casual connect seattle 2017: did that publisher just ghost me?

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Did That Publisher Just Ghost Me? Publisher & Developer Relationships in the Modern Age Mel Montaño Senior Business Development Manager

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Did That Publisher Just Ghost Me?Publisher & Developer Relationships in the Modern Age

Mel MontanoSenior Business Development Manager

ghosttransitive verb

informal: to abruptly cut off all contact with (someone, such as a former romantic partner) by no longer accepting or responding to phone calls, instant

messages, etc.Added February 2017 to the Merriam-Webster Dictionary

What is this talk about?

● The Start○ Meeting

● The Middle○ Developing○ Launching

● The End○ Contract completed / Game cancelled

● The Sequel

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Past Publisher - Developer Relationships

● Physical distribution focused● Mostly one-sided deals● IP control● Unknown support● Market driven and reactionary

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Modern Publisher - Developer Relationships

● Digital distribution focused● More fair deals● Own your own IP● Potentially unknown support● Market driven and reactionary

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The Meet-Cute

● Mutual friends and developers● Conferences● Game-Dev meetups

○ Women In Gaming International○ City/Region meetups

● Pub-Dev speed dating● Pub-Dev matching sites

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If You Are Hosting An Event

● Set your Code of Conduct and follow it● Consider your audience

○ Location○ Under 21 or non-drinkers○ Provide non-alcoholic beverages

and snacks● Avoid loud music

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Attending an Event and Hosting a Booth

● Consider every interaction as new● Include relevant information on your

business cards and flyers● Tip: Take notes every meeting● Stay hydrated, drink some water

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At Events, Don’t Be That Person

● Be respectful● Drink responsibly

○ Drink some water● If you make mistakes, apologize.

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After Meeting

● 3 day rule after conferences○ Unintentional ghosting

● Actionable subject line in your email○ One email chain, don’t double dip

● Give context in the email○ “We met at … Was wondering …”

● Don’t be scared to ask questions!

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What To Do When You Think You’ve Been Ghosted

● Around a week after the first message, a polite follow up is welcomed

● Following messages cc: in additional contact, give time frames

● Three emails and give a gap○ Reach back out at the next event

● Staffing changes● Remember regional holidays!

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Considering a Publishing Partner

● Look at their portfolio● Talk to other developers● Ask for information on previous titles● Take your time, ask questions,

negotiate● Consider a studio visit

○ Take into account pub/dev location

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Consider Your Dealbreakers1. Revenue Advance2. Revenue Split3. Platforms for Release4. Schedule5. Development Support (Analytics, Porting, etc)6. Day to day relationship7. Physical / Digital Publishing8. Marketing Expectations9. Exclusivity

10. Termination Information

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Working With a Partner - The Day to Day

● Communicate● Set up recurring calls and check-ins● Specify monthly information and

reports are needed● Set up shared folders for assets for

marketing and promotions● This is a partnership, discuss and

mutually agree on decisions14

Things Not To Do

● Assume anyone works in a specific department when first meeting

● Lie or threaten● Go into a meeting totally unprepared

○ Calling the company you’re talking to the wrong name

● Rebound and duplicate game pitches○ What about this? Or this?

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It’s OK to Not Have a Publisher

● If you go it alone, work out how to fulfill those things a publisher provides○ Revenue Advance, Platform Relationships,

Analytics, Store Page Design, Ongoing sale management, Marketing and User Acquisition, Customer Support, QA, Roadmap and Event Planning, Localization, Etc…

○ Some can be provided by other service providers

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When Things Go Wrong

● Communicate!● Stay calm, review your options● Do a post-mortem with the developer /

publisher to work out what went right and what could be improved

● Try not to ‘bad mouth’ other studios, developers, and publishers, but do share experiences

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When Things Go Right

● Celebrate together● Mention your publisher please!● Think about the next game● Do a post-mortem with the developer /

publisher to work out what went right and what could be improved

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Questions?

● I’ll be outside following the talk for further questions

● The talk will be posted following the conference

● Don’t forget to drink some water today

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Relevant Articles“Code of Conduct.” Open Source Bridge.

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