chapter 3 . conditional logic in c# .net

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Chapter 3 . Conditional Logic In C# .NET C# Tutorial by M. Abdollahi (Isfahan University of Technology – IT Center) Barbod Engineering Co. Oct. 2011 http://www.abdollahi.us

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Chapter 3 . Conditional Logic In C# .NET. C# Tutorial by M. Abdollahi (Isfahan University of Technology – IT Center) Barbod Engineering Co. Oct. 2011 http://www.abdollahi.us. Agenda. - PowerPoint PPT Presentation

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Page 1: Chapter 3 . Conditional Logic In C# .NET

Chapter 3 . Conditional Logic In C# .NETC# Tutorial by M. Abdollahi(Isfahan University of Technology – IT Center)Barbod Engineering Co.

Oct. 2011http://www.abdollahi.us

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 2

Agenda

Conditional Logic is all about the IF word. In fact, it's practically impossible to program effectively without using IF. You can write simple programs like our calculator. But for anything more complicated, you need to get the hang of Conditional Logic.

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 3

Conditional Logic in C#

As an example, take the calculator program you have just written. It only has a Plus button. We'll be adding another button soon, a Subtract button. Now, you can't say beforehand which of the two buttons your users will click. Do they want to add, or subtract? You need to be able to write code that does the following:

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 4

Conditional Logic in C#

IF the Plus button was clicked, add upIF the Minus button was clicked, subtract

You can rearrange the two statements above.

Was the Plus button clicked? Yes, or No?Was the Minus button clicked? Yes, or No?

So the answer for each is either going to be Yes, or No - the button is either clicked, or not clicked.

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 5

if Statements

To test for YES or NO values, you can use an IF statement. You set them up like this:

if ( ){

}

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 6

if Statements So you start with the word if (in lowercase),

and type a pair of round brackets. In between the round brackets, your type what you want to check for (Was the button clicked?). After the round brackets, it's convenient (but not strictly necessary) to add a pair of curly brackets. In between your curly brackets, you type your code. Your code is what you want to happen IF the answer to your question was YES, or IF the answer was NO. Here's a coding example:

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 7

if Statements

bool buttonClicked = true;if (buttonClicked == true){

MessageBox.Show("The button was clicked"); }

Notice the first line of code:

bool buttonClicked = true;Oct. 2011

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 8

if Statements

This is a variable type you haven't met before - bool. The bool is short for Boolean. You use a Boolean variable type when you want to check for true or false values (YES, or NO, if you prefer). This type of variable can only ever be true or false. The name of the bool variable above is buttonClicked. We've set the value to true.

Oct. 2011

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 9

if Statements

The next few lines are our IF Statement:

if (buttonClicked == true){

MessageBox.Show("The button was clicked"); }

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 10

if Statements

The double equals sign (==) is something else you need to get used to when using IF Statements. It means "Has a value of". The double equals sign is known as a Conditional Operator. (There are a few others that you'll meet shortly.) But the whole of the line reads:

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if Statements

"IF buttonClicked has a value of true“

If you miss out one of the equals signs, you'd have this:

if (buttonClicked = true)

What you're doing here is assigning a value of true to the variable buttonClicked. It's not checking if buttonClicked "Has a value of" true. The difference is important, and will cause you lots of problems if you get it wrong!

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if Statements In between the curly brackets of the IF

statement, we have a simple MessageBox line. But this line will only get executed IF buttonClicked has a value of true.

Let's try it out. Start a new project for this (File > New Project). Add a button to your new form, and set the Text property to "IF Statement". Double click the button, and add the code from above. So your coding window will look like this:

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if Statements

Oct. 2011

Run your program and click the button. You should see the message box. Now halt the program and change this line:bool buttonClicked = true;to thisbool buttonClicked = false;So the only change is from true to false.

Run your program again, and click the button. What happens? Nothing!The reason that nothing happens is that our IF Statement is checking for a value of true:if (buttonClicked == true)C# will only execute the code between the curly brackets IF, and only IF, buttonClicked has a value of true. Since you changed the value to false, it doesn't bother with the MessageBox in between the curly brackets, but moves on instead.

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else Statement You can also say what should happen if the

answer was false. All you need to do is make use of the else word. You do it like this:

if (buttonClicked = = true){}else{}

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else Statement

Oct. 2011

So you just type the word else after the curly brackets of the IF Statement. And then add another pair of curly brackets. You then write your code for what should happen if the IF Statement was false. Change your code to this:

So the whole thing reads:

"IF it's true that buttonClicked has a value of true, do one thing. If it's not true, do another thing.“Run your program, and click the button. You should see the second MessageBox display. Halt the program and change the first line back to true. So this:bool buttonClicked = true;

instead of this:bool buttonClicked = false;

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else Statement Run the program again, and click the button.

