chapter 6 errors, error detection, and error control
Post on 19-Dec-2015
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TRANSCRIPT
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Chapter 6
Errors, Error Detection, and Error Control
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Introduction
All transmitted signals will contain some rate of error (>0%)
Popular error control methods include: Parity bits (add a 1 or 0 to the end of each seven
bits) Longitudinal redundancy checking (LRC) Polynomial checking
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What’s an “error”?
Human errors: Incorrect IP address assignment, or subnet mask,
etc., etc.
Network errors: Lost data Corrupted data (received, but garbled)
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Line Noise and Distortion Errors
Likely cause
Line outage
White noise
Impulse noise
Cross-talk
Attenuation
Echo
Jitter
Delay distortion
Source
Storm, accident
Movement of electrons
Random spikes of power
Guardbands, wires too close
Wires too long
Reflective feedback
Timing irregularities
Propagation speed
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Error Prevention
To prevent errors from happening, several techniques may be applied: Proper shielding of cables to reduce interference Telephone line conditioning or equalization Replacing older media and equipment with new,
possibly digital components Proper use of digital repeaters and analog
amplifiers Observe the stated capacities of the media
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Error Detection Methods
The only way to do error detection and correction is to send extra data with each message
Two common error detection methods: Parity checking
Simple parity Longitudinal parity
Cyclic redundancy checksum (CRC)
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Simple Parity
Add an additional bit to each byte in the message: Even parity causes the sum of all bits (including the
parity bit) to be even Odd parity causes the sum of all bits to be odd
0 1 0 1 0 1 01 Even parity
0 Odd parity
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Example
D
A
T
A
Letter
1 0 0 0 1 0 0
1 0 0 0 0 0 1
1 0 1 0 1 0 0
1 0 0 0 0 0 1
7-bit ASCII
1
1
0
1
Parity bit
1 1
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Longitudinal Parity
Add block check character (BCC) to the end of the message: Perform odd parity checking on the block of bits for
each character in the message
0 1 0 1 0 1 0 0
1 0 0 1 1 1 0 1
0 0 1 1 0 1 1 1BCC
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Example
Letter Parity bit
1 0 0 0 1 0 0
1 0 0 0 0 0 1
1 0 1 0 1 0 0
1 0 0 0 0 0 1
7-bit ASCII
1 1 0 1 1 1 1
1
1
0
1
1
D
A
T
A
BCC
1 1
1 1
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Parity Checks
Both simple parity and longitudinal parity do not catch all errors
Simple parity only catches odd numbers of bit errors
Longitudinal parity is better at catching errors But requires too many check bits added to a block of
data We need a better error detection method
What about cyclic redundancy checksum?
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Arithmetic Checksum
Used in TCP and IP on the Internet Characters to be transmitted are converted to
numeric form and summed Sum is placed in some form at the end of the
transmission Receiver performs same conversion and
summing and compares new sum with sent sum
TCP and IP processes a little more complex but idea is the same
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Polynomial Checking
Adds a character (or series of characters) to the end of the message based on a mathematical algorithm: Checksum
Sum the message values and divide by 255. The remainder is the checksumDA
TA
68658465
282255
=1 remainder 27
0 0 1 1 0 1 1 1Checksum
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Cyclical redundancy check
CRC error detection method treats packet of data to be transmitted as a large polynomial
Transmitter Using polynomial arithmetic, divides polynomial by a
given generating polynomial Quotient is discarded
Remainder is “attached” to the end of message Message (with the remainder) is transmitted to the
receiver Receiver divides the message polynomial plus the
remainder (checksum) by same generating polynomial If a remainder of zero results Ú no error during
transmission If a remainder not equal to zero results Ú error during
transmission
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Example: CRC
0 0 1 1 0 1 1 1
01234567
Message polynomialx5+x4+x2+x1+x0 x5+x4+x2+x+1
Generating polynomialATM CRC x8 + x2 + x + 1CRC-16 x16 + x15 + x2 + 1
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Error Control
Once an error is detected, the receiver can:
1. Toss the frame/packet Some newer systems such as frame relay perform
this type of error control
2. Return an error message to the transmitter Stop-and-wait error control Sliding window error control
3. Fix the error with no further help from the transmitter
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Toss frame/packet
Seems like a strange way to control errors but some lower-layer protocols such as frame relay perform this type of error control
For example, if frame relay detects an error, it simply tosses the frame
No message is returned Frame relay assumes a higher protocol (such
as TCP/IP) will detect the tossed frame and ask for retransmission
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Return A Message
Once an error is detected, an error message is returned to the transmitter
Two basic forms: Stop-and-wait error control Sliding window error control
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Stop-and-wait Error Control
A transmitter sends a frame then stops and waits for an acknowledgment
If a positive acknowledgment (ACK) is received, the next frame is sent
If a negative acknowledgment (NAK) is received, the same frame is transmitted again
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Sliding Window Error Control
These techniques assume that multiple frames are in transmission at one time
A sliding window protocol allows the transmitter to send a number of data packets at one time before receiving any acknowledgments Depends on window size
When a receiver does acknowledge receipt, the returned ACK contains the number of the frame expected next
Older sliding window protocols numbered each frame or packet that was transmitted
More modern sliding window protocols number each byte within a frame
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Notice that an ACK is not always sent after each frame is received It is more efficient to wait for a few received frames
before returning an ACK How long should you wait until you return an
ACK?23
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TCP/IP
Rule 1: If a receiver just received data and wants to send its own data, piggyback an ACK along with that data
Rule 2: If a receiver has no data to return and has just ACKed the last packet, receiver waits 500 ms for another packet If while waiting, another packet
arrives, send the ACK immediately
Rule 3: If a receiver has no data to return and has just ACKed the last packet, receiver waits 500 ms No packet, send ACK
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Packet Lost
If a frame is lost, the following frame will be “out of sequence” The receiver will hold
the out of sequence bytes in a buffer and request the sender to retransmit the missing frame
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ACK Lost
If an ACK is lost, the sender will wait for the ACK to arrive and eventually time out When the time-out
occurs, the sender will resend the last frame
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Correct the Error
For a receiver to correct the error with no further help from the transmitter requires a large amount of redundant information to accompany the original data This redundant information allows the receiver to
determine the error and make corrections This type of error control is often called
forward error correction and involves codes called Hamming codes Hamming codes add additional check bits to a
character These check bits perform parity checks on various bits
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For example, what if bit b9 flips? The c8 check bit checks bits b12, b11, b10, b9 and c8
(01000) This would cause a parity error
The c4 check bit checks bits b12, b7, b6, b5 and c4 (00101) This would not cause a parity error (even number of 1s)
The c2 check bit checks bits b11, b10, b7, b6, b3 and c2 (100111) This would not cause a parity error
The c1 check bit checks b11, b9, b7, b5, b3 and c1 (100011) This would cause a parity error
Writing the parity errors in sequence gives us 1001, which is binary for the value 9 Thus, the bit error occurred in the 9th position
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