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Chapter 6 At the Bazaar T his chapter details the useful and interesting equipment available for purchase at most bazaars in Zakhara. Many items that are common in other lands are rarities here, while items that are curiosities elsewhere are often commonplace in the Land of Fate. Each item listed in this chapter has three prices. “A” stands for asking price, where negotiations begin. “N” is the normal price, while “B” is the bargain price. Only merchant-rogues (members of a thief kit) and characters with the haggling proficiency can obtain equipment at bargain rates. As noted in Chapter 4, haggling is optional; if the DM doesn’t allow this proficiency in the campaign, then all characters except merchant-rogues must purchase items at the normal price. Similarly, a DM may decide to prohibit haggling and bargaining in all but a few cases. In this way, for example, a Dungeon Master can decrease the time spent equipping an adventuring party at the start of the campaign. Prices are given in standard AD&D® game currency: copper, silver, and gold. Electrum and platinum pieces are not commonly available in the Land of Fate. If a character has these unusual coins, they’ll yield the exchange rates shown in Chapter 6 of the Players Handbook. In the Land of Fate, copper pieces are commonly called bits, silver pieces are dirham, and gold pieces are dinars. Items that are indigenous to the Land of Fate (and therefore new to foreigners) are detailed after the price lists. Equipment Lists Clothing Item Aba, common Aba, sumptuous Agal, common Agal, jeweled Anklets, plain Cost A N B 1 gp 7 sp 5 sp 22 gp 15 gp 11 gp 5 sp 4 sp 3 sp 60 gp 40 gp 30 gp 15 gp 10 gp 5 gp 85

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  • Chapter 6

    At the Bazaar

    T his chapter details the useful and interesting equipment availablefor purchase at most bazaars in Zakhara. Many items that arecommon in other lands are rarities here, while items that arecuriosities elsewhere are often commonplace in the Land of Fate.

    Each item listed in this chapter has three prices. “A” stands for askingprice, where negotiations begin.“N” is the normal price, while “B” is thebargain price. Only merchant-rogues (members of a thief kit) and characterswith the haggling proficiency can obtain equipment at bargain rates.

    As noted in Chapter 4, haggling is optional; if the DM doesn’t allow thisproficiency in the campaign, then all characters except merchant-roguesmust purchase items at the normal price. Similarly, a DM may decide toprohibit haggling and bargaining in all but a few cases. In this way, forexample, a Dungeon Master can decrease the time spent equipping anadventuring party at the start of the campaign.

    Prices are given in standard AD&D® game currency: copper, silver, andgold. Electrum and platinum pieces are not commonly available in the Landof Fate. If a character has these unusual coins, they’ll yield the exchangerates shown in Chapter 6 of the Players Handbook. In the Land of Fate,copper pieces are commonly called bits, silver pieces are dirham, and goldpieces are dinars.

    Items that are indigenous to the Land of Fate (and therefore new toforeigners) are detailed after the price lists.

    Equipment ListsClothingItem

    Aba, commonAba, sumptuousAgal, commonAgal, jeweledAnklets, plain

    CostA N B

    1 gp 7 sp 5 sp22 gp 15 gp 11 gp

    5 sp 4 sp 3 sp60 gp 40 gp 30 gp15 gp 10 gp 5 gp

    85

  • Cap, fezCap, skull-capCloak, clothCloak, furCloak, velvetCloak, woolChadorDishdashahDolmanGirdleGauntlets, leatherGauntlets, falconersJellabaKeffiyeh, linenKeffiyeh, silkKnife sheath, commonKnife sheath, ornateJacket, silkParasol, linenParasol, silkPinRobe, CommonRobe, EmbroideredSandalsSashScabbard, any swordSlippers, clothSlippers, leatherSlippers, silkShirt, linen

    A

    60 gp5 sp5 gp2 gp

    15 gp75 gp15 sp45 gp

    3 sp2 sp1 sp

    12 sp75 gp

    100 gp15 gp

    8 sp12 sp

    8 sp5 gp2 gp4 gp

    12 gp3 cp

    10 gp4 cp

    20 gp120 gp

    5 sp6 gp9 gp

    14 sp30 gp

    7 cp3 sp6 gp3 cp4 gp

    15 gp8 sp

    CostN

    40 gp3 sp3 gp1 gp

    10 gp50 gp

    1 gp20 gp

    2 sp1 sp7 cp8 sp

    50 gp65 gp10 gp

    6 sp8 sp6 sp3 gp1 gp3 gp8 gp2 cp7 gp3 cp

    13 gp80 gp

    4 sp5 gp6 gp9 sp

    20 gp5 cp2 sp4 gp2 cp3 gp

    10 gp6 sp

    Item

    Anklets, ornateBeltBoots, ridingBoots, softBrooch, plainBrooch, ornateCaftan, commonCaftan, embroideredCap, felt

    B

    30 gp2 sp2 gp5 sp8 gp

    38 gp7 sp

    15 gp1 gp5 cp6 cp6 sp

    40 gp38 gp

    8 gp5 sp6 sp5 sp2 gp5 sp2 gp6 gp1 cp6 gp2 cp9 gp

    60 gp3 sp3 gp4 gp7 sp

    15 gp4 cp1 sp3 gp1 cp2 gp5 gp5 sp

    Item

    Shirt, silkSmockStockings, leatherStockings, silkTrousersTurban wrapVeil, linenVeil, silkVestWaistcoat, commonWaistcoat, ornate

