character sheet for pettar

6
Character Sheet Player Name Pettar von Townshend 18 Seeker Sharpshooter 99,000 Character Name Level Class Paragon Path Epic Destiny Total XP Wilden Medium Male 5'7" 150 lbs Good Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 14 Initiative 5 9 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 9 STR Strength -1 8 12 CON Constitution 1 10 21 DEX Dexterity 5 14 11 INT Intelligence 0 9 25 WIS Wisdom 7 16 11 CHA Charisma 0 9 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 109 54 27 8 CURRENT HIT POINTS CURRENT SURGE USES 103 -1 SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 20 Acrobatics DEX 14 5 n/a 1 9 Arcana INT 9 0 n/a 0 13 Athletics STR 8 5 n/a 0 9 Bluff CHA 9 0 n/a 0 9 Diplomacy CHA 9 0 n/a 0 16 Dungeoneering WIS 16 0 n/a 0 10 Endurance CON 10 0 n/a 0 16 Heal WIS 16 0 n/a 0 9 History INT 9 0 n/a 0 21 Insight WIS 16 5 n/a 0 9 Intimidate CHA 9 0 n/a 0 23 Nature WIS 16 5 n/a 2 21 Perception WIS 16 5 n/a 0 9 Religion INT 9 0 n/a 0 16 Stealth DEX 14 0 n/a 2 9 Streetwise CHA 9 0 n/a 0 14 Thievery DEX 14 0 n/a 0 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 30 AC 19 7 4 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 26 FORT 19 1 3 1 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 30 REF 19 5 1 3 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 30 WILL 19 7 1 3 CONDITIONAL BONUSES ACTION POINTS 1 Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Fey Origin - Your origin is fey, not natural Hardy Form Hardy Form Fortitude Nature's Aspect - Choose after an extended rest. Aspect of the Ancients Aspect of the Destroyer Aspect of the Hunter CLASS / PATH / DESTINY FEATURES Inevitable Shot - Make an attack when you miss 1/enc. Seeker's Bond Bloodbond Rapid-Fire Action Opportunity Fire Hunter's Quarry Seeking Arrow LANGUAGES KNOWN Common, Elven MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 31 Passive Insight 10 + 21 31 Passive Perception 10 + 21 SPECIAL SENSES Low-light Vision ATTACK WORKSPACE DAMAGE WORKSPACE BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 26 vs AC 1d12+20 Biting Swarm (Vicious Greatbo 8 vs AC 1d4-1 Unarmed (Melee) 16 vs AC 1d4+14 Unarmed (Range) vs FEATS Distant Advantage - Gain combat advantage with ranged an Strengthened Bond - Regain Seeker's Bond power when fir Weapon Proficiency (Greatbow) - Gain proficiency with th Weapon Expertise (Bow) - Gain bonus to attack rolls with Inevitable Volley - Attack two targets instead of one with in Warrior of the Wild - Ranger: skill training, Hunter's Quarry Primal Eye - Add Dex or Str modifier to damage with ranged Grazing Shot - You deal damage if your ranged basic attack Novice Power - Swap one encounter power with one of mul Adept Power - Swap one daily power with one of multiclass Inescapable Shot - Inevitable shot targets enemy within 10 Pettar von Townshend Page 1

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Sheet for my seeker marked in preparation of the fight this Thursday.

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Page 1: Character Sheet for Pettar

Character Sheet

Player Name

Pettar von Townshend 18 Seeker Sharpshooter 99,000Character Name Level Class Paragon Path Epic Destiny Total XP

Wilden Medium Male 5'7" 150 lbs GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

