case-based design aid for sustainable behavior and lifestyle

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  • 8/11/2019 Case-based Design Aid for Sustainable Behavior and Lifestyle

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    Case-based Design Aid for Sustainable Behavior and Lifestyle

    Li-Hsing Shih1and Yi-Hsien Chang

    1

    1Dept. of Resources Engineering, National Cheng Kung University, Tainan, Taiwan

    Abstract

    This study proposes two approaches to facilitate design for sustainable behavior and lifestyle based on acase library containing existing product designs that lead to behavior change. For each case, expected

    behavior change, design patterns and technologies used are analyzed and recorded in the cases library.

    In the first approach, relationship between target behavior, design pattern and technology used is

    constructed based on the cases. With tables presenting the relationship, designers can find suggestions

    of design patterns and technologies for a given target sustainable behavior. In the second approach,

    sustainable Kansei descriptors are chosen to describe customer feelings for each case so that

    relationship between Kansei description and design patterns and technologies used can be established.

    After sampling measures of multiple Kansei description via a questionnaire survey, statistical

    correlations between Kansei description and design patterns and technologies used are obtained.

    Designers can find useful design patterns and technologies for intended feelings with Kansei

    descriptors.

    Keywords:Case based reasoning, design with intent, Kansei, sustainable behavior.

    1. INTRODUCTION

    In the past decades, design for lower environmental

    impact in manufacturing stage has caught more attention

    than in use stage. Recently, focus may have turn to

    environmental impact occurring in use stage. Bhamra et al

    [1] stated that a great potential of lowering environmental

    impact exists in household energy use. Herring and Roy [2]

    suggested that a rebound effect appeared when energy

    saving produced by energy efficient products is taken back

    in the form of higher consumption. Many consumers,knowing that products (e.g. light bulbs) now costs less, are

    less concerned about turning them off, or even leave them

    on all night. Thus these behaviors take back some of the

    energy savings by the green products. Because of these

    phenomenon, design for sustainable behavior (DfSB) was

    discussed most anxiously recently. Eco-design has to not

    only adopt green materials or energy efficient technology

    but also change consumers behavior in the use stage.

    Consumers decision and behavior should be incorporated

    in design stage so that eco-design could lead consumer to

    a sustainable way of living.

    There are many literatures working on design that

    can lead to behavior change, although they could be

    presented in different terms. For instance, Lilley [3], Elias

    et al [4], Lockton et al [5], Wever et al [6] and Pettersenand Boks [7] worked on design intervention

    emphasizing that designers should take responsibility of

    user behavior. If applied to DfSB, design and technology

    should persuade or guide users to sustainable way of using

    products. Design intervention was categorized into three

    types: educational intervention, technological interventionand product-led intervention. In product-led intervention,

    designers can adopt concepts of behavior steering,

    eco-feedback and intelligent product or systems to guideconsumers. Jelsma [8] worked more on the design

    philosophy behavior steering. Wever et al [6] suggested

    to involve users in the design stage and used the

    term user-centered design where designers should

    collect information, identify needs of users and invite

    users to involve, evaluate and test the product design.Lockton et al have had a series of studies and developed

    methodology called design with intent (DWI)

    ([5][9][10][11]). They presented three ways to influenceuser behavior: enabling, motivating, and constraining

    behavior. Wever et al [6] integrated the concepts

    mentioned above and suggested more work could be donein design for sustainable behavior area. To summarize,

    there are several ways to influence user behavior including

    (a) Eco-feedback

    (b) Educational intervention

    (c) Scripting, enabling behavior

    (d) Forced functionality, intelligence system

    Locton et al presented useful DWI method with 11target behaviors and more than 101 design patterns and 8

    lenses that can be adopted to achieve target behaviors.

    They [9] mentioned that DWI method can also be used in

    design for sustainable behavior. In this study, targetbehavior and design pattern are included as major

    elements of domain model of case based reasoning.

    On the other hand, technology should also be

    developed for changing people behavior instead of simply

    Proceedings of EcoDesign 2011 International Symposium

    334

    OI 10.1007/978-94-007-3010-6_65, Springer Science+Business Media Dordrecht 2012D

    ,Design for Innovative Value Towards a Sustainable SocietyM. Matsumoto et al. (eds.),

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    fulfilling their needs (Verbeek et al [12]). Fogg [13]

    started research on persuasive technology that focuses

    on how technology could persuade or influence people.

    Jager et al [14] used persuasive technology to raise

    awareness of energy consumption of household devices.

    Midden et al [15] suggested using persuasive technology

    to encourage sustainable behavior. Midden et al [16]

    summarized four ways in which human and technologyinteract with respect to sustainability. The four roles

    technology can play are (1) as intermediary, (2) as

    amplifier, (3) as determinant, and (4) as promoter of

    environmentally significant behavior.

    This study aims at helping designers find useful

    design patterns and technologies for DfSB. Existing cases

    of DfSB were collected to form a case library so that

    experience can be extracted. Concepts of case based

    reasoning (CBR) such as setting domain model, retrieve,

    and reuse of cases are adopted to facilitate DfSB.

