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    Calimport is the sprawling capital city of the country of Calimshan. It is on both the water and the

    desert, so it can be reached either way. Memnon and Manshaka are close trading partners;

    Manshaka by sea and Memnon by caravan. Sometimes the local traders make runs that go as far as

    Luskan.

    Sultan Vezhera is the nominal leader of the city, but the Crime Guilds run the streets. It is all wellorganized so an outsider wouldn't know the difference. Bead stands, harems and taverns line the

    streets, but as usual there is always a top provider of both. Taverns include Mystic Tavern, which

    has an opium den in the back, and the Glistening Harem that has a wondrous bath house.

    Calimport also is the home of the assassin Artemis Entreri, known for his longstanding feud with

    Drizzt Do'Urden.

    Calimshan is an ancient empire with a history that spans more than nine millenia and is categorized

    by sages in 15 periods.

    It all began with the Calim Empire, founded by the Djinni Lord Calim and his human and halflingslaves. He was soon confronted by the Efreeti Lord Memnon in a destructive war that lasted almost

    five centuries, until the elves of Keltormir bound them together with High Magic - thus creating the

    Calim Desert. Humans and dwarves allied together to banish the remaining genies, but the alliance

    quickly came to an end and the Shanatar Wars began. Conflicts raged for almost three thousand

    years until the dwarves were defeated.

    Calimport was later ruled in turns byYlveraasahlisar the Rose Dragon,beholders, and then human

    clerics. The city was devastated multiple times by fires and plagues. The Night Wars against the

    drow ofGuallidurth were disastrous, and the Syl-Pasha was finally forced to sign a truce with the

    Matron Mother after the Caliph's Palace was destroyed - with the royal family inside. After the

    strife, Calimport was known as the City of Rogues during a chaotic period provoked by the Imperial

    Plague.

    The Shoon Empire saw the peak of calishite civilization, more than a thousand years ago. The

    capital was moved toShoonach, and Calimport became an almost-deserted city. The undercity

    (nicknamedMuzad) generated by dozens of fires and collapses, became more powerful than ever

    during this time. After three centuries, the Qysar burned most of the Muzad before moving back to

    Calimport.

    It was time for revolution against the cruel Shoon family. The Murabirs took control of the Empire,

    abolishing slavery and moving the capital to Manshaka. Unfortunately, theMoon Plague came andcreated hundreds oflycanthropes. During this age, a group ofliches and dark powers founded the

    Twisted Rune and began manipulating the Murabirs.

    This millenium witnessed several conflicts as well. The Rage of Dragons in 1018 DR brought

    Sapphiraktar the Blue to Calimport, who destroyed many wards. In 1235 DR, the Black Hordeof

    orcs overran the Sword Coast and slew the Syl-Pasha. Forty years ago, an army of goblins and

    wizards attacked Calimport - backed by the Twisted Rune.

    Post-Spellplague Edit

    As of 1479 DR, Calimport was ripped asunder by the events known as the Second Era of Skyfire.After the Spellplague, the Calimemnon Crystal, prison of the efreet Memnon and the djinn Calim,

    shattered. The released creatures resumed their hostilities that dated back to the First Era of Skyfire

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    (c. -6500 DR). In the wake of the return of Calim and Memnon, many of the residents of Calimport

    and Memnon, presumed to be human, cast off their long held disguises and revealed themselves to

    be genasi. These descendants of the elemental powers pledged themselves to either fire or air, took

    over the cities of Memnon and Calimport respectively, and joined the war between the efreets and

    djinns.[1]

    The Second Era of Skyfire lasted until 1450 DR (the Year of Holy Thunder) when both Memnon

    and Calim were banished back to Elemental Chaos by an unknown event led by ElvesorEladrin.

    They left in their wake a devastated Calimshan, torn by the remaining genasi warlords. The genasi

    of Calimshan are notorious for their treatment of humans as slaves and their constant fighting across

    the Calim Desert.[1]

    Calimport was then taken over by Marod el Arhapan, who was searching for his son, [[Cephas, also

    known as Marod yn Marod el Arhapan. Marod was a genasi who enslaved creatures of all species

    and held them in gladiatorial games in which the winner would live. Marod's vizar, thedjinn

    Sharokh, then captured Cephas and his allies as they fled Almraiven, the enemy city of Calimport.