14 Initiative 5 9CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

9 STRStrength

-1 8

12 CONConstitution

1 10

21 DEXDexterity

5 14

11 INTIntelligence

0 9

25 WISWisdom

7 16

11 CHACharisma

0 9

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

109 54 27 8

CURRENT HIT POINTS CURRENT SURGE USES

103 -1

SECOND WIND 1/ENCOUNTER USEDTEMPORARY HIT POINTS

DEATH SAVING THROW FAILURESSAVING THROW MODS

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLSBONUS SKILL NAME

ABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

20 Acrobatics DEX 14 5 n/a 1

9 Arcana INT 9 0 n/a 0

13 Athletics STR 8 5 n/a 0

9 Bluff CHA 9 0 n/a 0

9 Diplomacy CHA 9 0 n/a 0

16 Dungeoneering WIS 16 0 n/a 0

10 Endurance CON 10 0 n/a 0

16 Heal WIS 16 0 n/a 0

9 History INT 9 0 n/a 0

21 Insight WIS 16 5 n/a 0

9 Intimidate CHA 9 0 n/a 0

23 Nature WIS 16 5 n/a 2

21 Perception WIS 16 5 n/a 0

9 Religion INT 9 0 n/a 0

16 Stealth DEX 14 0 n/a 2

9 Streetwise CHA 9 0 n/a 0

14 Thievery DEX 14 0 n/a 0

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

30 AC 19 7 4CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

26 FORT 19 1 3 1 2CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

30 REF 19 5 1 3 2CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

30 WILL 19 7 1 3CONDITIONAL BONUSES

ACTION POINTS

1 Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURESFey Origin - Your origin is fey, not natural

Hardy Form

Hardy Form Fortitude

Nature's Aspect - Choose after an extended rest.

Aspect of the Ancients

Aspect of the Destroyer

Aspect of the Hunter

CLASS / PATH / DESTINY FEATURESInevitable Shot - Make an attack when you miss 1/enc.

Seeker's Bond

Bloodbond

Rapid-Fire Action

Opportunity Fire

Hunter's Quarry

Seeking Arrow

LANGUAGES KNOWNCommon, Elven

MOVEMENTSCORE BASE ARMOR ITEM MISC

6 Speed (Squares) 6SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

31 Passive Insight 10 + 21

31 Passive Perception 10 + 21SPECIAL SENSESLow-light Vision

ATTACK WORKSPACE

DAMAGE WORKSPACE

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

26 vs AC 1d12+20Biting Swarm (Vicious Greatbow +4)

8 vs AC 1d4-1Unarmed (Melee)

16 vs AC 1d4+14Unarmed (Range)

vs

FEATSDistant Advantage - Gain combat advantage with ranged and area attacks against flanked enemies

Strengthened Bond - Regain Seeker's Bond power when first bloodied

Weapon Proficiency (Greatbow) - Gain proficiency with the Greatbow.

Weapon Expertise (Bow) - Gain bonus to attack rolls with bows.

Inevitable Volley - Attack two targets instead of one with inevitable shot

Warrior of the Wild - Ranger: skill training, Hunter's Quarry 1/encounter

Primal Eye - Add Dex or Str modifier to damage with ranged basic attacks

Grazing Shot - You deal damage if your ranged basic attack misses

Novice Power - Swap one encounter power with one of multiclass

Adept Power - Swap one daily power with one of multiclass

Inescapable Shot - Inevitable shot targets enemy within 10 squares of missed target

Pettar von Townshend Page 1

Page 2: Character Sheet for Pettar

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERSBiting Swarm

Grappling Spirits

ENCOUNTER POWERSSecond Wind

Voyage of the Ancients

Wrath of the Destroyer

Pursuit of the Hunter

Inevitable Shot

Encaging Spirits

Possessing Spirits

Feyjump Shot

Stab and Shoot

Hunter's Quarry

Blow-Through Assault

DAILY POWERSSwarming Bats

Wave of Sleep

Flying Steel

UTILITY POWERSHunter's Instinct

Guided Shot

Burrowing Stride

Perfect Aim

Feywild Jaunt

OTHER EQUIPMENTThieves' Tools

COINS AND OTHER WEALTHMoney on hand: 100 gpStored money: 0 gp

Encumbrance: 33 / 90

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Vicious Greatbow +4 (E)WEAPON

WEAPON

WEAPON

ARMORShadowdance Snakeskin Armor +4 (E)

ARMSBracers of the Perfect Shot (paragon tier) (E)

FEETAcrobat Boots (heroic tier) (E)

HANDSGloves of Accuracy (paragon tier) (E)

HEADEagle Eye Goggles (paragon tier) (E)

NECKSeashimmer Cloak +3 (E)

RING

RING

WAISTBelt of Vim (paragon tier) (E)

Shadowdance Leather Armor +2 (Body)

Dual Arrow +2 (10)

Stone of Wind (paragon tier)

Seashimmer Cloak +4 (Neck)

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDChessentaA land of tenuous alliances and isolated pockets of civilization, Chessenta fights to remain stable and prosperous. The nation's existence hinges on the success of a few cities and settlements, and its people have been hardened by internal strife and external threats. Chessenta strives to set aside regional differences under a banner of mutual perseverance.When you spend an action point to take an extra action, you gain a +1 bonus to all rolls made during the extra action