    2. DESIGN FOR SUSTAINABLE BEHAVIOR

    WITH CBR

    This section discusses how to extract information of

    past cases and find useful suggestions for designers. Inlight of the above literatures, design patterns and

    technology used are found essential for leading to

    behavior change. For example, DWI provides 11 target

    behaviors and 101 related design patterns. Using the idea

    of DWI, existing cases are analyzed and coded with a

    domain model that consists of target behavior and designpatterns.

    In addition to design patterns and target behavior,

    authors suggest that domain model should include: (1)

    technology used in DfSB products and (2) emotional or

    Kansei descriptors that are used to describe the feelings

    and affective influence of users (see Figure 1). The second

    idea is from Kansei engineering approach that builds

    relationship between design parameters and Kansei

    descriptors so that design parameters can be properly

    controlled to have a design reaching users emotional

    expectation (Nagamachi [17]).

    Target behaviors and users feelings represented byKansei descriptors could be seen as expected results of

    DfSB while design patterns and technologies are means to

    behavior change. Hence, a domain model is proposed to

    describe past cases containing:

    (1) target behavior that are adopted from DWI method,

    (2) design patterns that are adopted for DWI method,

    (3) Kansei descriptors to describe the feelings of users for

    each case product, and

    (4) technologies used in the cases.

    Fig. 1: Scheme of case based design aid for DfSB

    With the domain model, cases of products with DfSB

    were written into a case library. To demonstrate the

    approach, fifty household products with DfSB were

    collected, analyzed and coded based on the domain model.The cases are collected from websites of large companies

    (like Philips), platforms of green products, anddescriptions of intelligent house, and meet three

    conditions: (1) leading to sustainable behavior, (2)

    household use excluding personal mobile devices, and (3)

    applying information and communication technologies

    (ICT). Since there are only fifty cases, limited number of

    design patterns and target behaviors out of DWI are found.

    Table 1shows six target behaviors while Table2contains

    fifty design patterns. Numbers of target behavior and

    design patterns should increase as the number of collected

    cases increases.

    Table 3 shows examples of 20 Kansei descriptorsthat are collected from literature describing sustainable

    lifestyle. Table 4 shows some examples of 23 ICTs found

    in the cases. Two approaches that start from target

    behavior and intended feelings to facilitate DfSB using the

    case library are presented in the following two sections.

    Table 1: Target behaviors for DfSB for household ICT

    products

    User-system interaction

    S1User follows a process or path, doing things in a

    sequence chosen by the designer

    S2 User follows a process or path thats optimized forthose particular circumstances

    S3Decision among alternatives: a users choice isguided

    S4 Only certain users/groups of users can use something

    S7Users only get functionality when environmental

    criteria are satisfied

    User-user interaction

    U2Users (and groups of users) do interact with, and

    affect each other while using a system

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    Table 2: Examples of the fifty design patterns adopted

    from DWI

    index Design patterns

    A3 Conveyor belts

    A4 Feature deletion

    A6 Material properties

    A8 Pave the cowpaths

    I8 Summary feedback

    I9 Tailoring

    I10 Tunneling & wizards

    Table 3: Examples of Kansei descriptors

    SustainableKansei descriptors

    energy-saving

    environmental-friendly

    good looking

    plain

    simple

    safe

    harmonious

    tranquil/peaceful

    Table 4: Examples of ICT used in DfSB

    index Technology application

    a display

    blighting/ to guide bylighting

    c camera/ monitord audio

    e voice record

    falarm

    clock/stopwatch/timer

    u automation

    v remote control

    wsensor that detects

    circumstance

    3. DfSB STARTING WITH TARGET

    BEHAVIOR

    After the case library of products with DfSB is built,

    cases with intended target behaviors could be retrieved. To

    use this approach, premise is that designers know what

    behavior DfSB intends to lead to. Once designer has anidea of intended behavior, cases with the specified target

    behavior could be retrieved and therefore design patterns

    and technologies adopted in the cases can be found. Since

    multiple cases that have the same target behavior may beretrieved, number of times that design patterns and

    technologies appear is used to reflect strength of

    suggestion. Design patterns and technologies with more

    times of appearance are considered highly related to the

    target behavior.

    Table 5 shows design patterns recommended forvarious target behaviors where design patterns on the left

    are highly recommended because they appear more times

    than others in the retrieved cases. Indices representingdesign patterns are shown in last section. In other words,

    the number of appearance of the design patterns in

    retrieved cases decreases from left to right. Similarly,

    Table 6 shows technologies recommended for various

    target behaviors where technologies on the left are

    strongly recommended.

    Designs could refer to these recommended design

    patterns and technologies for conceptual design of DfSB.Combination of multiple design patterns and technologies

    could be acquired from these tables. Since these

    recommendations are based on past cases, users may be

    more convinced as the number of cases increases.

