character sheet
TRANSCRIPT
Setting Spell System Character Sheet
Ravenloft Spell Points Priest
Ability Scores (Unmodified)
Strength Dexterity Constitution Intelligence Wisdom
10 9 11 10 10
Race Subrace Tribe Faction
Elf Moon
Racial Modifiers
Strength Dexterity Constitution Intelligence Wisdom
1 -1
Other Modifiers
Strength Dexterity Constitution Intelligence Wisdom
Ability Scores (Modified)
STR DEX CON INT WIS
10 10 10 10 10
Subability Scores (Initial)
Stamina Aim Health Reason Intuition
10 10 10 10 10
Muscle Balance Fitness Knowledge Willpower
10 10 10 10 10
Subability Score Modifiers
Stamina Aim Health Reason Intuition
Muscle Balance Fitness Knowledge Willpower
Subability Scores (Final)
Stamina Aim Health Reason Intuition
10 10 10 10 10
Muscle Balance Fitness Knowledge Willpower
10 10 10 10 10
Single/ Multi/ Dual Class
Multi-3
Single Multi-2 Multi-3 Dual
Class Class Class Level cut
Cleric Thief Fighter
Priest Rogue Warrior
XP Total XP
700000 700000 700000
Level
11 13 10
Save Bonuses Paralysation, Poison, DeathRod, Staff, Wand Petrification, PolymorphBreath
Racial
Class1
Class2
Class3
Items
Total
!P6
Charisma Perception doldurulacak
10 10 opsiyonel
Alignment Sex
Lawful Neutral Male Dual class yok
Subraceler eksik
HP'de level kontrolü yok
Charisma Perception Race'ler eksik
Druid/ranger (Mielikki) eksik
Double attack yok
Charisma Perception
CHA PER
10 10
Leadership
10
Appearence
10
Leadership Perception
Appearence
Leadership Perception
10 10
Appearence
10
Specialist Wizard Speciality Priest Kit
Watcher
Spell Fear Horror Madness Inspire
2
2 2
2 2 2
Name Race Class Level XP Next Level Sex
Elf Cleric 11 Male
Subrace Thief 13 Age
Moon Fighter 10
Alignment Kit Total XP Religion City Height - Weight
Lawful Neutral
10 Weight Allowance: 40
% 10 Attack Adjustment: Damage: Press: 115 Open: 6 Bend: 2%
10 Missile Adjustment: PP: -10% OL: -5% FRT: -10%
10 AC: 0 MS: -15% HS: -5% CW: -5%
10 System Shock: 70% Poison Save:
10 HP Bonus: 75%
10 Spell Level: 5 # of Spells/Level: 7 0
10 Bonus Profs: +2 40%
10 Bonus Spells: 0 15%
10 Magic Defence: 0
10 Loyalty Base: 4
10 Initial Reaction Adjustment:
Nonweapon Proficiency Slots
-1
-1
-1
Total Discretionary Points: 420 Discretionary Points Used: 0 Discretionary Points Left: 420
* Bonus Proficiencies Slots Used: 0 Total Slots: 9 Slots left: 9
Defensive Items Worn Weapon Proficiencies Racials Class Skills
10
10
10
Bracers 10
10
10
TOTAL 10
Inventory
Racial Advantages and Disadvantages
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of
examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such).
Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not
affect the giomorgo abilities.
Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll
of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.
Naiat Bardic Skills All Naiat characters begin play with the singing and dancing proficiencies and can purchase the musical instrument skill as if they were bards. If the character specializes in the violin, he can use it to affect the
reactions of NPC's and inspire his allies, just as a bard. The great charm of Naiat characters entitles them to a +1 bonus on rolls to determine the initial reaction of any NPC they meet. If the character goes out of his way to friendly
(and the player does a good job role-playing the meeting), this bonus increases to +2.
Lunatio On the three nights of full moon, a half-Vistana will find himself restless and unable to sleep. He cannot heal wounds without magical aid and is utterly unable to memorize new spells. This imposes a -2 penalty on all saving
throws made during this time until the he rest undisturbed for eight hours. On each of these three nights, he must make a successful adness check. A single failed check means that heslips away from his companions to run wild under
the stars. A second one indicates that he becomes aggressive and even violent during these wild times. Should he fail all three of his madness checks, the character has the mind of a wild, violent savage until the moon changes its
phase.
* Single: Single handed weapon, Double: Double handed weapon, 1st: 1st weapon of two, 2nd: 2nd weapon of two
Double Bastard Sword (2H)
Double
Proficient M
M
-1 MS1 --
-2
-
--
2d4
3
8
6
d8
-
1
1d6
-1
-2 5
M
S
S
Weapon
Size
Weapon
Type
P
M
M
L (-5)
Range (to hit adjustment)
M (-2)
-
- --
-
Detect Noise
Climb Walls
AC Bonus
0%
Single
Ring
Hand*
Cloak
5%
-5%
15%
Read Languages 0%0% 0%
0%60%
Armor
Weapon Name Prof. Level
0
Missile
Shieldless
SS-MTHAC0
Attacks/
Round
Weapon
Speed
Damage
-5%
0%
10% 65%0%
0%
0%
-
1
Disadvantages
0%
0% 0%
20%0%0%
M
Traits
Shield
Helmet
AC
Armorless
Natural
Single
Single
Proficient
Long Sword Proficient
Rear
Bastard Sword (1H)
Short Sword
Proficient M
FINAL
Melee/
Ranged
Surprised
d8
700,000
700,000
700,000
Bonus
Modifier ScoreAbility
900,000
+2
+2
12
10,000
Chance to Learn Spell:Spell
Illusion Immunity Level:
Madness
Spell Failure Chance:
Resurrection Chance:
Reaction:
Fear
HorrorSpell Immunity Level:
Petrification,
Polymorph
Rod, Staff, Wand
Breath
880,000
9Racial ST Bonus:
9
Type
9
750,000
7
8
9
6
Saving Throw
Paralysation,
Poison, Death
STRMuscle
10
10
Stamina
Health
AimDEX
CONFitness
10Balance
INT
Willpower
Intuition
10Knowledge
Racial
Mods
Max # of Henchmen:
WIS 10
Discret.
PointsBase
Max
Base
CHA 10
10
Reason
10Full
Rear
THAC0
Leadership
A
C
0% 15%
Appearance
0%
12
10
5%
PER H
P
FinalAbility
ScoresArmor
Ranged
Melee
15% -10%5%Pick Pockets
Skill Other
0%-5%
0%
10%
10%
0%0%-5%
-15% 0%5% 10%
0%0%-10%
Hide in Shadows
5%
5%
Move Silently
10%
0%Open Locks
Find/Remove Traps
5% 15%0%
-5%
0% 10%
0%
0%
L
d12
d12
d8
2d8
Name Race Class Level XP Next Level Sex
Elf Cleric 11 Male
Subrace Thief 13 Age
Moon Fighter 10 25
Alignment Kit Total XP Religion City Height - Weight
Lawful Neutral
10 Weight Allowance: 40
% 10 Attack Adjustment: Damage: Press: 115 Open: 6 Bend: 2%
10 Missile Adjustment: PP: -10% OL: -5% FRT: -10%
10 AC: 0 MS: -15% HS: -5% CW: -5%
10 System Shock: 70% Poison Save:
10 HP Bonus: 75%
10 Spell Level: 5 # of Spells/Level: 7 0
10 Bonus Profs: +2 40%
10 Bonus Spells: 0 15%
10 Magic Defence: 0
10 Loyalty Base: 4
10 Initial Reaction Adjustment:
Nonweapon Proficiency Slots
-1 * 2
-1 * 1
-1 * 1
2
1
HD 1
1 D* 1
1 D* 1
2 D* 2
3-4 D*
5 T
5 T
6 4
7 7
8 10
9 13
10 16
11 19
? 20
* Additional 2d4 turned. * Bonus Proficiencies Slots Used: 8 Total Slots: 9 Slots left: 1
10
10
-2
Bracers -3
-3
-2
TOTAL -3
* Single: Single handed weapon, Double: Double handed weapon, 1st: 1st weapon of two, 2nd: 2nd weapon of two
Inventory
Class Skills
Medium Shield
60 ′ infravision
Find secret doors; 1/6 passive, 2/6 if searching
90% resistance to sleep & charm spells
Surprise bonus, -4 penalty to enemy if alone
+1 to attack with long & short bows
+1 to attack with long & short swords
0
Single
Double
Single
Tracking WIS
Mummy
Wraith
Vampire
Monster
Skeleton
Zombie
Ghoul
Shadow
Wight
6
8
24Ghast
Spell LevelSpell Cost Spells Cast
Turning Undead
5
1 2
28
Spectre
6
7
10
2
3
4
4
Direction Sense
3Riding, Land-Based General
Warrior 0
13
CHA 10
10
Priest
12
Artistic Ability
+2
-2
PER
Leadership
Full
8
0WISGeneral
8
WIS
WIS
Modifier
0
NA
Priest
STRBonus
7 +2
9
WIS
10
10
Health
DEX
CONFitness
Reason
KnowledgeINT
Willpower10
Intuition
Appearance
Aim
10
10
Balance
Muscle
Stamina
880,000
9
Paralysation,
Poison, Death
700,000
Resurrection Chance:
Reaction:
Racial ST Bonus:
Saving Throw
6
Spell
Rod, Staff, Wand 8
Breath
700,000
700,000
Spell Failure Chance:
-3
9
Type
Rogue
Spell Immunity Level:
750,000
Waterdeep
Petrification,
Polymorph
900,000
NA
Max # of Henchmen:Madness
Horror 9
Fear
2,100,000
Chance to Learn Spell:
Illusion Immunity Level:
111WIS
-2
10
A
CReligion
CHAGeneral
Ability
-2
General
Priest INTMagical Items
Blind-fighting
Bastard Sword
Traits
Special
106Total Pts:
Prof. Level
FINAL
Missile
-13
Hand*
Ring
Major: All, astral, charm, combat, creation,
divination, guardian, healing, necromantic,
protection, summoning, sun, wards, chaos or
law
Minor: Elemental, travelers, war
Spheres
Cloak
Shield
Helmet
Armor
-1
-12
Ghost
Lich
AC Bonus
Full Plate +3
Open-Face Helmet
Proficient
Rear
Proficient
Surprised
d8+5
M
-6M
-6 2d4+5
S-MTHAC0Weapon Name
Melee/
Ranged
S--1
-
L (-5)
Damage
Healing
M
Ring- Jet Black Eye
Holy Symbol: Selune's Gaze
S
M
10
WIS
M (-2)
Range (to hit adjustment)
Pass Wall,
X-ray vision.
Command Word: Transiturs
(Causes blindness w. others)
S
-
Weapon
Speed
6
8
Attacks/
Round
1
H
P
Score
10
Ranged
THAC0
100
Ring- Sapphire Eye
14 Max
Base
RearEtiquette
Spellcraft
Melee
L
d12+5
2d8+5
Detect Snares & Pits,
Feather Fall (at will).
Command Word: Pendico
(Causes blindness w. others)
Defensive Items Worn Weapon Proficiencies Racial Abilities
Bastard Sword +5 (1H)
Bastard Sword +5 (2H)
+4 Charisma
+3 Save vs. Charm
Charm 1/day
Enthrall 1/day
AC
Shieldless
Natural
Armorless
Disadvantages
Weapon
Size
Weapon
Type
-
-
Bonus Priest Spells by Wisdom
Level 0-12 13 14 15 16 17 18 19
1 0 1 2 2 2 2 2 3
2 0 0 0 1 2 2 2 2
3 0 0 0 0 0 1 1 2
4 0 0 0 0 0 0 1 1
5 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0
Points 0 2 4 8 12 18 26 34
Priest Spell Progression
1 2 3 4 5 6 7 8
1 1 2 2 3 3 3 3 3
2 0 0 1 2 3 3 3 3
3 0 0 0 0 1 2 2 3
4 0 0 0 0 0 0 1 2
5 0 0 0 0 0 0 0 0
6* 0 0 0 0 0 0 0 0
7** 0 0 0 0 0 0 0 0
Spell Points 2 4 8 14 24 30 38 52
Max Level 1 1 2 2 3 3 4 4
Paladin Spell Progression
1 2 3 4 5 6 7 8
1 0 0 0 0 0 0 0 0
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0 0
5 - - - - - - - -
6 - - - - - - - -
7 - - - - - - - -
Spell Points 0 0 0 0 0 0 0 0
Max Level 0 0 0 0 0 0 0 0
Ranger Spell Progression
1 2 3 4 5 6 7 8
1 0 0 0 0 0 0 0 1
2 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0
4 - - - - - - - -
5 - - - - - - - -
6 - - - - - - - -
7 - - - - - - - -
Spell Points 0 0 0 0 0 0 0 2
Max Level 0 0 0 0 0 0 0 1
20 21 22 23 24 25
3 3 3 4 4 4
3 3 3 3 3 3
2 3 3 3 3 3
2 2 3 3 3 3
0 1 2 2 3 3
0 0 0 1 2 3
0 0 0 0 0 1
46 62 80 94 116 142
9 10 11 12 13 14 15 16 17
4 4 5 6 6 6 6 7 7
4 4 4 5 6 6 6 7 7
3 3 4 5 6 6 6 7 7
2 3 3 3 4 5 6 6 7
1 2 2 2 2 3 4 4 5
0 0 1 2 2 2 2 3 3
0 0 0 0 0 1 1 1 2
68 86 106 130 148 180 198 222 254
5 5 6 6 6 7 7 7 7
9 10 11 12 13 14 15 16 17
1 2 2 2 2 3 3 3 3
0 0 1 2 2 2 2 3 3
0 0 0 0 1 1 1 2 3
0 0 0 0 0 0 1 1 1
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
2 4 8 12 18 20 28 38 44
1 1 2 2 3 3 4 4 4
9 10 11 12 13 14 15 16 17
2 2 2 2 3 3 3 3 3
0 1 2 2 2 2 3 3 3
0 0 0 1 1 2 2 3 3
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
4 8 12 18 20 26 30 36 36
1 2 2 3 3 3 3 3 3
* Usable only by priests with 17 or greater Wisdom.