    A

    12 gp9 sp3 sp3 gp3 gp2 sp8 cp9 gp9 sp9 sp

    15 gp

    CostN

    8 gp6 sp2 sp2 gp2 gp1 sp5 cp6 gp6 sp6 sp

    10 gp

    Da i ly Food and Lodg ingsItem

    ABanquet (per person) 15 gpBread (loaf) 7 cpCandy (per piece) 3 spCheese, white 5 spCheese, curd 3 spCity rooms, good (per month) 60 gpCity room, common (per month) 30 gpCity room, poor 8 spCoffee (cup) 2 cpEggs (each) 2 cpFeed & stables, horse (daily) 1 gpFeed & stables, camel (daily) 7 spFeed & stables, exotic beasts (daily) 6 gpFish, fresh (for one meal)** 3 spFish, salted (for one meal) 2 spFowl (for one meal) 3 spFruits (for one meal) 4 spGarlic (clove) 2 spHoney (per quart) 7 spInn lodging, good (per day)* 7 gpInn lodging, common (per day)* 7 spInn lodging, poor (per day)* 7 cpKoumiss (1/2 gallon pitcher) 3 spMeat, fresh (for one meal) 5 spMeat, salted (for one meal) 3 spMeals, good (per day) 7 spMeals, common (per day) 4 spMeals, poor (per day) 2 spMilk, camels (1/2 gallon pitcher) 1 spMilk, goats (1/2 gallon pitcher) 1 gpSherbet 2 cpsoup 7 cpVegetable (for one meal) 5 spWine, Heart of Wine

    CostN

    10 gp5 cp2 sp4 sp2 sp

    40 gp20 gp

    6 sp1 cp1 cp5 sp4 sp4 gp2 sp1 sp2 sp3 sp1 sp5 sp5 gp5 sp5 cp2 sp3 sp2 sp5 sp3 sp1 sp7 cp7 sp1 cp5 cp4 sp

    (1/2 gallon pitcher) 2 gp 1 gpWine, good (1/2 gallon pitcher) 6 sp 4 spWine, common (1/2 gallon pitcher) 3 sp 2 sp

    B

    6 gp4 sp

    15 cp15 sp15 sp5 cp2 cp4 gp4 sp4 sp8 gp

    B

    7 gp3 cp9 cp3 sp1 sp

    30 gp15 gp

    3 sp1 cp1 cp3 sp2 sp3 gp1 sp7 cp1 sp2 sp1 sp3 sp4 gp4 sp4 cp1 sp2 sp1 sp4 sp2 sp5 cp5 cp5 sp1 cp4 cp2 sp

    8 sp3 sp1 sp

    86

  • * For stays over one week, rates drop one level: use the normal priceinstead of the asking price, and bargain instead of normal. DuringHigh Holy Days or other festivals, increased demand raises the cost ofrooms and lodging: normal becomes asking, bargain becomes normal.** Available only in sea ports.

    Household Provisions and Bulk GoodsItem

    Butter (per lb.)Charcoal (per day)Coconuts (per dozen)Coarse sugar (per lb.)Dates (per lb.)Dishes, chinaDishes, crockeryDry/rations (per week)Eggs (per hundred)Eggs (per dozen)Fabric, linen cloth (per 20-yd. bolt)Fabric, ornate brocade

    (per 10-yd. bolt)Fabric, wool (per 20-yd. bolt)Fabric, velvet (per 10-yd. bolt)Figs (per lb.)Firewood (per day)Glasses, drinking (per set of four)Herbs (per lb.)Nuts (per lb.)Pelts, common( per 100)Pelts, rare (per 10)Olives (per lb.)Raisins (per lb.)Rice (per lb.)Salt (per lb.)Salted fish (per 100)Silk, raw (per 10-yd. bolt)Spices, any (per lb.)Tanned skins (per 100)Wine, common (250 gal. tun)Wine, good (250 gal. tun)

    A n i m a l sItem

    BoarCattle, bullCattle, calfCattle, cowCattle, plow oxCamel, breedingCamel, desertCamel, mountain

