ch 5 b creative encounters and creative teams

8
CREATIVE ENCOUNTERS AND CREATIVE TEAMS - Human encounter s r ange fro m a mere n od or a s mil e or a g rimace to hours of conversation, and their outcomes range from violent hatred to a shared feeling of sublime intimacy. - Inter acti ons may f al l in to o ne o f th e sever al c lasse s. i) Dominated inte ractions: - One of the two parties “wins”, the other “loses”. The loser seeks revenge at the earliest opportunity, or avoids future interaction with the “winner”. ii) Mutually frustrating int er act ions: - Neither party tastes victory. - Both feel blocked, frustrated, annoyed. - Both feel that they are “losers” and feel averse to having further interactions with one another. iii ) Mut ual ly satis fy ing interactions: - Both parties feel they have got more out of the interaction than what they had to give. - Both feel like “winners”, creative interactions are of “win – win” type. - One or both parties see a new point of v iew or a new way of doing something that is not merel new but alsoeffective.

Upload: altamash-khan

Post on 14-Apr-2018

220 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 1/8

CREATIVE ENCOUNTERS AND CREATIVE TEAMS

- Human encounters range from a mere nod or a smile or a grimace to hours of conversation, and their outcomes range from violent hatred to a shared feelingof sublime intimacy.

- Interactions may fall into one of the several classes.i) Dominated interactions:

- One of the two parties “wins”, the other “loses”. The loser seeks revenge at theearliest opportunity, or avoids future interaction with the “winner”. 

ii) Mutually frustrating interactions:

- Neither party tastes victory.

- Both feel blocked, frustrated, annoyed.

- Both feel that they are “losers” and feel averse to having further interactions with oneanother.

iii) Mutually satisfying interactions:

- Both parties feel they have got more out of the interaction than what they had togive.

- Both feel like “winners”, creative interactions are of “win – win” type. 

- One or both parties see a new point of view or a new way of doing something that isnot merel new but also effective.

Page 2: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 2/8

Reasons for the unsatisfactory encounters.

1) SITUATION:-

- In situations where there is a conflict of interest but only the one with power can “win”, the probability of an unhappy encounter is high. 

Ex: An employer sacking an employee or a teacher failing a student or a parentpunishing a child.

- The power asymmetry is so great that the weaker side has virtually no redress.

- Each move by a party is seen as antagonistic by the other, and vice versa, and thesequence of responses leads to frustration for both the parties to theencounter.

2) MOTIVES:-

- People get into encounters to protect their seniority or ego or social standing.

- Some to experience a thirst for conquest, others to get some job done, others to

provide help or learn from the interaction.

- If the power motive or defensive stance is very strong, the consequence of theencounter is likely to be unsatisfactory at least for some.

- The stronger the motive to get some job done or to help or to learn something fromthe others, the more likely will the interaction be mutually satisfying.

- Even if, initially, the parties to an encounter have strong defensive motives, it may

Page 3: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 3/8

often be possible to arouse achievement, altruistic, or actualizing motives throughappropriate actions.

3) SKILLS:-

- A number of skills help productive interaction, and their absence can promote an

unsatisfactory interaction.- The ability to build up credibility and trust by being serviceable and honest is vital.

- The skills of being a good listener, of being empathic, of helping the group to clarifyits needs and arrive at a consensus, and equally, the ability to change theperspectives of the group by thought – provoking questions, analogies, facts

etc. are also very important.

TOOLS OF CREATIVE INTERACTION:-

1) Effective Listening:-

- Lending one’s ears wholly to the others is an important first step. 

- Restating what you understand to be the gist of what the others are saying is a usefulway to avoid misunderstandings, and of getting additional clarifactory informationfrom them.

- When another person is experiencing stress, it is extremely useful to help him or herunburden feelings of anger, frustration, anxiety, guilt etc.

- After the person has expressed his feelings, got matters off the chest, so to speak, heis more likel to be rece tive to lo ic and rational ex loration of the roblem.

Page 4: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 4/8

2) Empathy:-

- A major barrier to effective interaction is premature evaluation of what a person issaying.

- The principle of brainstorming ie do not evaluate while ideating is useful here.

- To listen with empathy is to see the expressed idea and attitude from the otherperson’s point of view, to sense how it feels to him, to achieve his frame of reference in regard to the thing he is talking about.

