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Chapter 8: Introduction to High-level Language Programming Invitation to Computer Science, C++ Version, Third Edition

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Chapter 8: Introduction to High-level Language Programming. Invitation to Computer Science, C++ Version, Third Edition. Objectives. In this chapter, you will learn about: High-level languages Introduction to C++ Virtual data storage Statement types Putting the pieces together. Objectives. - PowerPoint PPT Presentation

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Page 1: Chapter 8: Introduction to High-level Language Programming

Chapter 8: Introduction to High-level Language Programming

Invitation to Computer Science,

C++ Version, Third Edition

Page 2: Chapter 8: Introduction to High-level Language Programming

Invitation to Computer Science, C++ Version, Third Edition 2

Objectives

In this chapter, you will learn about:

High-level languages

Introduction to C++

Virtual data storage

Statement types

Putting the pieces together

Page 3: Chapter 8: Introduction to High-level Language Programming

Invitation to Computer Science, C++ Version, Third Edition 3

Objectives

Managing complexity

Object-oriented programming

Graphical programming

The big picture: software engineering

Page 4: Chapter 8: Introduction to High-level Language Programming

Invitation to Computer Science, C++ Version, Third Edition 4

Where Do We Stand?

Early days of computing

Programmers were satisfied with assembly language

Programs written by technically oriented people

Later decades

Programmers demanded a more comfortable programming environment

Programs could be written by “nontechie” people

Page 5: Chapter 8: Introduction to High-level Language Programming

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High-level Languages

High-level programming languages

Called third-generation languages

Overcame deficiencies of assembly language

Programmer didn’t need to manage details of data storage or movement

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High-level Languages (continued) Expectations of a high-level language program

(continued)

Programmer can take a macroscopic view of tasks; “primitive operations” can be larger

Programs will be portable

Code will be closer to standard English and use standard mathematical notation

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Figure 8.1

Transitions of a High-level Language Program

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Figure 8.2

A Simple C++ Program

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Figure 8.3

The Overall Form of a Typical C++ Program

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Introduction to C++

Some components of program in Figure 8.2

Comments

Give information to human readers of code

Include directive

The linker includes object code from a library

Using directive

Tells compiler to look in a namespace for definitions not mentioned in the program

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Virtual Data Storage

Identifiers: names in a programming language

Keywords: have special meanings in C++

C++: case-sensitive, free-format language

Data items can be constants or variables

Page 12: Chapter 8: Introduction to High-level Language Programming

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Virtual Data Storage (continued) A declaration of a data item tells

Whether the item is a constant or a variable

The identifier used to name the item

The data type of the item

Page 13: Chapter 8: Introduction to High-level Language Programming

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Figure 8.5

Some of the C++ Standard Data Types

Page 14: Chapter 8: Introduction to High-level Language Programming

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Virtual Data Storage (continued) An array

Groups together a collection of memory locations, all storing data of the same type

Figure 8.6

A 12-Element Array Hits

Page 15: Chapter 8: Introduction to High-level Language Programming

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Statement Types

Input/output statement

Input statement

Collects a specific value from the user for a variable within the program

Output statement

Writes a message or the value of a program variable to the user’s screen or to a file

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Statement Types (continued)

Assignment statement

Assigns a value to a program variable

Control statement

Directs the flow of control

Can cause it to deviate from usual sequential flow

Page 17: Chapter 8: Introduction to High-level Language Programming

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Input/Output Statements

Example Pseudocode

Get value for Radius C++

cin >> Radius;

cin: input stream Code for extraction operator (>>) and the

definition of the cin stream come from the iostream library and std namespace

Page 18: Chapter 8: Introduction to High-level Language Programming

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Input/Output Statements (continued) Example

Pseudocode Print the value of Circumference

C++ cout << Circumference;

cout: output stream Code for the insertion operator (<<) and the

definition of the cout stream come from the iostream library and std namespace

Page 19: Chapter 8: Introduction to High-level Language Programming

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The Assignment Statement

General form Pseudocode

Set the value of “variable” to “arithmetic expression” C++

variable = expression;

1. Expression on the right is evaluated

2. The result is written into the memory location named on the left

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Control Statements

Types of control mechanisms Sequential

Instructions are executed in order

Conditional Choice of which instructions to execute next

depends on some condition

Looping Group of instructions may be executed many times

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Control Statements (continued) Default mode of execution: sequential

Conditional flow of control

Evaluation of a Boolean condition (also called a Boolean expression)

Which programming statement to execute next is decided based on the value of the Boolean condition (true or false)