This time, the first message box will display. The whole point of using IF ..Else

Statements, though, is to execute one piece of code instead of some other piece of code.

You can also extend the IF statement and add an else ... if part. This will be useful in our calculator program. Click below to continue the lessons.

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Else ... If in C# .NET

Oct. 2011

Instead of using just the else word, you can use else if, instead. If we use our calculator as an example, we'd want to do this:

bool plusButtonClicked = true;bool minusButtonClicked = false;if (plusButtonClicked == true){ //WRITE CODE TO ADD UP HERE}else if (minusButtonClicked == true){ //WRITE CODE TO SUBTRACT HERE}

So the code checks to see which button was clicked. If it's the Plus Button, then the first IF Statement gets executed. If it's the Minus Button, then the second IF Statement gets executed.But else if is just the same as if, but with the word else at the start.In fact, we can now add a minus button to our calculator. We'll use else if.

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Else ... If in C# .NET

Oct. 2011

So open up your calculator project again. To do this, click the link on the Start Page Tab in Visual C#. If you can't see your Start Page tab, click its icon at the top of the C# software:

You should then see a section headed Recent Projects:

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Else ... If in C# .NET Look for your calculator project here. You can

also click File > Recent Projects from the menu bar at the top.

If both of those fail, click File > Open Project. Navigate to where you saved your project. Open up the file that ends in .sln.

With your calculator project open, add a new button. Set the following properties for it in the Properties Window:

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Else ... If in C# .NET

Name: btnMinusFont: Microsoft Sans Serif, 16, BoldLocation: Move it to the right of your Plus buttonSize: 49, 40Text: -

Now double click your Minus button to get at its code. Add the following two Boolean variables outside of the Minus button code, just above it:

bool plusButtonClicked = true;bool minusButtonClicked = false;

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Else ... If in C# .NET

Oct. 2011

You coding window will then look like this:

Now add the following code inside of the Minus button:

total1 = total1 + double.Parse(txtDisplay.Text);txtDisplay.Clear( );plusButtonClicked = false;minusButtonClicked = true;

Your coding window will then look like the one below:

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Else ... If in C# .NET

All we've done here is to set up two Boolean variables. We've set them both to false outside of the code. (They have been set up outside of the code because other buttons need to be able to use them; they have been set to false because no button has been clicked yet.) When the Minus button is clicked, we'll set the Boolean variable minusButtonClicked to true and the plusButtonClicked to false.

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Else ... If in C# .NET

Oct. 2011

But the first two lines are exactly the same as for the Plus button:total1 = total1 + double.Parse(txtDisplay.Text);txtDisplay.Clear( );

The first line just moves the numbers from the text box into the total1 variable. The second line clears the text box.Now access the code for your Plus button. Add two lines of code to the end:

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C# Tutorial by M. Abdollahi - Chapter 3 . Conditional Logic in C# - http://www.abdollahi.us 24

Else ... If in C# .NET So the only thing you are adding is this:

plusButtonClicked = true;minusButtonClicked = false;

The Plus button resets the Boolean variables. This time, plusButtonClicked gets set to true, and minusButtonClicked gets set to false. It was the other way round for the Minus button.

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Else ... If in C# .NET

Oct. 2011

The reason we're resetting these Booleans variables is because we can use them in an if else statement. We can add up if the plusButtonClicked variable is true, and subtract if minusButtonClicked is true.We'll still do the calculating in the Equals button.

So change your equals button to this:

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Else ... If in C# .NET We're using Conditional Logic to decide which of

the two buttons was clicked. The first IF statement checks if the plusButtonClicked variable is true. If it is, then the addition gets done (this is exactly the same as before). If the first IF Statement is false, then C# moves down to the else if statement. If minusButtonClicked is true, then the subtraction gets done instead. The only difference between the addition and subtraction lines is the Operator symbols: a plus (+) instead of a minus (-).Oct. 2011

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Else ... If in C# .NET

The final two lines of code are the same as before - convert the number to text and display it in the text box, and then reset the total1 variable to zero.

Run your calculator and try it out. You should be able to add and subtract!

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Else ... If in C# .NET Exercise

Finish your calculator by adding Divide and Multiply buttons to your form. Write the code to make your calculator Divide and Multiply.

For this exercise, you're just adding two more Boolean variables to your code. You can then add more else if statements below the ones you already have. You'll also need to add two more lines to the code for your four Operator buttons. These two lines need to reset the Boolean variables to either true or false.

