ch 4 and 6(1)
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Lamb, Hair, McDaniel
The Marketing
Environment
1
Chapter 4
2012-2013
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Target Market
A defined group most likely to buy a
product
Changes as consumers age
External elements change
consumers desires
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Social Factors
Values
Attitudes
Lifestyle
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Component Lifestyles
The practice of choosing goods
and services that meet ones
diverse needs and interestsrather than conforming to a
single, traditional lifestyle.
Todays consumers want multifunctional
products
No longer defined only by occupation2
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The Role of Social Media in
Communication
Social Media allow the creation andexchange of user-generated contentand include several formats that
allow for:One-to-one communication
One-to-many communication
Many-to-many communication
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Demographic Factors
People are the basis for any market
Demographic characteristics relate
to buyer behavior Demographic cohorts have their own
needs, values, and consumption
patterns.
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Tweens
812 years old
Great spending power
Attitudes, access to information,
sophistication well beyond their
years
Clothing, home dcor
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Generation Y
19791994
Between the late teens and 34 year
olds
Dramatic lifestyle changes
Impact by the recession
Tech-savvy generation Surfing the Web and social media
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Generation X
19651978
Latchkey childrenproducts of
dual career households (or divorced
or separated parents).
Independent, resilient, adaptable,
cautious and skeptical
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Baby Boomers
19461964
Late forties to mid sixties
Life expectancy at 77.4
Willing to change brands and try
new things
Affluent, flexible and experienced
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Economic Factors
Purchasing
Power
Inflation
Recession
ConsumersIncome
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Economic factors
Consumers income
education andidentifying target markets
Purchasing powerrelative to cost of living
Inflationoutsourcing
Recessionstore brands, coupons (fueldockets)
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Technological Factors
The need for R&D to stimulate
innovation
R&D helps to develop products to
help consumers
Meet the needs and wants of
consumers
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Research
Basic Research
Applied
Research
Pure research that aims to
confirm an existing theory or
to learn more about a
concept phenomenon.
An attempt to develop new
or improved products
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Stimulating Innovation
Build scenarios
Enlist the web
Talk to early adopters
Use marketing research
Create an innovative environment
Cater to entrepreneurs
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The Role of
Marketing Research
Diagnostic
Predictive
Descriptive
Gathering and
presenting factual
statements
Explaining data
ddress what if
questions
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The Marketing Research
Project
Marketing
Research
Problem
Marketing
Research
Objective
Management
Decision
Problem
Determining what information is
needed and how that information
can be obtained efficiently and
effectively.
The specific information needed to
solve a marketing researchproblem; the objective should be toprovide insightful decision-makinginformation.
A broad-based problem that usesmarketing research in order for
managers to take proper actions.
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Collect
Data
Specify
Sampling
Procedure
Plan Design
Primary Data
Define
Problem
Analyze
Data
Prepare
Present
Report
Follow Up
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23
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5
6
7
Exhibit 9.1The Marketing Research
Process
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The Dove Real Beauty Campaign
For Self esteem
Changing perceptions
Understanding consumers
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Political and Legal Factors
New technology
Society
Businesses
Consumers
Laws and Regulations Protect:
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Understanding Regulatory
Bodies
ACCC
Ombudsman
Consumer protection in Australia
Misleading and deceptive conduct
Monopoly and anti-competition conduct
Rise of consumer privacy issues
Internet as a predatory tool
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Competitive Factors
Market Share
and Profits
Firms must work
harder to maintain
profits and market
share.
Global Competition
More foreign firms
are enteringmarket.
Foreign firms now
compete on
product quality.
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Lamb, Hair, McDaniel
Chapter 6
Consumer
Decision
Making
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Understanding Consumer
Behavior
Consumerbehavior
consumers makepurchase decisions
consumers use anddispose of product
= HOW
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Need Recognition
Result of an imbalance between actual and
desired states.
Need recognition is the first
stage in the decision-making process
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Stimulus
Any unit of input affecting one or
more of the five senses:
sight
smell
taste
touch
hearing
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Internal Stimuli
Occurrences which you experience
e.g. thirst, hunger
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Information Search
Internal Information Search
Recall information in memory
External Information search
Seek information in outsideenvironment
Nonmarketing controlled Marketing controlled
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External Stimuli
Are influences from an outside
source such as someones
recommendation of a new
restaurant, colour of anautomobile, advertising,
promotion, etc
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External Information Searches
Need More
Informat ion
More RiskLess knowledge
Less product experienceHigh level of interest
Lack of confidence
Less RiskMore knowledge
More product experienceLow level of interest
Confidence in decision
Need Less
Informat ion
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Cognitive Dissonance
Inner tension that a consumer
experiences after recognizing
an inconsistency between
behavior and values or
opinions.
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More
Involvement
Less
Involvement
RoutineResponseBehavior
LimitedDecisionMaking
ExtensiveDecisionMaking
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Consumer Buying Decisions
and Consumer Involvement
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the amount of time and effort a buyer
invests in the search, evaluation, and
decision processes of consumerbehavior.
Involvement
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Factors Determining the Level
of Consumer Involvement
Situation
Social Visibility
Interest
Perceived Risk ofNegative Consequences
Previous Experience
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Types of Involvement
Product Involvement
Situational Involvement
Shopping Involvement
Enduring Involvement
Emotional Involvement
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Factors Influencing Buying Decisions
SocialFactors
IndividualFactors
Psycho-logical
Factors
CulturalFactors
CONSUMERDECISION-MAKING
PROCESS
BUY /DONT BUY
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Cultural Influences
Language, myths,
customs, rituals,
and laws that
shape the
behaviour of thepeople
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Values
Norms
Attitudes
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Social Influences
ReferenceGroups
OpinionLeaders
FamilyMembers
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Individual Influences
Gender
AgeLife Cycle
PersonalitySelf-Concept
Lifestyle
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PsychologicalInfluences
Perception
Motivation
Learning
Beliefs & Attitudes
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Learning
Creates changes in behaviourthrough experience and practice
Experiential learninge.g. coldmedicine
Conceptual learninge.g. Diet coke
and artificial sweetener Reinforcement and repetition
Stimulus generalization b i ll i h d