case study – gamification in referral sourcing puneet kumra, capgemini
TRANSCRIPT
Case Study – Gamification in Referral Sourcing
Puneet Kumra, Capgemini
Our Aim
Transparency - Build faith in the employee referral program
Create a buzz in the system and kill the monotony of ER program
Better Employee Engagement
Increase in ER Program Awareness
Cost Effectiveness –Referral cost of hiring is much lower as compared to vendor channelBetter offer to Joinee conversion
Increased utilization of referral channel
GamificationGAMIFICATION: - On the lines of major football and cricket leagues - Referring competition between Individuals/Teams basis
a point based system- This was 3 month pilot program in Capgemini’s
Financial Services Business Unit
GROWTH ENABLER:- Sharing of fulfillment responsibility with employees- A sense of healthy competition between individuals
lead to an increased motivation to participate in such program
- Rewards over and above the entitled referral bonus
Framework
Events and Promotions
Dashboard
Inward Gamification• All the referrals coming in would have been of no use
if the recruiters and sourcers were not processing them fast
• There were schemes launched within recruitment & sourcing teams at– Weekly / Monthly / League Level
• Top Sourcers• Top Recruiters• Sourcing Leads• Recruiting Leads
Improvement
Category RPL 1.0 RPL 2.0 (vs. RPL 1.0)
RPL 2.0 (vs. Pre RPL)
Total Referrals 145% 130% 460%Avg. Referrals Per Day 146% 128% 465%Offers 117% 298% 767%Joinees 161% 138% 524%Employee Participation 81% 48% 169%Referral Usage 67% 40% 133%