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Challenges of Future Battle Command Experimentation: An Analyst’s Perspective Craig Doescher LTC Brian Hobson Dr. Frank Myers 14 June 2005

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Challenges of Future Battle Command Experimentation:

An Analyst’s Perspective

Craig DoescherLTC Brian Hobson

Dr. Frank Myers

14 June 2005

2

The Challenge“many experiments have been less productive than they could have been

….many past campaigns of experimentation have contributed far less to the body of knowledge than they might have…”

The Response

• Implementing a multi-year experimentation campaign that is shaped by consistent adherence to a set of broad goals and designed to answer a set of related issues.

• Recognizing that military experimentation is a learning process - one that supports discovery and innovation - far more than a hypothesis-testing process to verify theoretical cause and effect relationships.

• Implementing proven techniques of analysis and research design that are adaptable to the experiment at hand.

The Fundamental Challenge of Experimentation

3

Purpose of Brief

To use a major TRADOC experiment (IE04) as an illustrative example of fundamental recurring experimental design issues

that are arising with battle command experimentation.

EndstateTo give the audience an understanding of battle command

experimentation, its challenges and recommendations on how to do it better.

“Out of intense complexities, intense simplicities emerge.”

-Winston Churchill

4

Outline

• IE04 Overview– Objectives– Battle Command Methodology– Analytic Approach

• Challenges to IE04– Concept– Technical– Training– Scenario– Schedule– Analytical

• Recommendations

5

IE04 Overview • Army Concept Development and Experimentation Program’s FY04 culminating

experiment, executed from 12-22 June 2004, was a human in the loop, simulation supported experiment designed to develop qualitative and quantitative insights to assess the ability of the UA to exercise effective battle command in a representative stressful future operating environment.

Sense Cognitively ProcessDistribute Process Present

The Warfighter’s Network

The Focus of KPP Analysis

Increment 1: The FCS network must enable battle command and provide situational awareness to the manned platform and dismounted soldier level.

Rationale: Battle command is the art and science of applying leadership and decision making to achieve mission success. Distributed operations and high tempo maneuver will demand rapid synchronization, swift adaptation of plans and control measures and direct exchanges across vertical and horizontal echelons to integrate joint intelligence, surveillance, and reconnaissance (ISR), fires and maneuver to achieve effects. The network must be dependable, and capable of functioning degraded, greater than 80% (Threshold)and 98% (Objective) static, and greater than 75% (Threshold) and 90% (Objective) mobile.

Reference: Change 3 to FCS ORD, 14 Apr 03

6Unclassified

Unclassified

IE04 Experiment Objectives

• Identify the effects on Battle Command actions and the ability of the UA to achieve mission success during varied network dependability conditions to support JROC and MS B Update decisions (decision).

• Inform the FCS Battle Command System software development (UFD) in support of the LSI software build (product).

• Identify and refine UA inter- and intra-nodal functions in support of UA O&O refinement and mission training plan (MTP) development (products).

• Based on recent TRADOC guidance, investigate a proposed Aviation Squadron organization and missions within the Maneuver UA (decision).1

1 While not part of the original FY04 ACDEP guidance, this objective was assigned and approved two weeks prior to the experiment.

These objectives were the FY04 ACDEP approved objectives and directly inform required decisions and the development of products.

7Unclassified

Unclassified

Study IssuesB

attle

Com

man

dFo

rce

Effe

ctiv

enes

sB

attle

Com

man

dEn

able

rs

Overarching Issue: What are the effects of varied levels of network dependability on the ability of a Unit of Action (UA) Commander to execute effective Battle Command and achieve mission success?

Sub-issue 1: What are the impacts on situational awareness at varied levels of network dependability ?

Sub-issue 2: How does the degraded network affect decision making during execution?

Sub-issue 3: How does the degraded network affect the ability of the UA to accomplish its mission?

Secondary Issue 1: What are the essential requirements and functionality of the FCS Battle Command System?

Secondary Issue 2: What are the necessary inter- and intra-nodal functions required to execute effective Battle Command?