** Usable only by priests with 18 or greater Wisdom.
18 19 20
8 9 9 2
8 9 9 4
8 8 9 6
8 8 8 8
6 6 7 10
4 4 5 12
2 2 2 14
296 302 330
7 7 7
18 19 20
3 3 3
3 3 3
3 3 3
1 2 3
- - -
- - -
- - -
44 52 60
4 4 4
18 19 20
3 3 3
3 3 3
3 3 3
- - -
- - -
- - -
- - -
36 36 36
3 3 3
Stamina
Stat Weight To Hit Damage Press Open Bend Missile Pick Pockets
1 1 -5 -4 3 1 0% -6
2 1 -4 -3 5 1 0% -4
3 5 -3 -2 10 2 0% -3 -30%
4 10 -2 -1 25 3 0% -2 -25%
5 10 -2 -1 25 3 0% -1 -25%
6 20 -1 55 4 0% -20%
7 20 -1 55 4 0% -20%
8 35 0 90 5 1% -15%
9 35 0 90 5 1% -15%
10 40 0 115 6 2% -10%
11 40 0 115 6 2% -5%
12 45 0 140 7 4% 0%
13 45 0 140 7 4% 0%
14 55 0 170 8 7%
15 55 170 8 7%
16 70 0 1 195 9 10% 1
17 85 1 1 220 10 13% 2 5%
18 110 1 2 255 11 16% 2 10%
18 50% 135 1 3 280 12 20%
18 75% 160 2 3 305 13 25%
18 90% 185 2 4 330 14 30%
18 99% 235 2 5 380 15, 3 35%
18 00% 335 3 6 480 16, 6 40%
19 485 3 7 640 16, 8 50% 3 15%
20 535 3 8 700 17, 10 60% 3 20%
21 635 4 9 810 17, 12 70% 4 20%
22 785 4 10 970 18, 14 80% 4 25%
23 935 5 11 1130 18, 16 90% 4 25%
24 1.235 6 12 1440 19, 17 95% 5 30%
25 1.535 7 14 1750 19, 18 99% 5 30%
1 2 3 4 5 6 7 8 9
Muscle Aim
Open LocksReaction AC Move SilentlyClimb WallsSystem ShockPoison SaveDwarf Halfling SavesHP
5 25% -2 -3
5 30% -1 -2
-30% -3 4 -30% -30% 35% -1
-25% -2 3 -30% -25% 40% 1 -1
-20% -1 2 -30% -25% 45% 1 -1
-20% 1 -25% -20% 50% 1
-15% -25% -20% 55% 2
-15% -20% -15% 60% 2
-10% -20% -10% 65% 2
-5% -15% -5% 70% 2
-10% 75% 3
-5% 80% 3
85% 3
88% 4
-1 90% 4 1
5% 1 -2 95% 4 2
10% 2 -3 5% 5% 97% 4 2.3
15% 2 -4 10% 10% 99% 5 2.4
20% 3 -4 15% 15% 99% 1 5 2.5
20% 3 -4 15% 20% 99% 1 5 2.5
25% 4 -5 20% 20% 99% 2 6 2.6
25% 4 -5 20% 25% 99% 2 6 2.6
30% 5 -5 25% 25% 99% 3 6 2.6
30% 5 -6 25% 30% 99% 3 6 2.7
35% 5 -6 30% 30% 100% 4 7 2.7
10 11 12 13 14 15 16 17 18
Aim FitnessHealthBalance
ResurrectionSpell LevelMax Spell/LevelSpell ImmunityBonus Prof.Learn SpellBonus SpellsSpell FailureMagic Defence
30% 80% -6
35% 1 60% -4
40% 1 50% -3
45% 1 45% -2
50% 1 40% -1
55% 1 35% -1
60% 1 30% -1
65% 1 25%
70% 4 6 2 35% 20%
75% 5 7 2 40% 15%
80% 5 7 2 45% 10%
85% 6 7 3 50% 5%
90% 6 9 3 55% 1st
92% 7 9 4 60% 1st
94% 7 11 4 65% 2nd 1
96% 8 11 5 70% 2nd 2
98% 8 14 6 75% 3rd 3
100% 9 18 7 85% 4th 4
100% 9 all 1 8 95% 1st, 4th 4
100% 9 all 2 9 96% 2nd, 4th 4
100% 9 all 3 10 97% 3rd, 5th 4
100% 9 all 4 11 98% 4th, 5th 4
100% 9 all 5 12 99% 5th, 5th 4
100% 9 all 6 15 100% 6th, 6th 4
100% 9 all 7 20 100% 6th, 7th 4
19 20 21 22 23 24 25 26 27
Intuition WillpowerFitness KnowledgeReason
AppearanceAim Balance
Spell ImmunityLoyalty Henchmen Reaction FRT HS Tunneling Escape
-8 0 -7 1
-7 1 -6 2
-6 1 -5 3
-5 1 -4 4
-4 2 -3 5
-3 2 -2 6
-2 3 -1 7
-1 3 8
4 -10% -10% -10% -15% 9
4 -10% -5% -5% -10% 10
4 -5% -5% 11
5 12
5 1 13
1 6 2 14
3 7 3 15
4 8 5 16
6 10 6 5% 5% 17
8 15 7 5% 10% 5% 10% 18
18 50%
18 75%
18 90%
18 99%
18 00%
1 10 20 8 10% 15% 10% 15% 19
2 12 15 9 15% 20% 15% 20% 20
3 14 30 10 20% 25% 20% 25% 21
4 16 35 11 20% 30% 30% 30% 22
5 18 40 12 23
6 20 45 13 24
7 20 50 14 25
28 29 30 31 32 33 34 35
DexterityLeadershipWillpower
Race
Dwarf
Elf
Gnome
Half-elf
Half-orc
Half-ogre
Halfling
Human
Half-Vistana
Aasimar
Bariaur (male)
Bariaur (female)
Genasi (air)
Genasi (earth)
Genasi (fire)
Genasi (water)
Githzerai
Modron
Tiefling
Aarakocra (DS)
Dwarf (DS)
Elf (DS)
Half-elf (DS)
Half-giant (DS)
Halfling (DS)
Mul (DS)
Pterran (DS)
Thri-kreen (DS)
1 2 3 4 5 6 7 8
Subrace Fear Horror Madness
Gold
Moon
Wild
Sea
Dark
Stout 2
Tallfellow 2
Hairfoot 2
Stout & Tallfellow 1 1
Stout & Hairfoot 1 0 1
Tallfellow & Hairfoot 0 1 1
Tallfellow, Stout & Hairfoot * * * (+1 to any 2 types of checks)
Other
Vistani Tribes Description
Kamii Characters from this bloodline tend to be quiet and reserved. Certainly, they are the least confrontational of all the tribes and go out of their way to avoid potentially hostile encounters. Most Kamii player characters (about 60%) are thieves and use the stealth and cunning that mark this class to their best advantage. The remaining 40% of the Kamii are warriors, although they enter battle only as a last resort. Kamii characters are never wizards, priests, or any other type of spellcaster. The Kamii are excellent metalworkers, and all characters of this type begin play with the blacksmith proficiency. They can also identify metals, just as a druid does plants or animals, and can recognize the realm from which any metal item in Ravenloft originates. If it was forged beyond the Mists, on Krynn or Faerun, for example, the character has a 5% cumulative chance per level to identify its world (or plane) of origin. If an item was manufactured by a Vistana, a Kamii character has a 25% of detecting any curse upon it Affinity for NatureFire BuildingTralaks Lunatio Kamii Metalworking
Equaar Equaarians are a nature-loving folk who often become rangers, although other classes are not closed to them. All Equaar characters begin play with the animal lore and land-based riding proficiencies without expending any slots for them. They can also purchase the tracking proficiency by allocating a single slot to it, regardless of their chosen class. Affinity for NatureFire BuildingTralaks Lunatio Equaar Ranger Skills
Vatraska Known for their skill as healers and herbalists, the Vatraskan player character tends to be cold and somewhat condescending. Despite their natural gift for healing, these characters are seldom priests. No other restrictions are placed upon their choice of character classes. All members of this class automatically begin play with the herbalism proficiency and can purchase the healing proficiency at the cost of only one slot, regardless of their chosen class. Vatraskan characters can identify poisons as easily as a druid might recognize a specific type of plant. In addition, they can concoct an antidote to any poison if they have access to a store of herbs or plants and have ten minutes (one turn) to work. Because these antidotes are very powerful, the recipient must make a successful saving throw vs. poison or die from them. Thus, the cure can sometimes be worse than the poison. In addition to their skill with antidotes, Vatraskan characters can create an herbal sleeping draught. They must spend 1d6+1 days gaAffinity for NatureFire BuildingTralaks Lunatio Vatraskan Herbalism
Naiat Characters of this stock are a flamboyant and outgoing folk. They favor fine food and drink in the company of the opposite sex. Naiat characters tend to be of the gypsy class. All Naiat characters automatically begin play with the singing and dancing proficiencies and can purchase the musical instrument skill just as if they were bards. If the character opts to take advantage of this latter ability and specializes in the violin, he can use it to affect the reactions of nonplayer characters and inspire his allies, just as a bard does. The great charm of Naiat characters entitles them to a +1 bonus on rolls to determine the initial reaction of any nonplayer character they meet. If the character goes out of his way to friendly (and the player does a good job role-playing the meeting), this bonus increases to +2.Affinity for NatureFire BuildingTralaks Lunatio Naiat Bardic SkillsAffinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Corvara Most Corvara characters are thieves, although a few (about one in ten) opt to become fighters or wizards. No other classes are open to them. Corvara distrust strangers and tend to look for profit in everything they do. "What's in it for me?" is a common question among these folk. All Corvara characters, regardless of class, begin play with the set snares proficiency, and Corvara thieves gain a +10% bonus to their pick locks skill. Affinity for NatureFire BuildingTralaks Lunatio Corvara Thief Skills
Canjar Characters of Canjar blood are aloof and prideful. Canjar characters must always be wizards. They are talented magicians and have a covetous love of magical items and spells. When they come into possession of new spells or artifacts, they guard them jealously and share them with no one. Canjar wizards can leave one 1st- and one 2nd-level spell slot open each day. That is, a wizard with the ability to memorize four 1st-level spells would select only three of them. The remaining slots can be used as needed during the course of the day. The wizard can cast any spell that he has recorded in his spell books, just as if he had memorized it. In actuality, the character is assumed to have memorized the spell normally. The natural sensitivity of the character allowed him to pick a spell that he felt he would need during the day.Affinity for NatureFire BuildingTralaks Lunatio Canjar Spell Abilities
Zarovan The Zarovan are a quiet and introspective folk. They have little to do with anyone and make miserable traveling companions. While they will not betray those who travel with them, they will not take any chances on a companion's trustworthiness either. They do things for their own reasons and never share their motives, plans, or desires with anyone else. Like the Canjar, all characters of this bloodline are classed as wizards. No more than one of these characters travels with any given group of adventurers. The most fascinating aspect of the Zarovan is their assertion that they are adrift in time. It is not uncommon for these folk to answer a question before it is asked or, conversely, to have greatly delayed reaction times. This effect is most obvious during combat (or other situations when an initiative roll is required). At such times, a player with a Zarovan character should roll 1d6 and Id 10. The ten-sided die indicates an adjustment applied to the character's initiative roll. If the roll of the six-sidedAffinity for NatureFire BuildingTralaks Lunatio Zarovan Initiative
Other
Fear Horror Madness Str Dex Con Int
2 0 0 1 0
2 0 1 -1 0
2 0 0 0 1
1 1 0 0 0 0
1 0 1 0
1 0 1 -1
-1 1 0 0
0 0 0 0
0 0 0 1
1 0 -2 0
1 -1 1 0
-1 -1 0 1
0 1 0 1
1 0 1 0
0 0 0 1
0 0 1 1
-1 1 0 1
1 -1 1 -1
-1 0 0 1
-1 2 -1 0
1 -1 2 0
0 2 -2 1
0 1 -1 0
4 0 2 -2
-2 2 -1 0
2 0 1 -1
1 -1 0 0
0 2 0 -1
9 10 11 12 13 14 15 16 17
Checks Mod
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Wis Cha Str Dex Con Int Wis Cha Str
0 -1 8 3 11 3 3 3 18
0 0 3 6 7 8 3 8 18
-1 0 6 3 8 6 3 3 18
0 0 3 6 6 4 3 3 18
0 -2 6 3 8 3 3 3 18
0 -1 14 3 14 3 3 3 18
0 0 7 7 10 6 3 3 18
0 0 3 3 3 3 3 3 18
1 -2 3 3 3 3 3 3 18
1 0 8 5 5 11 11 13 18
-1 0 10 3 11 3 3 3 18
1 0 3 3 5 9 11 3 18
-1 -1 3 9 3 5 3 3 18
-1 -1 9 3 9 3 3 3 18
0 -1 3 5 3 5 3 3 18
-1 -1 5 5 5 5 3 3 18
-1 0 3 7 3 9 3 3 18
1 -1 9 3 7 3 3 3 18
-1 1 3 7 3 9 3 9 18
0 0
0 -2
-1 0
0 0
-2 -2
2 -1
0 -2
1 -1
1 -2
18 19 20 21 22 23 24 25 26
Mod Min Max
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Dex Con Int Wis Cha PP OL FRT MS
17 18 18 18 17 10% 15%
18 18 18 18 18 5% -5% 5%
