call, technology. language learning

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    LESSON (1) PART(2)TECHNOLOGYAND LANGUAGE LEARNING

    Computer-AssistedLanguage Learning (CALL)

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    WHATIS CALL?

    CALL stands for "Computer Assisted Language

    Learning".

    It is defined as "the search for and study

    of the application of the computer in

    language teaching and learning"

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    BEGINNINGOF CALL

    The idea of using the computer in teaching

    language dates back to the 1950s.

    However, the first real application of the

    computer in teaching language was in the 1960s

    and 1970s.

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    CALL , CALI & TELL

    The term CALI (Computer-assisted language

    instruction) was in use before CALL since the

    1950s.

    CALI fell out of favour among language teachers

    as it appeared to imply a teacher-centred

    approach (instructional), whereas language

    teachers are more inclined to prefer a student-

    centred approach, focusing on learning rather

    than instruction.

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    CALL , CALI & TELL

    In the 1980s, the communicative approach to

    language teaching changed the focus from

    teaching and instruction into learning.

    The whole process changed into CALL (Computer

    Assisted Language Learning) as it provided a

    highly interactive and communicative support for

    the four skills and the use of multimedia, CD-

    ROMs and the internet.

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    CALL , CALI & TELL

    In the 2000s different types of technology were

    presented besides computers and the Post-

    communicative approaches to teaching and

    learning effected the advance ofTELL

    (Technology Enhanced Language Learning).

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    NATUREOF CALL

    of CALL is essentially a tool that helps teachers

    to facilitate the language learning process.

    It can be used to reinforce what has been

    already been learned in the classroom or as a

    remedial tool to help learners who require

    additional support.

    The design of CALL materials generally takes

    into consideration principles of language

    pedagogy and methodology, which may bederived from different learning theories (e.g.

    behaviourist, cognitive, constructivist) and

    second language learning theories.

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    GENERAL HISTORYOF TECHNOLOGYIN

    LANGUAGELEARNING

    CALL dates back to the 1960s, when it was first

    introduced on university mainframe computers.

    The PLATO project, initiated at the University of

    Illinois in 1960, is an important landmark in the

    early development of CALL (Marty 1981).

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    GENERAL HISTORYOF TECHNOLOGYIN

    LANGUAGELEARNING

    The advent of the microcomputer in the late

    1970s brought computing within the range of a

    wider audience, resulting in a boom in the

    development of CALL programs and a flurry of

    publications of books on CALL in the early 1980s.

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    THREE PHASESOF CALL

    The history of Call is usually divided into three

    phases:

    Behavioristic CALL

    Structural CALLRestricted CALL

    Communicative CALLOpen CALL

    Integrative CALL Integrated CALL

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    BEHAVIORISTIC CALL

    (STRUCTURAL CALL, RESTRICTED CALL)

    The first phase of CALL

    It was conceived in the 1950s and implemented

    in the 1970s and 1980s,

    It was based on the then-dominant behavioristtheoriesoflearning.

    Programs of this phase entailed repetitive

    languagedrills.

    Drill and practice courseware is based on themodel ofcomputerastutor. In other words the

    computer serves as a vehicle for delivering

    instructional materials to the student.

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    BEHAVIORISTIC CALL

    (STRUCTURAL CALL, RESTRICTED CALL)

    The rationale behind drill and practice is briefly

    put as follows:

    Repeated exposure to the same material is beneficial

    or even essential to learning

    A computer is ideal for carrying out repeated drills,since the machine does not get bored with presenting

    the same material and since it can provide immediate

    non-judgmental feedback

    A computer can present such material on an

    individualized basis, allowing students to proceed at

    their own pace and freeing up class time for other

    activities

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    BEHAVIORISTIC CALL

    (STRUCTURAL CALL, RESTRICTED CALL)

    Based on these notions, a number of CALL

    tutoring systems were developed for the

    mainframe computers which were used at that

    time.