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Pettar von Townshend Page 2

Page 3: Character Sheet for Pettar

PLAY DATA

CHARACTER NAME

Pettar von TownshendPLAYER NAME

RACE Wilden CLASS Seeker LEVEL 18

31 PassiveInsight 31 Passive

Perception

HP

109

Spd

6

Init

+14

SCORE ABILITY MOD

9 –1STR

12 +1CON

21 +5DEX

11 +0INT

25 +7WIS

11 +0CHA

AC30

Fort26

Ref30

Will30

PLAY DATA

Skills

20 Acrobatics DEX (Trained)9 Arcana INT

13 Athletics STR (Trained)9 Bluff CHA9 Diplomacy CHA

16 Dungeoneering WIS10 Endurance CON16 Heal WIS9 History INT

21 Insight WIS (Trained)9 Intimidate CHA

23 Nature WIS (Trained)21 Perception WIS (Trained)9 Religion INT

16 Stealth DEX9 Streetwise CHA

14 Thievery DEXADDITIONAL EFFECTS

ENCOUNTER SPECIAL

Action Point

Effect: Gain a standard action this turn.Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.

ADDITIONAL EFFECTS

Chessenta Benefit: When you spend an action point to take an extra action, you gain a +1 bonus to all rolls made during the extra action granted.Rapid-Fire Action: When you spend an action point to take an extra action, you can make a ranged basic attack with a bow or a crossbow as a free action before or after taking the extra action.

UTILITY POWER

Second Wind

KEYWORDS USED

Standard

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You spend a healing surge and regain 27 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK PH

AT-WILL POWER

Grappling Spirits

KEYWORDS Primal, Weapon USED

Standard

ACTION

Ranged weapon

RANGE

26

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 1[W] + Wisdom modifier (+7) damage, and the target is slowed and can't shift until the end of its next turn.Level 21: 2[W] + Wisdom modifier (+7) damage.Special: You can use this power as a ranged basic attack.

Vicious Greatbow +4: +26 attack, 1d12+20 damage

FLAVOR TEXT

Spirits erupt from your weapon, seizing your enemy and impeding its movement.

CLASS Seeker LEVEL 1 BOOK PH3

AT-WILL POWER

Biting Swarm

KEYWORDS Primal, Weapon USED

Standard

ACTION

Ranged weapon

RANGE

26

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 1[W] + Wisdom modifier (+7) damage, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of your next turn.Level 21: 2[W] + Wisdom modifier (+7) damage.Special: You can use this power as a ranged basic attack.

Vicious Greatbow +4: +26 attack, 1d12+20 damageFLAVOR TEXT

Stinging spirit insects swarm around your enemy.

CLASS Seeker LEVEL 1 BOOK PH3

ENCOUNTER POWER

Voyage of the Ancients

KEYWORDS Teleportation USED

Free

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: You hit an enemy with a close or area attackEffect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn.

FLAVOR TEXT

Using the cover of your assault, you vanish and leave a bewildered foe in your wake.

CLASS Racial Power LEVEL * BOOK PH3

ENCOUNTER POWER

Wrath of the Destroyer

KEYWORDS USED

Imm Reaction

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: A bloodied enemy attacks you or your ally adjacent to youEffect: You either make a melee basic attack against the triggering enemy or charge it. If your attack hits, the enemy is also dazed until the end of your next turn.

FLAVOR TEXT

The destroyer aspect responds with deadly force to an attack, taking your battered enemy aback with your savagery.

CLASS Racial Power LEVEL * BOOK PH3

ENCOUNTER POWER

Pursuit of the Hunter

KEYWORDS USED

Imm Reaction

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: An enemy within 2 squares of you moves on its turnEffect: You shift 3 squares. Until the end of your next turn, you deal 1d6 extra damage to the triggering enemy when you hit it, and you don't take the –2 penalty to attack rolls for attacking it when it has cover or concealment.

FLAVOR TEXT

Your prey tries to maneuver away, but there is no escape.

CLASS Racial Power LEVEL * BOOK PH3

Pettar von Townshend Page 3

Page 4: Character Sheet for Pettar

ENCOUNTER POWER

Inevitable Shot

KEYWORDS Primal USED

Free

ACTION

Personal

RANGE

ATTACK TARGET

vs

DEFENSE

Trigger: You miss a creature with a ranged attackEffect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square.Special: You regain the use of this power when you spend an action point.

