chapter 7 introduction to high-level language programming
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Chapter 7
Introduction to High-Level Language Programming
Graphical ProgrammingTextual output vs. graphicsText-oriented OS: MS-DOS, VMSGraphical User Interface: Mac OS, MS Windows, X-WindowRelated subjects: Visualization of 3-D surface (Figure
7.30) Computer graphics Computer Aided Design (CAD), CAM
Graphic Primitives
Modern computer terminals use bit mapped display.The screen is made up of picture elements (pixels).Black-and-white, gray scale display, color displayThe memory that stores the actual screen image is called a frame buffer.Refresh rate
Graphics Library
Contains routines for: Drawing simple
geometric shapes (lines, circles) Creating and selecting colors Displaying windows Pull-down menus buttons
(0,0)
(maxX, maxY)
Ex: Small Graphics Library
1. clearscreen(I)2. moveto(x,y)3. getmaxx()4. getmaxy()5. setcolor(I)6. lineto(x,y)7. rectangle(x1,y1,x2,y2)8. circle(x,y,r)9. writedraw(value,x,y)10.getmouse(x,y)
Examples
1. Move to center of screenX=getmaxx();Y=getmaxy();moveto(X/2,Y/2);
2. Draw a line from (20,20) to (100,100)clearscreen(0);setcolor(1);moveto(20,20);lineto(100,100);
Creating a titled window
Clearscreen(0);Setcolor(1);Rectangle(50,50,350,80);Rectangle(50,80,350,300);Moveto(50,60);Lineto(150,60);Moveto(50,70);Lineto(150,70);Moveto(250,60);Lineto(350,60);Moveto(250,70);Lineto(350,70);Writedraw(“Title”,180,70);
Title
The Big Picture
Software engineeringCoding (implementation) is a small part of the software life cycle.May occupy only 10-20% of the total time spent by programmers and designers.What are the other important steps?
Software Development Cycle
1. Before implementation Feasibility study Problem specification Program design Algorithm selection or development, and analysis
2. Implementation Coding Debugging
3. After implementation Testing,verification and benchmarking Documentation Maintenance
Scaling Up
Programs that students write in a first programming course may be a few hundred lines.Truly large software systems may contains millions of lines of code.Refer to Figure 7.35.