chapter 1: an overview of computers and programming languages j ava p rogramming: from problem...
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Chapter 1: An Overview of Chapter 1: An Overview of Computers and Programming Computers and Programming LanguagesLanguages
JJava ava PProgramming:rogramming:
From Problem Analysis to Program From Problem Analysis to Program Design,Design, Second EditionSecond Edition
Java Programming: From Problem Analysis to Program Design, Second Edition 2
Chapter Objectives
Learn about different types of computers. Explore the hardware and software components of a
computer system. Learn about the language of a computer. Learn about the evolution of programming
languages. Examine high-level programming languages. Discover what a compiler is and what it does.
Java Programming: From Problem Analysis to Program Design, Second Edition 3
Chapter Objectives
Examine a Java program.
Examine how a Java program is processed.
Become aware of the Internet and World Wide Web.
Learn what an algorithm is and explore problem-solving techniques.
Become aware of structured and object-oriented programming design methodologies.
Java Programming: From Problem Analysis to Program Design, Second Edition 4
Introduction
Computers have greatly affected our daily lives— helping us complete many tasks.
Computer programs (software) are designed specifically for each task.
Software is created with programming languages.
Java is an example of a programming language.
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An Overview of the History of Computers
1950s: Very large devices available to a select few.
1960s: Large corporations owned computers.
1970s: Computers got smaller and cheaper.
1990s: Computers got cheaper and faster and were found in most homes.
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Elements of a Computer System
A computer has two components:
Hardware
Software
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Hardware Components of a Computer
Central processing unit (CPU)
Main memory
Java Programming: From Problem Analysis to Program Design, Second Edition 8
Central Processing Unit
Control unit (CU)
Arithmetic logic unit (ALU)
Program counter (PC)
Instruction register (IR)
Java Programming: From Problem Analysis to Program Design, Second Edition 9
Hardware Components of a Computer
Java Programming: From Problem Analysis to Program Design, Second Edition 10
Main Memory
Ordered sequence of cells (memory cells).
Directly connected to CPU.
All programs must be brought into main memory before execution.
When power is turned off, everything in main memory is lost.
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Main Memory with 100 Storage Cells
Java Programming: From Problem Analysis to Program Design, Second Edition 12
Secondary Storage
Provides permanent storage for information.
Examples of secondary storage:
Hard disks
Floppy disks
Zip disks
CD-ROMs
Tapes
Java Programming: From Problem Analysis to Program Design, Second Edition 13
Input Devices
Devices that feed data and computer programs into computers.
Examples:
Keyboard
Mouse
Secondary storage
Java Programming: From Problem Analysis to Program Design, Second Edition 14
Output Devices
Devices that the computer uses to display results.
Examples:
Printer
Monitor
Secondary storage
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Software
Software consists of programs written to perform specific tasks.
Two types of programs:
System programs
Application programs
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System Programs
System programs control the computer.
The operating system is first to load when you turn on a computer.
Java Programming: From Problem Analysis to Program Design, Second Edition 17
Operating System (OS)
The OS monitors the overall activity of the computer and provides services.
Example services:
Memory management
Input/output
Activities
Storage management
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Application Programs
Written using programming languages.
Perform a specific task.
Run by the OS.
Example programs:
Word processors
Spreadsheets
Games
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Language of a Computer
Machine language is the most basic language of a computer.
A sequence of 0s and 1s.
Every computer directly understands its own machine language.
A bit is a binary digit, 0 or 1.
A byte is a sequence of eight bits.
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Language of a Computer
Java Programming: From Problem Analysis to Program Design, Second Edition 21
Evolution of Programming Languages
Early computers programmed in machine language.
Assembly languages were developed to make programmer’s job easier.
In assembly language, an instruction is an easy-to-remember form called a mnemonic.
Assembler: Translates assembly language instructions into machine language.
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Instructions in Assembly and Machine Languages
Java Programming: From Problem Analysis to Program Design, Second Edition 23
Evolution of Programming Languages
High-level languages make programming easier. Closer to spoken languages. Examples:
Basic FORTRAN COBOL C/C++ Java
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Evolution of Programming Languages
To run a Java program:
1. Java instructions need to be translated into an intermediate language called bytecode.
2. The bytecode is interpreted into a particular machine language.
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Evolution of Programming Languages
Compiler: A program that translates a program written in a high-level language into the equivalent machine language.
(In the case of Java, this machine language is the bytecode.)
Java Virtual Machine (JVM): A hypothetical computer developed to make Java programs machine independent.
Java Programming: From Problem Analysis to Program Design, Second Edition 26
A Java Program
public class ASimpleJavaProgram { public static void main(String[] args) { System.out.println("My first Java program."); System.out.println("The sum of 2 and 3 = " + 5); System.out.println("7 + 8 = " + (7 + 8)); } }
Sample Run:My first Java program.The sum of 2 and 3 = 57 + 8 = 15
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Processing a Java Program
Two types of Java programs are applications and applets.
Source program: Written in a high-level language.
Loader: Transfers the compiled code (bytecode) into main memory.
Interpreter: Reads and translates each bytecode instruction into machine language and then executes it.
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Processing a Java Program
Java Programming: From Problem Analysis to Program Design, Second Edition 29
Problem-Analysis-Coding-Execution Cycle
Algorithm: A step-by-step, problem-solving process in which a solution is arrived at in a finite amount of time.
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Problem-Solving Process
1. Analyze the problem: Outline solution requirements and design an algorithm.
2. Implement the algorithm in a programming language (Java) and verify that the algorithm works.
3. Maintain the program: Use and modify if the problem domain changes.
Java Programming: From Problem Analysis to Program Design, Second Edition 31
Problem-Solving ProcessExample:
Find the perimeter and area of a rectangle.
1.Get the length of the rectangle.
2. Get the width of the rectangle.
3.Find the perimeter using the equation:
Perimeter = 2 * (length + width)
4.Find the area using the equation:
Area = length * width
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Problem-Analysis-Coding-Execution Cycle
Java Programming: From Problem Analysis to Program Design, Second Edition 33
Programming Methodologies
Two basic approaches to programming design:
Structured design
Object-oriented design
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Structured Design
1. A problem is divided into smaller sub-problems.
2. Each sub-problem is solved.
3. The solutions of all sub-problems are combined to solve the problem.
Java Programming: From Problem Analysis to Program Design, Second Edition 35
Object-Oriented Design (OOD)
In OOD, a program is a collection of interacting objects.
An object consists of data and operations.
Steps in OOD:
1. Identify objects.
2. Form the basis of the solution.
3. Determine how these objects interact.
Java Programming: From Problem Analysis to Program Design, Second Edition 36
Object-Oriented Design (OOD)
Write a program to automate the video rental process for a local video store.
Two objects : the video and the customer.
Data with video object: movie name ,starring actors,# of copies in stock.
Operations on the video object: reducing the number of copies in stock.
So each object consist of data and operations on those data
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Chapter Summary
A computer system is made up of hardware and software components.
Computers understand machine language; it is easiest for programmers to write in high-level languages.
A compiler translates high-level language into machine language.
The Java steps required to execute a program are edit, compile, load, and execute.
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Chapter Summary
An algorithm is a step-by-step, problem-solving process in which a solution is arrived at in a finite amount of time.
The three steps of the problem-solving process are analyze the problem and design an algorithm, implement the algorithm in a programming language, and maintain the program.
The two basic approaches to programming design are structured design and object-oriented design.