18 18 18 18 18 5% 10% 5%
18 18 18 18 18 10%
17 18 17 14 12 5%
12 18 12 12 8
18 18 18 17 18 5% 5% 5% 10%
18 18 18 18 18
18 18 18 18 18
18 18 18 18 18 10% 5%
18 18 18 17 18
17 18 18 18 18
18 18 18 18 18
18 18 18 18 18
18 18 18 18 18
18 18 18 18 18 5%
18 18 18 18 18
18 18 18 18 17
18 18 18 18 18 5% 10%
-10% -5% 10%
10% 15%
5% -5% 5%
10%
5% 5% 5% 10%
-5% 5%
-5% -5% 5%
27 28 29 30 31 32 33 34 35
Thief Skill ModifiersMax
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
HS DN CW RL DM DI BO T EB
-10% -5% 5% 5% -5% 10%
10% 5% 10% 15% -10%
5% 10% -15% 5% 10% 5% 5%
5% 5% 5% 5% -5%
5% -5% 10%
15% 5% -15% -5% 5% 5% 10%
10% 5% 10% 10% -5%
5% 5% 5% -5%
5% 5% 5% -5%
10% 5% 5%
10% 5% 5% 5% -5% 5%
5% -15%
-10% -5%
10% 5% 10%
5% -10%
15% 5% -15% -5% -10%
5% -5%
5% -5%
36 37 38 39 40 41 42 43 44
Thief Skill Modifiers
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
FD
60 ′ infravisionFind secret doors; 1/6 passive, 2/6 if searching 90% resistance to sleep & charm spellsSurprise bonus, -4 penalty to enemy if alone+1 to attack with long & short bows+1 to attack with long & short swords
30 ′ infravisionFind secret doors 1/6 passive, 2/6 active 30% resistance to sleep & charm spells
-10%
5%
5%
-5%
45
Thief Skill Modifiers
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
60 ′ infravisionFind secret doors; 1/6 passive, 2/6 if searching 90% resistance to sleep & charm spellsSurprise bonus, -4 penalty to enemy if alone+1 to attack with long & short bows+1 to attack with long & short swords
30 ′ infravisionFind secret doors 1/6 passive, 2/6 active 30% resistance to sleep & charm spells
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
60 ′ infravisionFind secret doors; 1/6 passive, 2/6 if searching 90% resistance to sleep & charm spellsSurprise bonus, -4 penalty to enemy if alone+1 to attack with long & short bows+1 to attack with long & short swords
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Affinity for Nature A half-Vistana character can accurately identify the plants and animals of the world, just as druids do. He can also determine whether water is safe to drink. This ability requires no more than one round of examination on the part of the character and always succeeds (barring the influences of magic, curses, domain lords, and such). Fire Building All giomorgo characters make fires easily and quickly. Provided that fuel and some means of igniting a blaze is at hand, they can start a fire in 1d4 rounds. Normally restrictive conditions, like damp fuel and such, do not affect the giomorgo abilities. Tralaks Half-Vistani are familiar with tralaks (a series of glyphs used by the Vistani). In order to recognize a given symbol, the character must make an Intelligence check. If that check succeeds, the DM secretly rolls 1d20. On a roll of 1 to 19, the character correctly identifies the meaning of the tralak. If the roll is a 20, the character misreads the symbol and gets its meaning wrong.Naiat
Warrior 10
Lvl Fighter XP
Ranger
Paladin
Avenger
Gladiator
XP Warrior THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand
1 0 0 20 4 3 14 16
2 2,000 2,250 19 4 3 14 16
3 4,000 2,500 18 5 4 13 15
4 8,000 9,000 17 5 4 13 15
5 16,000 18,000 16 5 4 11 13
6 32,000 36,000 15 6 5 11 13
7 64,000 75,000 14 6 5 10 12
8 125,000 150,000 13 6 5 10 12
9 250,000 300,000 12 7 6 8 10
10 500,000 600,000 11 7 6 8 10
11 750,000 900,000 10 7 6 7 9
12 1,000,000 1,200,000 9 8 7 7 9
13 1,250,000 1,500,000 8 8 7 5 7
14 1,500,000 1,800,000 7 8 7 5 7
15 1,750,000 2,100,000 6 9 8 4 6
16 2,000,000 2,400,000 5 9 8 4 6
17 2,250,000 2,700,000 4 9 8 3 5
18 2,500,000 3,000,000 3 10 9 3 5
19 2,750,000 3,300,000 2 10 9 3 5
20 3,000,000 3,600,000 1 10 9 3 5
21
Wizard 4
Lvl Mage XP Defiler XP Wizard THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand
1 0 0 20 1 4 14 11
2 2,500 1,750 20 1 4 14 11
3 5,000 3,500 20 1 5 14 11
4 10,000 7,000 19 1 5 14 11
5 20,000 14,000 19 1 5 14 11
6 40,000 28,000 19 2 6 13 9
7 60,000 42,000 18 2 6 13 9
8 90,000 63,000 18 2 6 13 9
9 135,000 94,500 18 2 7 13 9
10 250,000 180,000 17 2 7 13 9
11 375,000 270,000 17 2 7 11 7
12 750,000 540,000 17 3 8 11 7
13 1,125,000 820,000 16 3 8 11 7
14 1,500,000 1,080,000 16 3 8 11 7
15 1,875,000 1,350,000 16 3 9 11 7
16 2,250,000 1,620,000 15 3 9 10 5
17 2,625,000 1,890,000 15 3 9 10 5
18 3,000,000 2,160,000 15 4 10 10 5
19 3,375,000 2,430,000 14 4 10 10 5
20 3,750,000 2,700,000 14 4 10 10 5
21 14 8 3
Priest 8
Lvl
Cleric/
Anchorite
XP
Druid/
Speciality
Priest XP Priest THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand
1 0 0 20 2 4 10 14
2 1,500 2,000 20 2 4 10 14
3 3,000 4,000 20 2 5 10 14
4 6,000 7,500 18 3 5 9 13
5 13,000 12,500 18 3 5 9 13
6 27,500 20,000 18 3 6 9 13
7 55,000 35,000 16 3 6 7 11
8 110,000 60,000 16 4 6 7 11
9 225,000 90,000 16 4 7 7 11
10 450,000 125,000 14 4 7 6 10
11 675,000 200,000 14 4 7 6 10
12 900,000 300,000 14 5 8 6 10
13 1,125,000 750,000 12 5 8 5 9
14 1,350,000 1,500,000 12 5 8 5 9
15 1,575,000 3,000,000 12 5 9 5 9
16 1,800,000 3,500,000 10 6 9 4 8
17 2,025,000 4,000,000 10 6 9 4 8
18 2,250,000 4,500,000 10 6 10 4 8
19 2,475,000 5,000,000 8 6 10 2 6
20 2,700,000 5,500,000 8 7 10 2 6
21 7 2 6
Rogue 6
Lvl Thief XP XP Thief THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand
1 0 20 2 3 13 14
2 1,250 20 2 3 13 14
3 2,500 19 2 3 13 14
4 5,000 19 3 4 13 14
5 10,000 18 3 4 12 12
6 20,000 18 3 4 12 12
7 40,000 17 3 4 12 12
8 70,000 17 4 5 12 12
9 110,000 16 4 5 11 10
10 160,000 16 4 5 11 10
11 220,000 15 4 5 11 10
12 440,000 15 5 6 11 10
13 660,000 14 5 6 10 8
14 880,000 14 5 6 10 8
15 1,100,000 13 5 6 10 8
16 1,320,000 13 6 7 10 8
17 1,540,000 12 6 7 9 6
18 1,760,000 12 6 7 9 6
19 1,980,000 11 6 7 9 6
20 2,200,000 11 7 8 9 6
21 10 7 8 8 7
Psionicist
Lvl Psionicist XP Psionicist THAC0WP NWP Paralysation, Poison, DeathRod, Staff, Wand
1 0 0 20 2 3 13 15
2 2,200 20 2 3 13 15
3 4,400 19 2 4 13 15
4 8,800 19 2 4 13 15
5 16,500 18 3 4 12 13
6 30,000 18 3 5 12 13
7 55,000 17 3 5 12 13
8 100,000 17 3 5 12 13
9 200,000 16 3 6 11 11
10 400,000 16 4 6 11 11
11 600,000 15 4 6 11 11
12 800,000 15 4 7 11 11
13 1,000,000 14 4 7 10 9
14 1,200,000 14 4 7 10 9
15 1,500,000 13 5 8 10 9
16 1,800,000 13 5 8 10 9
17 2,100,000 12 5 8 9 7
18 2,400,000 12 5 9 9 7
19 2,700,000 11 5 9 9 7
20 3,000,000 11 6 9 9 7
21 10 8 5
Class Type Paralysation, Poison, DeathRod, Staff, WandPetrification, PolymorphBreath Spell Fear
Fighter Warrior 2
Paladin Warrior 2 2 2 2 2
Ranger Warrior
Mage Wizard
Specialist Wizard Wizard
Cleric Priest
Druid Priest
Speciality Priest Priest
Thief Rogue
Bard Rogue
Psionicist Psionicist
Avenger Warrior
Arcanist Wizard 2
Elementalist Wizard
Anchorite Priest
Gypsy Rogue
Gladiator Warrior
Defiler Wizard
Preserver Wizard
Trader Rogue
1 2 3 4 5 6 7 8
Cleric Thief Fighter
1
2
3
4
5
6
7
8
9
Class3 10
Class1 11
12
Class2 13
14
15
16
17
18
19
20
21
Classes!
b b b
51 75 3
Priest Rogue Warrior
6 10 8 Paralysation, Poison, Death
10 8 10 Rod, Staff, Wand
9 9 9 Petrification, Polymorph
12 13 9 Breath
11 9 11 Spell
7 7 7 Fear
10 9 14 Horror
13 12 14 Madness
Proficiency Groups
General Priest Rogue Warrior Cleric
Petrification, PolymorphBreath Spell Fear Horror Madness
15 17 17 12 18 18
15 17 17 12 18 18
14 16 16 11 17 17
14 16 16 11 17 17
12 13 14 10 16 16
12 13 14 10 16 16
11 12 13 9 15 15
11 12 13 9 15 15
9 9 11 7 14 14
9 9 11 7 14 14
8 8 10 6 13 13
8 8 10 6 13 13
6 5 8 4 12 12
6 5 8 4 12 12
5 4 7 2 10 11
5 4 7 2 10 11
4 4 6 2 8 10
4 4 6 2 8 10
4 4 6 2 6 8
4 4 6 2 6 8
Petrification, PolymorphBreath Spell Fear Horror Madness
13 15 12 16 14 18
13 15 12 16 14 18
13 15 12 15 13 17
13 15 12 15 13 17
13 15 12 14 12 16
11 13 10 14 12 16
11 13 10 13 11 15
11 13 10 13 11 15
11 13 10 12 10 14
11 13 10 12 10 14
9 11 8 10 9 13
9 11 8 10 9 13
9 11 8 8 8 12
9 11 8 8 8 12
9 11 8 6 6 11
7 9 6 6 6 11
7 9 6 4 4 10
7 9 6 4 4 10
7 9 6 2 2 8
7 9 6 2 2 8
5 7 4
Petrification, PolymorphBreath Spell Fear Horror Madness
13 16 15 13 15 18
13 16 15 13 15 18
13 16 15 12 14 17
12 15 14 12 14 17
12 15 14 11 13 16
12 15 14 11 13 16
10 13 12 10 12 15
10 13 12 10 12 15
10 13 12 9 11 14
9 12 11 9 11 14
9 12 11 7 10 13
9 12 11 7 10 13
8 11 10 5 9 12
8 11 10 5 9 12
8 11 10 3 7 11
10 9 4 3 7 11
10 9 4 2 5 10
10 9 4 2 5 10
5 8 7 2 2 8
5 8 7 2 2 8
5 8 7
Petrification, PolymorphBreath Spell Fear Horror Madness
12 16 15 15 15 18
12 16 15 15 15 18
12 16 15 14 14 17
12 16 15 14 14 17
11 15 13 13 13 16
11 15 13 13 13 16
11 15 13 12 12 15
11 15 13 12 12 15
10 14 11 11 11 14
10 14 11 11 11 14
10 14 11 9 10 13
10 14 11 9 10 13
9 13 9 7 9 12
9 13 9 7 9 12
9 13 9 5 7 11
9 13 9 5 7 11
8 12 7 3 5 10
8 12 7 3 5 10
8 12 7 2 3 8
8 12 7 2 3 8
4 11 5
Petrification, PolymorphBreath Spell Fear Horror Madness
10 16 15 15 17 16
10 16 15 15 17 16
10 16 15 14 16 15
10 16 15 14 16 15
9 15 14 13 15 14
9 15 14 13 15 14
9 15 14 12 14 13
9 15 14 12 14 13
8 13 12 11 13 12
8 13 12 11 13 12
8 13 12 10 12 11
8 13 12 10 12 11
7 12 11 7 11 10
7 12 11 7 11 10
7 12 11 5 9 9
7 12 11 5 9 9
6 11 9 3 7 8
6 11 9 3 7 8
6 11 9 3 5 6
6 11 9 3 5 6
5 9 7
Horror Madness Inspire
0 2 b 3
c 3
c 3
b 27
b 27
b 51
c 51
c 51
b 75
b 76
b 99
c 3
2 b 27
b 27
b 75
b 75
c 3
c 27
b 27
b 75
9 10 11
Thief Fighter
Specialist Wizard
Abjurer
Conjurer
Diviner
Enchanter
Invoker
Illusionist
Necromancer
Transmuter
Wild Mage
Elementalist
Metamage
Other
Priest Deity Majors Minors
Paladin Tyr Combat, divination, healing, law, protection-
Ranger Mielikki Animal, plant, travelers -
Cleric Varies All, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, sun, wards, chaos or lawElemental, travelers, war
Druid Silvanus All, animal, elemental, healing, plant, time, wards, weather, sunDivination, travelers
Silverstar Selune All, animal, astral, combat, divination, guardian, healing, necromantic, numbers, summoning, sun, travelers, weatherCharm, elemental, plant, wards
Guide Selune All, astral, charm, divination, healing, necromantic, protection, plant, sun, travelersCharm, elemental, guardian, wards
Watcher Helm All, astral, combat, divination, guardian, protection, sun, wardsCreation, elemental, healing, war
Other
Bonus
Religion
Religion, hunting, set snares, animal lore
Religion
Religion, Survival, Weather sense, Modern languages
Religion, Navigation, Astrology
Religion, Navigation
Religion, Blind-fighting, etiquette
* If in possesion of a Holy Sword, Circle of Power will project a 10′ diameter sphere which which repels hostile magic.* Has the power to cure any natural disease once per weekç* Can detect evil creatures up to 60 ′ away by concentrating.* May heal two HP per level to anyone once per day with a touch.* Immune to all natural disease.* Radiates a 10 ′ in diameter Protection from Evil.* Has +2 bonus to all saves.* Can turn undead at two levels lower ability.* At 4th level, may summon a faithful mounth.