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Else ... If in C# .NET

For example, here's the code for the Minus button to get your started:

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Else ... If in C# .NET So we now have four Boolean variables outside

the button code, one for the plus button, one for minus button, one for divide button, and one for the multiply button. When you click a button, its Boolean variable gets set to true.

Do the same for the other three buttons. Then write your else if statements. This is quite a tricky exercise, though. Probably your hardest so far!

In the next lesson, we'll look at something called Switch Statements.

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Switch Statements in C# .NET

Oct. 2011

An easier way to code the calculator is by using a switch statement instead of an else if statement. A switch statement allows you to check which of more than one option is true. It's like a list of if statements. The structure of a switch statement looks like this:

Switch(param){

case “value1” : //Do First Job

break;case “value2” : //Do Second

Jobbreak;…..

default : //Do Default Job}

After the word switch, you type a pair of round brackets. In between the round brackets, you type what you want to check for. You are usually testing what is inside of a variable. Then type a pair of curly brackets. In between the curly brackets, you have one case for each possible thing that your variable can contain. You then type the code that you want to execute, if that particular case is true. After your code, type the word break. This enables C# to break out of the Switch Statement altogether.

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Switch Statements in C# .NET

Oct. 2011

We'll use our calculator as a coding example.Our four buttons set a Boolean variable to either true or false. Instead of doing this, we could have the buttons put a symbol into a string variable. Like this:

So the last line of code puts the + symbol into a string variable we've called theOperator. It will only do this if the button is clicked. The other buttons can do the same. We can then use a switch statement in our Equals button to check what is in the variable we've called theOperator. This will tell us which button was clicked. Here's the code that would go in the Equals button.

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Switch Statements in C# .NET

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Switch(theOperator){

case “+” : //ADD UP HEREbreak;

case “-” : //SUBTRACT HEREbreak;

case “*” : //MULTIPLY HEREbreak;

case “/” : //DIVIDE HEREbreak;

default : //DEFAULT CODE HERE

break;}

In between the round brackets after the word switch, we've typed the name of our variable (theOperator). We want to check what is inside of this variable. It will be one of four options: +, -, *, /. So after the first case, we type a plus symbol. It's in between double quotes because it's text. You end a case line with a colon:

case "+" :

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Switch Statements in C# .NET

The code to add up goes on a new line. After the code, the break word is used. So what you're saying is:"If it's the case that theOperator holds a + symbol, then execute

some code" We have three more case parts to the switch

statement, one for each of the math symbols. Notice the addition of this, though:default ://DEFAULT CODE HEREbreak;

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Switch Statements in C# .NET

You use default instead case just "in case" none of the options you've thought of are what is inside of your variable. You do this so that your program won't crash!

Switch statements can be quite tricky to get the hang of. But they are very useful if you want to test a variable for a list of possible things that could be in the variable.

Oct. 2011

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Switch Statements in C# .NET

Exercise

Adapt the equals button on your calculator so that it uses a switch statement instead of if .. else if Statements. You can get rid of all your Boolean variables.

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C# Operators You've already met one Conditional Operator, the double

equals sign ( == ). You use this in IF Statement when you want to check if a variable "has a value of" something:

if ( myVariable == 10) {//EXECUTE SOME CODE HERE}

So the above line reads, "IF whatever is inside of myVariable has a value of 10, execute some code."

Other Conditional Operators you'll use when you're coding are these:

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C# Operators

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C# Operators

Oct. 2011

Because you need to learn these Operators, let's get some practice with them.Start a new project. Add two text boxes and a button to your form. Resize the text boxes and type 8 as the Text property for the first text box, and 7 as the Text property for the second text box. Set the Text property for the button to the word "Compare". Your form will then look like this:Double click the button to get at the coding window. What we'll do is to get the numbers from the text boxes and test and compare them. So the first thing to do is to set up some variables:int firstNumber;int secondNumber;

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C# Operators

Oct. 2011

Then get the text from the text boxes and store them in the variables (after converting them to integers first.)

firstNumber = int.Parse(textBox1.Text);secondNumber = int.Parse(textBox2.Text);

What we want to do now is to compare the two numbers. Is the first number bigger than the second number? To answer this, we can use an IF Statement, along with one of our new Conditional Operators. So add this to your code:

if (firstNumber > secondNumber){

MessageBox.Show("The first number was greater than the second number");}

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C# Operators

Oct. 2011

Your coding window will then look like this (our message box above is only on two lines because it can't all fit on this page):

So in between the round brackets after if, we have our two variables. We're then comparing the two and checking to see if one is Greater Than ( > ) the other. If firstNumber is Greater Than secondNumber then the message box will display.