    A

    3 sp1 sp6 sp2 gp3 sp

    15 sp2 sp

    15 gp10 sp

    1 sp2 gp

    CostN

    2 sp7 cp4 sp1 gp2 sp1 gp1 sp

    10 gp8 sp7 cp1 gp

    B

    1 sp4 cp3 sp7 sp1 sp7 sp7 cp7 gp6 sp6 cp7 sp

    36 gp 25 gp 17 gp20 gp 10 gp 8 gp60 gp 40 gp 30 gp

    3 sp 2 sp 1 sp1 sp 8 cp 5 cp1 gp 7 sp 5 sp7 cp 5 cp 4 cp

    15 sp 1 gp 8 sp60 gp 40 gp 30 gp30 gp 20 gp 15 gp

    1 gp 8 sp 5 sp3 sp 2 sp 1 sp2 sp 1 sp 5 cp2 sp 1 sp 5 cp2 gp 1 gp 7 sp

    80 gp 60 gp 45 gp2 gp 1 gp 7 sp2 gp 1 gp 7 sp

    15 gp 10 gp 7 gp30 gp 20 gp 13 gp

    A15 gp30 gp

    8 gp15 gp20 gp70 gp75 gp90 gp

    CostN

    10 gp20 gp

    5 gp10 gp15 gp45 gp50 gp60 gp

    B

    7 gp15 gp

    4 gp8 gp

    11 gp30 gp40 gp45 gp

    Item

    Camel, warCat, domesticCat, hunting (panther)ChickenDog, guardDog, houseDog, huntingDog, warDonkey, ass, or muleElephant, laborElephant, warFalcon (trained)GoatGooseGuinea henHorse, light warHorse, medium warHorse, ponyHorse, ridingMonkey, smallMonkey, trainedOstrichPartridgePeacockPigPigeon, ornamental (or eating)Pigeon, homingPigeon, land-seekingRamSheepSongbirdSongbird, trainedStorkSwanWater buffalo

    CostA N B

    150 gp 100 gp 80 gp2 sp 1 sp 5 cp

    7,500 gp 5,000 gp 4,000 gp4 cp

    40 gp5 sp

    28 gp30 gp12 gp

    225 gp600 gp

    1,200 gp2 gp8 cp3 cp

    225 gp340 gp

    45 gp110 gp

    12 gp120 gp45 gp

    1 spI gp5 gp2 cp

    150 gp90 gp

    6 gp3 gp2 gp

    20 gp1 gp7 sp

    15 gp

    2 cp25 gp

    3 sp17 gp20 gp

    8 gp150 gp400 gp800 gp

    1 gp5 cp2 cp

    150 gp225 gp

    30 gp75 gp

    8 gp80 gp30 gp

    5 cp5 sp3 gp1 cp

    100 gp60 gp

    4 gp2 gp1 gp

    10 gp7 sp5 sp

    10 gp

    Tack and HarnessItem

    ABit and bridle 21 spCamel barding,

    half padded 120 gpCamel barding,

    full padded 225 gpCamel pack saddle

    (kharj) 2 gpCamel litter, common 12 gp

    CostN

    15 spB

    12 sp

    80 gp 60 gp

    150 gp

    1 gp8 gp

    110 gp

    Camel litter, ornateCart harnessHalterElephant barding,

    full, lamellar

    5 sp6 gp

    120 gp 80 gp 60 gp3 gp 2 gp 15 sp7 cp 5 cp 4 cp

    4,500 gp 3,000 gp 2,400 gp

    2 cp20 gp

    1 sp13 gp15 gp

    6 gp110 gp300 gp600 gp

    7 sp4 cp1 cp

    112 gp175 gp23 gp55 gp

    6 gp60 gp22 gp

    3 cp3 sp2 gp1 cp

    75 gp45 gp

    3 gp1 gp7 sp7 gp5 sp4 sp8 gp

    Wt.(lbs.)

    3

    30

    70

    1535

    50-701 0

    *

    210

    87

  • Wt.Item Wt.(lbs.)

    Cost

    Elephant barding,half, lamellar

    Elephant barding,full, padded

    Elephant barding,half, padded

    Elephant barding,full, wicker

    Elephant barding,half, wicker

    Horse barding,full, wicker

    Horse barding,half, wicker

    Horse barding,full, chain

    Horse barding,full, lamellar

    Horse barding,half, lamellar

    Horse barding,full, padded

    Horse barding,half, padded

    CostA N B

    2,250 gp 1,500 gp 1,150 gp

    675 gp 450 gp 345 gp

    450 gp 300 gp 225 gp

    600 gp 400 gp 300 gp

    300 gp 200 gp 150 gp

    210 gp 140 gp 110 gp

    180 gp 120 gp 90 gp

    3,000 gp 2,000 gp 1,500 gp

    1,500 gp 1,000 gp 800 gp

    750 gp 500 gp 375 gp

    225 gp 150 gp 115 gp

    150 gp 100 gp 75 gpHorseshoes and shoeing 2 gp 1 gp 7 spHorse pack saddle 7 gp 5 gp 3 gp

    100

    180

    75

    150

    75

    50

    20

    70

    70

    30

    60

    251015

    Item

    Horse riding saddleHowdah, commonHowdah, ornateSaddle bags, largeSaddle bags, smallSaddle blanketYoke, ox or buffalo

    A N B (lbs.)15 gp 10 gp 7 gp 3545 gp 30 gp 21 gp 75450 gp 300 gp 210 gp 95

    6 gp 4 gp 3 gp 84 gp 3 gp 2 gp 54 sp 3 sp 2 sp 44 gp 3 gp 2 gp 20

    * These items weigh little individually. Ten of these items weigh apound.