FLAVOR TEXT

Even as your target ducks under your shot, the projectile moves on its own to find another enemy.

CLASS Seeker LEVEL BOOK PH3

ENCOUNTER POWER

Encaging Spirits

KEYWORDS Primal USED

Minor

ACTION

Close burst 1

RANGE

ATTACK

Each enemy in burst

TARGET

1

vs

DEFENSE

Level 11: Close burst 2Level 21: Close burst 3

Effect: You push each target 1 square, and each target is slowed until the end of your next turn.

FLAVOR TEXT

You call on protecting spirits to harry your foes.

CLASS Seeker LEVEL BOOK PH3

ENCOUNTER POWER

Possessing Spirits

KEYWORDS Charm, Primal, Weapon USED

Standard

ACTION

Ranged weapon

RANGE

24

ATTACK

One creature

TARGET

*

vs Will

DEFENSE

Attack: Wisdom vs. WillHit: 1[W] + Wisdom modifier (+7) damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn.

Vicious Greatbow +4: +24 attack, 1d12+11 damage

FLAVOR TEXT

From your foe's wound, a possessing spirit takes hold, making the foe attack its companion.

CLASS Seeker LEVEL 1 BOOK PH3

ENCOUNTER POWER

Feyjump Shot

KEYWORDS Primal, Teleportation, Weapon USED

Standard

ACTION

Ranged weapon

RANGE

24

ATTACK

One or two creatures

TARGET

*

vs AC

DEFENSE

Attack: Wisdom vs. ACHit: 1[W] + Wisdom modifier (+7) damage, and you teleport the target 3 squares.Effect: If you hit both targets, you can swap their positions when you teleport them, rather than teleporting each one 3 squares. If you do so, both targets are dazed until the end of your next turn.

Vicious Greatbow +4: +24 attack, 1d12+11 damageFLAVOR TEXT

Your missiles shine with emerald light and carry with them the Feywild's power to relocate your foe.

CLASS Seeker LEVEL 7 BOOK PH3

ENCOUNTER POWER

Hunter's Quarry

KEYWORDS USED

Minor

ACTION RANGE

ATTACK TARGET

vs

DEFENSE

You can designate the nearest enemy to you that you can see as your quarry.Once per encounter, when you hit your quarry with an attack, the attack deals extra damage based on your level. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled.

The hunter's quarry effect remains active until the end of your next turn or until the quarry is defeated.

You can designate one enemy as your quarry at a time.Level : Hunter's Quarry Extra Damage1st–10th : +1d611th–20th : +2d621st–30th : +3d6FLAVOR TEXT

CLASS LEVEL * BOOK PH

ENCOUNTER POWER

Stab and Shoot

KEYWORDS Martial, Weapon USED

Standard

ACTION

Melee 1

RANGE

22

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Requirement: You must be wielding a bow or a crossbow.Primary Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+5) damage, and the target is dazed until the end of your turn. Make a secondary attack.

Secondary Target: One creature other than the primary target in weapon range

Secondary Attack: Dexterity vs. ACHit: 2[W] + Dexterity modifier (+5) damage.

Vicious Greatbow +4: +22 attack, 1d12+9 damageFLAVOR TEXT

You drive your arrow into an adjacent enemy, pull it out, load it, and fire it at another foe.

CLASS Sharpshooter LEVEL 11 BOOK MP

ENCOUNTER POWER

Blow-Through Assault

KEYWORDS Martial, Weapon USED

Standard

ACTION

Melee or Ranged weapon

RANGE

22

ATTACK

One creature

TARGET

* *

vs AC

DEFENSE

Requirement: You must be wielding two melee weapons or a ranged weapon.Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)Hit: 3[W] + Strength modifier (-1) damage (melee) or 3[W] + Dexterity modifier (+5) damage (ranged), and each enemy adjacent to the target takes damage equal to your Wisdom modifier (+7).

Vicious Greatbow +4: +22 attack, 3d12+9 damage

FLAVOR TEXT

Your attack flies through the ranks of closely clustered foes, hurting them all.

