: Cinema & The Early Days of Virtual Reality

EMBODIED VISION: EARLY DAYS OF VR

Page 8: Cinema & The Early Days of Virtual Reality

Brainstorm I - Part I

Identify differences and similarities

between film and contemporary

Virtual Reality. Consider both

experiental, technological and

historical aspects.

Try to be specific and precise.

Format: groups of 4 - 7 persons

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 9: Cinema & The Early Days of Virtual Reality

Brainstorm I - Part 2

Place your idea on the whiteboard and explain it in some detail

Groups take turns and add new ideas to the whiteboard

Format: central

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 10: Cinema & The Early Days of Virtual Reality

Brainstorm 2 - Part I

During the lectures you have learned about different cinematic conventions, visual and special effects and the different goals that can be reached by applying these effects.

Consider some of the identified differences between film and VR and question to what extent cinematic techniques can be used in VR. How are they transformed?

Questions are valuable input as well!

Format: groups of 4 - 7 persons

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 11: Cinema & The Early Days of Virtual Reality

Brainstorm 2 - Part 2

Place your idea on the whiteboard and explain it in some detail

Groups take turns and add new ideas to the whiteboard

Format: central

EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015

Page 12: Cinema & The Early Days of Virtual Reality

Workshop 1 - Homework assignment• Install the latest free version of Unity3D

• Watch some introduction videos from the Unity website, at least about the interface: http://unity3d.com/learn/tutorials/modules/beginner/editor

• Think about possible projects and groups

• Bring a MOUSE!EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015