christine_portfolio
DESCRIPTION
my aau master portfolio spreadsTRANSCRIPT
©2010 chr ist ine l iu A l l r ight s re ser ved. No pa r t of th i s book may be reproduced or t ransmit ted
in any form or by any means , e lec t ronic or mechanica l, inc lud ing photocopy
without pr ior permis s ion in wr it ing f rom the designer Chr i s t ine L iu.
ac a dem y of a rt uni v er sit y school of gr a phic designsa n fr a ncisco, c a 94105
por t fol io _ chr ist ine l iu in s t ructor _ m a ry scot tcour se _ mfa portfol io semina r, fa ll 2008book t i t l e _ r e{solv e}s iz e _ 9 x 11.25design _ chr ist ine l iuwrit ing _ chr ist ine l iuphotog raphy _ chr ist ine l iut ype face _ a dobe g a r a mond procover mater ia l _ Ja pa nese book clotht e x t s tock _ r ed r i v er 64 lb auror a w hitesof tware _ a dobe cr e at i v e su ite 3pr inter _ c a non i9900camera _ c a non pow er shot g9binder y _ the k ey pr int ing a nd binding, oa k l a nd c a
addre s s _ 35377 ter r a cot ta cir . [ fr emont ] c a 94536email _ y in y indesign@ya hoo.com phone _ (510) 565 + 2074
re{so lve}[ christine liu ] port fol io
( create )
( research )
collect analyze reinterpret
explore designorganize
f ig _ 0.1 design process
experiment polish
f inishimprove
( ref ine )
( produce )
( x )
( y )
In graphic designer, ever y project or design i s a problem to solve using d i f ferent
equat ions. To reach to the f ina l solut ion, there a re 4 processe s in design: re sea rch,
create , ref ine, and produce. Successfu l ly complet ing each of these processe s require s
re solve. Resea rching re solves in idea s , creat ing re solves in concept s , re f in ing re solves
in designs, and producing re solves in f ina l product s . There i s a unique equat ion for
each project that re solves in a speci f ic outcome. A s a graphic designer, it i s my essen-
t ia l purpose to re solve a l l these equat ions and f ind thei r solut ions.
p ( x + y ) = { introduction }
00
[ r e se a rch, cr e at e , r e f i n e , & produc e ] my design process
( x ) _ de s ig n pro g r e s s( y ) _ t i m e spe n t on r e s olv i ng probl e m s ( research ) _ c ol l e c t + org a n i z e + a n a ly z e( create ) _ e x pl or e + r e i n t e r pr e t + de s ig n( ref ine ) _ e x pe r i m e n t + i m prov e ( produce ) _ p ol i s h + f i n i s h
p ( x + y ) = { manifest music }
01
[ rom a n c a pi ta l s + r h y t h m ] page 10
p ( x + y ) = { sense the f lavors }
04
[ 5 se nse s ] page 52
p ( x + y ) = { diagram rhythmic movement }
07
[ s t e p by s t e p ] page 98
p ( x + y ) = { reinvigorate an iconic brand }
02
[ n e h i ] page 30
p ( x + y ) = { poke the funny bone }
05
[ k u ng fo ol ] page 62
p ( x + y ) = { visualize myself }
08
[ 50% w e s t 50% e a s t ] page 108
p ( x + y ) = { compose for the classics }
03
[ c hopi n p i a no ] page 44
p ( x + y ) = { show the unshowable }
06
[ jou r n a l + da r k i m pu l se ] page 84
p ( x + y ) = { fulf ill unimaginable dreams }
09
[ pl ay away _ m fa t h e s is proj e c t] page 118
{ table of contents }
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
10
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anifest music _ ro
man
capitals + r
hyth
m 11
probl em
Study Roman Capita l s f i r s t , then create a set of new modern let ter forms f rom
scratch. In the end, f ind the best way to show the d iagrams of Roman Capita l s and
present the new a lphabet in an impact fu l way.
solut ion
( a ) First lea rn Roman Capita l propor t ions and spacing in skeletons let ters . Then
use penci l s to t race out the Roman Capita l Trajan Let ters f rom Cat ich draw-
ings ca refu l ly and note the cur ve, ser i f, mid point , s tem, weight , counter, and
other deta i l s for each let ter.