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Control Statements (continued) Conditional flow of control (continued)

if-else statementif (Boolean condition)

S1;

else

S2; if variation of the if-else statement

if (Boolean condition)

S1;

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Figure 8.12

Conditional Flow of Control

(If-Else)

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Figure 8.13

If-Else with Empty Else

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Control Statements (continued) Looping (iteration)

The loop body may be executed repeatedly based on the value of the Boolean condition

while statement

while (Boolean condition)

S1;

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Figure 8.14

While Loop

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Putting the Pieces Together

At this point, we can: Perform input and output

Assign values to variables

Direct the flow of control using conditional statements or looping

For a complete program, we need to: Assemble the statements in the correct order

Fill in the missing pieces

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Meeting Expectations

C++ meets the four expectations for a high-level programming language

Expectations

Programmer need not manage details of the movement of data items within memory, nor pay any attention to where they are stored

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Meeting Expectations (continued) Expectations (continued)

Programmer can take a macroscopic view of tasks, thinking at a higher level of problem-solving

Programs written in high-level languages will be portable rather than machine-specific

Programming statements in a high-level language

Will be closer to standard English

Will use standard mathematical notation

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Managing Complexity: Divide and Conquer Divide and conquer

To solve a problem, divide it into smaller pieces

In a computer program

Divide the code into modules (subprograms), each doing a part of the overall task

Empower these modules to work together to solve the original problem

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Figure 8.19

A Structure Chart

Figure 8.20

A More Detailed Structure Chart

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Using Functions

Function

A module of code in C++

Named using ordinary C++ identifiers

Subtask functions: optional

The main function: mandatory

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Using Functions (continued)

To invoke a subtask function, the main function gives

Name of the function

Argument list for the function

Argument list: list of identifiers for variables that concern that function

Any function can have its own constant and variable declarations

Page 34: Chapter 8: Introduction to High-level Language Programming

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Writing Functions

A function header consists of:

Return indicator: classifies a function as a void or a nonvoid function

Function identifier

Parameter list

By default, arguments in C++ are passed by value

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Figure 8.24

The Outline for a C++ Function

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Figure 8.29

Some C++ Terminology

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Object-Oriented Programming Object-oriented programming (OOP)

A program is a simulation of some part of the world that is the domain of interest

Each object is an example drawn from a class of similar objects

Key elements of OOP Encapsulation

A class consists of its subtask modules and its properties

Both are “encapsulated” in the class

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Object-Oriented Programming (continued) Key elements of OOP (continued)

Inheritance

Once a class A of objects is defined, a class B of objects can be defined as a “subclass” of A

Polymorphism

One name, the name of the service to be performed, has several meanings, depending on the class of the object providing the service

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What Have We Gained?

Two major advantages of OOP

Software reuse

A more natural “world view”

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Graphical Programming: Graphics Primitives Bitmapped display

The screen is made up of thousands of pixels, laid out in a two-dimensional grid

Frame buffer

Memory that stores the actual screen image

The terminal hardware displays on the screen the frame buffer value of every individual pixel

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Figure 8.34

Pixel Numbering System in a Bitmapped Display

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Graphics Primitives (continued) Graphics library

Software containing a collection of functions that control the setting and clearing of pixels

Virtually all modern programming languages come with a graphics library

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The Big Picture: Software Engineering Software life cycle

Overall sequence of steps needed to complete a large-scale software project

Implementation represents a relatively small part of the cycle

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Figure 8.37

Steps in the Software Development Life Cycle

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Scaling Up

Programs written by students No longer than a few hundred lines

Real-world programs 2, 3, or 4 orders of magnitude larger

Large-scale software development Extensive planning and design needed

A team of programmers needed

“Software engineering”

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The Software Life Cycle

Each step in the software development life cycle

Has a specific purpose and activities

Should result in a written document

The feasibility study

Problem specification

Program design

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The Software Life Cycle (continued) Algorithm selection or development, and

analysis

Coding

Debugging

Testing, verification, and benchmarking

Documentation

Maintenance

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Modern Environments

Integrated Development Environment (IDE) speeds development by providing

A text editor

A file manager

A compiler

A linker and loader

Tools for debugging

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Summary

In a high-level language, the programmer:

Need not manage storage

Can think about the problem at a higher level

Can use more powerful and more natural-language-like program instructions

Can write a much more portable program

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Summary

C++ is an object-oriented, high-level programming language

if-else statement creates a conditional flow of control

while loop can be used for iteration

Software life cycle: overall sequence of steps needed to complete a large-scale software project