cal cal-aa tournament

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CAL :: CAL-AA Tournament http://caleague.com/?page=rules 1 of 15 5/4/2007 10:35 PM  OFFICIAL FORUMS Logged in as aarevolution  View Account Log Out RULES CAL-AA TOURNAMENT OFFICIAL RULES 1.00 League Information 1.10 Introduction 1.20 F.A.Q 1.30 Definitions 2.00 Match Information 2.10 Scheduling 2.20 Players 2.30 Substitutions and Player Drops 2.40 Roster Disputes 2.50 Voice Communication 2.60 Playoffs 3.00 Player Rules 3.10 Screen Shots 3.20 Demos 3.30 Game Modifications (Client Side) 3.40 Messaging 3.50 Conduct 3.60 Racism and Vulgar Language 3.70 Conduct towards Admins 3.80 Slander or Defamation 4.00 Teams 4.10 Rosters 4.20 Team Names 4.30 Forfeits 4.40 IRC Usage 5.00 Servers 5.10 Anti-Cheat 5.20 Server Usage 5.30 Server Assignments 5.40 Mandatory CAL Configuration 5.50 Ping Imbalance 5.60 Server Crashes 5.70 Shoutcasts 5.80 IRC Score Bot 6.00 Playoff/Tournament Specific Rules 6.10 Rescheduling 6.20 Match Process 7.00 Disputes 7.10 Disputes 7.20 Evidence Requests 8.00 Changes 1.00 League Information 1.10 Introduction The Cyberathlete Amateur America's Army League has been modeled after the highly popular leagues of the 20th century: the NBA, NFL, and NHL. Both the rules and conduct have been inspired by these professional sports, as online gaming soon will be considered one of them. The Cyberathlete Amateur America's Army Open League is comprised of four quarterly (12-week) seasons per year. Team schedules will consist of 2 preseason weeks, 8 regular season weeks, 4 Divisional weeks, and 4 intra-divisional weeks. The top 16 qualifying teams from each conference will advance to the playoffs. After the completion of each season, the league will restart. 1.20 F.A.Q This will serve as the FAQ about this rule set. Everything here has been defined in the rules below, but summarized here for quick reference. LEAGUE NEWS ABOUT ORGANIZERS SPONSORS STORE FAQ Choose Division: CAL-AA Tournament CAL-AA Tournament NEWS ARCHIVE ANTI-CHEAT SYSTEM RULES TEAM LIST TOURNAMENT BRACKETS RESULTS SCHEDULES SERVER CONFIG FILES ADMINS QUALITY CONTROL LIVE SUPPORT BAN LIST UNIQUEID SEARCH MY TEAM MY MATCHES LEAVE DIVISION You have no new messages! TITLE SPONSORS MAIN SPONSORS  TOURNAMENT SPONSORS Rosters are open for creating, joining, and leaving teams.

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 OFFICIAL FORUMS

Logged in as aarevolution  View Account  Log Out

RULESCAL-AA TOURNAMENT OFFICIAL RULES

1.00 League Information

1.10 Introduction1.20 F.A.Q

1.30 Definitions

2.00 Match Information

2.10 Scheduling2.20 Players2.30 Substitutions and Player

Drops2.40 Roster Disputes2.50 Voice Communication2.60 Playoffs

3.00 Player Rules

3.10 Screen Shots3.20 Demos3.30 Game Modifications (ClientSide)3.40 Messaging3.50 Conduct3.60 Racism and Vulgar Language3.70 Conduct towards Admins3.80 Slander or Defamation

4.00 Teams

4.10 Rosters4.20 Team Names4.30 Forfeits4.40 IRC Usage

5.00 Servers

5.10 Anti-Cheat5.20 Server Usage

5.30 Server Assignments5.40 Mandatory CAL Configuration5.50 Ping Imbalance5.60 Server Crashes5.70 Shoutcasts5.80 IRC Score Bot

6.00 Playoff/Tournament Specific Rules

6.10 Rescheduling6.20 Match Process

7.00 Disputes

7.10 Disputes7.20 Evidence Requests

8.00 Changes 

1.00 League Information

1.10 Introduction

The Cyberathlete Amateur America's Army League has been modeled afterthe highly popular leagues of the 20th century: the NBA, NFL, and NHL. Both

the rules and conduct have been inspired by these professional sports, asonline gaming soon will be considered one of them.

The Cyberathlete Amateur America's Army Open League is comprised of fourquarterly (12-week) seasons per year. Team schedules will consist of 2preseason weeks, 8 regular season weeks, 4 Divisional weeks, and 4intra-divisional weeks. The top 16 qualifying teams from each conference willadvance to the playoffs. After the completion of each season, the league willrestart.

1.20 F.A.Q

This will serve as the FAQ about this rule set. Everything here has beendefined in the rules below, but summarized here for quick reference.