CLASS Ranger LEVEL 17 BOOK MP

DAILY POWER

Swarming Bats

KEYWORDS Primal, Weapon, Zone USED

Standard

ACTION

Area burst 2 within 10 squares

RANGE

24

ATTACK

Each enemy in burst

TARGET

10

2

vs Reflex

DEFENSE

Attack: Wisdom vs. ReflexHit: 1[W] + Wisdom modifier (+7) damage.Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, you can move the zone 4 squares.Sustain Minor: The zone persists.

Vicious Greatbow +4: +24 attack, 1d12+11 damage

FLAVOR TEXT

Your attack brings with it a flutter of bat spirits that confuse your enemies.

CLASS Seeker LEVEL 1 BOOK PH3

DAILY POWER

Wave of Sleep

KEYWORDS Primal, Sleep, Weapon USED

Standard

ACTION

Area burst 2 within weapon range

RANGE

24

ATTACK

Each enemy in burst

TARGET

2

vs Fort

DEFENSE

Attack: Wisdom vs. FortitudeHit: The target is dazed (save ends).

First Failed Saving Throw: The target is unconscious instead of dazed (save ends).Miss: The target is dazed (save ends).

Vicious Greatbow +4: +24 attack

FLAVOR TEXT

Your projectile dissolves into a blast of sand that lodges in your opponents' eyes, causing unendurable fatigue.

CLASS Seeker LEVEL 15 BOOK PH3

Pettar von Townshend Page 4

Page 5: Character Sheet for Pettar

DAILY POWER

Flying Steel

KEYWORDS Martial, Weapon USED

Standard

ACTION

Ranged weapon

RANGE

22

ATTACK

One creature

TARGET

*

vs AC

DEFENSE

Attack: Dexterity vs. ACHit: 2[W] + Dexterity modifier (+5) damage.Miss: Half damage.Effect: Until the end of the encounter, if the target ends its turn without cover from you, you can make a ranged basic attack with a weapon against the target as an immediate reaction. This effect also ends if the target has cover from you at the end of any of your turns.

Vicious Greatbow +4: +22 attack, 2d12+9 damage

FLAVOR TEXT

Your arrows force your opponent to take cover.

CLASS Ranger LEVEL 5 BOOK Dragon 383

UTILITY POWER

Hunter's Instinct

KEYWORDSPrimal, Stance

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: Until the stance ends, when you make a ranged weapon attack against any creature within 2 squares of you, you can score a critical hit on a roll of 19–20.

ADDITIONAL EFFECTS

In the middle of battle, you know where to strike and make it hurt the most.

CLASS Seeker LEVEL 2 BOOK PH3

UTILITY POWER

Burrowing Stride

KEYWORDSPrimal, Stance

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: Until the stance ends, you can use a move action to move either your speed through loose earth or half your speed through solid stone. You must end the move in an unoccupied space.

ADDITIONAL EFFECTS

You dive into the earth and reappear some distance from your starting point.

CLASS Seeker LEVEL 10 BOOK PH3

UTILITY POWER

Guided Shot

KEYWORDS USED

Imm Interrupt

ACTION

Close burst 10

RANGE10

AT-WILL ENCOUNTER DAILY

Trigger: An ally within 10 squares of you misses with an attack against ACTarget: The triggering ally in burstEffect: The target's attack is made against Reflex instead of AC.Prerequisite: You must be trained in Perception.

ADDITIONAL EFFECTS

You spot a critical weakness in a foe's defenses, which an ally can exploit to deadly effect.

CLASS Perception LEVEL 6 BOOK PH3

UTILITY POWER

Feywild Jaunt

KEYWORDSPrimal

USED

Move

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: You are removed from play. At the start of your next turn, you reappear in an unoccupied space of your choice. That space must be within a number of squares of the space you left equal to your speed.

ADDITIONAL EFFECTS

You vanish into the Feywild. A moment later, you reappear some distance away from where you disappeared.

CLASS Seeker LEVEL 10 BOOK PH3

UTILITY POWER

Perfect Aim

KEYWORDSMartial, Weapon

USED

Minor

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Requirement: You must be wielding a ranged weapon.Effect: Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier (+7). If you move or take damage before making a ranged attack, the bonus is lost.

ADDITIONAL EFFECTS

You take the time to line up a deadly shot.