Can cast Analyze Balance at will in the forest.
* Druids have a bonus of +2 to all saving throws vs. fire or electrical attacks.* All druids can speak a secret language limited to dealing with nature and natural events. Druids jealously guard this language; it is the one infallible method they have of recognizing each other.* At 3rd level, he can identify plants, animals, and pure water with perfect accuracy. * At 3rd level, he can pass through overgrown areas (thick thorn bushes, tangled vines, briar patches, etc.) without leaving a trail and at his normal movement rate.* At 3rd level, he can learn the languages of woodland creatures, and one more for every level above 3rd, including centaurs, dryads, elves, fauns, gnomes, dragons, giants, lizard men, manticores, nixies, pixies, sprites, and treants. * At 7th level, he gains immunization to charm spells cast by woodland creatures (dryads, nixies, etc.).* At 7th level, he gains the ability to shapechange into a reptile, bird, or mammal up to three times per day. Each animal form can be used only once
* Silverstars are gifted with infravision (30 ′ range).* In the hands of a silverstar, a moon’s hand strikes with a +1 to its attack and damage rolls and counts as a +1 magical weapon for the purpose of striking creatures only able to be hit by magical weapons.* Silverstars may create starshine (as the 3rd-level priest spell) once per day. For each five additional levels, a silverstar gains the ability to create starshine again that day.* At 3rd level, silverstars may create a moonbeam (as the 5th-level priest spell) or lower water or raise water (as the 4th-level priest spell or its reverse) once a day.* At 5th level, silverstars may create a moonblade (as the 3rd-level priest spell) once a day.* At 10th level, silverstars may create a moon path (as the 5th-level priest spell) or gain true seeing (as the 5th-level priest spell) once a day.* At 15th level, silverstars can shoot up to three shooting stars from one of their hands or their eyes per tenday, either simultaneously or one at a time. Each impac
* The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level. * Watchers may create a short-term glyph of warding (as the 3rd-level priest spell) once a day that lasts only one day per level. Watchers may choose the effects of these glyphs from those spells they would be capable of casting at their current level, regardless of the sphere of the spell involved. This allows them to create glyphs based on any spell not specific to a particular church or group that a priest of their level could cast.* At 3rd level, watchers are able to cast sentry of Helm (as the 1st-level priest spell) or wyvern watch (as the second-level priest spell) once a day.* At 5th level, watchers are able to cast mace of Odo or exaltation (as the 3rd-level priest spells) once a day.* At 7th level, watchers are able to cast seeking sword (as the 4th-level priest spell) once a day.* At 7th level, watch
* If in possesion of a Holy Sword, Circle of Power will project a 10′ diameter sphere which which repels hostile magic.* Has the power to cure any natural disease once per weekç* Can detect evil creatures up to 60 ′ away by concentrating.* May heal two HP per level to anyone once per day with a touch.* Immune to all natural disease.* Radiates a 10 ′ in diameter Protection from Evil.* Has +2 bonus to all saves.* Can turn undead at two levels lower ability.* At 4th level, may summon a faithful mounth.
Can cast Analyze Balance at will in the forest.
* Druids have a bonus of +2 to all saving throws vs. fire or electrical attacks.* All druids can speak a secret language limited to dealing with nature and natural events. Druids jealously guard this language; it is the one infallible method they have of recognizing each other.* At 3rd level, he can identify plants, animals, and pure water with perfect accuracy. * At 3rd level, he can pass through overgrown areas (thick thorn bushes, tangled vines, briar patches, etc.) without leaving a trail and at his normal movement rate.* At 3rd level, he can learn the languages of woodland creatures, and one more for every level above 3rd, including centaurs, dryads, elves, fauns, gnomes, dragons, giants, lizard men, manticores, nixies, pixies, sprites, and treants. * At 7th level, he gains immunization to charm spells cast by woodland creatures (dryads, nixies, etc.).* At 7th level, he gains the ability to shapechange into a reptile, bird, or mammal up to three times per day. Each animal form can be used only once
* Silverstars are gifted with infravision (30 ′ range).* In the hands of a silverstar, a moon’s hand strikes with a +1 to its attack and damage rolls and counts as a +1 magical weapon for the purpose of striking creatures only able to be hit by magical weapons.* Silverstars may create starshine (as the 3rd-level priest spell) once per day. For each five additional levels, a silverstar gains the ability to create starshine again that day.* At 3rd level, silverstars may create a moonbeam (as the 5th-level priest spell) or lower water or raise water (as the 4th-level priest spell or its reverse) once a day.* At 5th level, silverstars may create a moonblade (as the 3rd-level priest spell) once a day.* At 10th level, silverstars may create a moon path (as the 5th-level priest spell) or gain true seeing (as the 5th-level priest spell) once a day.* At 15th level, silverstars can shoot up to three shooting stars from one of their hands or their eyes per tenday, either simultaneously or one at a time. Each impac
* The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level. * Watchers may create a short-term glyph of warding (as the 3rd-level priest spell) once a day that lasts only one day per level. Watchers may choose the effects of these glyphs from those spells they would be capable of casting at their current level, regardless of the sphere of the spell involved. This allows them to create glyphs based on any spell not specific to a particular church or group that a priest of their level could cast.* At 3rd level, watchers are able to cast sentry of Helm (as the 1st-level priest spell) or wyvern watch (as the second-level priest spell) once a day.* At 5th level, watchers are able to cast mace of Odo or exaltation (as the 3rd-level priest spells) once a day.* At 7th level, watchers are able to cast seeking sword (as the 4th-level priest spell) once a day.* At 7th level, watch
If in possesion of a Holy Sword, Circle of Power will project a 10′ diameter sphere which which repels hostile magic.
Druids have a bonus of +2 to all saving throws vs. fire or electrical attacks.
Silverstars are gifted with infravision (30 ′ range).
The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level.
The ceremonial vestment of a watcher is a suit of full plate armor and a shield. Watchers receive a suit of full plate armor, an open-faced great helm, and a medium shield for free at 1st level.
Proficiency Type Slots Ability Modifier Type1
Agriculture General 1 INT 0 General
Animal Handling General 1 WIS -1 General
Animal Training General 1 WIS 0 General
Artistic Ability General 1 WIS 0 General
Blacksmithing General 1 STR 0 General
Brewing General 1 INT 0 General
Carpentry General 1 STR 0 General
Cobbling General 1 DEX 0 General
Cooking General 1 INT 0 General
Dancing General 1 DEX 0 General
Direction Sense General 1 WIS 1 General
Etiquette General 1 CHA 0 General
Fire-building General 1 WIS -1 General
Fishing General 1 WIS -1 General
Heraldry General 1 INT 0 General
Languages, Modern General 1 INT 0 General
Leatherworking General 1 INT 0 General
Mining General 2 WIS -3 General
Pottery General 1 DEX -2 General
Riding, Airborne General 2 WIS -2 General
Riding, Land-Based General 1 WIS 3 General
Rope Use General 1 DEX 0 General
Seamanship General 1 DEX 1 General
Seamstress/Tailor General 1 DEX -1 General
Singing General 1 CHA 0 General
Stonemasonry General 1 STR -2 General
Swimming General 1 STR 0 General
Weather Sense General 1 WIS -1 General
Weaving General 1 INT -1 General
Healing Priest 2 WIS -2 Priest
Local History Priest 1 CHA 0 Priest
Musical Instrument Priest 1 DEX -1 Priest
Ancient History Priest 1 INT -1 Priest
Navigation Priest 1 INT -2 Priest
Astrology Priest 2 INT 0 Priest
Engineering Priest 2 INT -3 Priest
Herbalism Priest 2 INT -2 Priest
Languages, Ancient Priest 1 INT 0 Priest
Reading/Writing Priest 1 INT 1 Priest
Religion Priest 1 WIS 0 Priest
Spellcraft Priest 1 INT -2 Priest
Appraising Rogue 1 INT 0 Rogue
Disguise Rogue 1 CHA -1 Rogue
Forgery Rogue 1 DEX -1 Rogue
Juggling Rogue 1 DEX -1 Rogue
Jumping Rogue 1 STR 0 Rogue
Reading Lips Rogue 2 INT -2 Rogue
Tightrope Walking Rogue 1 DEX 0 Rogue
Tumbling Rogue 1 DEX 0 Rogue
Ventriloquism Rogue 1 INT -2 Rogue
Blind-fighting Rogue 2 NA NA Rogue
Gaming Rogue 1 CHA 0 Rogue
Gem Cutting Rogue 2 DEX -2 Rogue
Animal Lore Warrior 1 INT 0 Warrior
Armorer Warrior 2 INT -2 Warrior
Bowyer/Fletcher Warrior 1 DEX -1 Warrior
Charioteering Warrior 1 DEX 2 Warrior
Endurance Warrior 2 CON 0 Warrior
Hunting Warrior 1 WIS -1 Warrior
Mountaineering Warrior 1 NA NA Warrior
Running Warrior 1 CON -6 Warrior
Set Snares Warrior 1 INT -1 Warrior
Survival Warrior 2 INT 0 Warrior
Tracking Warrior 2 WIS 0 Warrior
Weaponsmithing Warrior 3 INT -3 Warrior
+1
Trait Cost
Allure 4
Alertness 6
Ambidexterity 4
Animal Empathy 4
Artistic Ability 4
Climate Sense 4
Doublejointed 4
Empathy 4
Fast Healer 6
Glibness 4
Impersonation 5
Inherent Immunity/Poison 6
Inherent Immunity/Disease 5
Inherent Immunity/Cold 4
Inherent Immunity/Heat 5
Internal Compass 5
Keen eyesight 5
Keen Hearing 5
