cets 2011, jenny massoni & sue weller, handout for 20 really easy, really cheap ways to add...
TRANSCRIPT
20 Really Easy, Really Cheap Ways to Add Interactivity to Your ElearningAction Plan
Directions: 1. Match the interactivity names from Table A to the pre-printed definition (from the slides) in Table B. 2. Then, after learning more about each interactivity, complete the last column, thinking about where you might be able to use the
interactivity described.
Table A:Types of Interactivities Exploring a Complex Process Multiple-Choice Question The Teach Back Find the Mismatched/Stand-
Out Items
Story-Based Questions Acronyms or Alphabet Fill-Ins Simple Game-Based Interaction
Interactive Timelines
Hot Spot The Mini Mystery Pop-Up Challenge and Response
Myth or Fact Scenario-Based Learning The Virtual Coach Ordering
A Customer’s Perspective Scavenger Hunt Read, Watch and Reflect Start With a Question
Categorization
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Table B:Action Plan# Interactivity Name Definition (from slides) Where Might This Work For Me?
1. Pop-UpLearners click on a link to see a definition or to obtain more information on the topic.
2. Hot SpotLearners click on an image to take them to a different page or additional content.
3. Multiple-Choice QuestionA form of assessment in which learners are asked to select the best possible answer (or answers) out of the choices from a list.
4. Start With a QuestionThe learner is asked to answer a question before content is presented.
5. OrderingThe learner puts steps of a process or procedure into the correct order.
6. Myth or FactThe learner is presented with a series of statements and must determine whether they are accurate or not.
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7. Categorization The learner is presented with a series of statements and must group them together by like characteristics.
8. Interactive TimelinesA visual representation of a sequence of events, whereby the learner clicks on a specific date or year, events and/or content relevant to that date appears.
9. Acronyms or Alphabet Fill-Ins The learner determines descriptive words to describe content that stats with the first letter(s) of a key phrase or using letter(s) of the alphabet.
10. Find the Mismatched/Stand-Out Items
The learner is presented with several images of items related to the learning content and must choose an item or items that don’t belong.
11. Scavenger HuntThe learner is presented with a problem that requires them to use various assigned resources to answer the questions.
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12. Exploring a Complex ProcessThe learner is shown a diagram of a process or procedure and can explore by moving their mouse over the different parts.
13. Story-Based QuestionsThe learner is presented with a story and must answer questions based on real-world scenarios.
14. Scenario-Based LearningThe learner solves carefully constructed, authentic job tasks or problems.
15. Simple Game-Based InteractionThe learner is tested on factual knowledge through the use of something like Jeopardy, a crossword puzzle or flip cards.
16. The Mini Mystery
The learner is given a set of clues, a content-related “crime”, and they must deduce the likely outcome.
17. A Customer’s PerspectiveThe learner works through a situation from the viewpoint of the customer.
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18. The Teach BackThe learner is put in a scenario where they must prepare training for a new member of their team.
19. The Virtual CoachThe learner partners with an avatar-like creation that helps guide the learner throughout the course.
20. Read, Watch and ReflectThe learner reads a passage, watches a video or sees a series of pictures and is then presented with an open field to reflect.
21. Challenge and ResponseThe learner is presented with a simulated interview or scenario where the learner is being questioned or challenged by another individual.
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