LEAGUE NEWS ABOUT ORGANIZERS SPONSORS STORE FAQ

Choose Division: CAL-AA TournamentCAL-AA Tournament

NEWS ARCHIVE

ANTI-CHEAT SYSTEM

RULES

TEAM LIST

TOURNAMENT BRACKETS

RESULTS

SCHEDULES

SERVER CONFIG

FILES

ADMINS

QUALITY CONTROL

LIVE SUPPORT

BAN LIST

UNIQUEID SEARCH

MY TEAM

MY MATCHES

LEAVE DIVISION

You have no new messages! 

TITLE SPONSORS

MAIN SPONSORS

 

TOURNAMENT SPONSORS

Rosters are open for creating, joining, andleaving teams.

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1.20a PB GUIDs and Handles

All members of teams are required to have the last 8numbers of their GUIDs in their profile to be eligible for amatch. To find the last 8 of your GUID, join any Punkbusterenabled server and type in the console "PB_Plist", your GUIDwill be located on that list next to your name. Players withtheir 32 digit GUID will not be considered eligible players. It isthe team managerÂ’s responsibility to ensure that the GUIDand handles of his teammates are kept up to date andcorrect. Additionally, all team members are required to have

their ingame name in the handle field of their profiles. Toensure your handle is correct go to "View Account" from themain CAL page, select "Modify my account information" andyour handle may be entered on the 7th field from the top.

1.20b Roster Locks

Rosters are locked in CAL-AA for joining, creating, andleaving teams from Wednesday until Saturday through week2 of regular season play. In week 2, teams will no longer beallowed to be created, but you may still join and leave teams.In week 6, the rosters permanently lock for both joining andleaving teams. CAL Admins are under no obligation toremove, add, or make any changes to your roster.

1.20c Smurfing

Smurfing will not be tolerated. Smurfing is using an accountthat is not yours to become eligible to play in a match. In thecase of smurfing, the offending team will forfeit the match, theoffending player will be suspended for 6 months and theoffending teamÂ’s manager will be suspended for 3 weeks.

1.20d Game Servers

It is the responsibility of the home team to provide a serverfor the match or arrange otherwise. Teams who cannotprovide a server should speak with their opponents orrequest to borrow another teamÂ’s server. If a server isborrowed, it is the responsibility of the team borrowing theserver to ensure the server is using the CAL-AA Serverconfig and that the PB Config file is loaded. CAL-AA currentlydoes not provide servers. If you need a server for match time

and neither team can provide a server, contact an admin inIRC or Live Support and we will do all we can to get you aserver. All servers, unless both teams are Euro teams, will behosted in North America, and be provided by an officialAmericaÂ’s Army Game hoster. Honor servers are notrequired for play. At no time will a server with anymodification be used for official game play. Modificationsinclude but are not limited to Exploit Ender, ServerGuard, andAAO Trackers Advanced stats tracker. NOTE: If the hometeam waives its right to provide a server to the visiting team,the visiting team still chooses which side they want to play offirst.

1.20e Anti-Cheat

PunkBuster (PB) is the only acceptable anti-cheat programfor use in CAL-AA matches. Teams should make sure that

their server's are running the most current PB.cfg listed in theCAL files page. Teams found not running PB during matchesare subject to forfeiting matches, suspension of leader, andremoval from league.

1.20f Server Assignments

Any agreement on servers must be completed prior to matchplay. Teams cannot decide at half to change servers unlessthe server originally agreed upon does not continue to allowacceptable game play under the ping rules.

1.20g Mandatory CAL Configuration

The server configuration is subject to change as new

This league is currently accepting AdminApplications. Apply Here!

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information is provided to the league. The current serverconfiguration will always be posted on the ServerConfiguration page. Teams are responsible for checkingthese on a regular basis and ensuring that their serversettings comply. The server configuration should be executedas soon as the map for that particular match is loaded. Bothteams should check the server's settings to verify that theyare correct. If no objections are made, no team maychallenge the settings during or after play. If an objection ismade prior to the match commencing and the server settingsdo not match those required by the league, the settings mustbe fixed prior to the game. Failure to match the league serversettings will result in the server team's forfeit. An initialobjection will suffice as notice that settings are incorrect andmay be given as evidence post-game that corrections werenot made and will result in a forfeit. Any changes to theserver settings in game will result in the host team's forfeitingand possible suspension of team. Player Admins are notallowed at any time.