    One of the most sophisticated of these was the

    PLATO system, which ran on its own special

    PLATO hardware, including central computers

    and terminals.

    The PLATO system included vocabulary drills,brief grammar explanations and drills, and

    translations tests at various intervals.

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    BEHAVIORISTIC CALL

    (STRUCTURAL CALL, RESTRICTED CALL)

    In the late 1970s and early 1980s, behavioristic

    CALL was undermined by two important factors.

    First, behavioristic approaches to language learning

    had been rejected at both the theoretical and the

    pedagogical level. Secondly, the introduction of the microcomputer

    allowed a whole new range of possibilities. The stage

    was set for a new phase of CALL.

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    COMMUNICATIVE CALL (OPEN CALL)

    The second phase, Communicative CALL, isbased on the communicative approach thatbecame prominent in the late 1980s and 1990s.

    In the communicative approach the focus is on

    using the language rather than analysis of thelanguage, and grammar is taught implicitlyrather than explicitly. It also allows fororiginality and flexibility in student output oflanguage.

    The communicative approach coincided with thearrival of the PC, which made computing muchmore widely available and resulted in a boom inthe development of software for languagelearning.

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    COMMUNICATIVE CALL (OPEN CALL)

    The first CALL software in this phase continued toprovide skill practice but not in a drill format, forexample: paced reading, text reconstruction andlanguage games, but the computer remained thetutor.

    In this phase computers provided context for studentsto use the language, such as asking for directions to aplace, and programs not designed for languagelearning such as Sim City, Sleuth and Where in theWorld is Carmen Sandiego? were used for language

    learning. Criticisms of this approach include using the

    computer in an ad hoc and disconnected manner formore marginal aims rather than the central aims oflanguage teaching.

    http://en.wikipedia.org/wiki/Sim_Cityhttp://en.wikipedia.org/wiki/Where_in_the_World_is_Carmen_Sandiego?http://en.wikipedia.org/wiki/Where_in_the_World_is_Carmen_Sandiego?http://en.wikipedia.org/wiki/Where_in_the_World_is_Carmen_Sandiego?http://en.wikipedia.org/wiki/Where_in_the_World_is_Carmen_Sandiego?http://en.wikipedia.org/wiki/Where_in_the_World_is_Carmen_Sandiego?http://en.wikipedia.org/wiki/Where_in_the_World_is_Carmen_Sandiego?http://en.wikipedia.org/wiki/Sim_Cityhttp://en.wikipedia.org/wiki/Sim_Cityhttp://en.wikipedia.org/wiki/Sim_City
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    INTEGRATIVE CALL (INTEGRATED

    CALL)

    The third phase of CALL, Integrative CALL, startingfrom the 2000s, tried to address criticisms of thecommunicative approach by integrating the teachingof language skills into tasks or projects to providedirection and coherence.

    It also coincided with the development of multimediatechnology (providing text, graphics, sound andanimation) as well as Computer-mediatedcommunication (CMC).

    CALL in this period saw a definitive shift of the use ofthe computer for drill and tutorial purposes (thecomputer as a finite, authoritative base for a specifictask) to a medium for extending education beyond theclassroom.

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    INTEGRATIVE CALL (INTEGRATED

    CALL)

    Multimedia CALL started with interactive laser

    videodiscs such as Montevidisco (Schneider &

    Bennion 1984) andA la rencontre de

    Philippe (Fuerstenberg 1993), both of which were

    simulations of situations where the learnerplayed a key role.

    These programs later were transferred to CD-

    ROMs, and new role-playing games (RPGs) such

    as Who is Oscar Lake? made their appearance ina range of different languages.

    http://en.wikipedia.org/wiki/Role-playing_gameshttp://en.wikipedia.org/wiki/Role-playing_gameshttp://en.wikipedia.org/wiki/Role-playing_gameshttp://en.wikipedia.org/wiki/Role-playing_games