Secondary Issue 3: How does the alternate aviation structure impact UA mission success?2

2 While not part of the original FY04 ACDEP guidance, this study issue was derived and approved two weeks prior to the experiment.

8

Battle Command MethodologyIssue: What are the effects of varied levels of network dependability on theability of a UA Commander to execute effective battle command and achieve mission success?

3

2

1

Movement to LD

Penetration

Exploita

OBJSquat

OBJ Legpress

UA

OBJDeadlift

OBJHack

UA S: 24.00 E: 35.00

S: 24.00 E: 39.30

S: 54.00 E: 55.00

S: 58.00 E: 60.00

S: 51.00 E: 55.00

S: 54.30 E: 58.00 3

2

1

Movement to LD

Penetration

Exploita

OBJSquat

OBJ Legpress

UAUA

OBJDeadlift

OBJHack

UAUA S: 24.00 E: 35.00

S: 24.00 E: 39.30

S: 54.00 E: 55.00

S: 58.00 E: 60.00

S: 51.00 E: 55.00

S: 54.30 E: 58.00 3

2

1

Movement to LD

Penetration

Exploita

OBJSquat

OBJ Legpress

UA

OBJDeadlift

OBJHack

UA S: 24.00 E: 35.00

S: 24.00 E: 39.30

S: 54.00 E: 55.00

S: 58.00 E: 60.00

S: 51.00 E: 55.00

S: 54.30 E: 58.00 3

2

1

Movement to LD

Penetration

Exploita

OBJSquat

OBJ Legpress

UAUA

OBJDeadlift

OBJHack

UAUA S: 24.00 E: 35.00

S: 24.00 E: 39.30

S: 54.00 E: 55.00

S: 58.00 E: 60.00

S: 51.00 E: 55.00

S: 54.30 E: 58.00

• Mission Success• Network &

BC Causality

Force Effectiveness

NetworkModelInputs

• Transmission Times• Processing Times

Network Degradation

Factors

• Weather• Terrain• Reliability• Enemy

AMSAA

Battle CommandFCS BC Metric

Dependability

• Message Completion• Message Timeliness

IndependentVariable

Dependent Variable

Network Model

(ALCES)

CombatModel

(Federation)

Force-On-Force Simulations

• Sensors behave IAW their certified performance data and contribute to decision-making IAW their operational employment in the scenario.

• Acquisitions by sensors exhibit inherent inaccuracies and do not necessarily portray ground truth.

Causality?

Surrogate C2System – MC2

Unclassified

UnclassifiedCau

sality

?

9

Unclassified

Unclassified

IE04 Experiment Architecture

XUA

Green Cell(Joint and Echelons Above)

BIC MI NLOS FSBAVNCA

XUA

FCS UA Deployed Command Post & Mobile Command Groups

Commander& Staff atFt Rucker

Commander& Staff at

Ft Sill

Commander& Staff at

CA2

UAX

Ft Lee

Aviation SUAFt Rucker

Fires SUAUA

X

Ft Sill

XUA

ME SUAUA

X

Ft KnoxFt Knox Ft Knox

Ft Knox Ft KnoxFt Knox &Ft Benning

RedCell

White Cell

Personnel609 participants

168 UA role players18 UEx role players

12 UEy and joint players24 different organizations

Players56% Active Duty

24% CGSC Graduates25% Staff Exp > Division

47% Future Force Experience

- UA O&O Plan (30 Jun 03).- UA Force Design (Increment 1).- FCS ORD (14 Apr 03).- FCS UA AMSAA Systems Book (v 3.0).- Caspian Scenario (v 2.0).- TRADOC DSCINT-approved capabilities-

based threat.