( b ) Sta r t to draw randomly and f ind inspirat ion and possibi l it ie s . A f ter decid ing
on the new a lphabet , rea l i ze that writ ing them is l ike rhy thm in music that
can go beyond the page. Pick 12 quotes re lated to rhy thm and explore d i f ferent
layouts using d i f ferent pens to write with to create d i f ferent rhy thms.
( c ) Both books have t wo spira l bindings on both sides that you can lay any vel lum
layer with any hand drawn page in order to g ive the reader the enormous pos-
sibi l it ie s to compare.
semester _ s u m m e r 20 07course _ t y p o g r a ph y s y n t h e s i s instructor _ mon ic a de ng oformat _ 2 b o ok s [ 11.5 x 8 i nc h e s e ac h ]audience _ de s ig n e r s + c ol l e c t or s
p ( x + y ) = { manifest music }
01
[ rom a n c a pi ta l s + r h y t h m ] type studies and modern alphabet design
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 1.1 design process
manifest m
usic _ rom
an c
apitals + rh
ythm
2928
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oT h e r e i s s o m e T h i n g v e r y w o n d e
r f u l a b o u T m u s i c . w o r d s a r e w o
n d e r f u l e n o u g h ; b u T m u s i c i s e v
e n m o r e w o n d e r f u l . i T s p e a k s n
o T T o o u r T h o u g h T s a s w o r d s d o ;
i T s p e a k s T h r o u g h o u r h e a r T s a
n d s p i r i T s , T o T h e v e r y c o r e a n d
r o o T o f o u r s o u l s . m u s i c s o o T h
e s u s , s T i r s u s u p , i T p u T s n o b l e
f e e l i n g s i n u s , i T c a n m a k e u s c r
i n g e ; a n d i T c a n m e l T u s T o T e a r
s ; a n d y e T w e h a v e n o i d e a h o w . i
T i s a l a n g u a g e b y i T s e l f , j u s T a
s p e r f e c T i n i T s w a y s a s s p e e c h
, a s w o r d s , j u s T a s d i v i n e , j u s T
a s b l e s s e d . — c h a r l e s k i n g s l e y
30
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oreinvigorate an iconic brand _ n
ehi 31
probl em
Using 2 adject ives , br ing new l i fe to an ex i st ing , defunct brand. Rebranding i s not
just creat ing a new logo and ident it y system, but d i scover ing the nuances in the
creat ion of a whol i s t ic brand.
solut ion
( a ) First choose 2 words, “ f re sh” and “enjoyment,” whi le th ink ing of rebranding
a soda or ju ice brand. A f ter v i sua l i z ing these words and re sea rching on the
market , decide to rebrand Nehi mult i f ru it-f lavored soda s because they a re not
a s popu la r a s they were in 1924; many people have not even hea rd about it .
( b ) Make the brand look younger, at t ract ive , fun, and compet it ive to other popu-
la r f ru it-f lavored soda brands l ike Fanta and Crush. Design the logo out of
dot s to represent soda bubbles and have some bubbles r i se f rom the let ters to
reta in the idea of f re shness .
( c ) Expand the or ig ina l mult i f ru it-f lavored idea s to 20 f lavors with 20 colors for
the brand extension. A lso, create packaging for soda cans and bot t le s , vending
machines , and a Nehi reta i l s tore.
semester _ spr i ng 20 07course _ n at u r e of i de n t i t y instructor _ h u n t e r w i m m e rformat _ 4 b o ok s [ 5 x 5 i nc h e s e ac h ]audience _ s oda dr i n k e r s
p ( x + y ) = { reinvigorate an iconic brand }
02
[ n e h i ] rebranding project
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 2.1 design process
36
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oreinvigorate an iconic brand _ n
ehi 37
N E H I
k n e eh i g hne h i ne hi
nehi
N E H I
N E H I
henNEHI
III
II III
42
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oreinvigorate an iconic brand _ n
ehi 43
lychee blueberry
cantaloupe
pomegranate
watermelon
lemon
guava
peachcherry
coconut
raspberry
pineapple strawberry
honeydewmango
grape
kiwi
apple
orange
grapefruit
44
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probl em
Design CD packaging using only t ypography a s an i l lust rat ive or graphic e lement to
best represent the music chosen. The f ina l book must f it on a sa le s rack, but consider
that any other format than just a jewel ca se wou ld add meaning.
solut ion
( a ) Pick 10 favor ite Chopin piano pieces a s a col lec t ion of c la s sica l piano music
and design the CD packaging. Then decide to use the long na rrow t ypeface
“Briem A kademi Std. Compressed ” and break the words into 2 or 3 let ters to
mimic the piano keyboard a s the concept.
