call of pripyat complete v1.0 user manual

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  • 8/3/2019 Call of Pripyat Complete v1.0 User Manual

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    Call of Pripyat Complete Overview:

    Real Weapon Names - All in game weapons now are labeled after their real life counterparts.

    NPC Variation - Adds new NPC models and skins in the gameworld, increasing their variety. The Wish Granter - Activated via the ESC+F1 keyboard shortcut, a hidden interface designed to let

    you spawn items, place anomalies, characters, mutants and much more on the map is at the players

    fingertips. You can essentially build the game around your preferences through this interface.

    Sleeping Bag - S.T.A.L.K.E.R. Call of Pripyat features a newer native sleeping mechanic. The fans ofthe traditional Complete series sleeping bag won't find it in the actor's inventory, but will be able to

    purchase it from traders, and in rare cases find it on NPCs.

    Loot Money - Players will be able to randomly collect small amounts of money from dead NPCs. Thecollection will be indicated with a coin sound effect and the amount will be shown by an on-screen alert.

    Absolute Scopes - Improves the scope system to be similar to those used in most modern FPS games. Breakable Bulbs - Lights can now break by being shot or by nearby explosions, changing the ambient

    environment. Elite Nightvision - Improves the green and black & white night vision. Teleport - Allows the player to jump between points in the environment with the ability to save custom

    location coordinates for future use.

    The weather system in this mod is constructed out of two primary components: the classic Complete Weatherthat has put this series on pages of magazines, and the popular and widely acclaimedAtmosFearmassive

    weather overhaul by Cromm Cruac, effectively making it the biggest graphical collaboration in the game series

    history. Featuring incredible diversity in weather conditions and landscapes varying between game areas, thegraphical enhancements include:

    Distant scenery texturing and an increased actor visual distance that put the player in the middle of alarge open world, rather than the previously enclosed map

    11 dynamic weather cycles (compared to only four in the base game) including a unique probabilityfactor for each different game environment area

    26 Complete Weather and 123 AtmosFear new photorealistic sky cube textures Authentic scenery recreation using our original photographs of the Russian industrial town of

    Mednogorsk, which represents how Pripyat once was

    The Jupiter and Pripyat game areas feature the Chernobyl nuclear power plant, the Limansk radar andthe Red Forest Brainscorcher visible on the horizon line

    High resolution nighttime constellation map and full moon Dynamic Depth of Field that changes according to weather conditions AtmosFear Emission sequence with dramatic scenery and a complex shockwave particle system

    The includedAbsolute NatureandAbsolute Structurestexture packs solve the games most noticeable visual

    shortcoming: overall blurry textures and noticeable grass pop-in. With over one thousand new or retouched

    http://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Mednogorsk,+Russia&sll=37.0625,-95.677068&sspn=83.876672,77.431641&ie=UTF8&hq=&hnear=Russian+Federation,+Province+of+Orenburg,+Mednogorsk&ll=51.407237,57.581749&spn=0.135134,0.151234&t=h&z=13http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Mednogorsk,+Russia&sll=37.0625,-95.677068&sspn=83.876672,77.431641&ie=UTF8&hq=&hnear=Russian+Federation,+Province+of+Orenburg,+Mednogorsk&ll=51.407237,57.581749&spn=0.135134,0.151234&t=h&z=13http://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://atmosfear.crommcruac.com/call-of-pripyat/download.phphttp://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Mednogorsk,+Russia&sll=37.0625,-95.677068&sspn=83.876672,77.431641&ie=UTF8&hq=&hnear=Russian+Federation,+Province+of+Orenburg,+Mednogorsk&ll=51.407237,57.581749&spn=0.135134,0.151234&t=h&z=13http://atmosfear.crommcruac.com/call-of-pripyat/download.php
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    original textures (with gradual sharpening of separate MIP map levels in every texture), the game environment

    remains sharp as it fades in the distance. These texture packages have been customized and further edited tomatch the rest of the Complete series art style. The most noticeable enhancements include:

    Sharpened metal and concrete structures, effectively changing the way the much of the game appears Color corrected ground and foliage textures designed to be unique for each game area Reworked foliage and terrain, making the grass draw line less noticeable Detailed texturing for most weapons Refined human and mutant body textures New, detailed textures such as smoldering firewood, leaves, sand and stones Vehicles are now retextured to appear realistically rusted and abandoned

    The artificial intelligence has been greatly improved, giving NPCs new abilities such as:

    Weapon Selection - NPCs are now able to determine the best weapon for the situation based on thenumber of rounds they have left for their weapon and distance to target, switching appropriately.