2d CAB:Entity level representation with company, platoon, and squad-level response cells

1st & 3rd CABs:Entity and grouped level representation with battalion-level response cells

Data Collection and

Analysis Team

63 participants19 different organizations

Ft Knox6 Players

Ft Knox11 Players

(All Sites)

Ft Knox

UExXX

Ft Leavenworth

Ft Lee

OTB(Ft Knox)

FireSim(Ft Sill)

ALCES(Ft Knox)

MC2(All Sites)

ATCOM(Ft Rucker)

SSE(Ft Benning)

SLAMEM(Huntsville)

Simulation Federation

WECM(Ft Knox)

CMS(Ft Knox)

EADSIM(Ft Bliss)

(Huntsville)

10Unclassified

Unclassified

Experiment ScheduleJanuary February March April May June

SeptemberFinal

Report

Experiment design development Experiment design refinement

Simulation architecture development Integration & testing

Scenario development Threat refinement Scenario modifications

Study issue development Definition of data requirements Data collection plan

Player training

Routine IPRs and updates

UA DEV II

AAR

Mon Tues Wed Thurs Fri Sat17 1814 15 16 191300

Pilot Test# 1

Sun20

June2004

1630-1700HotWash

0800Pilot Test #3

1630-1700HotWash

0800Pilot Test #4

AAR

24 2521 22 23 260800Maneuver

Day # 2

270800Seize Key

TerrainDay # 3

2100-2130HotWash

0800IsolateCoG

Day # 41845-1915HotWash

0800AttackCoG

Day # 5

Analysis

Analysis

Analysis

0800Set

ConditionsDay # 1

1930-2000HotWash

AAR

0800 Pilot Test

# 2

1630-1700HotWash

AAR

AAR

28 JuneBackbrief

MG Tucker

AugustIIR

TTPDevelopment

1300 Pilot Test

# 3

2115-2145HotWash

Analysis

1 JulyBrief

GEN Byrnes

SeptemberUA DEV III

11Unclassified

Unclassified

Challenges to IE04

• Compression of the preparatory schedule precluded complete and robust integration testing. Previously undetected technical problems emerged during the experimental phase resulting in the cancellation of one of the two planned trial runs.

• The ability to generate and capture reliable and consistent data from the supporting simulations was not achieved. Data output files were inappropriate for analysis, requiring the analytic team to rely only on qualitative data captured by human observers.

• The information management procedures implemented in the experimental network did not appropriately capture the capabilities of the envisioned FCS network. All information and data were simply broadcast throughout the experimental network, generating significant delays in information timeliness and influencing the observed decision-making processes.

• The representation of force capabilities was flawed:– The UA force representation deviated from the 30 June Increment I Threshold

capabilities. The implemented performance capabilities exaggerated the capabilities of the BCT.

– It was inconsistent across the supporting simulations. The application of effects in one simulation federate, for example, might not be represented in another federate, precluding any valid analysis of lethality or survivability.

These challenges prevented a quantitative assessment of the study issues.

As a result of these challenges, the planned analytic methodologies were dynamically modified to enable a collection of battle command processes and

enablers under different conditions.

12Unclassified

Unclassified

Experimental Design … What We LearnedThe experimental design and integrated timeline must be driven by,

and support, the objectives …

… to achieve a return on investment for our experimentation program, we must conduct more focused, appropriately resourced, and better planned experiments.

Concept: All of the current battle command concepts are not mature enough to enable a complete assessment of the ability and effectiveness of the UA to execute the O&O.

Scenario: Current scenario development processes do not account for limitations in the experiment design technical architecture.

Schedule: Slippages in critical dates and a lack of quality control adversely impacted experimental design. An integrated schedule with defined milestones, actionable decision points, and enforced quality control must be instituted.

Training: Current training strategies are not producing sufficient levels of player proficiency.

Technical: Only limited technical success was achieved due to a lack of rigorous thread testing and large-scale load and integration testing.

Analysis: While “One Team, One Report” produced an integrated approach to analysis across TRADOC, a campaign approach that matures the learning over the year might have better informed experimental design considerations and enabled experiment success.

13Unclassified

Unclassified

Concept Learning

The investigation of these concepts must be focused and integrated, based on common tools and assumptions, and accomplished with rigor.