( b ) Push the concept fur ther by mak ing the CD book let the exact same leng th a s
a fu l l s i ze 88 keys piano keyboard. The descr ipt ions of each piano piece and a
br ief h i stor y about Chopin’s l i fe a re inc luded in the back .
( c ) The CD packaging box i s heav y and opens at the f ront l ike a rea l piano with
the t it le “Chopin Piano” in gold black let ter t ype.
semester _ fa l l 20 05course _ e l e m e n t s of t y p o g r a ph y instructor _ br i a n s i ng e rformat _ b ox [ 5.75 x 5.75 x 1.5 i nc h e s ] + b o ok l e t [ 5 x 47 i nc h e s ]audience _ c l a s s ic a l m us ic l ov e r s
p ( x + y ) = { compose for the classics }
03
[ chopi n pi a no ] cd packaging design
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 3.1 design process
compose for the classics _ ch
opin
piano
45
52
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probl em
Create a new book format ba sed on the book content s chosen. The st ructure needs
to conta in 3D object s and work s wel l with a l l 5 sense.
solut ion
( a ) Sta r t with an idea of creat ing books that can interact with the readers , and
then propose to do 5 books that people can see , smel l, t a ste , hea r, and touch.
This format wi l l g ive the books f lex ibi l it y of at taching d i f ferent object s .
( b ) Each book ha s d i f ferent k inds of bags ba sed on the book ’s representat ive sense
to conta in rea l object s such a s dr y lemons, suga r, cof fee , and dr y chi l l ie s
spices , which represent sour, sweet , bit ter, and spicy.
( c ) There i s no t it le for each book so the readers ha s to f igure out on thei r own
which book they a re look ing at . For example, when someone i s look ing at the
cof fee page of the “hea r” book, he can only hea r how cof fee sounds l ike when
he shakes the l it t le envelope; however, he cannot touch, smel l, t a ste , nor see
cof fee through that envelope.
semester _ fa l l 20 05course _ b o ok a r t s instructor _ m ac y c h a dw ic kformat _ 5 b o ok s [ 5.25 x 7.25 i nc h e s e ac h ]audience _ pe r s on a l
p ( x + y ) = { sense the f lavors }
04
[ 5 se nse s ] book art project
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 4.1 design process
sense the flavors _ 5 senses 53
62
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probl em
Think both deeply and broad ly to express the message of a f i lm fe st iva l in d ivergent
formats . The e lements of the fe st iva l inc lude ident it y, poster, cata log , schedu le ,
DV D packaging , product s , t icket , ads , animated logo, and a f i lm fe st iva l t ra i ler.
solut ion
( a ) The f i lm fe st iva l present s 6 h i la r ious kung fu f i lms by Stephen Chow. The
fe st iva l not on ly inc ludes Chow’s 3 f i lms a s d i rector, which a re Kung Fu Hust l e,
Shaol in Soccer, and The God of Cooker y, but a l so inc ludes some of h i s ea rl ier
f i lms a s the sta r ac tor, King of Beg ger s , Legend of Dragon , and Fist of Fury.
( b ) Name the fe st iva l “Kung Fool ” and design the logo accord ing to Chow’s brand
of comedy, which i s a mix of d izzy ing verba l word play and kung fu. Use the
stacked t ype to represent the idea s of br ick s in the wa l l that can be k icked out
or rea rranged a s the common v isua l e lement throughout the ent i re project .