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C# Operators Run your program and click your button. You

should see the message box display. Type a 6 in the first text box, and click the button again. The message box won't display. It won't display because 6 is not greater than 7. The message box code is inside of the curly brackets of the IF Statement. And the IF Statement only gets executed if firstNumber is Greater Than secondNumber. If it's not, C# will just move on to the next line. You haven't got any more lines, so C# is finished.

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C# Operators Stop your program and go back to your code. Add a new if

statement below your first one:

if (firstNumber < secondNumber){MessageBox.Show("The first number was less than thesecond number");}

Again, our message box above is spread over two lines because there's not enough room for it on this page. Your message box should go on one line. But the code is just about the same! The thing we've changed is to use the Less Than symbol ( < ) instead of the Greater Than symbol ( > ). We've also changed the text that the message box displays.

Oct. 2011

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C# Operators

Oct. 2011

Run your program, and type a 6 in the first text box. You should see your new message box display. Now type an 8 in the first text box, and click your button. The first message box will display. Can you see why? If your program doesn't work at all, make sure it is like ours in the image below:

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C# Operators With your program still running, type a 7 in

the first box. You will then have a 7 in both text boxes. Before you click your button, can you guess what will happen?

The reason that nothing happens at all is because you haven't written any code to say what should happen if both numbers are equal. For that, try these new symbols:>= (Greater Than or Equal to)

And these ones<= (Less Than or Equal to)

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C# Operators Try these new Conditional Operators in place of the ones

you already have. Change the text for your message boxes to suit. Run your code again. When you click the button, both message boxes will display, one after the other. Can you see why this happens?

Another Conditional Operator to try is Not Equal To ( != ). This is an exclamation mark followed by an equals sign. It is used like this:

if (firstNumber != secondNumber ){//SOME CODE HERE}

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C# Operators So, "IF firstNumber is not equal to secondNumber

execute some code.“

You can even use the exclamation mark by itself. You do this when you want to test for a false value between the round brackets after if. It's mostly used with Boolean values. Here's an example:

bool testValue = false;if (!testValue){MessageBox.Show("Value was false");}

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C# Operators

So the exclamation mark goes before the Boolean value you want to test. It is a shorthand way of saying "If the Boolean value is false". You can write the line like this instead:

if (testValue == false) But experienced programmers just use the

exclamation mark instead. It's called the NOT Operator. Or the "IF NOT true" Operator.

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C# Operators Try not to worry if you don't have a thorough grasp of all the

Conditional Operators yet - you'll get the hang of them as you go along. But try the next exercise.

ExerciseWrite a small program with a text box and a button. Add a label to ask people to enter their age. Use Conditional Logic to test how old they are. Display the following messages, depending on how old they are:

Less than 16: "You're still a youngster."Over 16 but under 25: "Fame beckons!"Over 25 but under 40: "There's still time."Over 40: "Oh dear, you've probably missed it!"

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C# Operators Only one message box should display, when

you click the button. Here's some code to get you started:int age;age = int.Parse(textBox1.Text);if (age < 17){MessageBox.Show("Still a youngster.");}

For the others, just add more IF Statements, and more Condition Operators.

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C# Operators The final two Operators we'll have a look at are these:

&& (And)|| (Or)

These two are known as Logical Operators, rather than Conditional Operators (so is the NOT operator).

The two ampersand together (&&) mean AND. You use them like this:

bool isTrue = false;bool isFalse = false;if ( isTrue == false && isFalse == false ){}

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C# Operators You use the AND operator when you want to

check more than one value at once. So in the line above, you're checking if both values are false. If and ONLY if both of your conditions are met will the code between curly brackets get executed. In the code above, we're saying this:

"If isTrue has a value of false AND if isFalse has a value of false then and only then executed the code between

curly brackets."Oct. 2011

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C# Operators If isTrue is indeed true, for example, then any code between

curly brackets won't get executed - they both have to be false, in our code.

You can test for only one condition of two being met. In which, use the OR ( || ) operator. The OR operators is two straight lines. These can be found above the back slash character on a British keyboard, which is just to the left of the letter "Z". (The | character is known as the pipe character.) You use them like this:

bool isTrue = false;bool isFalse = false;if ( isTrue == false || isFalse == false ){}

Oct. 2011

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C# Operators We're now saying this:

"If isTrue has a value of false OR if isFalse has a value of false then and only then executed the

code between curly brackets." If just one of our variables is false, then the code in

between curly brackets will get executed. If all that sounds a bit complicated, don't worry about

it - you'll get more practice as we go along

In the next section, we'll have a look at loops, which are another crucial hurdle to overcome in programming. By the end of the section, you'll have written your own times table program.

Oct. 2011