    Sharokh took Cephas to Calimport where he met his father, Marod. Due to Cephas' live as agladiator and slave, he hated his father for running gladiatorial arena's and enslaving people of

    various species and neither father nor son showed any affection for each other. Of Cephas' friends,

    Corvus Nightfeatherwas made a slave, Shan and Cynda the halflings and Tobin the goliath were

    made into gladiators. Deciding to end the slavery in Calimport, Cephas damaged the machinery that

    kept Marod's palace afloat and Corvus told Sharokh where the book to free the Lord Calim was.

    Sharokh then made all the djinn leave Calimport for a day, this stopped the djinn from stopping the

    palace from falling. When the palace fell and destroyed the arena, Marod fought his son Cephas and

    was killed in the battle.[1]

    Sharokh then had the djinn work with the efreet to find Corvus Nightfeather's books, as one of them

    was to bring back the Lord Calim. However, Memnon too would be brought back in the process and

    the Third Era of Skyfire would be brought upon the world. It is likely the book that could free the

    Lord Calim is hidden in the laboratories ofAlmraiven, as that is where most of Corvus' magical

    items went after Sharokh destroyed the space they were hidden in. Sharokh's search for the book is

    currently ongoing and it is unclear as of now if he has succeeded, failed or is still looking. [1]

    OrganizationEdit

    Calimport was built using the drudach system, an interlocking series of small brick-walled

    neighborhoods. All drudachs are organized into groups of two to five, called sabbans, which in turn

    are grouped into wards. The metropolis is a huge place, measuring almost 6 miles from east to westand 3 miles from the coastline to the northern drudachs, and it is subdivided into 17 wards, 53

    sabbans and 166 drudachs.

    Daunting as it may seem for a foreigner, most locals rarely abandon their home sabbans. Each

    sabban is a walled zone averaging 215 acres and 3600 inhabitants, and works as an auto sufficient

    town - it has its own water supplies, guards, markets, residences, and so on.

    GovernmentEdit

    Calimshan is ruled by Syl-Pasha Ralan el Pesarkhal, who resides in Calimport. The Syl-Pasharesponds to no religion or council, he is the supreme ruler. Immediately below the Syl-Pasha we can

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    find the Sultans, the princes who rule over the wards. The ruler of a sabban is called a Sabbalad, and

    each drudach is directed by a Druzir - the bottom of Calimport's pyramidal administration.

    Calimport's domestic security forces are the amlakkars, the city watch, who are entitled to arrest any

    individual who breaks the law or interrogate suspects. A typical amlakkar carries a scimitar and a

    buckler, wearing studded leather armor. Given the rich local tradition in arcane magic, it is notsurprising to find wizards among the ranks of the amlakkars. Most wield scimitars as well as

    standard guards, and use scrolls of dispel magic and web, sleep bolts, and even wands of ray of

    enfeeblement.

    JusticeEdit

    The city owes its legal system to the church of Tyr and its judges. There are two levels in the legal

    system: Viziers, whose jurisdictions cover entire wards, and the Magistrates, who work inside the

    sabbans. Tyr's influence is obvious, given the presence of at least one acolyte of the Just God in

    each courthouse.

    SocietyEdit

    Nine out of ten inhabitants of the capital are humans. Other common races are halflings and half-

    orcs. The remaining 2% of the populace is a mixture of dwarves, elves, gnomes and exotic races.

    Most humans have calishite blood, descendants of the slaves brought from another realm by the

    Djinni Lord Calim during the foundation of the empire. A typical calishite human is shorter and

    slimmer than northern humans, with darker skin, hair and eyes. Corrupt and lazy to the eyes of

    northern people, the calishites only strive for a luxurious life. Other ethnicities include tethyrian and

    chultan humans. The tethyrians are more open to other groups than calishites. Regrettably, most

    chultans are cheap slaves kidnapped from the jungles of the south.

    Local halflings are worldly and prone to laziness, gathering in like-minded groups and absorbing

    some of the local calishite values. The highest concentration of halflings can be found in the Dock

    Ward, surrounding the Copper Ante - a gaming house/inn.

    Half-orcs enjoy a better treatment here than in other realms - they are considered low class, nothing

    more, nothing less. Few half-orcs have adopted the calishite way of life, instead focusing on

    physical jobs or criminal activities.

    ReligionEdit

    Calimport is truly a polytheistic society. There are temples to gods of light and darkness, life and

    murder, freedom and tyranny, magic and war - just ask directions from the right people. The most

    prominent religions are those of Azuth, Bhaelros (Talos), Ilmater, Savras, Shar, Sharess,

    Siamorphe, Tyr, Umberlee and Waukeen.

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