( c ) Choose the appropriate format for each item a ssociated to kung fu. For exam-
ple , the DV D packaging i s a br ick that can be broken in ha l f, the cata log of
the fe st iva l i s a Chinese kung fu secret book, and the f i lm fe st iva l chopst ick s
product i s mimick ing nunchucks.
semester _ fa l l 20 06course _ i n t e g r at e d c om m u n ic at ion instructor _ h u n t e r w i m m e rformat _ p o s t e r [ 36" x 48" ] + c ata l o g [ 5.5" x 7.5" ] + s c h e du l e [ 11” x 11.25” ]+ dv d b ox [ 6 " x 9.25" x 2" ] + t ic k e t [ 1.75" x 6 .5" ] + c hops t ic k b ox [ 12 .5” x 5” x 1.25” ]+ k u ng f o ol j u m bl i ng t ow e r g a m e [ 3" x 3" 10.5" ] + a n i m at e d l o g o + f i l m t r a i l e raudience _ mov i e fa ns
p ( x + y ) = { poke the funny bone }
05
[ k u ng fo ol ] f ilm festival project
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 5.1 design process
poke the funny bone _ ku
ng fo
ol 63
66
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opoke the funny bone _ k
un
g foo
l 67
Film Festival
O
JUN
e
24 2007
WW
W
FOOl
COm
22 – KU
NG
Kun
g Fu
Hus
tle
prod
ucer
, di
rect
or,
wri
ter,
act
or
Sha
olin
Soc
cer
dire
ctor
, w
rite
r, a
ctor
The
God
of
Coo
kery
pro
duce
r, d
irec
tor,
wri
ter,
act
or
Kin
g of
Beg
gars
act
or
Lege
nd o
f D
rago
n ac
tor
Fist
of
Fury
act
or
Film
Fes
tiv
al
OUNG
FUFilms
BY
OWCastR
OtH
eate
Rsa
NCi
sCO
6 HilaRi
OUs
K
s tePHeN
CH
FRaN
68
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opoke the funny bone _ k
un
g foo
l 69
84
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probl em
Explore stor y te l l ing in the context of the image through va r ious a s signments and
the f ina l project . Show the power of imager y a s a s tor y te l l ing dev ice that i s able to
descr ibe, document, in form, repor t , and provoke.
solut ion
( a ) Explores the topic s of cha racters , set t ing , emot ions, and stor y te l l ing in the
red book with a ser ie s of custom imager y. In addit ion to cropping and l ight ing ,
speci f ica l ly use color to create moods and set the tones in order to communi-
cate the stor ie s bet ter.
( b ) Write a s tor y of a good person who a lways th ink s of ev i l th ings in h is mind
whi le doing nice th ings in rea l it y. Try to show the unseen a round us and
explore the idea of inv i sibi l it y in the black book The Dark Impul se.
( c ) Then sea rch the r ight ac tors for the stor y, take lot s of photos to ed it down,
explore color s t y le s for both rea l it y and imager y, and lay them out on contra st
color background for bet ter s tor y te l l ing.
semester _ spr i ng 20 08course _ pho t o n a r r at i v e s instructor _ be t h l a d ov eformat _ 2 b o ok s [ 6 .25" x 9.5" e ac h ]audience _ pho t o g r a ph e r + w r i t e r
p ( x + y ) = { show the unshowable }
06
[ pho to n a r r at i v e s jou r n a l + da r k i mpu l se ] photography project
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 6.1 design process
show the unshow
able _ pho
to n
arr
atives jo
ur
nal + d
ark im
pulse 85
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oshow
the unshowable _ ph
oto
nar
rativ
es jou
rn
al + dar
k impu
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88
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oshow
the unshowable _ ph
oto
nar
rativ
es jou
rn
al + dar
k impu
lse 89
90
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oshow
the unshowable _ ph
oto
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al + dar
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lse 91
e m o t i o n s
love lusthappiness fearsadness anxietyanger
p l o t r e-s h o o t
7 deadly sense: gluttonygenre: horror
c h a r a c t e r s
ruler herocomedian momwise man princessseductress villainoutcast
Christine Liu
p h o t o n a r r at i v e s
92
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oshow
the unshowable _ ph
oto
nar
rativ
es jou
rn
al + dar
k impu
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94
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oshow
the unshowable _ ph
oto
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al + dar
k impu
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96
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the unshowable _ ph
oto
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al + dar
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lse 97
Invisibility: The unseen around us
Christine Liu
t h e D a r k i m p u l s e
98
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probl em
Design a book that i s message dr iven ba sed on a word. Explore thoughts and fee l ings
about t ype by r igorously examining the role of t ypography in communicat ion.
solut ion
( a ) First choose and bra instorm the word “simultaneous” and then sketch for idea s
to end up with the subject of couples lea rning how to do ba sic s imultaneous
wa lt z s teps.