    TransportItem

    BarijahBargeCanoe, reedCanoe, outriggerCaravelCart, pony or muleChariot, ridingCoasterCogCurraghDromondGalleon

    CostA N B

    7500 gp 5000 gp 3750 gp750 gp 500 gp 375 gp

    45 gp 30 gp 25 gp90 gp 60 gp 45 gp

    20,000 gp 15,000 gp 10,000 gp

    300 gp 200 gp 150 gp10,000 gp 7500 gp 5000 gp15,000 gp 10,000 gp 7500 gp

    750 gp 500 gp 375 gp30,000 gp 20,000 gp 15,000 gp

    100,000 gp 60,000 gp 50,000 gp

    8 8

  • Item

    Great galleyLaunch, large (qarib)Launch, small (dunij)Litter, commonLitter, greatOar, commonOar, galleyRaftSailSambukSedan chairWagon, oxWheel for wagon or cartZaruq

    CostA N B

    60,000 gp 40,000 gp 30,000 gp75 gp 50 gp 38 gp40 gp 30 gp 22 gp

    120 gp 80 gp 60 gp200 gp 160 gp 120 gp

    3 gp 2 gp 1 gp15 gp 10 gp 7 gp

    150 gp 100 gp 75 gp30 gp 20 gp 15 gp

    15,000 gp 10,000 gp 7500 gp150 gp 100 gp 75 gp90 gp 60 gp 45 gp

    8 gp 5 gp 3 gp5,000 gp 3,500 gp 2,000 gp

    Item

    Miscellaneous EquipmentItem

    ABackpack 3 gpBarrel, small (30 gal.) 3 gpBarrel, large (50 gal.) 6 gpBarrel, hogshead (140 gal.) 12 gpBasket, large 4 spBasket, small 7 cpBell 2 gpBelt pouch, large 2 gpBelt pouch, small 1 gpBlock and tackle 7 gpBolt case 2 gpBook, log book 9 gpBook, math tables 10 gpBook, religious parables 10 gpBucket 7 spCarpet, 3 ft. by 5 ft. 3 gpCarpet, 4 ft. by 6 ft. 6 gpCarpet, 5 ft. by 7 ft. 12 gpCarpet, 6 ft. by 9 ft. 24 gpChain, light (per ft.) 4 gpChain, heavy (per ft.) 6 gpChest, large 3 gpChest, small 2 gpCandle 2 cpCanvas (per square yd.) 6 spChalk 2 cpDrum 30 gpFishhooks 2 spFlint and steel 7 spGlass bottle 15 gpGrappling hook 1 gpHoly item 25 gpHourglass 35 gpIron port 7 sp

    CostN

    2 gp2 gp4 gp8 gp3 sp5 cp1 gp1 gp7 sp5 gp1 gp6 gp7 gp7 gp5 sp2 gp4 gp8 gp

    16 gp3 gp4 gp2 gp1 gp1 cp4 sp1 cp

    20 gp1 sp5 sp

    10 gp8 sp

    25 gp25 gp

    5 sp

    B15 sp15 sp3 gp6 gp2 sp4 cp7 sp7 sp5 sp4 gp7 sp5 gp5 gp5 gp4 sp

    15 sp3 gp6 gp

    12 gp2 gp3 gp1 gp7 sp1 cp3 sp1 cp

    15 gp7 cp4 sp7 gp6 sp

    25 gp20 gp

    3 sp

    Wt.(lbs.)

    23050

    1401**

    11/2

    51111348

    1632

    13

    2510

    *1*4

    ****

    4*12

    AKohl (per tin) 5 cpLadder, 10 ft. 5 cpLantern, beacon 225 gpLantern, hooded 10 gpLock, wretched 30 gpLock, poor 30 gpLock, good 150 gpLock, excellent 300 gpLock, superior 600 gpLock, masterful 1200 gpMagnifying glass 75 gpMap or scroll case 12 spMerchants scale 3 gpMirror, small metal 15 gpMirror, small silvered 30 gpOil, lamp (per flask) 8 cpOil, Greek fire (per flask) 15 gpPaper (per sheet) 3 spPapyrus (per sheet) 2 spParchment (per sheet) 1 gpPerfume (per vial) 7 gpPillow (seating) 3 spPipes, musical 7 gpQuiver 12 spRope, hemp (per 50 ft.) 2 gpRope, silk (per 50 ft.) 15 gpRosewater (per vial) 6 spSack, large 3 spSack, small 7 cpSamovar 300 gpSealing wax (per lb.) 15 spSewing needle 7 spSignal whistle 12 spSignet ring 8 gpSoap (per lb.) 8 spSpyglass 750 gpTent, large 35 gpTent, pavilion 150 gpTent, small 7 gpThieves picks 45 gpTorch 2 cpWaterskin (1 gal.) 12 spWater clock 600 gpWater pipe 300 gpWhetstone 2 cpWriting ink (per vial) 12 spZither 150 gp

    CostN

    3 cp3 cp

    150 gp7 gp

    20 gp20 gp

    100 gp200 gp400 gp800 gp

    50 gp8 sp2 gp

    10 gp20 gp

    6 cp10 gp

    2 sp1 sp7 sp5 gp2 sp5 gp8 sp1 gp

    10 gp4 sp2 sp5 cp

    200 gp1 gp5 sp8 sp5 gp5 sp

    500 gp25 gp

    100 gp5 gp

    30 gp1 cp8 sp

    400 gp200 gp

    1 cp8 sp

    100 gp

    B

    2 cp2 cp

    110 gp5 gp

    15 gp15 gp75 gp

    150 gp300 gp600 gp

    40 gp6 sp1 gp7 gp

    15 gp4 cp7 gp1 sp7 cp5 sp4 gp1 sp3 gp6 sp7 sp7 gp3 sp1 sp4 cp

    100 gp7 sp4 sp6 sp4 gp4 sp

    400 gp20 gp75 gp

    4 gp22 gp

    1 cp6 sp

    300 gp100 gp

    1 cp6 sp

    75 gp

    Wt.(lbs.)