    Using Add-Ons - NPCs are able mount add-ons, such as scopes, silencers, and grenade launchers, anduse them accordingly.

    Armoring Allies NPCs can now be equipped with player-selected weapons by either dropping themby or selling to them to NPCs. To ensure NPCs continue using their new weapons be sure to also sell ordrop by them ammunition for the weapon, which then acts as an infinite ammunition supply.

    Friendly Fire - NPCs avoid friendly fire, and they will even stop firing and switch positions if theirallies get caught in it.

    Melee - NPCs use melee attacks with rifle butts and knifes when the opposition gets close enough. Self-Healing - NPCs are able to heal themselves by using Medkits if hurt badly and apply bandages

    when bleeding.

    Reloading - NPCs are able to reload their weapons when needed. Stealth - Actor footsteps, knife use, silenced weapons, and the sounds of fallen bodies won't alert nearby

    enemies unless they are observed.

    Since S.T.A.L.K.E.R. Call of Pripyat is the most stable title released in the series, it naturally doesn't require

    extensive bug fixing. However, there are some remaining bugs and glitches that have been eliminated:

    Unreachable Stashes Fix - Makes the unreachable stashes (such as items that are wedged or stuck inenvironmental geometry) accessible.

    Jupiter Scanners Fix - Fixes the bug where the player could place the initial three anomaly scannersinto the two additional anomaly fields that scanners arent supposed to be put in until later, which causederrors in the missions completion.

    X8 Burers Fix - Fixes a bug in scripting that gives the three Burers in the X8 secret room extremelylarge health regeneration (which made them virtually invincible).

    One Shot Fix - Fixes a potential game lockup during the One Shot mission cutscene. Helmet Fix - The actors helmet in third person view now matches the one equipped. Crow Fix - Fixed excessive crow spawning, eliminating the masses of crows that would occur after

    repeated quickloading.

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    PKM Ironsight Fix - Enables the use of ironsights on PKM machine gun. Berill-5M Fix - Allows Berill-5M armored suite to be upgraded. Bodies Cleaner - Removes creature bodies at certain time intervals, reducing their unnecessary presence

    in the environment and improving the game engines performance.

    Since the game was made by a foreign studio, quite a few language related errors in dialogue, translation, andtext in the English localization exist. As with the first game in the S.T.A.L.K.E.R. series, misspelled words,

    typos, grammatical errors, and humor lost in translation can be charming at times given the context, but create

    unnecessary difficulty in understanding their meaning. Numerous typos and grammatical mistakes have been

    corrected, and most of the conversation text has been changed to make more sense and read better to Englishspeaking players. Some parts of the user interface have also been changed to be more internally consistent, and

    as a bonus the subtitle timing during the intro and outro sequences has been altered to sync with the audio.

    We are proud to introduce the work by a special guest, internationally acclaimed sound designer and composer

    Michael "sQwurm" Tornabene, known for his work for games, films, TV, and media exhibitions around the

    world. His contributions include new sounds for creatures, anomalies, doors, a reworked footstep soundsystem, and more. Improvements to ambient sounds are done in Imperialreigns Ambient Audio Overhaul, and

    each map now includes a sound theme that varies between night and day. Also, all weapon sounds have been

    replaced with comprehensive analogues. All of the new sounds have been integrated into the game withoutremoving the original sounds unique to the game, ensuring a superior audio experience aligned with the

    Complete mods vision.

    Call of Pripyat Complete introduces over a hundred acoustic guitar and vocal songs, with 23 new compositions

    added. New guitar tracks have been added to the existing campfire music sets. This live music was recorded

    specifically for this game, creating an unforgettable ambience.

    Putting the fate of NPCs unfortunately caught in an emission wave in the players hands, you can decide if theywill turn into zombies to satisfy all your zombie killing pleasure! This feature is brought to you byAtmosFear,

    and is selected during the installation. Players can choose whether NPCs will be killed upon contact of the

    advancing emission wave, at its end (as in the base game), explode, or turned into zombies.

    With the new user interface update, skipping through introductory movies isnt necessary. The HUD colors

    have been muted to not be distracting, and the inventory window is now semi-transparent, which allows theplayer to view the weapon currently being equipped. The HUD also features new hitmark and mutant scratch

    textures authored by our studio. Also, the ESC+S shortcut from the other Complete mods is added, which

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    works like a smart quick-save, creating a separate save file with level name, in-game date, and timestamp

    each time its used.