    Table 5: Recommended design patterns for various targetbehaviors

    Target

    behavior

    (Strongly (weakly

    Recomm) Recomm)

    S1 A12, I6, M7, P8, ..C10, M14, S3

    S2 I6, I9, A12, E3,. P10, M11, M14, S2, S5

    S3 I6, I8, I9, A3, .., C6, C10, M1, S6

    S4 A3, M14

    S7 A12, I6, L1, ., P14, C6, C10

    U2 I6, I8, A12, L1,... M3, M11, S2, S3

    Table 6: Recommended technologies for various targetbehaviors

    Target

    behavior

    (Strongly (weakly

    Recomm) Recomm)

    S1 a, b, o, p, f,j, ., s, w, g, k, v

    S2 o, a, o, j, u, b, . k, c, e, l

    S3 a, o, b, h, j, p, c.., m, q, w

    S4 a, c, g

    S7 U, v, t, b, f, j

    U2 a, o, d, b, .... l, r, u, v

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    4. DfSB STARTING WITH INTENDED FEELINGS

    OF USERS

    Designers conducting DfSB may start with intended

    feelings that a new design would bring to users. Kansei

    (emotional) descriptors were selected to describe feelings

    of potential users with respect to each case. In aquestionnaire survey, consent/dissent of using Kansei

    descriptors to describe feeling for each case is collected

    from each respondent. More than 30 respondents were

    asked whether they would use each of the twenty Kanseidescriptors for each case. For each case, we can collect 20

    normalized scores (ranging from 0 to 1.0) with respect to

    20 Kansei descriptors. If the score is 1.0, it means that all

    respondents used the descriptor to describe the case.

    With the survey results, correlation coefficients

    between scores of Kansei descriptors and appearances ofdesign patterns and technologies are hence calculated.

    Tables 7 shows design patterns with positive correlation

    with Kansei descriptors. Table8 shows technologies withpositive correlation with Kansei descriptors. To achieve

    intended Kansei descriptors in DfSB, design patterns and

    technologies with highly positive correlations are

    recommended. Contrarily, those negatively correlated

    design patterns and technologies are not recommended.

    Designers could certainly start with multiple Kansei

    descriptors and thus find more suggestions using the

    information in Tables7 and8.

    Table 7: Examples of design patterns with

    positive correlation with Kansei descriptors

    Kansei

    descriptors

    Design patterns

    Highly

    positive corr

    Design

    patterns

    Positive

    corr

    Energy saving I8, A11, I6, P2,P14

    A9

    Env.

    protection

    A11, P2, I6,

    P14

    A9, I8

    Good

    looking

    I6, I8, P2, P14 C6, A11,

    L1, L7,

    L10, P12,

    S2, S5, S6Plain A11, I6, I8, P2,

    P14

    A

    9

    Natural M7 A4, A9,

    A11, E7, E9,

    P9, P10, I5

    Safe M11, M14 A8, I2, C9,

    P13

    .

    Table 8: Examples of technologies with positive

    correlation with Kansei descriptors

    Technologies

    (Highly

    positive

    corr)

    Technologies

    (Positive

    Corr)

    Kanseidescriptors

    Energy

    savingb j o f

    Env

    protectionb j o f

    Good

    lookingb j o

    plain b j o f

    .. .

    relaxing s

    leisure a p

    friendly e

    warm r u

    simple f l j o

    5. CONCLUSIONS

    Two approaches to facilitate DfSB are proposed withconcept of case based reasoning. Cases of existing DfSB

    are collected and expressed with a domain model that

    includes target behavior, Kansei descriptor, design pattern

    and technology used. In the first approach, relationship

    between target behavior and design patterns andtechnologies used is established via statistical analysis

    based on the fifty cases. Designers can start with target

    sustainable behavior and find suggestion of design

    patterns and technologies using the tables provided.

    In the second approach, Kansei descriptors for

    sustainable lifestyle are chosen to describe customerfeelings for each case so that relationships between Kansei

    sustainable description and design patterns and

    technologies used are established. For each case, measures

    of multiple Kansei description from customer opinion are

    collected via a questionnaire survey. Designers can start

    with intended Kansei descriptors and find useful design

    patterns and technologies based on the correlationanalysis.

    Both approaches would provide recommended design

    patterns and technologies that could be basis for

    conceptual design of DfSB. Two approaches could be

    adopted simultaneously, starting with both target

    behaviors and Kansei descriptors and obtaining multiple

    suggestions of design patterns and technologies using the

    tables resulted from statistical analysis.

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    REFERENCES

    [1] Bhamra, T.A., Lilley, D., and Tang, T. (2008).

    Sustainable use: changing consumer behavior

    through product design. Paper presented at the

    Changing the Change: Design Visions, Proposals and

    Tools, Turin, Italy.

    [2] Herring, H. and Roy, R (2007). Technologicalinnovation, energy efficient design and the rebound

    effect, Technovation, 27, 194-203.

    [3] Lilley D. (2009). Design for sustainable behavior:

    strategies and perceptions. Design Studies, Vol. 30,

    pp. 704-720.

    [4] Elias, E.W., Dekoninck, E.A., and Culley, S.J.

    (2009). Designing for use phase energy losses of

    domestic products. Journal of Engineering

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    [5] Lockton, D., Harrison, D., and Stanton, N.A. (2010).

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    [6] Wever, R., Kuijkb J.V., and Boks C. (2008).

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