1.20h Ping Imbalance

The difference between each team's average ping can be nogreater than 100 ms. Pings must be confirmed in game andnot through pinging tools such as GameSpy or AAO Tracker.If the difference between the average team ping is less than100ms, the server is acceptable for play. In the event of theping exceeding 100ms on the home team's server, thevisiting team's server shall be used, but this doesn't make

them the home team (they still choose the side). In the eventthat both team's servers are deemed unacceptable by thisrule, then a new server must be found or the match will takeplace on a CAL designated server, as chosen by an admin.Players from outside of continental United States andCanada, or those on dial-up will not have their pingsaveraged in when calculating ping imbalance.*When one team deems a server to be unplayable that teammust use the same 4 players that were pinging the server inquestion if you choose an alternate server.*Both teams agreeing on any server at match time willbypass this rule.

1.20i Server Crashes

If the server crashes, the game must be restarted and playedwith the same score. In the event of a third crash, the game

must be cancelled and team captains report to the CAL-AAIRC channel (irc.gamesurge.net #caleague-aa). An adminmay assign a server and have the match restarted or allowadditional time for the match to be played. If either teaminvolved does not have a screen shot indicating the score atthe time of crash, the whole match or half will be replayed.

1.20j Shoutcasts

Shoutcasts must be approved by the Game Manager. Therequest must be sent in no later than the Monday prior tomatch. All teams must know that any match can beshoutcasted at the disgression of the CAL Admins if thematch is deemed the Match of the Week. Objections toMOTW shoutcasts should be brought to the Game adminsNLT 24 hours prior to the match being shoutcasted. If a teamdoes not object in advance, than it will be taken as the team

agrees to the shoutcast.

1.20k IRC Score bot

IRC bots may be ran as long as both teams agree to theiruse. The bot is not allowed to broadcast any message modeinformation.

1.20l Authorization

Occasionally the authorization server will go down, andteams will not be able to play unless authorization is disabledserver side. If this is the case on match night, each teammust agree to disable authorization in the server and playwithout auth. The command to disable authorization is

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"pb_sv_gameauth 0". To re-enable authorization thecommand is "pb_sv_gameauth 1".

1.20m Punkbuster Configuration

The CAL Punkbuster configuration must be used for any andall CAL matches. It is the responsibility of both teammanagers to ensure that the proper PB server config is beingused. The current config will show a message stating that theconfig file is loaded, and say what version is being run. Foradditional help with this consult with a CAL-AA Administrator.

1.20n Ban lists

The banlist holds all information on players in CAL-AA thathave been banned from participating in CAL events forcheating. The banlist can be found in the CyberAthleteAmateur League forums. Any questions regarding theCAL-AA AC banlist should be forwarded [email protected] Admins also police public ban records fromorganizations such as AASA, AON, ACI and the like forknown cheaters. Anybody found to be competing in CAL-AAthat is proven to have used any game hacks will be subject tothe same 12 month suspension as players who have cheatedin CAL competition.The community does a good job of policing itself for suchplayers, but if you know of a player who falls under thiscategory, please notify CAL admins immediately. No matches

will be overturned in the event of a public cheater beingcaught on a team, unless they also cheated in the match inquestion.

1.20o Demos

First person demos are required from all participants in amatch. To record a demo in a multiplayer game, type"demorec " (ex. demorec CALweek1half1) at the console.Demos can be found in the "Demos" folder in your base AAdirectiory.Each player will need to record 2 demos from the match. Onefor the first half, one for the second half. At halftime we askthat you stop your demo by typing "stop demo" in yourconsole and repeat the steps above to start a new demo.Please make sure you name your 2nd half demo somethingdifferent or it will overwrite your first half demo (ex demorecCALweek1half2).Players who do not have all of the required demos will besubject to suspension. The penalty is a 2 week suspensionper each half that a player is unable to produce, as well asloss of the rounds in question should the demos be related toa match dispute.In addition, if you crash or leave the game for any reason,your demo will need to be restarted. Please name the demosomething else other than what the initial demo was named(ex. demorec CALweek1crash), or you will overwrite thedemo you previously started.NOTE: Players will be held responsible for their mistakes ofmissing demos or overwriting them. Please use thepreseason weeks to get familiar with using demos if you havenot done so before.

1.20p Screen Shots

Players are required to take 2 screenshots a match (first halfF1 scoreboard with an enemy model showing, STAT NETenabled and a second half F1 scoreboard with enemy modelshowing, with STAT NET enabled.) To enable stat net, openthe console and type STAT NET. Leaders will also take ascreenshot of pb_plist AND the end half scores. (openconsole and type pb_plist and then shot to get ss of pb_plist.)

1.20q IRC

IRC is mandatory for all teams. All teams must have achannel registered with Chanserv on the gamesurge network,and team leaders must be in #caleague-aa on the date oftheir match. Should any problems arise, contacting an admin

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in IRC is the fastest way to resolve your problem or to get arule clarified.

1.20r Scheduling Matches

Matches will be scheduled using the CAL site PM system.Should problems with scheduling occur, and the CAL PMsystem was not used, both teams will either receive forfeits,or be forced to play the match on another scheduled day.Please consult section 2.0.1 for information on default timesfor match play.