    Screenshots:

    A collection showcasing enhanced weather, textures, and environments:Call of Pripyat Complete on Flickr

    Additional Information:

    This mod was designed and tested for S.T.A.L.K.E.R. Call of Pripyat version 1.6.02. Please update your gameif necessary, otherwise you will see black screen upon startup. To check if your game is updated, view the

    lower left corner of the main menu screen, where you should see ver. 1.6.02 displayed.

    It is highly recommended to start a new game after installing the mod, as saves using unmodded game data

    arent supported and could easily lead to conflicts and crashes when executing the mods game data.

    Using this mod will result in a performance impact, including longer loading times due to there being a muchgreater amount of sky and other HD texture content. Systems with less than 4GB of memory may experience

    Out of memory error crashes. Therefore, the mod has a minimum recommend GPU memory of 1GB.

    If you do experience a crash, you need to press Ctrl+Alt+Del (for Windows XP) or Ctrl+Shift+Esc (forWindows Vista/7) and manually end the Xray engine process before restarting the game.

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    Call of Pripyat Complete FAQ

    - This user manual and the uninstaller (unins000.exe, for manually uninstalling the mod) are located in the \Call

    of PripyatComplete\ folder, found inside your S.T.A.L.K.E.R. Call of Pripyat game installation folder. Ifreinstalling or upgrading to a newer version of this mod, please uninstall your current version first.

    - Thegamedata folder is located in the directory you installed the game to, by default the Steam version is

    found at: C:\Program Files\ Steam\steamapps\common\stalker call of pripyat\

    - The user.ltx file is located in C:\Program Files\Steam\steamapps\common\stalker call of pripyat\_appdata_\for the Steam version (regardless of what Windows version you are running).

    - All files with the .ltx and .script extension need to be opened in Notepad or a similar program to make the

    edits described below.

    - Use the ESC+S keyboard shortcut to create a level-named savegame (courtesy of NatVac).

    - Use the ESC+F1 keyboard shortcut to access The Wish Granter menu (courtesy of Shoker), however know

    that using this function may make the game unstable and is not recommended for your initial playthrough.

    - The Wish Granter Teleport: Using the Teleport (Fast Travel Dialog) feature can leave permanent portal

    entrances that may interfere with the game, so avoid using it near important locations and environmental choke

    points.

    - The Wish Granter Stalkers: When talking to spawned NPCs, avoid selecting What are you up to? in the

    dialog, as this will result in a game crash.

    - The Wish Granter Squads: To be able to spawn squads you should be in the center of your targeted area. The

    simplest way to do this is to use Teleport (Fast Travel Dialog) and jump to your targeted spot.

    - To disable The Wish Granter, open the filegamedata\scripts\ui_main_menu.scriptand change the entry:

    local allow_wish_granter = true

    to

    local allow_wish_granter = false

    - To allow weapons in safe areas, open the foldergamedata\scripts and rename the file:

    sr_no_weapon_off.script

    to

    sr_no_weapon.script

    - To enable invulnerability mode (which hides the HUD), use the ESC+H keyboard shortcut. To turn it back

    off, use the ESC+J keyboard shortcut.

    - To change the size of your cursor, opengamedata\configs\system.ltx and make changes to the following entry:

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    [hud_cursor]

    cross_length = 0.002

    The default value is 0.015, and a value of 0.00 makes a dot.

    - To compensate for darker nights the mod makes sure theres always some kind of natural illumination, moon

    light, lightning, dusk, or dawn light. The mod also includes a halogen flashlight with 35 meters range and

    improved night vision. To change the flashlights settings, opengamedata\configs\models\objects\light_night.ltx

    and change the following entries:

    range = 35

    range_r2 = 35

    Changing these values modifies the length of the flashlights beam (in meters).

    spot_angle = 60

    Changing this value modifies the flashlights beam angle (in degrees).

    - To increase the maximum weight limit, opengamedata\configs\system.ltx and change to the following entry:

    [inventory]max_weight = 60

    Change the number to any value of your choosing, this will represent the amount you can carry before goingred, causing your stamina to run out much faster. Save the changes made tosystem.ltx, and then open

    gamedata\configs\creatures\actor.ltx and locate the following entries:

    [actor]

    max_item_mass = 60

    The value for this should be the same as the as the previous entry (max_weight).

    [actor_condition]

    max_walk_weight = 70

    This should be a greater value than the previous two, since this represents how much you can carry until you

    can no longer move at all.