3) Clarifactory questions:-

- In interpersonal problem solving encounters, often the problem being discussed is notvery clear and it is seldom stated as a problem.

- A sharper focus can be achieved by questions such as

 “ What do you see as the problem?”  

 “ What do you see as the causes of the situation?”  

 “ What do you see as the consequences of the present situation?”  

- If the problem is a complex one, the principle of attribute analysis can be harnessed,namely that to be able to come up with better alternatives to a product,activity, or a process, it is useful to list its fundamental properties in as abstracta manner as possible, and then for each such property or attribute, list as

many highly concrete alternatives as possible.

Page 5: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 5/8

4) Feedback :

- The other person may ask you for your feelings and opinions, if he or she is in areceptive frame of mind.

- The sharing of feelings is to be done in a factual, non-evaluate manner.

- Dogmatic assertions and negative evaluations of the other person need to be avoided.

5) Evocative questions:

- Questions can be hostile, designed to bring out the truth or trap the other person orthey can be creative, evoking from the other person his own ideas andexperiences that can lead to creative solutions.

- Sometimes a person may get stuck in a groove. He needs to be dislodged from it tobe able to see the problem from a fresh perspective. A groove shatteringquestion can be “ Under what circumstances would you be willing to changeyour mind”? 

6) Analogies:- A person can see a problem from a fresh perspective with the help of analogies.

- If a problem concerns engineering, analogies from biology may be sought ( synecticstechnique)

Page 6: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 6/8

7) Converging to a solution or conclusion:- The steps of effective listening, empathy, clarifactory questions, feedback help the

other person articulate his/her problem more clearly.- The steps of evocative questions and analogies can help the person engage in

divergent, creative thinking.

- It is often useful to help the other person get a sense of closure or conclusion byhelping him move towards a satisfactory choice.

- Help with frank feedback and information, help in evolving criteria for evaluatingalternatives may be very useful in the phase of interpersonal interaction.

Factors influencing the effectively functioning teams:

1) Shared values:- Teams work well when members share an ideology.- An ideology consists of connected values.- The following ideologies need to be kept in mind.(1) Democratic functioning:- freedom and autonomy of members, their participation in

decision making, equality etc.(2) Benevolent authoritarianism:- a strong leader with absolute authority who exercises

it for the objectives of the team and for the benefit of its members.(3) Idealism and service mindedness:- the team operates for a cause, usually one of 

serving humanity.(4) Radical:- overthrow an existing social order and its replacement by a better order.

Page 7: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 7/8

2) Skills and Resources:

-Teams pursue tasks that are bigger than what any one person acting alone can pursue.

-Teams must have a fairly wide spectrum of expertise, skills and abilities and also anaccess to other types of resources – money, equipment, technical skills, authority to act.

3) Structure, roles, rules:

- It makes sense to develop some sort of a structure to take care of routine and nonroutine tasks.

- A number of roles need to be played for a team to perform well.

One role is that of the analyst and the idea man.

Second role is that of technical expert.

Third role is that of the style setter, the artist.

Fourth is that of the consensus creator, harmonizer

Fifth role is the executive or managerial role.

4) Leadership: - The team’s leader is obviously a very keen person. 

- His responsibilities are to set goals for the team, plan its activites, recruit the right sortof team members, allocate roles and responsibilities, coordinate the work of teammembers, control their behavior, motivate them and see that the work proceeds

according to plan.

Page 8: Ch 5 b Creative Encounters and Creative Teams

7/27/2019 Ch 5 b Creative Encounters and Creative Teams

http://slidepdf.com/reader/full/ch-5-b-creative-encounters-and-creative-teams 8/8

-The leaders who respond to the emotional needs of members tend to evoke highmorale.

-The leader needs to be both subordinate oriented and task oriented.

5) Process:

- Teams that reflect on their internal process – instead of concentrating only on task achievement are likely to be more effective in the long run.

- Periodic reflection would uncover behavioral issues like

the excessive dominance of a few

the feelings of marginally of some

too little attention to feelings of tension, insecurity, or distrust

an inadequate structuring of the team’s task or problem 

too quick an endorsement of a line of action without examining other

alternativestoo premature a commitment to a particular solution

- Communication between the team members