    *2

    502111111*

    1/21**

    11

    *** ***

    *

    111

    208

    1/2*

    50*

    *****

    1205010

    111

    20030

    1*

    3

    * These items weigh little individually. Ten of these items weighone point.** These items have no appreciable weight and should not beconsidered for encumbrance unless hundreds of them are carried.

    8 9

  • 90

  • Weapons Item

    The list below shows familiar weapons that are commonly availablein Zakhara. Chapter 6 of the Players Handbook includes these itemsas well as many others, detailing speed, weight, and damage. If aweapon appears in the Players Handbook but not here, itsconsidered exotic. Assuming a buyer can find it in the Land ofFate, it costs 10 times the usual amount.

    Weapons designated new are indigenous to Zakhara. Whilethese weapons might seem strange to foreigners, theyre common inthe Land of Fate.

    Item

    Battle-axeBlowgun

    - barbed dartBow, composite longBow, composite shortBow, longBow, short

    - flight arrows (per 12)Club*Crossbow, heavy

    - quarrelCrossbow, light

    - quarrelDaggerDirkDartFlail, footmansFlail, horsemansHand or throwing axeJavelinKnifeLance, light horseLance, medium horse

    A

    7 gp7 gp2 sp

    150 gp105 gp105 gp

    45 gp4 sp-

    75 gp3 sp

    50 gp2 sp

    CostN

    5 gp5 gp1 sp

    100 gp75 gp75 gp30 gp

    3 sp-

    50 gp2 sp

    35 gp1 sp

    B

    4 gp4 gp7 cp

    75 gp60 gp60 gp22 gp

    2 sp-

    40 gp1 sp

    25 gp7 cp

    3 gp 2 gp 1 gp3 gp 2 gp 1 gp7 sp 5 sp 4 sp

    21 gp 15 gp 12 gp12 gp 10 gp 7 gp

    2 gp 1 gp 7 sp7 sp 5 sp 4 sp7 sp 5 sp 4 sp9 gp 6 gp 5 gp

    15 gp 10 gp 8 gp

    Mace, footmansMace, horsemansMorning starPick, footmansPick, horsemansPolearm, awl pikePolearm, glaivePolearm, halberdQuarterstaff*ScourgeSickleSling

    - bullet- stone

    SpearStaff slingSword, bastardSword, khopeshSword, longSword, scimitarSword, shortSword, two-handedWarhammerWhip

    A

    12 gp7 gp

    15 gp12 sp10 gp

    7 gp9 gp

    15 gp-

    CostN B

    8 gp 6 gp5 gp 4 gp

    10 gp 8 gp8 sp 6 sp7 gp 5 gp5 gp 4 gp6 gp 5 gp

    10 gp 8 gp- -

    2 gp9 sp7 cp2 cp

    -12 sp

    3 sp37 gp15 gp21 gp20 gp15 gp75 gp

    3 gp2 sp

    1 gp 7 sp6 sp 4 sp5 cp 4 cp1 cp 1 cp

    - -

    8 sp 6 sp2 sp 1 sp

    25 gp 20 gp10 gp 8 gp15 gp 12 gp15 gp 10 gp10 gp 8 gp50 gp 40 gp

    2 gp 1 gp1 sp 7 cp

    * A basic club or quarterstaff costs nothing; one need only find asuitable piece of wood. Artistic renditionscarved, gem-encrusted,paintedvary widely in price.

    ArmorItem

    BandedBrigandineChain mail

    Cost Wt.A N B (lb.)

    300 gp 200 gp 150 gp 35180 gp 120 gp 95 gp 35115 gp 75 60 gp 45

    New Zakharan WeaponsItem Cost

    A N BElephant goad (ankus) 4 gp 3 gp 2 gpJambiya 6 gp 4 gp 3 gpKatar (punch dagger) 4 gp 3 gp 2 gpRazor 5 sp 4 sp 3 spScythe 15 gp 10 gp 8 gpSword, cutlass 18 gp 12 gp 9 gpSword, great scimitar 90 gp 60 gp 40 gpTiger claws (bagh nakh) 6 sp 4 sp 3 spTufenk 21 gp 14 gp 10 gp

    632285929

    *See weapon description

    Weight(lbs.)

    4111

    154

    1615

    Size Type Speed

    M P/BS P/SS PS SL S

    M SL SS PL *

    DamageS-M L1d4 1d41d4 1d4

    1d3 + 1 1d31d2 1d2

    1d10 + 2 2d61d6 1d82d8 4d41d2 1d2

    *

    91

  • ItemA

    Helmet 45 gpHide 22 gpLamellar 150 gpLeather 7 gpPadded 6 gpRing 150 gpScale 180 gpShield, body 15 gpShield, daraq or buckler 2 gp