( b ) The book opens in the midd le for a sepa rat ion for men to read on the le f t s ide
and for women to read on the r ight . The men’s s ide ha s reversed out t ype and
graphic s on a da rk brown background and the women’s s ide i s on a cream back-
ground to show a c lea r d i st inct ion.
( c ) Inc lude simple step-by-step d iagrams and inst ruct ions for both pages where
the t ype usua l ly joins in the midd le to express connect ions. For t ypeface,
choose Univers for men and Cochin for Women because of gender cha racter i s-
t ic and leg ibi l it y aga inst the background.
semester _ fa l l 20 06course _ t y pe 3/4 instructor _ a r i e l g r e yformat _ b o ok [ 7.25" x 9" ]audience _ c ou pl e s t h at wa n t t o l e a r n wa lt z
p ( x + y ) = { diagram rhythmic movement }
07
[ s t e p by s t e p ] book design
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 7.1 design process
diagram rhythm
ic movem
ent _ step by step 99
108
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probl em
Interpret in format ion on th ings touched in l i fe and present it to others in a mean-
ing fu l and intere st ing way.
solut ion
( a ) Col lec t a l l the data about my l i fe inc luding the places to go, the th ings to use ,
and f r iends to contact , and ana ly ze them ca refu l ly.
( b ) Through one of the f ind ings , come up with the concept of ha l f ea st and ha l f
west that makes me the person I am, that I came to the US f rom Ta iwan when
I was 13 yea rs old, exact ly ha l f of my age at the t ime.
( c ) Sta r t to compare the informat ion d i f ferent ly to determine which pa r t of me i s
in f luenced by the ea st and which pa r t i s f rom the west . Through explorat ion,
rea l i ze many intere st ing fac t s about mysel f that was never rea l i zed before. A lso
exper iment many k inds of graphs to present informat ion in the ef fec t ive way.
semester _ spr i ng 20 07course _ i n f or m at ion de s ig n instructor _ m a r k rou de bus h + g e org e s l av i k + w i ns t on w i e rformat _ b o ok [ 8.5" x 11" ]audience _ de s ig n e r s + pu bl i s h e r s
p ( x + y ) = { visualize myself }
08
[ 50% w e s t 50% e a s t ] visual memoir information design project
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 8.1 design process
visualize myself _ 50%
west 50%
east 109
116
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ovisualize m
yself _ 50% w
est 50% east 117
123° 06’ W
Vancouver
Canada
100° 29’ E
Bangkok
Thailand
122° 26’ W
San Francisco
USA
119° 50’ W
Santa Barbara
USA
118° 22’ W
Los Angeles
USA
115° 10’ W
Las Vegas
USA
73° 55’ W
New York
USA
101° 42’ E
Kuala Lumpur
Malaysia
103° 45’ E
Singapore
Singapore
114° 08’ E
Hong Kong
China
121° 38’ E
Taipei
Taiwan
139° 44’ E
Tokyo
Japan
longitudes
city
country
age
26
25
24
23
22
21
20
19
18
17
16
15
14
5 days
West east
• ••
2 days
2 days
•
• •
•
•
•
•4 days 3 days
7 days
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2018 miles
1569 miles
736 miles 197 miles 1608 miles 499 miles
6452 miles
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272 miles799 miles
272 miles799 miles
272 miles
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5396 miles
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6452 miles6452 miles
6707 miles6707 miles
2516 miles
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284 miles
413 miles
342 miles342 miles
342 miles
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longitudes
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118
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probl em
Find a way to change percept ion and encourage in piano play ing for adu lt s . More
adu lt s now want to lea rn play ing the piano because they want to enr ich thei r l ive s ,
fu l f i l l a long-head dream, and simply re la x f rom a st re s s fu l job.
solut ion
( a ) Resea rch a l l the piano teaching mater ia l s on the market and a l l the programs
to inspire adu lt s to play the piano. Do sur veys and inter v iew people about
piano play ing intere st and favor ite music .