1.20s Changes

The CAL-AA Admins reserve the right to make changes tothese rules to better serve the community, to clarify the rules,or to close loop holes in these rules. If a situation arises thatis not clearly defined in the rules, the admins will make adecision based on the facts and the nature of the situation.Team leaders are encouraged to talk with the admins aboutrule changes that would better serve the community. Shoulda player not be happy with the response they receive fromtheir admin, they may feel free to consult the game managerfor AmericaÂ’s Army or Quality Control. The current gamemanager is listed in the Admins section on the sidebar.

1.30 Definitions

• Home Team - Team with server choice.• Away Team - Team with side choice.• Match - Two halves played in their entirety. Once as each side.• Half - One 7-round map session.• Round - One 5 to 7-minute map cycle depending on the map.• Setup Round - A dead round in which players will choose weapons. Theround proceeding a setup round will be considered "live".• Live Round - A round in which official play will commence and the scorewill be counted.• Score - The accumulated amount of points in game.• Captain - The player listed as the leader or manager on the roster page.Captains are to assume all responsibilities for their team including scheduling.If the captain is absent, the Scheduler or Manager may act as captain,assuming all responsibilities.• Scheduler - The player listed as the scheduler on the roster page.Schedulers can talk with opposing teams and set a time and date for thematch to be played.• Cheating - Any hack or significant file changes, i.e. sprites, skins, models,etc.• Exploits - The intentional use of game glitches or bugs that give a player orteam an unfair advantage.• Screen Shot (F9)- taken before each half start. A request directed at anyteam participating in CAL-AA for evidence of any type.

2.00 Match Information

2.10 Scheduling

2.11 Season Scheduling

The season will consist of 2 Preseason weeks, 8 Regularseason weeks, and 5 weeks of playoffs. Your team will playwithin your division for 4 weeks, and have 4 out of divisionmatches. This schedule may be affected by teams

dropping/joining late in the season, or divisions beinguneven. Schedules will be posted each week no later thenMonday at 11:59 pm (EST) to give teams ample time toschedule their matches with their opponents.*Season scheduling is dependent upon the number of teamsin each division or conference.

2.12 Default Match times

The default match day is Thursday night at the conferencesdefault match time. The following are the default match timesfor each conference.• Eastern Conference: 8:30 pm (EST), 7:30 pm (CST), 5:30pm (PST)• Central Conference: 9:30 pm (EST), 8:30 pm (CST), 6:30pm (PST)

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• Pacific Conference: 11:30 pm (EST), 10:30 pm (CST),8:30 pm (PST)

2.13 Match Scheduling

Each team is required to contact their opponent at least oneday prior to the default match night by 8:30pm (in thatteamÂ’s conference) to setup and agree on match time andserver information VIA the CAL PM system. The team whodoes not contact the opposition is subject to forfeit andsuspension. If a different time then the default match dateand time is agreed upon, then that is your new default time

and no further rescheduling is allowed unless approved byboth teams VIA the CAL PM system. Game results must bereported within one hour of match completion.*Should a dispute come up and the match was to be playedon any other time other than default, if you have no PMs toshow the reschedule it makes it difficult for the Admins todecide what to do. So save any PMs with regards torescheduling matches.

2.14 Scheduling Lock

Matches may not be scheduled before Thursday at 12pmCST or past Saturday night at 11:59 pm CST withoutapproval from the Division Manager.

2.15 Disputes

If there is to be a dispute filed, a CAL official must be notifiedimmediately by email or you can find us in the #caleague-aairc channel on irc.gamesurge.net.

2.16 No Shows

If the match was scheduled, and a team fails to attend, thesituation must be reported to an admin immediately. In thecase of a no show, please take a screenshot of the F1 screenand notify a CAL official immediately.

2.20 Players

Teams are required to have at least 3 players in the server by the agreedupon match start time. If one of the two teams does not have at least 3players within 15 minutes of the agreed upon match time, then the match will

be immediately forfeited. Should the teams wish to reschedule, they may, butit must fall within the time frame set in rule 2.0.3 above. Matches will not berescheduled past Saturday due to a No-Show. Teams will be allowed to play4v3 should they not be able to field a 4th player. If their 4th player shouldarrive during the match, a setup round may be requested by the team and the4th player allowed to join after completion of any live round.

2.30 Substitutions and Player Drops

Substitutions or dropped players may only join the server during a setupround. If a player drops, a setup must be called before the dropped playerrejoins, or a substitute joins the server in his/her place. At no point is a playerto join once a match has been called live outside of a setup round. Teamswho violate this rule may face a 1 week suspension.

