china mobile games market · mobile games market smart devices / china 2016 3.5 bn (2 73% 27% 61%...

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MOBILE GAMES MARKET SMART DEVICES / CHINA 2016 3.5Bn (2 73% 27% 61% MOBILE GAMES REVENUES CHINA 2015 (1 $7.1 Bn Android iOS CHINA VALUE CHAIN IN CHINA MOBILE GAMES MARKET (3 39% OPERATOR’S: 5-30% | DISTRIBUTION CHANNEL’S: 30-70% | PUBLISHER’S: 50% | GAME DEV’S : 10-20% SHARES END USER OPERATOR / ONLINE BILLING PUBLISHER (OBLIGATORY ON ANDROID) DISTRIBUTION CHANNEL GAME DEVELOPER It is obligated to use local partner when publishing in Android marketplaces in China. (6 China is #2 in iOS revenue @Q12016 (5 64% 11% 25% 3 TELE-OPERATORS (7 China Mobile China Telecom China Unicom BEST* PUBLISHER PARTNERS: (8 iOS: 1. Tencent 2. Netease 3. Duoyl 4. KingNet 5. Perfect World 6. Snail Games 7. Longtu 8. Youzu *According to NewZoo & AppAnnie Top-Grossing @ China Android: 1. Tencent 2. iDreamSky 3. Kunlun 4. Netease 5. JJ 6. Longtu 7. Zplay 5 BIGGEST ANDROID MARKETPLACES (4 1. Myapp/Tencent (with 24% coverage) 2. MIUI app store / Xiaomi (with 18% coverage) 3. 360 Mobile Assistant (with 18% coverage) 4. Baidu Mobile Assistant (with 17% coverage) 5. Huawei App Store (with 9% coverage) NETWORKS USED BY MOBILE GAME DEVICES (9 Others 4G 2G 3G WiFi 54% 18% 16% 7% 5% - No Facebook - No Youtube - No Twier - No Twitch SOCIAL MEDIA (12 - QQ - WeChat - Weibo BILLING (10 - Mobile Payment products (Unionpay, Alipay, WeChat etc.) - SMS by operator - Credit Card (iOS) GENRES (11 RPG Card Game Acon Game Strg. Game Shoong Game Casual Game Others Choosing THE RIGHT PARTNER (13 is one of the most important when in entering and succeeding in the Chinese market. Game developer can partner up with the following actors: 1.) aggregator or publisher 2.) distribuon channel / store 3.) tele operator 4.) device manufacturer (pre-download) 400 Android (5 Marketplaces More info @ China Market Recearch 2016 / NGI 1. Mobile Games Revenues pg. 4. 2. Smart Devices pg. 4. 3. Value Chain pg. 7. 4. – 5. Android Marketplaces pg. 11. 6. iOS Marketshare pg. 10. 7. Tele-operators pg. 16. 8. Best Publisher Partners pg. 13.-15. 9. Networks Used By Mobile Game Device pg. 17. 10. Billing pg. 18 11. Genres pg. 21 12. Social Media pg.19 13. Right Partner page pg. 2 14. Nutshell page pg. 2. 15. Trends pg. 23 TENCENT AND ITS PARTNERS PURCHASED THE STAKE IN SUPERCELL OY FROM SOFTBANK GROUP CORP. AT JUNE 2016 IN A NUTSHELL: (14 - Android dominates the Chinese market as the #1 plaorm (iOS revenue share is 39%) - Android market in China is fragmented (in stores and devices) - A Western actor in the Android market needs a local partner for regulatory reasons. - Different payment systems (operators role + different online payments) - Telecommunicaon infrastructure is weaker than in the Western countries. - The absence of certain social media plaorms - F2P is the major monezaon model. (more aggressive than in West) TRENDS: (15 VIRTUAL REALITY E-SPORTS PAN-ENTERTAINMENT IP MONETIZATION (formally known also as cross-media)