Keen Smell 6
Keen Taste 4
Keen Touch 4
Light Sleeper 5
Lucky 6
Music/Singing 5
Music/Instrument 4
Obscure Knowledge 4
Precise Memory 4
Light Handed
Other
Disadvantages Moderate Severe
Allergies 3 8
Bad Tempered 6 —
Bruise Easily 8 —
Clumsy 4 8
Colorblind 3 —
Compulsive Honesty 8 —
Cowardice 7 15
Deep Sleeper 7 —
Fanaticism 8 —
Greed 7 —
Irritating Personality 6 —
Lazy 7 —
Powerful Enemy 10 —
Phobia: Crowds 4 10
Phobia: Darkness 5 11
Phobia: Enclosed Spaces 5 11
Phobia: Heights 5 10
Phobia: Magic 8 14
Phobia: Monster (specific) 4 9
Phobia: Snakes 5 10
Phobia: Spiders 5 10
Character Point Bonus
Phobia: Undead 8 14
Phobia: Water 6 12
Tonguetied 6 —
Unlucky 8 —
Other
Weapon Proficiencies
Battle Axe
Hand Axe
Composite Short Bow
Composite Long Bow
Short Bow
Long Bow
Heavy Crossbow
Light Crossbow
Hand Crossbow
Knife
Dagger
Spiked Buckler
Buckler Wand
Dart
Footman's Flail
Horseman's Flail
Hammer
Javelin
Light Horse Lance
Medium Horse Lance
Heavy Horse Lance
Footman's Mace
Horseman's Mace
Morning Star
Footman's Military Pick
Horseman's Military Pick
Bardiche
Bec de corbin
Fauchard
Military Fork
Glaive
Glaive-Guisarme
Guisarme
Guisarme - Voulge
Halberd
Hook Fauchard
Lucern Hammer
Man Catcher
Partisan
Awl Pike
Ranseur
Voulge
Scimitar
Khopesh Sword
Spear
Bastard Sword
Broad Sword
Falchion Sword
Long Sword
Short Sword
Two-Handed Sword
Sling
Staff Sling
Blowgun
Bo Stick
Caltrop
Club
Garrot
Harpoon
Lasso
Sap
Staff
Trident
Whip
Sword, Sabre
Dagger, Main Gauche
Two Weapon Fighting
+1
Other
Type2 Type3 Type4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
33
Rogue 36
Rogue 37
Rogue Wizard 30
Warrior Wizard 38
Wizard 31
Wizard 32
Wizard 34
Wizard 35
Wizard 39
Wizard 40
Wizard 41
43
45
46
49
50
53
55
56
57
Warrior 44
Warrior 47
Wizard 48
58
59
61
62
63
65
66
68
69
70
71
72
Weapons (PHB 37-38) Mag M or R Value Lbs
Fist or Open Hand 0 M 0 0
Battle Axe 0 M 5 7.5
Battle Axe +1 1 M 2500 7.5
Battle Axe +2 2 M 5000 7.5
Battle Axe +3 3 M 9000 7.5
Hand Axe 0 M 1 5
Hand Axe +1 1 M 2500 5
Hand Axe +2 2 M 3750 5
Hand Axe +3 3 M 7000 5
Hand Axe +4 4 M 12000 5
Hand Axe, Thrown 0 R 1 5
Hand Axe +1, Thrown 1 R 2500 5
Hand Axe +2, Thrown 2 R 3750 5
Hand Axe +3, Thrown 3 R 7000 5
Hand Axe +4, Thrown 4 R 12000 5
Throwing Hand Axe +2 2 M 4500 5
Hand Axe of Hurling +1 1 R 15000 5
Hand Axe of Hurling +2 2 R 30000 5
Hand Axe of Hurling +3 3 R 45000 5
Hand Axe of Hurling +4 4 R 60000 5
Hand Axe of Hurling +5 5 R 75000 5
Composite Short Bow 0 R 75 5
Composite Short Bow +1 1 R 3500 5
Composite Short Bow +2 2 R 7000 5
Composite Long Bow 0 R 100 8
Composite Long Bow +1 1 R 3500 8
Composite Long Bow +2 2 R 7000 8
Short Bow 0 R 15 5
Short Bow +1 1 R 3500 5
Short Bow +2 2 R 7000 5
Long Bow 0 R 60 10
Long Bow +1 1 R 3500 10
Long Bow +2 2 R 7000 10
Heavy Crossbow 0 R 20 8
Heavy Crossbow of Accuracy +3 3 R 12000 8
Heavy Crossbow of Distance +1 1 R 7500 8
Heavy Crossbow of Speed +1 1 R 7500 8
Light Crossbow 0 R 12 5
Light Crossbow of Accuracy +3 3 R 12000 5
Light Crossbow of Distance +1 1 R 7500 5
Light Crossbow of Speed +1 1 R 7500 5
Hand Crossbow 0 R 300 5
Hand Crossbow of Accuracy +3 3 R 12000 5
Hand Crossbow of Distance +1 1 R 7500 5
Hand Crossbow of Speed +1 1 R 7500 5
Knife 0 M 1 0.6
Knife +1 1 M 350 0.6
Knife +2 2 M 1000 0.6
Buckle Knife +1 1 M 1000 0.6
Buckle Knife +2 2 M 2000 0.6
Buckle Knife +3 3 M 3000 0.6
Buckle Knife +4 4 M 4000 0.6
Knife, Thrown 0 R 1 0.6
Knife +1, Thrown 1 R 350 0.6
Knife +2, Thrown 2 R 1000 0.6
Buckle Knife +1, Thrown 1 R 1000 0.6
Buckle Knife +2, Thrown 2 R 2000 0.6
Buckle Knife +3, Thrown 3 R 3000 0.6
Buckle Knife +4, Thrown 4 R 4000 0.6
Dagger 0 M 2 1
Silver Dagger 0 M 30 1
Dagger +1 1 M 500 1
Dagger +2 2 M 1500 1
Dagger +3 3 M 2500 1
Dagger +1, +2 vs Small 1 M 750 1
Dagger +2, +3 vs Large 2 M 2000 1
Dagger +2, Longtooth 2 M 2500 1
Dagger of Venom 1 M 3000 1
Dagger, Thrown 0 R 2 1
Silver Dagger, Thrown 0 R 30 1
Dagger +1, Thrown 1 R 500 1
Dagger +2, Thrown 2 R 1500 1
Dagger +3, Thrown 3 R 2500 1
Dagger +1, +2 vs Sm, Thrown 1 R 750 1
Dagger +2, +3 vs Lrg, Thrown 2 R 2000 1
Dagger of Throwing +1 1 R 2500 1
Dagger of Throwing +2 2 R 3500 1
Dagger of Throwing +3 3 R 4500 1
Dagger of Throwing +4 4 R 5500 1
Spiked Buckler 0 M 10 3.5
Buckler Wand 1 M 5000 3.5
Dart 0 R 0.25 0.5
Dart +1 1 R 50 0.5
Dart +2 2 R 150 0.5
Dart +3 3 R 1000 0.5
Dart of Homing +3 3 R 3000 0.5
Dart of the Hornets' Nest 1 R 7500 0.5
Robe of Stars Darts (M) 5 R 1000 0.5
Footman's Flail 0 M 3 15
Footman's Flail +1 1 M 4000 15
Footman's Flail +2 2 M 9000 15
Horseman's Flail 0 M 8 3.5
Horseman's Flail +1 1 M 4000 3.5
Horseman's Flail +2 2 M 9000 3.5
Rod of Flailing (Footman) +3 3 M 20000 15
Rod of Flailing (Horseman) +3 3 M 20000 3.5
Hammer 0 M 1 5
Hammer +1 1 M 2500 5
Hammer +2 2 M 6000 5
Hammer +4 4 M 10000 5
Hammer of Thunderbolts +3 3 M 25000 5
Hammer, Thrown 0 R 1 5
Hammer +1, Thrown 1 R 2500 5
Hammer +2, Thrown 2 R 6000 5
Hammer +4, Thrown 4 R 10000 5
Hammer +3, Dwarven Thrower 3 R 15000 5
Hammer of Thunderbolts +3, Thrown 3 R 25000 5
Javelin 0 R 0.5 4
Javelin +1 1 R 2000 4
Javelin +2 2 R 5000 4
Javelin +3 3 R 7500 4
Javelin of Lightning (F) 0 R 600 4
Javelin of Piercing (F) 6 R 375 4
Light Horse Lance 0 M 6 5
Light Horse Lance +1 1 M 3500 10
Medium Horse Lance 0 M 6 10
Medium Horse Lance +1 1 M 3500 10
Heavy Horse Lance 0 M 6 15
Heavy Horse Lance +1 1 M 3500 10
Footman's Mace 0 M 8 10
Footman's Mace +1 1 M 3000 10
Footman's Mace +2 2 M 4500 10
Footman's Mace +3 3 M 10000 10
Footman's Mace +4 4 M 15000 10
Footman's Mace of Disruption +1 4 M 17500 10
Horseman's Mace 0 M 4 5
Horseman's Mace +1 1 M 3000 5
Horseman's Mace +2 2 M 4500 5
Horseman's Mace +3 3 M 10000 5
Horseman's Mace +4 4 M 15000 5
Morning Star 0 M 4 12.5
Morning Star +1 1 M 3000 12.5
Morning Star +2 2 M 7000 12.5
Footman's Military Pick 0 M 8 6
Footman's Military Pick +1 1 M 2500 6
Horseman's Military Pick 0 M 5 4
Horseman's Military Pick +1 1 M 2500 4
Bardiche 0 M 7 12.5
Bardiche +1 1 M 3000 12.5
Bec de corbin 0 M 6 10
Bec de corbin +1 1 M 3000 10
Bill-Guisarme 0 M 6 15
Bill-Guisarme +1 1 M 3000 15
Fauchard 0 M 3 6
Fauchard +1 1 M 3000 6
Fauchard - Fork 0 M 8 8
Fauchard - Fork +1 1 M 3000 8
Military Fork 0 M 4 7.5
Military Fork +1 1 M 3000 7.5
Military Fork (Trident) +3 3 M 12500 7.5
Glaive 0 M 6 7.5
Glaive +1 1 M 3000 7.5
Glaive-Guisarme 0 M 10 10
Glaive-Guisarme +1 1 M 3000 10
Guisarme 0 M 5 8
Guisarme +1 1 M 3000 8
Guisarme - Voulge 0 M 7 15
Guisarme - Voulge +1 1 M 3000 15
Halberd 0 M 9 17.5
Halberd +1 1 M 3000 17.5
Hook Fauchard 0 M 6 8
Hook Fauchard +1 1 M 3000 8
Lucern Hammer 0 M 7 15
Lucern Hammer +1 1 M 3000 15
Man Catcher 0 M 25 8
Man Catcher +1 1 M 3000 8
Partisan 0 M 10 8
Partisan +1 1 M 3000 8
Awl Pike 0 M 3 8
Awl Pike +1 1 M 3000 8
Ranseur 0 M 4 5
Ranseur +1 1 M 3000 5
Voulge 0 M 2 12.5
Voulge +1 1 M 3000 12.5
Scimitar 0 M 15 4
Scimitar +1 1 M 2000 4
Scimitar +2 2 M 6000 4
Scimitar +3 3 M 10000 4
Scimitar +4 4 M 20000 4
Scimitar of Speed +1 1 M 9000 4
Scimitar of Speed +2 2 M 12000 4
Scimitar of Speed +3 3 M 15000 4
Scimitar of Speed +4 4 M 18000 4
Scimitar of Speed +5 5 M 21000 4
Khopesh Sword 0 M 10 7.5
Khopesh Sword +1 1 M 2000 7.5
Khopesh Sword +2 2 M 6000 7.5
Khopesh Sword +3 3 M 10000 7.5
Khopesh Sword +4 4 M 20000 7.5
Khopesh Sword of Speed +1 1 M 9000 7.5
Khopesh Sword of Speed +2 2 M 12000 7.5
Khopesh Sword of Speed +3 3 M 15000 7.5
Khopesh Sword of Speed +4 4 M 18000 7.5
Khopesh Sword of Speed +5 5 M 21000 7.5
Hornblade Knife +1 1 M 1500 0.6
Hornblade Knife +1, Thrown 1 R 1500 0.6
Hornblade Knife +2 2 M 3000 0.6
Hornblade Knife +2, Thrown 2 R 3000 0.6
Hornblade Dagger +1 1 M 2000 1
Hornblade Dagger +1, Thrown 1 R 2000 1
Hornblade Dagger +2 2 M 4000 1
Hornblade Dagger +2, Thrown 2 R 4000 1
Hornblade Scimitar +2 2 M 6000 4
Hornblade Scimitar +3 3 M 9000 4
Spear (1H) 0 M 1 5
Spear +1 (1H) 1 M 3000 5
Spear +2 (1H) 2 M 6500 5
Spear +3 (1H) 3 M 15000 5
Spear +4 (1H) 4 M 25000 5
Spear +5 (1H) 5 M 30000 5
Spear +1, Cursed Backbiter (1H) 1 M 1000 5
Spear, Thrown (1H) 0 R 1 5
Spear +1, Thrown (1H) 1 R 3000 5
Spear +2, Thrown (1H) 2 R 6500 5
Spear +3, Thrown (1H) 3 R 15000 5
Spear +4, Thrown (1H) 4 R 25000 5
Spear +5, Thrown (1H) 5 R 30000 5
Spear +1, Cur Backbiter, Thrown (1H) 1 R 1000 5
Spear (2H) 0 M 1 5
Spear +1 (2H) 1 M 3000 5
Spear +2 (2H) 2 M 6500 5
Spear +3 (2H) 3 M 15000 5
Spear +4 (2H) 4 M 25000 5
Spear +5 (2H) 5 M 30000 5
Spear +1, Cursed Backbiter (2H) 1 M 1000 5
Bastard Sword (1H) 0 M 25 10
Bastard Sword +1 (1H) 1 M 2000 10
Bastard Sword +2 (1H) 2 M 4000 10
Bastard Sword +3 (1H) 3 M 7000 10
Bastard Sword +4 (1H) 4 M 10000 10
Bastard Sword +5 (1H) 5 M 15000 10
Bastard Sword +1, +2 vs Magic-users (1H) 1 M 3000 10
Bastard Sword +1, +3 vs Lycanthropes 1 M 3500 10
Bastard Sword +1, +3 vs Regenerating (1H) 1 M 4000 10
Bastard Sword +1, +4 vs Reptiles 1 M 4000 10
Bastard Sword +1, Flame Tongue (1H) 1 M 4500 10
Bastard Sword +1, Luck Blade 1 M 5000 10
Bastard Sword +2, Giant Slayer (1H) 2 M 4500 10
Bastard Sword +2, Dragon Slayer (1H) 2 M 4500 10
Bastard Sword +3, Frost Brand 3 M 8000 10
Bastard Sword +4, Defender (1H) 4 M 15000 10
Bastard Sword +5, Defender (1H) 5 M 18000 10
Bastard Sword +6, Defender (1H) 6 M 30000 10
Bastard Sword +2, Sun Blade (1H) 2 M 20000 3.5
Bastard Sword of Dancing (1H) 1 M 50000 10
Bastard Sword +5, Holy Avenger (1H) 5 M 20000 10
Bastard Sword +6, Holy Avenger (1H) 6 M 40000 10
Bastard Sword +2, Life Stealing (1H) 2 M 40000 10
Bastard Sword +2, Nine Lives Stealer (1H) 2 M 25000 10
Bastard Sword +1, Sword of Sharpness (1H) 1 M 35000 10
Bastard Sword +3, Vorpal (1H) 3 M 50000 10
Bastard Sword +1, Wounding (1H) 1 M 22000 10
Bastard Sword +1, Cursed (1H) 1 M 0 10