2.31 Substitutions

As in all sports, substitutes are allowed. Furthermore,substitutions may be made at any time during the game. Inthe case of a substitution, the member that is being subbedOUT must leave the game PRIOR to when the membersubbing IN arrives into the game. In the case of asubstitution, a dead round must be called to accommodatethe players entrance into the server. No subs should join theserver during a live round. Should a sub join during a liveround, that round will be forfeited by the offending playerÂ’steam and the next round will be a setup.

2.32 Player Drops

If there is a player drop due to hardware issues, criticalerrors, or any other form of disconnect, then a setup round

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must be immediately called by the team with the droppedplayer. The team with the dropped player must then get thatplayer back into the server within that mission planninground. Failure on the team to get the player back or to get areplacement within that setup round does not constitutereason for another setup, and the match will continue untilthe next setup round, and the team will play short.

2.33 Critical Errors

Critical Errors and no spawn bugs are a known issue withAmericaÂ’s Army. Most of the time players will get them as

one round ends and another begins. To help compensate forthis, should a player get a critical error or no spawn at the topof a round, that round may be discarded and the match maybe paused. The team of the player with the CE needs tonotify their opponent of the error within the first 5 seconds ofa live round. Should they do this, the round must bediscarded and the player allowed to reconnect or a substituteto enter. If a player is experiencing multiple CE's and itbecomes a disruption to the match, the team with that playerupon request from the opposing team be replaced.

2.40 Roster Disputes

Objections to either the players handle or GUID must be made during a setupround. If an objection arises, the player being disputed must leave the server.Once the match has entered live play, no dispute may be made about PBGUIDs or Handles, with the exception of players that join mid-match. Please

be aware that a ringing dispute concerning individuals using PB GUIDs thatare not their own does not apply to this clause. Players who are not eligible toplay are required to leave the server upon request or face a minimum 1 weeksuspension.

2.50 Voice Communication

The use of voice communication software such as Ventrilo and TeamSpeakare the preferred methods of communication between teammates and areauthorized for use while participating in CAL.

2.60 Playoffs

2.61 Playoff teams

The playoffs shall be determined by the teams with the best

record, if teams are tied with record, then it will be betweenrounds won and RPI.

2.62 Playoff Scheduling

Scheduling for playoff matches will be based off the defaulttime of the Central Conference

• Central Conference: 9:30 pm (EST), 8:30 pm (CST), 6:30pm (PST)

Should a match be scheduled for BEFORE the default timeand a team no shows, then the default time becomes thematch time scheduled for. If it's scheduled for AFTER thedefault time, all no-shows will be treated as such. There willbe NO additional teams added to the playoffs once the teamshave been decided. The exception to this rule is if a team

requests to be removed from the playoffs more than 2 daysbefore the scheduled default time of the first round.

3.00 Player Rules

Players and teams are responsible for ensuring that all of their members know, understand,and follow all rules. Ignorance of the rules is not an excuse for a violation.

3.10 Screen Shots

3.10a Players

Players are required to take 2 screen shots per match (firsthalf F1 scoreboard with an enemy model showing, STATNET enabled and a second half F1 scoreboard with enemy

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model showing, with STAT NET enabled.) To enable stat net,open the console and type STAT NET.

3.10b Leaders

The team capitan is required to take a screen shot of thepb_plist AND the end half scores along with the requiredplayer screenshots.

3.10c Violations

Violations of this rule will result in a one game player

suspension for each missing screen shot. If over half of theparticipants of the match from one team are missing a screenshot, the team will be suspended for one week per missingscreenshot.

3.20 Demos

Participants are required to record first-person demos of all league matchesas described in section 1.20o

3.30 Game Modifications (Client Side)

3.31 Player Models and skins

All team members must use default models, any player usingenhanced/colored models/skins can result in a forfeit loss for

their team, as well as disciplinary action for the player. Thisincludes all weapon and player models/skins. Players mustuse the default files for in game play. This includes all sprites,textures, sounds, etc. Players must use the files for thenewest version of America's Army that is out. No replacementfiles are allowed. Teams caught with players violating theserules may have penalties imposed; including forfeit orsuspension.

3.32 Client Variables

Any client or server variable that allows for or forces anobject to be translucent or invisible will be suspended. Thisrule applies to all objects or props whether detail or static andis not limited to any specific type. Teams with players inviolation of this rule during match play will have the matchoverturned for the match the violation took place in. Nooverturns will be issued for past matches unless this violationis detected in them as well. Additionally, no overturns will beissued for past matches for a ban based solely on a 3rd partyban. Players in violation of this rule are subject to a 1 yearCAL wide competition ban.

3.33 Exploits

Illegal exploits have been broken down into 4 categories.