While IE04 experimental design limitations impacted the quality of data and insights generated from the experiment, IE04 served as a forcing function to reveal several

conceptual areas that require further maturation … • Networked Fires – How does the networked fires process maintain discipline in the application of

fires and effects, while enabling the dynamic application of the UA Commander’s intent at the time and place of his choosing?

• Battle Damage Assessment – How does the UA Commander determine if desired effects (lethal and non-lethal) are achieved to enable an assessment of his PIR and a quick transition to subsequent actions?

• Battle Command in Urban Terrain - How does the UA set the conditions, conduct operations, and determine effectiveness in an urban fight?

• Information Management and Dissemination – How is information efficiently managed and disseminated to enable a shared level of SA among all echelons?

• Security of Sustainment – How does the sustainment organization and concept ensure a secure in-stride replenishment to maneuver elements to maintain combat power?

• Battle Command System Functionality – What functionality is required in the battle command system that will enable the execution of UA concepts and ensure compliance with JC2 requirements?

• Staff Structure – How do key UA elements interact, and what are their task and product requirements, to include interactions with higher, adjacent, and subordinate echelons?

14Unclassified

Unclassified

Illustrative Example of Concept Immaturity - BDA

HPT Early in Phase IIA

430 182 316 390

512312

450 280609 312

59960 2609359946 26187445450406335

561 273

544339

407335

O&O suggests “networked fires enable detection, delivery, and assessment in near-real time with every platform and soldier providing sensor input,” but, it is not clear how this concept:

• Generates BDA for non-lethal effects;Enables BDA when there is limited or no sensor coverage in engagement area, orOvercomes enemy deception and denial techniques employed against targeting.

The UA implemented TTP to enable BDA …

• Included BDA missions in the R&S plan.Displayed target status on the COP via networked fires.Cued BDA assets to targets via the networked fires AGM.Displayed BDA-completed targets on the COP.

… some recurring BDA issues from past experiments:

• Who manages BDA?• How is BDA conducted?• What assets conduct BDA?

“BDA must be able to tell the commander if he is succeeding

… it is a measurement of success for PIR.”

UA Cdr, AAR, 23 June 2004.

• The UA ISC dedicated ISR assets in the R&S plan to accomplish BDA tasks.

• These ISR assets were dedicated to BDA using the UA attack guidance matrix (AGM), and these assets were initially cued based on target nomination via the networked fires process.

The ISR Officer in MCG1 and the ISC NCO and Target Officer in the ISC used the COP target status displays to visually cue and dynamically manage BDA assets through BDA completion.

These personnel used the BDA completion status on the COP to manually track HPT and keep the UA Commander informed according to his PIR.

15

Unclassified

Unclassified

Scenario Challenges

Broadcast Systems

Near Space

SIGINT & IMINT Aerial

Common Sensor (Army)

ER/MP UAV

Space Based Radar

Global Hawk & Predator

U- 2 SAR/EO/IR

MC2A

3 2U n c la s s i f i e d

U n c la s s i f i e d

X X3

P L B L U E

P L B L U E

X13

X12 O B J B L A IN E

O B J S E W E L L

O B J S H E R M A N

O B J K E N T O B J G R A N T

O B J C H E S S

O B J Q U E E N

O B J s L IO N , T IG E R

O B J Y A K

8 5 K M

U E O p e r a t io n s S k e tc h(D + 3 6 - D + 4 0 )

X1 1 0 1

X3 2 S T R

X1 7 3

X1 1

D + 3 6 /3 7 : C o n d u c t o p e r a t io n a l v e r t ic a l m a n e u v e r a n d t h e n a t ta c k to s e c u r e k e y te r r a in

D + 3 8 : A t ta c k s to s e c u r e a n a p p r o a c h

to is o la te t h e C o G

D + 3 9 /4 0 : A t ta c k s to s e iz eC o G (O B J B A T )

U N C L A S S I F IE D

U N C L A S S I F IE D

2 0 K M

7 2 K M

O B J B A T

4 6 K M7 0 K M

1 1 0 K M

7 0 K M

9 2 K M8 1 K M

3 0 0 K M

2 5 0 K M

3 D

ays

Pilo

tA

AR #

1

2 D

ays

Att a

ck ( R

eset

)