CLASS Sharpshooter LEVEL 12 BOOK MP

MAGIC WEAPON

Vicious Greatbow +4

1d12

DAMAGE

2

PROFICIENT

Bow

GROUP

25/50

RANGE

+4 attack rolls and damage rolls

ENHANCEMENT

17

LEVEL

+4d12 damage

CRITICALPROPERTIES

Load Free

Biting Swarm: +26 attack, 1d12+20 damageRanged Basic Attack: +24 attack, 1d12+18 damage

AT-WILL ENCOUNTER DAILYPOWER

ITEM SLOT Two-Hands WEIGHT 5 PRICE 65000 BOOK AV

MAGIC ITEM

Shadowdance Leather Armor +2

2

AC BONUS

-

CHECK

-

SPEED

1

QUANTITY

+2 AC

ENHANCEMENT

10

LEVEL

Armor

TYPEPROPERTIES

Your area and ranged attacks don't provoke opportunity attacks.

AT-WILL ENCOUNTER DAILYPOWER

Power (Daily): Free Action. Trigger: You move more than 3 squares. Effect: In bright light, your space and all adjacent squares become shrouded in dim light until the end of your next turn. If you were already in dim light, your space and all adjacent squares become dark, blocking line of sight, until the end of your next turn. You can see perfectly in this area of dim light or darkness.ITEM SLOT Body WEIGHT 15 PRICE 5000 BOOK PH

MAGIC ITEM

Seashimmer Cloak +3

AC BONUS CHECK SPEED

1

QUANTITY

+3 Fortitude, Reflex, and Will

ENHANCEMENT

13

LEVEL

Neck Slot Item

TYPEPROPERTIES

You gain a swim speed equal to your speed and can breathe underwater.

AT-WILL ENCOUNTER DAILYPOWER

Power (Daily): Immediate Interrupt. Trigger: An enemy hits you. Effect: You become insubstantial until the start of your next turn.

ITEM SLOT Neck WEIGHT 0 PRICE 17000 BOOK AV2

Pettar von Townshend Page 5

Page 6: Character Sheet for Pettar

MAGIC ITEM

Acrobat Boots (heroic tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

2

LEVEL

Feet Slot Item

TYPEPROPERTIES

Gain a +1 item bonus to Acrobatics checks.

AT-WILL ENCOUNTER DAILYPOWER

Power (At-Will): Minor Action. Stand up from prone.

ITEM SLOT Feet WEIGHT 0 PRICE 520 BOOK PH

MAGIC ITEM

Eagle Eye Goggles (paragon tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

12

LEVEL

Head Slot Item

TYPEPROPERTIES

Gain a +2 item bonus to ranged basic attack rolls.

AT-WILL ENCOUNTER DAILYPOWER

ITEM SLOT Head WEIGHT 0 PRICE 13000 BOOK AV

MAGIC ITEM

Dual Arrow +2

AC BONUS CHECK SPEED

10

QUANTITY

+2 attack rolls and damage rolls

ENHANCEMENT

10

LEVEL

Ammunition

TYPEPROPERTIES

When you attack an enemy using this ammunition, you can roll twice and use either result.

AT-WILL ENCOUNTER DAILYPOWER

ITEM SLOT WEIGHT 0 PRICE 200 BOOK Dragon 373

MAGIC ITEM

Bracers of the Perfect Shot (paragon tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

13

LEVEL

Arms Slot Item

TYPEPROPERTIES

When you hit with a ranged basic attack, you gain a +4 item bonus to the damage roll.

AT-WILL ENCOUNTER DAILYPOWER

ITEM SLOT Arms WEIGHT 0 PRICE 17000 BOOK PH

MAGIC ITEM

Gloves of Accuracy (paragon tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

16

LEVEL

Hands Slot Item

TYPEPROPERTIES

AT-WILL ENCOUNTER DAILYPOWER

Power (At-Will): Minor Action. Your ranged attacks ignore concealment and cover (but not total concealment or superior cover) until the end of your turn.

ITEM SLOT Hands WEIGHT 0 PRICE 45000 BOOK AV

MAGIC ITEM

Stone of Wind (paragon tier)

AC BONUS CHECK SPEED

1

QUANTITY

ENHANCEMENT

12

LEVEL

Wondrous Item

TYPEPROPERTIES

AT-WILL ENCOUNTER DAILYPOWER

Power (Daily): Free Action. Trigger: You miss an enemy with a ranged weapon attack. Effect: Reroll the attack roll.

ITEM SLOT WEIGHT 0 PRICE 13000 BOOK AV2

Pettar von Townshend Page 6