• Multi-Action Exploits• Game Programming Exploits• Game Manipulation Exploits• Miscellaneous

If it is not on this list, then it is not illegal during the current

season. This list may be revisited during the season at thedigression of the CAL AA and AC Administrators. Any/allupdates to this will WILL NOT go into effect until the start ofthe next season, unless an update is done due to a patch ornew version of the game itself.

3.33a Multi-Action Exploits

• Running With Any Weapon in an AssaultPosition (Run-Fire)

Description: This allows a player to run(sprint) with a weapon in firing position.

• Changing to the Prone Position with AnyWeapon in an Assault Position (Prone-Fire)

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Description: This allows a player to changefrom either the crouch or standing positions,directly to the prone position while continuingto fire a weapon.

• Running With Any Form of Grenade(Run-Nade)

Description: This allows a player to run(sprint) with a Grenade/Flash/Smokegrenade.

• Any Type of Assault Action While Restingon or Climbing a Ladder.

Description: This allows a player to shoot, orthrow a grenade, while climbing a ladder.

• 360°Turn On Ladder

Description: This allows a player to rotate upto 360°while climbing a ladder.

• Any Type of Assault Action While Takingan Objective

Description: This allows a player tosimultaneously fire a weapon, throw agrenade or backing away while taking an

objective.

3.33b Game Manipulation Exploits

· Show DebugDescription: This allows a player to accessbuilt in game commands that turn on and offgame features.

· Smoking and Looking through an object.Description: This allows a player to through asmoke grenade, go prone behind a bush orview thru a window with reduced or nosmoke effect from the grenade.

· GhostDescription: This allows a player to flyaround in ghost mode.

· SpeedDescription: This allows a player to increasethe running speed of the game on your localmachine.

· Self HealingDescription: This allows a player with theCombat Medic class to heal themselves.

· Pipeline (Roof)Description: This allows a player to get onthe roof of the building on thePipeline/Pipeline SF mission. Roof abovemain door accessed by vents is ok.

· Weapons Cache (North Booth)Description: This allows a player to accessan unknown part of the map on the WeaponCache mission.

· Seeing Through WallsDescription: This allows a player to seethrough walls that normally should not bevisible.

· Seeing Through the LandscapeDescription: This allows a player to seethrough hills and valleys that normally shouldnot be visible.

· Seeing Under the Virtual Floor

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Description: This allows a player to gainaccess to the underside of the map which isan area that normally should not be visible.

· Spectator GhostingDescription: When this occurs, it allows adead player to take many different viewpoints and could provide an unfairadvantage. If this happens a player shouldimmediately disconnect and reconnect priorto the next round.

· Grenadier Class with 255 Grenades (203Bug)Description: This allows a player with theGrenadier Class to arm themselves with 255grenade shells and also enables them to usethem at rapid fire or shooting two grenadesconsecutively.

· Running from SpawnDescription: This allows a player to runimmediately upon spawning without enablingthe player to ready a weapon.

· Non-prone Fire SupportDescription: This allows a player to use theHarris Bipod while standing or crouching.

· Firing a Weapon While Rolling

Description: This allows a player to fire aweapon while rolling in the prone position.

· Automatic Rifleman Launching GrenadesDescription: This allows a player to turn theautomatic rifle into with fully automaticgrenade launcher.

· Ultra Fire SpeedDescription: This allows a player to use ultrafire mode with automatic weapons.

· Smoking through WallsDescription: This allows a player to use asmoke grenade to purposely pierce wallswith smoke where it couldn't normally gothrough.

3.33c Game Programming Exploits

· Louder Sounds (Rolloff)Description: This allows a player to hearnormal game sounds louder then otherplayers.pb_sv_cvar "ALAudio.ALAudioSubsystemRolloff *" IN 0.5 1.000000

· Sound VolumeDescription: This allows a player to hearnormal game sounds louder then otherplayers.pb_sv_cvar "ALAudio.ALAudioSubsystemSoundVolume *" IN 0.000000 2.000000

· 16-bit ModeDescription: This allows a player to seethrough walls.

· Same VolumeDescription: This allows a player to hear allgame sounds at the same volume no matterhow far away it may be on the map.

· Eliminating White NoiseDescription: This allows a player to eliminatewater, smoke and other background soundsfrom game.

3.33d Miscellaneous

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· No single key may be bound to more thanone action.· No non-Americas Army Text (.txt),Executable (.exe), or any other file may becalled from the game.· The use of ANY command while in "DevMode"· Using another player to access any part ofall maps that are considered outside ofnormal boundaries.· Using the "STAT ALL" console commandat any point during game play.

3.40 Messaging

Only team leaders are allowed to use public in-game messages (global chat)within a game. Team capitans will use the "csay" command to communicatewith each other. Repeated use of global chat by any member but the leadercould result in a forfeit loss, unless purely accidental. Other team membersmay only use team chat while in the game. This rule applies when you enterthe actual match server. Small chat between players that are dead will beallowed so long as the chat is kept sportsmanlike and clean.

