chapter 8 walk cycles
DESCRIPTION
Chapter 8 Walk CyclesTRANSCRIPT
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How to Cheat in Maya
8Walk Cyclescreating a walk cycle is a fundamental skill for every animator. whatever the medium--- film, video games, tV, etc.--- all depend on cycles in a variety of ways. Having a solid technique for creating a walk cycle will pay dividends time and time again, so were spending this chapter looking at how to create them with minimal fuss. well also see how to easily fix some common issues that crop up, like knee popping and foot slipping.
ive always found walks to be a constant negotiation, because almost every part affects all the others. as you work through this chapter, keep in mind that youll be going back to revise and tweak your work throughout the animating process. the files for this chapter are a general guide, but not a perfectly sequential progression, because thats not how animation works! now step to it!
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8 Walk CyclesWalk Cycles
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Blocking the Core Positions
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Blocking the Core Positions (2)
Walk CyclesWalk Cycles
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Rotating the Hips
Walk CyclesWalk Cycles
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Body and Feet Side Motion
Walk CyclesWalk Cycles
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Rotating the Spine
Walk CyclesWalk Cycles
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Blocking the Arms
Walk CyclesWalk Cycles
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Blocking the Arms (contd)
Walk CyclesWalk Cycles
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Head and Neck
Walk CyclesWalk Cycles
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Splining the Walk
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Walk CyclesWalk Cycles
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Refining the Body
Walk CyclesWalk Cycles
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Refining the Body (contd.)
Walk CyclesWalk Cycles
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Hips
Walk CyclesWalk Cycles
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The Feet
Walk CyclesWalk Cycles
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The Feet (contd)
Walk CyclesWalk Cycles
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The
Animators Survival Kit
Spine, Neck, and HeadWalk CyclesWalk Cycles
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Spine, Neck, and Head (cont.)
Walk CyclesWalk Cycles
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Arms and Hands
Walk CyclesWalk Cycles
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Arms and Hands (contd.)
Walk CyclesWalk Cycles
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Fixing Knee Pops
Walk CyclesWalk Cycles
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Translating the Walk CycleWalk CyclesWalk Cycles
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Spider-Man 2
Spotlight: Chris Williams
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fi
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