    - To increase head bobbing, opengamedata\config\misc\effectors.ltx and copy the following entry into the file:

    [bobbing_effector]run_amplitude = 0.00375; 0.0075

    walk_amplitude = 0.0025; 0.005limp_amplitude = 0.0055; 0.011

    -To remove head bobbing, copy this entry instead:

    [bobbing_effector]

    run_amplitude = 0.0; 0.0075

    walk_amplitude = 0.0; 0.005limp_amplitude = 0.0; 0.011

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    - Add these entries to user.ltx to enable third person view toggling:

    bind cam_1 kF6

    bind cam_2 kF7

    bind cam_3 kF8bind cam_zoom_in kADD

    bind cam_zoom_out kSUBTRACT

    Then save and close user.ltx, load up a game, and press F6, F7 and F8 to cycle through camera views and + and- on the numpad to zoom in and out. However, this enables camera view toggling only.

    ---------------------------------------------------------------------------------------------------------------------------------------

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    Credits:----------------------------------------

    Special thanks to all the modders who contributed to this project:

    Artistic Directors:ArtistPavel & Dolgov Studio

    Graphics:

    Photography: ArtistPavel & Dolgov Studio

    Weather:

    Zaton: Complete Weather, Sun Flares, Weather Presets, 26 Skybox/Landscape Textures by ArtistPavel& Dolgov Studio

    Jupiter & Pripyat: AtmosFear, Sun Flares, Weather Presets, 7 Weather Cycles, 123 Skybox/LandscapeTextures by Cromm Cruac, edited for Complete by ArtistPavel

    Emission: Scripting, Skyboxes, Particle Waves by Cromm Cruac, edited for Complete by ArtistPavel Dynamic Depth of Field: by Cromm Cruac

    World Textures: Absolute Structures, Absolute Nature/Grass/Foliage/Ground by Cromm Cruac/edited for

    Complete by ArtistPavel

    Weapon Textures: ArtistPavel, N_ck-cz, Teh Snake, Rionname, Siro, Idoe, HeNe, Pollux, Advancer, Scopesby Gnomus & Cromm Cruac/edited by Artistpavel, Binoculars by GadGett

    NPC Textures: Classic Zombie Faces by Scott Kizewski, NPC Variation by Darkenneko, BumpMaps by Argus

    Mutant Textures: ArtistPavel

    AtmosFear, Absolute Structures, Absolute Nature, and Absolute Scopes are available as standalone mods at:

    http://atmosfear.crommcruac.com/

    http://atmosfear.crommcruac.com/http://atmosfear.crommcruac.com/
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    Sound:

    World: Anomalies, Mutants, Footsteps, Door sounds by sQwurm

    Ambient: Ambient Audio Overhaul, Emission sounds by Imperialreign

    Music: Guitar performances by MulleR

    Weapons: sounds by Mongol

    Programming:

    A.I.:by Rulix aka Bak

    Bug Fixes: Unreachable Stash Fix by Angrydog, Danlo, MNN, Real Gun Names by Bobtail,Berill-5M Fix by

    Mam_Las,PKM Ironsight Fix by Controlvolume, Crow Fix, Kovalski One Shot Fix, Invincible Burer X8 Fix,Bodies Cleaner, Jupiter Scanners Fix by GCS forums.User Interface: HUD, Menu,Loading Screens, Hitmark, and Mutant Scratches texturedesign byArtistPavel,

    ESC+S SmartSave by NatVac, NoIntro by Bad Motha

    Features: Zombie scripting by Cromm Cruac,Dynamic Helmets by Mechanic, Shoker, Antnigm,

    The Wish Granter by Shoker (translated by Steelhawk92 & ArtistPavel), Sleeping Bag by Djahns/Ceano,

    Weapon Animation & Glowing Detectors by Gosuke

    Localization: Raws Revamp by Tharawdeal

    Consulting: scripting advice: NatVac, feature suggestions: Bad Motha & P.M. on theSteam forums

    Testing:Bad Motha, ShadowWolfey, Pope Benedict

    Software: Adobe CS5, Wacom Intuos4, Lumix-LX5,NVIDIA DDS plug-in,MagicPicker

    Trailer:

    Video Directing & Editing: ArtistPavel

    Sound Editing: sQwurm

    Music: DJ Smash feat. Fast Food - Volna (piano cover by Valentin Kiose), MoozE - Battle

    Installer:

    Scripting: EricB & Eric Enterprises

    Software: Inno Setup v5.3.11, Inno Setup Script Includes v5.1.9

    Art: ArtistPavel & Dolgov Studio

    Testing/QA: ArtistPavel & EricB

    User Manual: ArtistPavel & EricB

    ----------------------------------------

    Call of Pripyat Complete design and graphics by ArtistPavel. User Manual compiling/editing and Installer scripting by

    EricB. Visit us on the web athttp://www.paveldolgov.com/andhttp://ericenterprises.tech.officelive.com/

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