Violators of this rule will be subject to a two game suspension that will bedependent on the nature of the violation. Racism or other forms ofdiscrimination will not be tolerated. If a player is found to have used racist orotherwise discriminating remarks, they will be suspended for a minimum oftwo games.

3.50 Conduct

All participants in CAL will be held to the highest standards. Anyone who hasbeen caught cheating, whether on a pub, or in a scrim, match, or lan eventwill be suspended from all CAL events. The CAL Anti-Cheat team will reviewcases and penalties may be levied up to but not limited to: player suspensionor other penalties deemed appropriate.

3.60 Racism and Vulgar Language

Racism or other forms of discrimination will not be tolerated. If a player isfound to have used racist or otherwise discriminating remarks, they will besuspended for a minimum of two games. Any member who uses vulgar, ordisrespectful language towards a player in a CAL match (pre-game throughpost-game), or while using the CAL PM system or forums will be suspendedfor a minimum of 2 games.

3.70 Conduct towards Admins

Any player abusing a CAL Admin with vulgar, racial, or disrespectful languagewill be suspended for a minimum of 2 games.

3.80 Slander or Defamation

By registering at CAL, you agree not to maliciously disparage, discredit,slander, libel, or defame the CPL or CAL, CPL or CAL staff, CPL event orCAL divisions, CPL or CAL Sponsors, in any public forum, or format, includingbut not limited to, websites, IRC, Usenet/Web discussion systems, chatprograms, magazines, newsletters, newspapers, radio, videos,documentaries, television, etc. If the Registrant fails to abide by thisrequirement, Registrant may be disqualified from the CPL event, forfeit prizes,be barred from future competitions including all divisions within CAL, and/orbe subject to appropriate civil penalties.

4.00 Teams

4.10 Rosters

There is a minimum of 5 players with 8 Digit PB_GUID's, Valid IRC channel,and Handles on any roster to be considered an active team.

4.10a Roster Changes

All roster changes must be done Sunday thru Tuesday. CALwill not unlock the rosters for any reason. If you accidentallyleave the team, it is your responsibility to rejoin the teamwhen the rosters open. Do not ask CAL to re-add you.Checking rosters are the responsibility of both teams and not

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the admins or game referees. Any roster disputes should beaddressed within one hour of the match commencing.

All players are required to use their in-game names as seenon the roster for official matches.

4.10b Roster Lock

After completion of 4th week of play team rosters and PBGUID changes will be locked. This will prevent players onlosing teams from jumping to teams that are sure to make theplayoffs. Checking IPs or PB GUIds will be used to enforce

this rule.

4.10c Ringing/Team Jumpers

Team hopping will not be tolerated. If a team hopper/ringer issuspected, notify CAL officials immediately. Penalties mayinclude suspensions, forfeits or removal from the league. Noplayer is allowed to be on two CAL team rosters at the sametime. Players who are asked to leave a server, and returnunder another persons account will be considered ringers aswell. Please note, THIS IS ONLY INCLUDING CAL. We donot look at other league rosters or websites for verification ofrosters. This includes the leagues for the division that you arein, i.e. you can only compete and be listed in ONE (1) of thefollowing leagues: AA- Open, AA-Main, AA-Euro.

4.20 Team Names

4.20a Unacceptable Team Names

Team names including, but not limited to, the following willnot be tolerated: profanity, hateful to any race, sex, orreligious group, condone drug use, or general vulgarity.Teams found to have an offensive name will have 1 of 2things done either placed inactive until the name is changed,or have CAL select an appropriate name for them.

4.20b Team Name Changes

To request a team name change, please have your leader ormanager email an admin requesting the team name change.Teams are allowed only one team name change per seasonas often team name changes coincide with large roster

changes.

4.30 Forfeits

Any team winning by forfeit shall receive a score of 8-0. When reporting aforfeit teams must include the reason for the forfeit in the match commentsbox. Anti-Cheat overturns will be awarded a score of 9-0. Teams receivingtwo (2) forfeit losses will be inactivated for remainder of season and moveddown at the end of the season.

4.40 IRC Usage

All teams are required to have their leader and/or scheduler idling in IRC onmatch night. Teams are also required to have a valid channel registered onthe gamesurge IRC network. Idling in IRC does not take up much systemresources and being able to receive pm's while afk will expedite the process

of scheduling matches.5.00 Servers

5.10 Anti-Cheat

PunkBuster (PB) is the only acceptable anti-cheat program for use in CAL-AAmatches. Teams should make sure that their server's are running the mostcurrent PB.cfg listed in the CAL files page. Teams found not running PBduring matches are subject to forfeiting matches, suspension of leader, andremoval from league.