( b ) Sta r t with an idea of creat ing a program that adu lt s can have ea sy access to and
i s ea sy enough to lea rn play ing the songs r ight away. Bui ld a fun website with
a persona l i zed step by step system that wi l l a l low adu lt s to lea rn to play the
piano at thei r own pace with lot s of rewards and bonuses .
( c ) Mix and match severa l bet ter ex i st ing mater ia l s and design a set of 4 books
for adu lt s lea rning a l l the ba sic s to play many ea sy songs with both hands
sepa rate ly. Design an onl ine v i r tua l piano on the web and a piano keyboard
pad inc luded in the books to get adu lt s s ta r ted. At la st , create posters and post
ca rds to promote the program and piano play ing for adu lt s .
semester _ s u m m e r 20 07 t o fa l l 20 09course _ d i r e c t e d s t u di e s instructor _ m ic h a e l k i l g or e + c a rol i n a de b a r t ol o + t om s i eu + l i s a s u l l i va n + dav i d h a k eformat _ 4 b o ok s [ 8.5” x 7” e ac h ] + 4 p o s t e r s [ 13" x 19" e ac h ] + 4 p o s t c a r d s [ 6 " x 4" e ac h ]+ bus i n e s s c a r d [ 3.5” x 1.5” ] + e n v e l ope [ 9.5” x 4 .25” ] + l e t t e r h e a d [ 11” x 8.5” ] + w e b s i t e audience _ a du lt s be t w e e n ag e 30 t o 50
p ( x + y ) = { fulfill unimaginable dreams }
09
[ pl ay away ] MFA thesis project
( create )
( research ) ( ref ine )
( produce )
( x )
( y )
f ig _ 9.1 design process
fulfill unimaginable dream
s _ play away 119
124
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s _ play away 125
pLAY AWAY
play away
PLAY AWAY
pp
p
p
PLAY AWAY
p
PLAY AWAY
PLAY AWAY
PLAY AWAY
pPPLAY AWAY
PPLAY AWAY
PLAY AWAY
pp P
P L A Y A W A Y
PPLAY AWAY
PLAY AWAY
PLAY AWAY
p
play away
play away
PLAY AWAY
PLAY AWAY
PLAY AWAY
PLAY AWAY
fulfill unimaginable dream
s _ play away 127
Play
the
Pia
no
anyo
ne.
126
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Play away
any Piano.
Play the Piano
anytime.
Play the Piano
anywhere.
Play the Piano
anyone.
family _ h usb a n d j a m e s + mom pe a r l + da d m ic h a e l + s t e p da d pau l + au n t spr i ng + u nc l e r ay + au n t t i n a + au n t t e a r se a + g r a n dm a w u + c ous i n j a m e s w u
instructors _ m a ry scot t + phil h a mlet t + hunter w immer + dav id h a k e + l isa sull i va n + tom sieu + c a rol ina de ba rtolo + mich a el k ilgor e + m a r k rou de bus h + g e org e s l av i k + w i ns t on w i e r + a r i e l g r e y + be t h l a d ov e + m ac y c h a dw ic k + br i a n s i ng e r + mon ic a de ng o + j e a n-be noi t l e v y + s us a n pa s l e y + s c o t c r i sp
f riends _ m a r i n a y a ng + t on i a h s u + c a n dic e c h eu ng + v i nc e n t l o + be t h wong + blu e c h a ng + i r e n e c hou + i r e n e k u ng + k at y l i ao + k e n n e y c h i u + y aw e n c h i e n + l e on wa ng + m a r t i n t o + m ay l i u + m ic h a e l c h i e n + m i k e l e e + y u m e i z h e ng + s u pr i y a k a l i da s + k at e c h a ng + a l ic e h wa ng + m e l a n i e l i n + s a n dr a i s l a-f ior e l l i + s e a n w u + s h aw n h s u + c at h e r i n e wong + n a n a w u
{ special thanks }to ev eryone w ho support, encour age, a nd inspir e me. th a nk you a ll .