captain wonder - marvel heroic roleplaying
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7/25/2019 Captain Wonder - Marvel Heroic Roleplaying
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or
Buddy Team
1 PP
Strenght of Twelve Men
M RVEL
Solo
SFX - Area Attack • Add a d6 and keep na additional effect die for each additional STRENGHT OF TW ELVE MEN target.
SFX - Invulnerable • Spend 1 PP to ignore FIRE DAMAGE or ELECTRIC DAMAGE unless caused by NATURAL SOURCE of elemental energy.
Limit - Negativity of Life • Shutdown STRENGHT of TWELVE power to gain 1 PP. Recover power by activating na opportunity or during a Transition Scene.Limit - Power of the Mind • If stressed out, asleep, or unconscious, shutdown ALL POWERS. Recover ALL POWERS when stress is recovered or you
awake. If NATURAL ELEMENTAL DAMAGE is taken, shutdown ALL POWERS until trauma is recovered.
Covert Expert
Wonders of Evolution Diamond Skin
Flight of Justice Health of the Gods
Acrobatic Expert Menace Expert
Against the Reich
Strenght in Numbers
Combat Master
Power Sets
Captain Wonder
DistinctionsMember of the Twelve
PP
Affiliations
[You may convert Expert d8 to 2 d6, or Master d10 to 2d8 or 3d6]
Specialties
Milestones
P
M
E
S
TRESS
/TRAUMA
Down with the Master Race Fast and Furiously Came
XP
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