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Page 1: CHINA MOBILE GAMES MARKET · mobile games market smart devices / china 2016 3.5 bn (2 73% 27% 61% mobile games revenues china 2015 (1 $7.1 bn android ios china value chain in china

MOBILE GAMES MARKET

SMART DEVICES / CHINA 2016 3.5Bn (2

73% 27%

61%

MOBILE GAMES REVENUES CHINA 2015 (1

$7.1 Bn

Android iOS

CHINA

VALUE CHAIN IN CHINA MOBILE GAMES MARKET (3

39%

OPERATOR’S: 5-30% | DISTRIBUTION CHANNEL’S: 30-70% | PUBLISHER’S: 50% | GAME DEV’S : 10-20% SHARES

END USER

OPERATOR / ONLINE BILLING

PUBLISHER(OBLIGATORY ON

ANDROID) DISTRIBUTION

CHANNEL GAME

DEVELOPER

It is obligated to use local partner when publishing in Android

marketplaces in China.(6

China is #2 in iOS revenue @Q12016 (5

64%

11%

25%

3 TELE-OPERATORS (7

China MobileChina TelecomChina Unicom

BEST* PUBLISHER PARTNERS: (8

iOS:1. Tencent2. Netease3. Duoyl4. KingNet5. Perfect World6. Snail Games7. Longtu 8. Youzu*According to NewZoo & AppAnnie Top-Grossing @ China

Android:1. Tencent2. iDreamSky3. Kunlun4. Netease5. JJ6. Longtu7. Zplay

5 BIGGEST ANDROID MARKETPLACES (4

1. Myapp/Tencent (with 24% coverage)2. MIUI app store / Xiaomi (with 18% coverage)3. 360 Mobile Assistant (with 18% coverage)4. Baidu Mobile Assistant (with 17% coverage)5. Huawei App Store (with 9% coverage)

NETWORKS USED BY MOBILE GAME DEVICES (9

Others

4G

2G

3G

WiFi 54%

18%

16%

7%

5%

- No Facebook- No Youtube- No Twitt er- No Twitch

SOCIAL MEDIA (12

- QQ- WeChat- Weibo

BILLING (10

- Mobile Payment products (Unionpay, Alipay, WeChat etc.)- SMS by operator - Credit Card (iOS)

GENRES (11

RPGCard Game Acti on GameStrg. Game

Shooti ng GameCasual Game Others

Choosing THE RIGHT PARTNER (13 is one of the most important when in entering and succeeding in the Chinese market. Game developer can partner up with the following actors: 1.) aggregator or publisher 2.) distributi on channel / store 3.) tele operator 4.) device manufacturer (pre-download)

400 Android (5

Marketplaces

More info @ China Market Recearch 2016 / NGI1. Mobile Games Revenues pg. 4.2. Smart Devices pg. 4.3. Value Chain pg. 7.4. – 5. Android Marketplaces pg. 11.6. iOS Marketshare pg. 10.7. Tele-operators pg. 16.8. Best Publisher Partners pg. 13.-15.9. Networks Used By Mobile Game Device pg. 17.10. Billing pg. 1811. Genres pg. 2112. Social Media pg.1913. Right Partner page pg. 214. Nutshell page pg. 2.15. Trends pg. 23

TENCENT AND ITS PARTNERS PURCHASED THE STAKE IN SUPERCELL OY FROM SOFTBANK GROUP CORP. AT JUNE 2016

IN A NUTSHELL: (14

- Android dominates the Chinese market as the #1 platf orm (iOS revenue

share is 39%)

- Android market in China is fragmented (in stores and devices)

- A Western actor in the Android market needs a local partner for regulatory

reasons.

- Diff erent payment systems (operators role + diff erent online payments)

- Telecommunicati on infrastructure is weaker than in the Western countries.

- The absence of certain social media platf orms

- F2P is the major moneti zati on model. (more aggressive than in West)

TRENDS:(15

VIRTUAL REALITY

E-SPORTS

PAN-ENTERTAINMENT

IP MONETIZATION

(formally known also as cross-media)