    Cost Wt.N

    30 gp15 gp

    100 gp5 gp4 gp

    100 gp120 gp

    10 gp1 gp7 gp3 gp

    80 gp20 gp

    B22 gp12 gp75 gp

    4 gp3 gp

    75 gp95 gp

    7 gp7 sp6 gp2 gp

    60 gp15 gp

    (lb.)5

    30301510304015

    210

    54025

    9 gp4 gp

    120 gp30 gp

    Shield, mediumShield, smallSplintStudded Leather

    ServicesItem

    BathBarber, healingBarber, shaveBarber, washBearer (per mile)Clerk (per letter)Cook (per day)Crier (per day and announcement)Dancing girl/boy (per performance)Guide, city (per day)Guide, wilderness (per day)Lantern or torchbearer (per night)Laundry (by load)Litter bearer (per day)Messenger, in city (per message)Minstrel (per performance)Mourner (per funeral)

    CostA N B

    4 cp 3 cp 2 cp3 gp 2 gp 1 gp3 sp 2 sp 1 sp3 cp 2 cp 1 cp7 cp 5 cp 4 cp3 sp 2 sp 1 sp1 gp 7 sp 5 sp5 sp 4 sp 2 sp4 gp 3 gp 1 gp3 sp 2 sp 1 sp5 gp 3 gp 2 gp3 sp 2 sp 1 sp3 cp 2 cp 1 cp1 gp 7 sp 5 sp2 sp 1 sp 7 cp5 gp 3 gp3 sp 2 sp 1 sp

    Slaves*Item

    BearerCourtesan (male or female)EntertainerEunuchHouse servantLaborerSpecialist **Warrior/ guard

    CostA N B

    30 gp 20 gp 15 gp90 gp 60 gp 45 gp90 gp 60 gp 45 gp60 gp 40 gp 30 gp60 gp 40 gp 30 gp30 gp 20 gp 15 gp

    900 gp 600 gp 300 gp90 gp 60 gp 45 gp

    * Where permitted by local authorities. Check with regionalgovernment before purchase.** Comprises individuals with marketable skills, includingproficiencies such as sailing, weaving, or tailoring. Adventurer-types may be sold at this price per level of ability, but are oftenmarked down and sold as other types of slaves because of theirtendency to escape and/or lead rebellions.

    Equipment Descriptions

    T his section describes some of the more unusualitems available for purchase in Zakhara. Itemscommonly found elsewhere and those described in thePlayer’s Handbook have been excluded.

    ClothingAba: The traditional desert robe, simple and flowingin design. Most abas (pronounced AH-bahs) aremonochromatic—black, brown, and white beingfavorite colors. The amount and type of embroidery onthe edges reflects the relative luxury of the garment;the best abas are trimmed with threads of gold. Someabas may be made of dyed fabric and bright colors,especially those designed for festival days and specialoccasions. The aba is closed at the waist with a sashand has full, open sleeves. It is traditionally worn witha keffiyeh (headcloth) and an akal.

    Agal: A cord or group of cords designed to hold akeffiyeh (headcloth) snugly to the head. Basic versionsare simply hemp cords, but more ornate agals (ah-GAHLZ) are made of silk, and some are trimmed withsemi-precious stones and dusted with gold.

    Anklet: A bracelet worn loosely above the feet,usually made of silver. Anklets are a common form offeminine vanity in Zakhara. More ornate versions aremade of gold and set with small bells. Even in heavilymoralist areas, the jingle of anklets can be heard,signaling the approach of a fashionable woman whoseonly visible part may be her feet. Clerics of the FaithMoral have a dim view of such vanities, but no churchdictum prohibits it.

    Caftan: A flowing ankle-length overgarment,cinched at the waist with a sash. Most caftans are

    made of cotton, but richer versions are made of silk orbrocade, and stitched with rich embroidery.

    Chador: A full-body robe for women, completewith a hood and face-covering that may conceal eventhe wearer’s eyes. (Small holes allow the woman tolook out but prevent any from seeing in.) Women inregions controlled by the moralists commonly wearthis garb in public. The chador (SHAH-dor) of anunmarried woman is white, while that of a married

    92

  • woman is black, and the chador of a widow is red.Dishdashah: A simple tunic, usually worn by

    farmers and poor merchants. Length varies betweenthe knees and ankles, and the dishdasha (dish-DAH-shah) is held closed by a belt, rope, or sash.

    Dolman: A loose, floor-length robe with sleeves,similar to the aba but preferred in more urban areas asa common form of dress.

    Fez: A round felt hat for men that looks like a shortcone with a flat top. A tassel roughly as high as the hathangs from the crown. Most fezes stand about 6 incheshigh and are red with a black tassel.

    Jellaba: A heavy “winter aba,” worn over thetraditional aba, and usually made of wool or felt. Thejellaba (jell-AH-bah) runs to the ground and istypically less decorative than the aba wornunderneath.

    Keffiyeh: The traditional headcloth worn by mostmen and women of Zakhara. Length and style variesfrom tribe to tribe and from city to city, and sometimesfrom family to family. The keffiyeh (keh-FEE-yeh) isheld in place by the akal.

    Turban wrap: A long strip of fabric wrappedaround the head to produce the turban common inmany cities in the Land of Fate. If wrapped around askull cap, the turban is a flattened sphere. If wrappedaround a fez or other support, the turban is taller,rounder, and more impressive. The turban wrap isoften held in place by a pin or broach, particular if thewearer is of high stature.

    Daily Food and LodgingsKoumiss: A drink of fermented mare’s milk, koumiss(KOO-miss) is very potent. It is forbidden in regionsunder moralist control.