3 D

ays

At ta

ckA

AR

# 2

A A R # 32 D a y s

M o v e / A t ta c k (u r b a n )

P h a s e I IA

P h a s e I I I

UA dependencies on UE2 HIMARS Battalions

100 CAS sortiesSLAMRAAM Platoon

Engineer Battalion 5 TUAV Aerial Relays

1 x 8 AH64 for Mobile Strike Ops

Threat was multi-corps force - mechanized, paramilitary and militia - fighting throughout depth of their homeland, attempting to implement adaptive TTPs outlined in the future operating environment.

Scenario was scaled back and local hardware loading caused latency to the C2 devices

16

Unclassified

Unclassified

Table M-13. Percent of Player Ratings Factors as Having a Positive, Negative, and Neutral Impact on

Performing Networked BC Factors Negative

Impact Positive Impact Neutral

Impact Technical Difficulties 80% 10% 10%

Simulation Fidelity 65% 12% 23%

Training 63% 19% 18%

Lack of Personnel in Player Roles 57% 8% 35%

Distributed Communication 46% 36% 18%

BC Enablers/Systems 31% 39% 30%

Organizational Design 22% 34% 44%

Operational Concepts 14% 44% 44%

Average Written Test Scores Across Administrations by Sites

0102030405060708090

100

Pre-training Post-training Post-exercise

Pre-training Post-training Post-exercise

Future Force Concepts MC2 Functionality

Perc

ent C

orre

ctUAMBL

Ft Sill

Ft Benning

Ft Leavenw orth

Ft Lee

Ft Rucker

Training ChallengesWith an immature and uncontrolled environment, conceptually and

technically, difficult to train players, pucksters, and observers.

17

Unclassified

Unclassified

Technical ChallengesBattle Lab Collaborative Simulation Environment

(BLCSE)Battle Lab Collaborative Simulation Environment

(BLCSE)

Federation of ModelsFederation of Models

ATCOM

OF OTB

MC2

EADSIM

Fire Sim XXI

WECM

SLAMEM

Universal Controller

ALCES

Fort Rucker Fort Bliss/ Huntsville

Blue RWA; Red ADA Blue ADA; Joint EffectsRobotic Sensor Control

SIGINT Surrogate C2 System Comms Effects

Indirect Fires; NLOS Joint ISR All other combat entities

Fort Sill HuntsvilleCMS

MinesSSE

Fort Benning

IC

TRAC ESS

TRAC ESS

SQL SERVER

SQL SERVER

Data Collection/Management

PostProcessing

Exercise ManagerQuality Control

Exercise ManagerExercise Manager

FederationQuality Control

18

Event Issue Simulation Support

Duration

Blue Red White

Division Advanced

Warfighting Experiment

Capture the impact of information as an element of combat power within the division construct

Full training federation

including CBS & TACSIM

All divisional C2 nodes to include division Main, TAC and rear, all brigade CPs and selected battalion CPs

Complete WCOPFOR team

Supplemented BCTP team, TRADOC SMEs, TRAC Analysis Team and CAP team

10 days + several train-up exercise and rehearsals

Strike Force MAPEX

Investigate four alternative SF force designs

NoneFour teams of TRADOC SME plus one serving Bde Cdr - 50 players

4 representatives from TRADOC DCSINT

TRAC Analysis Team, Ft Knox Proponent rep, Greybeard to facilitate AARs

1 week

Strike Force Headquarters

Rockdrill

Investigate information exchange requirements within the headquarters

LAN enabling email

exchange

Representative manning of SF headquarters - 75 players

4 representatives from TRADOC DCSINT

TRAC Analysis team, TPIO Architecture representatives, Ft Knox Proponency rep

1 week

Strike Force Headquarters

STAFFEX

Investigate capability of SF commander to exercise battle command with proposed HQ design in varying scenario settings