Bastard Sword -2, Cursed (1H) -2 M 0 10
Bastard Sword -2, Cursed Berserking (1H) 2 M 0 10
Bastard Sword (2H) 0 M 25 10
Bastard Sword +1 (2H) 1 M 2000 10
Bastard Sword +2 (2H) 2 M 4000 10
Bastard Sword +3 (2H) 3 M 7000 10
Bastard Sword +4 (2H) 4 M 10000 10
Bastard Sword +5 (2H) 5 M 15000 10
Bastard Sword +1, +2 vs Magic-users (2H) 1 M 3000 10
Bastard Sword +1, +3 vs Lycanthropes 1 M 3500 10
Bastard Sword +1, +3 vs Regenerating (2H) 1 M 4000 10
Bastard Sword +1, +4 vs Reptiles 1 M 4000 10
Bastard Sword +1, Flame Tongue (2H) 1 M 4500 10
Bastard Sword +1, Luck Blade 1 M 5000 10
Bastard Sword +2, Giant Slayer (2H) 2 M 4500 10
Bastard Sword +2, Dragon Slayer (2H) 2 M 4500 10
Bastard Sword +3, Frost Brand 3 M 8000 10
Bastard Sword +4, Defender (2H) 4 M 15000 10
Bastard Sword +5, Defender (2H) 5 M 18000 10
Bastard Sword +6, Defender (2H) 6 M 30000 10
Bastard Sword +2, Sun Blade (2H) 2 M 20000 3.5
Bastard Sword of Dancing (2H) 1 M 50000 10
Bastard Sword +5, Holy Avenger (2H) 5 M 20000 10
Bastard Sword +6, Holy Avenger (2H) 6 M 40000 10
Bastard Sword +2, Life Stealing (2H) 2 M 40000 10
Bastard Sword +2, Nine Lives Stealer (2H) 2 M 25000 10
Bastard Sword +1, Sword of Sharpness (2H) 1 M 35000 10
Bastard Sword +3, Vorpal (2H) 3 M 50000 10
Bastard Sword +1, Wounding (2H) 1 M 22000 10
Bastard Sword +1, Cursed (2H) 1 M 0 10
Bastard Sword -2, Cursed (2H) -2 M 0 10
Bastard Sword -2, Cursed Berserking (2H) 2 M 0 10
Broad Sword 0 M 10 7.5
Broad Sword +1 1 M 2000 7.5
Broad Sword +2 2 M 4000 7.5
Broad Sword +3 3 M 7000 7.5
Broad Sword +4 4 M 10000 7.5
Broad Sword +5 5 M 15000 7.5
Broad Sword +1, +2 vs Magic-users 1 M 3000 7.5
Broad Sword +1, +3 vs Lycanthropes 1 M 3500 7.5
Broad Sword +1, +3 vs Regenerating 1 M 4000 7.5
Broad Sword +1, +4 vs Reptiles 1 M 4000 7.5
Broad Sword +1, Flame Tongue 1 M 4500 7.5
Broad Sword +1, Luck Blade 1 M 5000 7.5
Broad Sword +2, Giant Slayer 2 M 4500 7.5
Broad Sword +2, Dragon Slayer 2 M 4500 7.5
Broad Sword +3, Frost Brand 3 M 8000 7.5
Broad Sword of the Planes 1 M 15000 7.5
Broad Sword +4, Defender 4 M 15000 7.5
Broad Sword +5, Defender 5 M 18000 7.5
Broad Sword +6, Defender 6 M 30000 7.5
Broad Sword +3, Final Word 3 M 50000 7.5
Broad Sword of Dancing 1 M 50000 7.5
Broad Sword +5, Holy Avenger 5 M 20000 7.5
Broad Sword +6, Holy Avenger 6 M 40000 7.5
Broad Sword +2, Life Stealing 2 M 40000 7.5
Broad Sword +2, Nine Lives Stealer 2 M 25000 7.5
Broad Sword +1, Sword of Sharpness 1 M 35000 7.5
Broad Sword +3, Vorpal 3 M 50000 7.5
Broad Sword +1, Wounding 1 M 22000 7.5
Broad Sword +1, Cursed 1 M 0 7.5
Broad Sword -2, Cursed -2 M 0 7.5
Broad Sword -2, Cursed Berserking 2 M 0 7.5
Falchion Sword 0 M 10 7
Falchion Sword +1 1 M 2000 7
Falchion Sword +2 2 M 4000 7
Falchion Sword +3 3 M 7000 7
Falchion Sword +4 4 M 10000 7
Falchion Sword +5 5 M 15000 7
Falchion Sword +1, +2 vs Magic-users 1 M 3000 7
Falchion Sword +1, +3 vs Lycanthropes 1 M 3500 7
Falchion Sword +1, +3 vs Regenerating 1 M 4000 7
Falchion Sword +1, +4 vs Reptiles 1 M 4000 7
Falchion Sword +1, Flame Tongue 1 M 4500 7
Falchion Sword +1, Luck Blade 1 M 5000 7
Falchion Sword +2, Giant Slayer 2 M 4500 7
Falchion Sword +2, Dragon Slayer 2 M 4500 7
Falchion Sword +3, Frost Brand 3 M 8000 7
Falchion Sword +4, Defender 4 M 15000 7
Falchion Sword +5, Defender 5 M 18000 7
Falchion Sword +6, Defender 6 M 30000 7
Falchion Sword oFalchion Dancing 1 M 50000 7
Falchion Sword +5, Holy Avenger 5 M 20000 7
Falchion Sword +6, Holy Avenger 6 M 40000 7
Falchion Sword +2, Life Stealing 2 M 40000 7
Falchion Sword +2, Nine Lives Stealer 2 M 25000 7
Falchion Sword +1, Sword oFalchion Sharpness 1 M 35000 7
Falchion Sword +3, Vorpal 3 M 50000 7
Falchion Sword +1, Wounding 1 M 22000 7
Falchion Sword +1, Cursed 1 M 0 7
Falchion Sword -2, Cursed -2 M 0 7
Falchion Sword -2, Cursed Berserking 2 M 0 7
Long Sword 0 M 15 6
Long Sword +1 1 M 2000 6
Long Sword +2 2 M 4000 6
Long Sword +3 3 M 7000 6
Long Sword +4 4 M 10000 6
Long Sword +5 5 M 15000 6
Long Sword +1, +2 vs Magic-users 1 M 3000 6
Long Sword +1, +3 vs Lycanthropes 1 M 3500 6
Long Sword +1, +3 vs Regenerating 1 M 4000 6
Long Sword +1, +4 vs Reptiles 1 M 4000 6
Long Sword +1, Flame Tongue 1 M 4500 6
Long Sword +1, Luck Blade 1 M 5000 6
Long Sword +2, Giant Slayer 2 M 4500 6
Long Sword +2, Dragon Slayer 2 M 4500 6
Long Sword +3, Frost Brand 3 M 8000 6
Long Sword +4, Defender 4 M 15000 6
Long Sword +5, Defender 5 M 18000 6
Long Sword +6, Defender 6 M 30000 6
Long Sword of Dancing 1 M 50000 6
Long Sword +5, Holy Avenger 5 M 20000 6
Long Sword +6, Holy Avenger 6 M 40000 6
Long Sword +2, Life Stealing 2 M 40000 6
Long Sword +2, Nine Lives Stealer 2 M 25000 6
Long Sword +1, Sword of Sharpness 1 M 35000 6
Long Sword +3, Vorpal 3 M 50000 6
Long Sword +1, Wounding 1 M 22000 6
Long Sword +1, Cursed 1 M 0 6
Long Sword -2, Cursed -2 M 0 6
Long Sword -2, Cursed Berserking 2 M 0 6
Short Sword 0 M 8 3.5
Short Sword +1 1 M 2000 3.5
Short Sword +2 2 M 4000 3.5
Short Sword +3 3 M 7000 3.5
Short Sword +4 4 M 10000 3.5
Short Sword +5 5 M 15000 3.5
Short Sword +1, +2 vs Magic-users 1 M 3000 3.5
Short Sword +1, +3 vs Lycanthropes 1 M 3500 3.5
Short Sword +1, +3 vs Regenerating 1 M 4000 3.5
Short Sword +1, +4 vs Reptiles 1 M 4000 3.5
Short Sword +1, Flame Tongue 1 M 4500 3.5
Short Sword +1, Luck Blade 1 M 5000 3.5
Short Sword +2, Giant Slayer 2 M 4500 3.5
Short Sword +2, Dragon Slayer 2 M 4500 3.5
Short Sword +2, Quickness 2 M 8000 3.5
Short Sword +3, Frost Brand 3 M 8000 3.5
Short Sword +4, Defender 4 M 15000 3.5
Short Sword +5, Defender 5 M 18000 3.5
Short Sword +6, Defender 6 M 30000 3.5
Short Sword of Dancing 1 M 50000 3.5
Short Sword +5, Holy Avenger 5 M 20000 3.5
Short Sword +6, Holy Avenger 6 M 40000 3.5
Short Sword +2, Life Stealing 2 M 40000 3.5
Short Sword +2, Nine Lives Stealer 2 M 25000 3.5
Short Sword +1, Sword of Sharpness 1 M 35000 3.5
Short Sword +3, Vorpal 3 M 50000 3.5
Short Sword +1, Wounding 1 M 22000 3.5
Short Sword +1, Cursed 1 M 0 3.5
Short Sword -2, Cursed -2 M 0 3.5
Short Sword -2, Cursed Berserking 2 M 0 3.5
Two-Handed Sword 0 M 30 25
Two-Handed Sword +1 1 M 2000 25
Two-Handed Sword +2 2 M 4000 25
Two-Handed Sword +3 3 M 7000 25
Two-Handed Sword +4 4 M 10000 25
Two-Handed Sword +5 5 M 15000 25
Two-Handed Sword +1, +2 vs Magic-users 1 M 3000 25
Two-Handed Sword +1, +3 vs Lycanthropes 1 M 3500 25
Two-Handed Sword +1, +3 vs Regenerating 1 M 4000 25
Two-Handed Sword +1, +4 vs Reptiles 1 M 4000 25
Two-Handed Sword +1, Flame Tongue 1 M 4500 25
Two-Handed Sword +1, Luck Blade 1 M 5000 25
Two-Handed Sword +2, Giant Slayer 2 M 4500 25
Two-Handed Sword +2, Dragon Slayer 2 M 4500 25
Two-Handed Sword +3, Frost Brand 3 M 8000 25
Two-Handed Sword +4, Defender 4 M 15000 25
Two-Handed Sword +5, Defender 5 M 18000 25
Two-Handed Sword +6, Defender 6 M 30000 25
Two-Handed Sword of Dancing 1 M 50000 25
Two-Handed Sword +5, Holy Avenger 5 M 20000 25
Two-Handed Sword +6, Holy Avenger 6 M 40000 25
Two-Handed Sword +2, Life Stealing 2 M 40000 25
Two-Handed Sword +2, Nine Lives Stealer 2 M 25000 25
Two-Handed Sword +1, Sword of Sharpness 1 M 35000 25
Two-Handed Sword +3, Vorpal 3 M 50000 25
Two-Handed Sword +1, Wounding 1 M 22000 25
Two-Handed Sword +1, Cursed 1 M 0 25
Two-Handed Sword -2, Cursed -2 M 0 25
Two-Handed Sword -2, Cursed Berserking 2 M 0 25
Anything Sword (Long Sword +1) 1 M 35000 6
Sling, Bullets 0 R 0.75 0
Sling, Stones 0 R 0 0
Sling of Seeking +2, Bullets 2 R 7000 0
Sling of Seeking +2, Stones 2 R 7000 0
Staff Sling, Bullets 0 R 2 5
Staff Sling, Stones 0 R 2 5
Aklys 0 M 2 3.5
Aklys, Thrown 0 R 2 3.5
Atlatl and Javelin 0 R 1 3
Blowgun 0 R 20 1.5
Bo Stick 0 M 0 1.5
Caltrop 0 M 0.05 0.3
Club 0 M 0 3
Garrot 0 M 0.5 0.1
Harpoon 0 M 5 5
Harpoon, Thrown 0 R 5 5
Lasso 0 R 0.25 2
Sap 0 M 1 1
Rod of Lordly Might Mace (F) 2 M 20000 10
Rod of Lordly Might Flame Sword (F) 1 M 20000 6
Rod of Lordly Might Battle Axe (F) 4 M 20000 7.5
Rod of Lordly Might Spear (F) 3 M 20000 5
Rod of Lordly Might Spear, Thrown (F) 3 R 20000 5
Rod of Smiting (CF) 3 M 15000 5
Quarterstaff 0 M 0 5
Quarterstaff +1 1 M 1500 5
Quarterstaff +2 2 M 3000 5
Quarterstaff +3 3 M 4500 5
Quarterstaff +4 4 M 6000 5
Quarterstaff +5 5 M 7500 5
Staff of Command (CM) 0 M 25000 5
Staff of Curing (C) 0 M 25000 5
Staff-Mace (Quarterstaff) 3 M 12500 5
Staff-Mace (Footman) 1 M 12500 10
Staff-Mace (Horseman) 2 M 12500 5
Staff of the Magi (M) 0 M 75000 5
Staff of Power (M) 2 M 60000 5
Staff of the Adder (C) 1 M 35000 5
Staff of the Python (C) 2 M 35000 5
Staff of Slinging (D) 1 M 10000 5
Staff of Slinging, Sling (D) 1 R 10000 5
Staff-Spear +1 1 M 5000 5
Staff-Spear +2 2 M 7500 5
Staff-Spear +3 3 M 10000 5
Staff-Spear +4 4 M 15000 5
Staff-Spear +5 5 M 20000 5
Staff-Spear (Ranseur) +3 3 M 25000 5
Staff-Spear +1, Thrown 1 R 5000 5
Staff-Spear +2, Thrown 2 R 7500 5
Staff-Spear +3, Thrown 3 R 10000 5
Staff-Spear +4, Thrown 4 R 15000 5
Staff-Spear +5, Thrown 5 R 20000 5
Staff of Striking (CM) 3 M 15000 5
Staff of Thunder & Lightning 2 M 20000 5
Staff of Withering (C) 1 M 35000 5
Staff of the Woodlands +1 (D) 1 M 40000 5
Staff of the Woodlands +2 (D) 2 M 40000 5
Staff of the Woodlands +3 (D) 3 M 40000 5
Staff of the Woodlands +4 (D) 4 M 40000 5
Trident 0 M 4 5
Trident (Military Fork) +3 3 M 12500 5
Trident of Fish Command (CFT) 1 M 4000 5
Trident of Submission (F) 1 M 12500 5
Trident of Warning (CFT) 2 M 10000 5
Trident of Yearning -2 M 1000 5
Whip 0 M 3 3
Mattock of the Titans (F) 3 M 7000 100
Maul of the Titans 2 M 12000 150
Moon's Hand 1 M 8 10
Sabre +3 3 M 5
Strength Bow, 18 Str, Sheaf Arrow 0 R 8
Strength Bow, 18 Str, Flight Arrow 0 R 8
Dagger, Main Gauche 0 M 3 2
Other
Note: To add a weapon, insert a row above the "Other" weapon!