    Meals: These vary according to price and type, withmore expensive meals emphasizing variety andfreshness. A good evening meal may consist of riceheaped high with fresh mutton, figs, dates, and olivespulled from the tree, finished with honey-candies. Amore common evening meal (in a town or city) wouldbe a simple ragout or meat stew, with bread, and fruit.A poor evening meal consists of just rice, perhaps withdates, dried fruit, a bit of tripe, or a strip of dried meat.

    Sherbet: A sweet fruit drink in Zakhara. It is oftensold by vendors roaming the streets of major cities,carrying chilled tanks of sherbet on their back, alongwith cups to share.

    Wine, Heart of Wine: A potent brew. Heart ofWine is a wine that has been aged in the desert heat orin mountain snows until the water has evaporated orfrozen, leaving a more powerful substance behind. Likeall alcoholic or fermented beverages, Heart of Wine isforbidden in moralist areas.

    AnimalsCamels: These cantankerous beasts are subject to thesame quality variables as horses, as listed under“Quality of Equipment” in Chapter 6 of the DungeonMaster’s Guide. (Owners gain the same benefits forcamels of high quality, and suffer the same penalties forthose of poor quality.) A white camel is considered asign of good fortune, and as such may fetch 2 to 5times its listed price.

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  • Desert camels and mountain camels share the samegame statistics as noted in the Monstrous Compendium.However, mountain camels have smaller feet, andwhile they are more sure-footed in hilly terrain, theyare not very useful in the desert.

    No type of camel is suitable for riding into combatunless it has been trained as a war camel. (Even then,it is a stubborn, uncomfortable mount.) Further, acamel that is designated for breeding is not usuallyused as a beast of burden.

    Horses: The larger and heavier breeds of horsefound in less civilized lands are not suited to Zakhara.Their size causes them to overheat quickly, and mostdo not survive. As a result, the “mounted knight” fromforeign lands is doubly damned, both for his own heavyarmor and his straining mount are a hindrance in theLand of Fate. The lighter and more nimble breeds ofhorse are common as Zakharan mounts, and onlyrarely do they serve as pack animals (they are toovaluable for such work). In the most savage andparched deserts of Zakhara, horses are impractical.

    Monkeys: A small monkey is a common urban pet,and is very entertaining and inquisitive. Monkeys canbe trained to perform simple tasks. They have beenknown to carry off small valuables, and Zakharan lawdeclares that a master is responsible for the actions ofhis or her pet.

    Pigeons: The common pigeon or dove is kept ingardens for decorations. The homing pigeon has beentrained to return to a particular location when

    released. The land-seeking pigeon has been trained tohead for the nearest land, and is used by mariners atsea. Once released, this pigeon will fly up, then use itsuncanny sense of geography to head for the nearestisland or continent within 150 miles. If no such landexists, then the bird will return to the ship. Once thepigeon reaches land, it is never seen again by itsoriginal owners.

    Songbirds: Songbirds of a wide variety of plumageand voice abound in the jungles and along the shoresof the Land of Fate. They are also valued additions tourban gardens. A songbird may be trained to aparticular song at greater cost.

    Storks: The stork is a symbol of good fortune to thecity peoples, who admire the bird’s fidelity, apparenthonesty, and willingness to let lesser birds nest besideit for protection. Storks purchased in a bazaar areraised for sale, and never slain.

    TransportBarijah: This small, 40-foot dhow (a general term forboat) is commonly sailed along the coasts, where itserves fishermen, pearl divers, merchants, and theshore-dwelling pirates who raid them. The ship is asmall coaster made of sewn (not nailed) lumber. Itlacks a stemcastle. It is lateen-rigged (having atriangular sail), with a tapered prow, and a tapered orsquare stem. The rudder may be mounted on the sideor stem. The ship carries a crew of 10 men, but it cancomfortably bear four times that amount, or 40 tons ofcargo. The barijah has a base movement rate of 3, anemergency rate of 6, and a seaworthiness of 40 percentwhen traveling in sight of land. In open water,seaworthiness drops to 30 percent. (See “OceanVoyaging” in Chapter 14 of the DMG).

    Canoe, reed: A common and easily built boat alongwide rivers and swamps, this canoe is created from longpackets of reeds bound with hemp, and can carry fourpeople within its small quarters. It is a ship ofantiquity, and is not used for long distance travel. Thereed canoe can move 200 feet per round, or 2 mph,and can carry 500 pounds of cargo.

    Canoe, outrigger: The outrigger is a large, sea-going canoe supported by a great pontoon or

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  • catamaran. Up to 50 feet long, the vessel can carry upto 20 warriors and hold up to 2,000 pounds of cargoalong its length. It moves up to 180 feet per round, or2 mph. On the high seas, some outriggers use sails totriple their movement rates.

    Chariot: Another type of transport dating back tothe earliest days of civilization, the chariot died out inZakhara with the introduction of the saddle andstirrup. It is still used on occasion, though mostly inshowy processions and in cities. Often is it pulled bycamels or elephants rather than horses.

    Launches: These small boats are carried by largervessels as lifeboats or (as is more typical) shore boats.The smaller ship is the dunij; it can hold fourpassengers, move 60 feet per round, or 1 mph, and cancarry 500 pounds. The larger boat is the qarib; it canhold up to 15 passengers or 2,000 pounds of cargo,with the same movement rates as the dunij. Someqaribs may be fitted with a lateen sail as well, and maymove three times as fast.