Eagle-Modsaf plus live

adjudication - scenario team

Complete manning of one shift of the SF headquarters - 125 players

10 representatives from TRADOC DCSINT

TRAC Analysis Team, BCTP OC team, Greybeard for conceptual oversight, TRADOC SF team

2 weeks

SBCT CAMEX

Investigate alternative SBCT design options

JANUSTwo teams of TRADOC Commandants, Deputies & staff - 30 players

6 representatives from TRADOC DCSINT

TRAC Analysis Team, CAC OC Team

2 days

FCS UA C4ISR

experiment

Investigate capability of UA commander to exercise battle command given proposed C4ISR architecture

JVB

One shift of UA headquarters plus all subordinate battalion headquarters and selected company-level elements - 85 players

50 representatives from TRADOC DCSINT - role playing Corps to Brigade level commanders

TRAC Analysis team, White Cell to adjudicate gaming, Green cell to represent higher headquarters

3 weeks of training plus 2 weeks of gaming

Player participation

Analysis - Not a Single Data Point

19Unclassified

Unclassified

SummaryIE04 enabled some objectives to be qualitatively informed … all of these

objectives require additional efforts.

• Identified some of the challenges and effects on Battle Command (UA O&O).

• Identified functionality and required capabilities for the Battle Command System (Battle Command UFD and FCS ORD).

• Identified and refined the UA inter- and intra- nodal functions and tasks (UA O&O, doctrine, MTPs).

Experimentation Maturation

• Experiment design and scheduling processes.

• Scenario design implications.• Technical integration and testing

methodology associated with “loaded networks.”

• Advances in analytical methodology and tools.

• Hardware and software requirements.• Training requirements and recommendations.

Product Development and Refinement

• FCS ORD and UA O&O:• How to fight doctrine, logistics concept.• Organizational changes (aviation, UA CPs).• UA/UE roles and responsibilities.

• Operations Mode Summary/Mission Profile.• User’s Functional Description (UFD).• FCS System of Systems Training Plan (STRAP):

• Inter and Intra-nodal tasks (MTPs).• Network Fires protocol (AGM).

As a forcing function, IE04 also enabled the following:

20

Analytical Challenges

TrainingC

once

pts

Tech

nica

l

Analytic Rigor of Objectives

21

Recommendations • Concepts

– Focus the experiment on such concepts that have a certain level of maturity

– Ensure the concepts are documented and understood

• Technical – Based on the analytic venue, select the federation that is

appropriate not just convenient– Test, test, test, VV&A, rehearse– Conduct VV&A of entire environment (data, federation,

terrain, OA/SA, Scenario, TTPs, training)– Document capabilities and limitations

• Training– With concepts and a technical environment that is

understood, focus training and build staff teamsWith these three recurring fundamental challenges addressed,

the analytic rigor that is desired can be realized

22Unclassified

Unclassified

A Design for FY05 Experimentation …

-

UEyxxx

SoldierThread

Manx

Sustx

Firesx

MEx

Avnx

RSTAx

UTExx TSC

x4

Build 1 (Jan 05)

Build 0 (S

ep 04)B

uild 2 (May 05)

IE 05 (S

ep 05)-

UEyxxxUEyxxxxxx

SoldierThread

Manx

Manx

Sustx

Sustx

Firesx

Firesx

MEx

MEx

Avnx

Avnx

RSTAx

RSTAx

UTExx

UExxx TSC

x4

FY05 experimentation, or OMNIFusion, represents a “build

process” that enables a shift infocus from UA to UEx and SUAs,and facilitates an experimental

design process that is based oncampaign qualities. This campaign-

quality build process addressesconcerns from FY04

experimentation, provides a crawl,walk, run approach, and better

enables the achievement of FY05objectives.

Omni FusionIE 05

• L-V-C SIMEX• BCBL-L

Omni FusionBuild 2

• STAFFEX andRehearsal

• BCBL-L

Omni FusionBuild 1

• SIMEX• UAMBL

Omni FusionBuild 0

• WARGAME• BCBL-L

Enabling Concept Development Experiments