1 2 3 4 5
Dmg SM D SB Dmg L D LB Speed/Fire SR MR(-2) LR(-5) Rof
d2 0 d2 0 3 - - - 1
d8 0 d8 0 7 - - - 1
d8 0 d8 0 7 - - - 1
d8 0 d8 0 7 - - - 1
d8 0 d8 0 7 - - - 1
d6 0 d4 0 4 - - - 1
d6 0 d4 0 4 - - - 1
d6 0 d4 0 4 - - - 1
d6 0 d4 0 4 - - - 1
d6 0 d4 0 4 - - - 1
d6 0 d4 0 4 10 20 30 1
d6 0 d4 0 4 10 20 30 1
d6 0 d4 0 4 10 20 30 1
d6 0 d4 0 4 10 20 30 1
d6 0 d4 0 4 10 20 30 1
d6 0 d4 0 4 60 - - 1
2d6 0 2d4 0 4 60 - - 1
2d6 0 2d4 0 4 60 - - 1
2d6 0 2d4 0 4 60 - - 1
2d6 0 2d4 0 4 60 - - 1
2d6 0 2d4 0 4 60 - - 1
d6 0 d6 0 6 50 100 180 2
d6 0 d6 0 6 50 100 180 2
d6 0 d6 0 6 50 100 180 2
d6 0 d6 0 7 60 120 210 2
d6 0 d6 0 7 60 120 210 2
d6 0 d6 0 7 60 120 210 2
d6 0 d6 0 7 50 100 150 2
d6 0 d6 0 7 50 100 150 2
d6 0 d6 0 7 50 100 150 2
d6 0 d6 0 8 7 14 21 2
d6 0 d6 0 8 7 14 21 2
d6 0 d6 0 8 7 14 21 2
d4 +1 d6 +1 10 80 160 240 0.5
d4 +1 d6 +1 10 240 - - 0.5
d4 +1 d6 +1 10 160 320 480 0.5
d4 +1 d6 +1 0 80 160 240 1
d4 0 d4 0 7 60 120 180 1
d4 0 d4 0 7 240 - - 1
d4 0 d4 0 7 120 240 360 1
d4 0 d4 0 0, L 60 120 180 2
d3 0 d2 0 5 20 40 60 1
d3 0 d2 0 5 20 40 60 1
d3 0 d2 0 5 40 80 120 1
d3 0 d2 0 0, L 20 40 60 2
d3 0 d2 0 2 - - - 1
d3 0 d2 0 2 - - - 1
d3 0 d2 0 2 - - - 1
d3 0 d2 0 2 - - - 1
d3 0 d2 0 2 - - - 1
d3 0 d2 0 2 - - - 1
d3 0 d2 0 2 - - - 1
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d6 0 d8 0 2 - - - 1
d4 0 d3 0 2 - - - 1
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
d4 0 d3 0 2 10 20 30 2
2d4 0 2d3 0 2 20 40 60 2
2d4 0 2d3 0 2 20 40 60 2
2d4 0 2d3 0 2 20 40 60 2
2d4 0 2d3 0 2 20 40 60 2
d4 0 d3 0 4 - - - 1
d4 0 d3 0 4 - - - 1
d3 0 d2 0 2 15 30 45 3
d3 0 d2 0 2 15 30 45 3
d3 0 d2 0 2 15 30 45 3
d3 0 d2 0 2 15 30 45 3
d6 0 d6 0 2 30 60 90 3
d3 0 d2 0 2 30 60 90 3
2d4 0 2d4 0 2 20 40 60 3
d6 +1 2d4 0 7 - - - 1
d6 +1 2d4 0 7 - - - 1
d6 +1 2d4 0 7 - - - 1
d4 +1 d4 +1 6 - - - 1
d4 +1 d4 +1 6 - - - 1
d4 +1 d4 +1 6 - - - 1
d6 +1 2d4 0 7 - - - 1
d4 +1 d4 +1 6 - - - 1
d4 +1 d4 0 4 - - - 1
d4 +1 d4 0 4 - - - 1
d4 +1 d4 0 4 - - - 1
d4 +1 d4 0 4 - - - 1
2d4 +1 2d4 0 4 - - - 1
d4 +1 d4 0 4 10 20 30 1
d4 +1 d4 0 4 10 20 30 1
d4 +1 d4 0 4 10 20 30 1
d4 +1 d4 0 4 10 20 30 1
2d4 +1 2d4 0 4 20 40 60 1
2d4 +1 2d4 0 4 10 20 30 1
d6 0 d6 0 4 20 40 60 1
d6 +2 d6 +2 4 20 40 60 1
d6 +2 d6 +2 4 20 40 60 1
d6 +2 d6 +2 4 20 40 60 1
d6 +20 d6 +20 4 20 40 60 1
d6 0 d6 0 4 60 - - 1
d6 0 d8 0 7 - - - 1
d6 0 d8 0 7 - - - 1
d6 +1 2d6 0 6 - - - 1
d6 +1 2d6 0 6 - - - 1
2d4 +1 3d6 0 8 - - - 1
2d4 +1 3d6 0 8 - - - 1
d6 +1 d6 0 7 - - - 1
d6 +1 d6 0 7 - - - 1
d6 +1 d6 0 7 - - - 1
d6 +1 d6 0 7 - - - 1
d6 +1 d6 0 7 - - - 1
d6 +1 d6 0 7 - - - 1
d6 0 d4 0 6 - - - 1
d6 0 d4 0 6 - - - 1
d6 0 d4 0 6 - - - 1
d6 0 d4 0 6 - - - 1
d6 0 d4 0 6 - - - 1
2d4 0 d6 +1 7 - - - 1
2d4 0 d6 +1 7 - - - 1
2d4 0 d6 +1 7 - - - 1
d6 +1 2d4 0 7 - - - 1
d6 +1 2d4 0 7 - - - 1
d4 +1 d4 0 5 - - - 1
d4 +1 d4 0 5 - - - 1
2d4 0 3d6 0 9 - - - 1
2d4 0 3d6 0 9 - - - 1
d8 0 d6 0 9 - - - 1
d8 0 d6 0 9 - - - 1
2d4 0 d10 0 10 - - - 1
2d4 0 d10 0 10 - - - 1
d6 0 d8 0 8 - - - 1
d6 0 d8 0 8 - - - 1
d8 0 d10 0 8 - - - 1
d8 0 d10 0 8 - - - 1
d8 0 2d4 0 7 - - - 1
d8 0 2d4 0 7 - - - 1
d8 0 2d4 0 7 - - - 1
d6 0 d10 0 8 - - - 1
d6 0 d10 0 8 - - - 1
2d4 0 2d6 0 9 - - - 1
2d4 0 2d6 0 9 - - - 1
2d4 0 d8 0 8 - - - 1
2d4 0 d8 0 8 - - - 1
2d4 0 2d4 0 10 - - - 1
2d4 0 2d4 0 10 - - - 1
d10 0 2d6 0 9 - - - 1
d10 0 2d6 0 9 - - - 1
d4 0 d4 0 9 - - - 1
d4 0 d4 0 9 - - - 1
2d4 0 d6 0 9 - - - 1
2d4 0 d6 0 9 - - - 1
d2 0 d2 0 7 - - - 1
d2 0 d2 0 7 - - - 1
d6 0 d6 +1 9 - - - 1
d6 0 d6 +1 9 - - - 1
d6 0 d12 0 13 - - - 1
d6 0 d12 0 13 - - - 1
2d4 0 2d4 0 8 - - - 1
2d4 0 2d4 0 8 - - - 1
2d4 0 2d4 0 10 - - - 1
2d4 0 2d4 0 10 - - - 1
d8 0 d8 0 4 - - - 1
d8 0 d8 0 4 - - - 1
d8 0 d8 0 4 - - - 1
d8 0 d8 0 4 - - - 1
d8 0 d8 0 4 - - - 1
d8 0 d8 0 0 - - - 1
d8 0 d8 0 0 - - - 1
d8 0 d8 0 0 - - - 1
d8 0 d8 0 0 - - - 1
d8 0 d8 0 0 - - - 1
2d4 0 d6 0 9 - - - 1
2d4 0 d6 0 9 - - - 1
2d4 0 d6 0 9 - - - 1
2d4 0 d6 0 9 - - - 1
2d4 0 d6 0 9 - - - 1
2d4 0 d6 0 0 - - - 1
2d4 0 d6 0 0 - - - 1
2d4 0 d6 0 0 - - - 1
2d4 0 d6 0 0 - - - 1
2d4 0 d6 0 0 - - - 1
d3 0 d2 0 2 - - - 1
d4 0 d3 0 2 10 20 30 2
d3 0 d2 0 2 - - - 1
d4 0 d3 0 2 10 20 30 2
d4 +1 d3 +1 2 - - - 1
d4 0 d3 0 2 10 20 30 2
d4 +1 d3 +1 2 - - - 1
d4 0 d3 0 2 10 20 30 2
d8 0 d8 0 4 - - - 1
d8 0 d8 0 4 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d8 +1 2d6 0 6 - - - 1
d8 +1 2d6 0 6 - - - 1
d8 +1 2d6 0 6 - - - 1
d8 +1 2d6 0 6 - - - 1
d8 +1 2d6 0 6 - - - 1
d8 +1 2d6 0 6 - - - 1
d8 +1 2d6 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 3 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
d8 0 d12 0 6 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 2d8 0 8 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 12 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
2d4 0 d6 +1 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d6 +1 2d4 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d12 0 5 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 0 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d6 0 d8 0 3 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d10 0 3d6 0 10 - - - 1
d8 0 d12 0 5 - - - 1
d4 +1 d6 +1 6 50 100 200 1
d4 0 d4 0 6 40 80 160 1
d4 +1 d6 +1 6 50 100 200 1
d4 0 d4 0 6 40 80 160 1
2d4 0 2d4 +1 11 - 60 90 0.5
d8 0 2d4 0 11 - 60 90 0.5
d6 0 d3 0 4 - - - 1
d6 0 d3 0 4 10 - - 1
d6 0 d6 0 4 30 60 90 1
1 0 1 0 5 10 20 30 2
d6 0 d3 0 3 - - - 1
1 0 d2 0 - - - - 1
d6 0 d3 0 4 - - - 1
d4 0 d6 0 2 - - - 1
2d4 0 2d6 0 7 - - - 1
2d4 0 2d6 0 7 10 20 30 1
0 0 0 0 10 20 30 0.5
d2 0 d2 0 2 - - - 1
d6 +1 d6 0 7 - - - 1
d8 0 d12 0 5 - - - 1
d8 0 d8 0 7 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 1 10 20 30 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 +1 d6 0 7 - - - 1
d6 0 d4 0 6 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
2d4 0 2d4 +1 11 - 60 90 0.5
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
d6 0 d8 0 6 - - - 1
2d4 0 2d4 0 6 - - - 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d8 0 6 10 20 30 1
d6 0 d6 0 4 - - - 1
d6 0 d6 0 4 - - - 1
d4 +1 d4 +1 4 - - - 1
d4 +1 d4 +1 4 - - - 1
d4 +1 d4 +1 4 - - - 1
d4 +1 d4 +1 4 - - - 1
d4 +1 d4 +1 4 - - - 1
d6 +1 3d4 0 7 - - - 1
d6 +1 3d4 0 7 - - - 1
d6 +1 3d4 0 7 - - - 1
d6 +1 3d4 0 7 - - - 1
d6 +1 3d4 0 7 - - - 1
d6 +1 3d4 0 7 - - - 1
d2 0 1 0 6 - - - 1
5d6 -3 5d6 -3 - - - 1
10d4 -2 10d4 -2 - - - 1
d6 +1 d6 0 7 - - - 1
d6 +1 d8 +1 4 - - - 1
d8 +2 d8 +2 7 40 80 170 2
d6 +2 d6 +2 7 60 120 210 2
d4 0 d3 0 2 - - - 1
6 7 8 9 10 11 12 13 14
Spec1RoF Spec2RoF Spec3RoF Type Size
1.5 2 2.5 B S
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
2 3 4 P M
2 3 4 P M
2 3 4 P M
2 3 4 P L
2 3 4 P L
2 3 4 P L
2 3 4 P M
2 3 4 P M
2 3 4 P M
2 3 4 P L
2 3 4 P L
2 3 4 P L
0.5 1 1.5 P M
0.5 1 1.5 P M
0.5 1 1.5 P M
1 2 3 P M
1 1.5 2 P S
1 1.5 2 P S
1 1.5 2 P S
2 3 4 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
3 4 5 P S
1.5 2 2.5 P/S S
1.5 2 2.5 P/S S
1.5 2 2.5 P/S S
1.5 2 2.5 P/S S
1.5 2 2.5 P/S S
1.5 2 2.5 P/S S
1.5 2 2.5 P/S S
3 4 5 P/S S
3 4 5 P/S S
3 4 5 P/S S
3 4 5 P/S S
3 4 5 P/S S
3 4 5 P/S S
3 4 5 P/S S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
3 4 5 P S
1.5 2 2.5 P S
1.5 2 2.5 P S
4 5 6 P S
4 5 6 P S
4 5 6 P S
4 5 6 P S
4 5 6 P S
4 5 6 P S
4 5 6 P S
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 2.5 P/B M
1.5 2 2.5 P/B M