    Litters: These conveyances for the wealthy areessentially large, flat couches with awnings, carried byservants or slaves. The common litter allows oneindividual to recline comfortably while being borne byfour others. The great litter may carry up to fourpassengers, and is carried by 16 servants or slaves, fourto each corner.

    Sambuk: Aside from the barijah, the sambuk is themost common ship in the Land of Fate. It has a keellength of 75 feet and a beam (width) of 20 feet. Thecrew comprises 15 to 20 sailors. In addition, thesambuk can carry up to 80 passengers or 90 tons ofcargo. The sambuk has no stemcastle, only a raisedplatform. The ship is navigated with a stem-mountedrudder and lateen (triangular) sails. It is marginallymore reliable than the barijah, having a 40 percentseaworthiness in all waters. The sambuk’s basemovement rate is 3, and its emergency rate is 5.

    Zaruq: The zarug (zah-ROOK) is a small ship,though it’s slightly larger than the barijah. Rather thanhaving a square stern, the zaruq comes to a point atboth ends. On average, the ship measures 50 to 60 feetin length. It carries a crew of 15 to 20 men, and canalso carry up to 60 tons of cargo. The ship’s base

    movement rate is 5, its emergency rate is 7, and itsseaworthiness is an admirable 50 percent when sailingin sight of the shoreline. Given these qualities, thezaruq is a favored ship for small merchants and coastalpirates. In open water, however, the zaruq’sseaworthiness drops precipitously to 30 percent.

    Zakhara WeaponsElephant goad: Also called an ankus, this tool isprimarily designed to help control and direct themovement of elephants. It may also be used as aweapon. There are two goads, each with similarqualities: a “riding” ankus with a 14- to 18-inchhandle, and a “foot” ankus with a 5-foot handle.

    Jambiya: This curved, double-edged dagger is thecommon tool used by peoples of the desert. In additionto a fighting weapon, it serves as an all-purpose cuttingblade and an eating utensil that’s both knife and fork.Unlike the standard western dagger, the jambiya(JAHM-bee-yah) is a poor throwing weapon; itsmaximum range is 1.

    Katar: Also called the punch dagger, the katar is ashort, easily-concealed weapon. It differs from otherdaggers in that its handle is perpendicular to the blade,not in line, allowing more force to be applied. Thekatar cannot serve as a thrown weapon.

    Razor: A barber’s tool, the razor is not usuallyintended as a weapon for combat. However, sincebarbers often find their lives taking an odd turn, theymay be required to defend themselves with this “toolof the trade.”

    Scythe: Like any normal scythe, this one consists ofa long wooden handle topped with a curved blade,

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  • which is often used to cut hay. In this case, the bladecan be locked into two positions: 1) perpendicularto the handle (as is common), and 2) extendingstraight out from the end, parallel to the handle.Changing the blade’s position requires a full round.In position one, the scythe can be swungeffectively by a character on horseback, providedthe rider can guide the mount without reins. Thescythe is a two-handed weapon. In position two,the blade can be set to receive a charge.

    Sword, cutlass: This sword has a long, slightly-curved blade and a basket-handle. It is the weaponof choice for the corsair and the occasionalswashbuckling merchant-rogue. In addition to thedamagelisted, the cutlass can also givethe wielder

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    a +1 benefit while parrying (if that optional rule isused), and can increase punching damage to 1d3.

    Sword, great scimitar: This weapon has a huge,curved blade. It is most commonly wielded by the localruler’s executioner, which is why it is also dubbed the“headsman’s sword.” Deadly but cumbersome, aheadsman’s sword is the best weapon to use against anopponent who is going nowhere.

    Tigers claws: Also called bagh nakh, thisweapon is like a set of brass knuckles with spikes.A series of rings with spikes fit over the bearer’sfingers (thumb excluded). When the wearer makesa fist, a spike sticks outward from each knuckle.The weapon is easily concealed. It is used primarilyby slayers, who tip the spikes with poison.

    Tufenk: Little more than a long blowpipe, thetufenk is used to project Greek fire across a shortdistance. (To Zakharans, Greek fire is “oil of liquidstars” or simply “liquid star.”) The weapon’smaximum range is 10 feet. The tufenk requires twohands to use, and is usually rested upon a steadysurface as well. It takes one round to light a vial ofGreek fire; in round two the fire is projectedtoward a single target. It inflicts 2d6 points ofdamage in round two, and 1d6 in rounds three andfour. The tufenk’s rate of fire is one attack everythree rounds. It is an unwieldy weapon, as well asbeing potentially dangerous to the individualcarrying the oil. When it’s used as a melee weapon,the tufenk’s game statistics match those of aquarterstaff.

    ArmorLamellar: Lamellar is a type of scale mail made ofoverlapping metal plates (lamellas), connected bymetal links. Lighter and less costly than standard scale,lamellar is the most popular of the heavier armorsavailable in Zakhara. It is worn in relatively cool areas,

    Shield, daraq: Similar to the western buckler, thissmall shield is carried primarily by horsemen. Thedaraq can be used to fend off one specific opponent perround. Although most daraqs are made of laminatedhide and tortoise shell, metal versions can also befound in urban areas.