1.5 2 2.5 P/B M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 P/B L
1.5 2 2.5 P/B L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/S L
1.5 2 2.5 P/B L
1.5 2 2.5 P/B L
1.5 2 2.5 - L
1.5 2 2.5 - L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 P S
3 4 5 P S
1.5 2 2.5 P S
3 4 5 P S
1.5 2 2.5 P S
3 4 5 P S
1.5 2 2.5 P S
3 4 5 P S
1.5 2 2.5 S S
1.5 2 2.5 S S
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 3.5 P M
1.5 2 3.5 P M
1.5 2 3.5 P M
1.5 2 3.5 P M
1.5 2 3.5 P M
1.5 2 3.5 P M
1.5 2 3.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 P M
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S L
1.5 2 2.5 S M
1.5 2 3 B S
1.5 2 3 B S
1.5 2 3 B S
1.5 2 3 B S
1 1.5 2 B M
1 1.5 2 B M
1.5 2 2.5 B M
1.5 2 2.5 B M
1.5 2 3 P L
1.5 2 3 P L
1.5 2 2.5 B L
1.5 2 2.5 P S
1.5 2 2.5 B M
1.5 2 2.5 - S
1.5 2 2.5 P L
1.5 2 3 P L
1 1.5 2 - L
1.5 2 2.5 B S
1.5 2 2.5 B M
1.5 2 2.5 S M
1.5 2 2.5 S M
1.5 2 2.5 P M
1.5 2 3 P M
1.5 2 2.5 B M
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1 1.5 2 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 3 B L
1.5 2 3 B L
1.5 2 3 B L
1.5 2 3 B L
1.5 2 3 B L
1.5 2 2.5 ? L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 B L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 P L
1.5 2 2.5 - M
1.5 2 2.5 P L
1.5 2 2.5 B L
1.5 2 2.5 B M
1.5 2 2.5 S M
2 3 4 P L
2 3 4 P L
1.5 2 2.5 P/S S
15 16 17 18 19
Armor (UA 75, 88) BaseAC Mag Rog T Weight MoveAC Value Notes
None 10 0 1 0 120 0
Clothes 10 0 1 0 120 0
Robe of the Archmagi (M) 5 0 1 2.5 120 65000
Leather Armor 8 0 2 15 120 5
Leather Armor +1 8 1 2 7.5 120 2000
Leather Armor +2 8 2 2 7.5 120 7500
Leather Armor +3 8 3 2 7.5 120 12500
Leather Armor +4 8 4 2 7.5 120 15000 * Source is various modules & 2E pricing.
Leather Armor +5 8 5 2 7.5 120 17500 * Source is various modules & 2E pricing.
Padded Armor 8 0 3 10 90 4
Studded Leather 7 0 3 20 90 15
Studded Leather +1 7 1 3 10 120 2500
Studded Leather +2 7 2 3 10 120 6500
Ring Mail 7 0 5 25 90 30
Ring Mail +1 7 1 5 12.5 120 2500
Ring Mail +2 7 2 5 12.5 120 6000
Scale Mail 6 0 5 40 60 45
Scale Mail +1 6 1 5 20 90 3000
Scale Mail +2 6 2 5 20 90 6750
Scale Mail +3 6 3 5 20 90 12500
Chain Mail 5 0 5 30 90 75
Chain Mail +1 5 1 5 15 120 3500
Chain Mail +2 5 2 5 15 120 7500
Chain Mail +3 5 3 5 15 120 12500
Chain Mail +4 5 4 5 15 120 30000
Elven Chain 5 0 4 15 120 500
Elven Chain +1 5 1 4 7.5 120 7500
Elven Chain +2 5 2 4 7.5 120 12500
Elven Chain +3 5 3 4 7.5 120 20000
Elven Chain +4 5 4 4 7.5 120 30000
Elven Chain +5 5 5 4 7.5 120 50000
Splint Mail 4 0 5 40 60 80
Splint Mail +1 4 1 5 20 90 4000
Splint Mail +2 4 2 5 20 90 8500
Splint Mail +3 4 3 5 20 90 14500
Splint Mail +4 4 4 5 20 90 19000
Banded Mail 4 0 5 35 90 90
Bronze Plate Mail 4 0 6 45 60 100
Bronze Plate Mail +1 4 1 6 22.5 90 3000
Bronze Plate Mail +1 4 1 6 22.5 90 3000
Bronze Plate Mail +2 4 2 6 22.5 90 7500
Plate Mail 3 0 6 45 60 400
Plate Mail +1 3 1 6 22.5 90 5000
Plate Mail +2 3 2 6 22.5 90 10500
Plate Mail +3 3 3 6 22.5 90 15500
Plate Mail +4 3 4 6 22.5 90 20500
Plate Mail +5 3 5 6 22.5 90 27500
Plate Mail +2 Ethereal 3 2 6 22.5 90 11250
Plate Mail +3 Ethereal 3 3 6 22.5 90 17500
Plate Mail +4 Ethereal 3 4 6 22.5 90 23750
Plate Mail +5 Ethereal 3 5 6 22.5 90 30000
Plate Mail -2 Vulnerability 3 -2 6 22.5 90 1500
Plate Mail -3 Vulnerability 3 -3 6 22.5 90 1500
Plate Mail -4 Vulnerability 3 -4 6 22.5 90 1500
Field Plate 2 0 7 55 60 2000
Field Plate +1 2 1 7 27.5 90 15000
Field Plate +2 2 2 7 27.5 90 30000
Field Plate +3 2 3 7 27.5 90 50000
Field Plate +4 2 4 7 27.5 90 80000
Field Plate +5 2 5 7 27.5 90 120000
Full Plate 1 0 8 65 60 4000
Full Plate +1 1 1 8 32.5 90 30000
Full Plate +2 1 2 8 32.5 90 50000
Full Plate +3 1 3 8 32.5 90 80000
Full Plate +4 1 4 8 32.5 90 120000
Other 10 0 0 120 0
Bracers BaseAC Mag Rog T Weight MoveAC Value Notes
None 0 0 1 0 0 0
Bracers of Defense (8 AC) 8 0 1 0 120 6000
Bracers of Defense (7 AC) 7 0 1 0 120 9000
Bracers of Defense (6 AC) 6 0 1 0 120 12000
Bracers of Defense (5 AC) 5 0 1 0 120 15000
Bracers of Defense (4 AC) 4 0 1 0 120 18000
Bracers of Defense (4 AC) 4 0 1 0 120 18000
Bracers of Defense (3 AC) 3 0 1 0 120 21000
Bracers of Defense (2 AC) 2 0 1 0 120 24000
Other 10 0 0 120 0
Shields (UA 75, 88) BaseAC AdjACMissile AC Rog T WeightShieldVs Value
None 0 0 0 1 0 0 0
Buckler 1 1 0 5 3 1 5
Buckler +1 1 2 0 5 3 1 1500
Buckler +2 1 3 0 5 3 1 3500
Buckler +3 1 4 0 5 3 1 10000
Buckler Wand 1 2 0 5 3 1 5000
Small Shield 1 1 1 5 3 1 10
Small Wood Shield 1 1 1 5 3 1 1
Medium Shield 1 1 1 5 5 2 10
Medium Shield +1 1 2 2 5 5 3 2500
Medium Shield +2 1 3 3 5 5 3 5000
Medium Shield +3 1 4 4 5 5 3 8000
Medium Shield +4 1 5 5 5 5 3 12000
Medium Shield +5 1 6 6 5 5 3 17500
Medium Shield -1, Missile Attractor 1 0 0 5 5 3 750
Large Shield 1 1 2 5 10 3 15
Large Shield +1, +4 Missile 1 2 4 5 10 3 4000
Other 0 0 0 0 0 0 0
Rings Prot
None 0
Ring of Protection +1 1
Ring of Protection +2 2
Ring of Protection +3 3
Ring of Protection +4 4
Other
Cloaks Prot
None 0
Cloak of the Bat 2
Cloak of Protection +1 1
Cloak of Protection +2 2
Cloak of Protection +3 3
Cloak of Protection +4 4
Cloak of Protection +5 5
Other
Helmets Prot
None 0
Open-Face Helmet 0
Helm of Brilliance 2
Helm of Comprehending 5
Thief Helmet 1
Other
Note: To add armor or a shield, insert a row above the "Other" armor/shield!
* Source is various modules & 2E pricing.
* Source is various modules & 2E pricing.
Setting Specialist Attacks Per Round
Dark Sun Fighter Melee
Forgotten Realms Level Weapon
Planescape 1-6 3/2
Ravenloft 7-12 2
Other 13+ 5/2
Spell System
Vancean Weapon Proficiency
Spell Points Group Not Prof.
Other Warrior -2
Wizard -5
Character Sheet Priest -3
Thief Rogue -3
Priest Psionicist -4
Mage
Thief-Mage Hand
Single Single Weapon
Sex Double Double Handed
Female 1st 1st of two
Male 2nd 2nd of two
Alignments
Lawful Good No Armor
Neutral Good 1
Chaotic Good Pick Pockets 5%
Lawful Neutral Open Locks
Neutral Find/Remove Traps
Chaotic Neutral Move Silently 10%
Lawful Evil Hide in Shadows 5%
Neutral Evil Detect Noise
Chaotic Evil Climb Walls 10%
Tunneling 10%
Factions Escape bonds 5%
Magical Item
Holy Symbol: Selune's Gaze +4 Charisma+3 Save vs. CharmCharm 1/dayEnthrall 1/day
Staff of Curing
Cure wounds (3d6+3 hp),
Cure Disease , Cure insanity,
Cure Blindness. (22x,
2x/person/day,
2x/ability/day)
Ring- Jet Black Eye
Detect Snares & Pits,
Feather Fall (at will).
Command Word: Pendico
(Causes blindness w. others)
Ring- Sapphire Eye
Pass Wall,
X-ray vision.
Command Word: Transiturs
(Causes blindness w. others)
Ring- x Eye
Detect Invisibility,
Invisibility 1/day.
Command Word: xxx
(Causes blindness w. others)
Ring- y Eye
Detect Magic,
Identify (8 hrs).
Command Word: yyy
(Causes blindness w. others)
Ring- z Eye
Infravision,
????.
Command Word: zzz
(Causes blindness w. others)
Other
Light Heavy Thrown
X-bow X-bow Dagger
1 1/2 3
3/2 1 4
2 3/2 5
Related Proficient Specicalist
-1 0 1
-3 0 0
-2 0 0
-2 0 0
-2 0 0
Leather Elven Chain Studded Leather
2 3 4
-20% -30%
-5% -10%
-5% -10%
-10% -20%
-10% -20%
-5% -10%
-20% -30%
-5% -10%
-5% -5%
+4 Charisma+3 Save vs. CharmCharm 1/dayEnthrall 1/day
Thrown (Non-bow)
Dart Missiles
4 3/2
5 2
6 5/2
Master (M ) Master (R ) Fighter
3 2
0 0
0 0
0 0
0 0
Chain or Ring
5
-25%
-10%
-10%
-15%
-15%
-5%
-25%