5.20 Server Usage

Teams that own and/or operate their own servers may use them for matches.The server must be dedicated and be on a T1 or better. Listen servers and

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servers hosted on cable or DSL are prohibited from being used for leagueplay. All servers must be in North America unless otherwise agreed upon byboth teams.

5.30 Server Assignments

Any agreement on servers must be completed prior to match play. Teamscannot decide at half to change servers unless the server originally agreedupon does not continue to allow acceptable game play under the ping rules.

5.40 Mandatory CAL Configuration

The server configuration is subject to change as new information is providedto the league. The current server configuration will always be posted on theServer Configuration page. Teams are responsible for checking these on aregular basis and ensuring that their server settings comply. The serverconfiguration should be executed as soon as the map for that particular matchis loaded. Both teams should check the server's settings to verify that they arecorrect. If no objections are made, no team may challenge the settings duringor after play. If an objection is made prior to the match commencing and theserver settings do not match those required by the league, the settings mustbe fixed prior to the game. Failure to match the league server settings willresult in the server team's forfeit. An initial objection will suffice as notice thatsettings are incorrect and may be given as evidence post-game thatcorrections were not made and will result in a forfeit. Any changes to theserver settings in game will result in the host team's forfeiting and possiblesuspension of team. Player Admins are not allowed at any time.

5.50 Ping Imbalance

Although both teams agreeing on any server will bypass this rule. Thedifference between each team's average ping can be no greater than 100 ms.Pings must be confirmed in game and not through pinging tools such asGameSpy or AAO Tracker. If the difference between the average team ping isless than 100ms, the server is acceptable for play. In the event of the pingexceeding 100ms on the home team's server, the visiting team's server shallbe used, but this doesn't make them the home team (they still choose theside). In the event that both team's servers are deemed unacceptable by thisrule, then a new server must be found or the match will take place on a CALdesignated server, as chosen by an admin. Players from outside ofcontinental United States and Canada, or those on dial-up will not have theirpings averaged in when calculating ping imbalance.

*When one team deems a server to be unplayable that team must use thesame 4 players that were pinging the server in question if you choose analternate server.

5.60 Server Crashes

If the server crashes, the game must be restarted and played with the samescore. In the event of a third crash, the game must be cancelled and teamcaptains report to the CAL-AA IRC channel (irc.gamesurge.net#caleague-aa). An admin may assign a server and have the match restartedor allow additional time for the match to be played. If either team involveddoes not have a screen shot indicating the score at the time of crash, thewhole match or half will be replayed.

5.70 Shoutcasts

Shoutcasts must be approved by the Game Manager. The request must besent in no later than the Monday prior to match. All teams must know that anymatch can be shoutcasted at the disgression of the CAL Admins if the match

is deemed the Match of the Week. Objections to MOTW shoutcasts should bebrought to the Game admins NLT 24 hours prior to the match beingshoutcasted. If a team does not object in advance, than it will be taken as theteam agrees to the shoutcast.

5.80 IRC Score Bot

IRC bots may be ran as long as both teams agree to their use. The bot is notallowed to broadcast any messagemode information.

6.00 Playoff/Tournament Specific Rules

During the playoffs and tournaments, some of the rules for game, and match play change. Thefollowing rules apply to playoffs and tournaments only, and are not valid during the regularseason.

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6.10 Rescheduling

Rescheduling will not be allowed in the playoffs/tournament unless it isapproved with the game manager and the division manager. If a day is set forthe match and one team fails to show up, this is grounds for a forfeit, and notgrounds for a rematch. If a rematch is allowed due to extenuatingcircumstances and the team fails to show for their match a second time, theirteam will be removed from the league/tournament and replaced if the situationwarrants.

6.20 Match Process

The match process for the single elimination tournament (Including playoffs)is as follows:

A.) Best of 14 match. All 14 rounds do NOT need to be played. Once oneteam wins 8 total rounds. If the match is called before the full 14 rounds isplayed, neither team receives credit for the unplayed rounds. The scoreshould be reported as is.

B.) In the case of a tie, matches will continue with two 2-round halves untilone team wins 3 overall rounds. In the event that a playoff match shouldremain tied after 3 full overtime periods, admins reserve the right to changethe subsequent OT rounds to different maps.

7.00 Disputes

7.10 Disputes

Disputes are a serious issue and will not be taken lightly.

7.10a Dispute Process

In the case of a dispute, team leaders or designated matchleaders must submit a help desk ticket. Any member who isnot a designated leader is not allowed to report a dispute.Disputes are not a public matter and should only be handledby an Admin. Posting disputes on public forums can lead tosuspension.

1) A formal dispute must be filed within 24 hours of the matchbeing reported. After the match has been reported, the leaderor scheduler must login to the CAL site and click ReportMatch. Next to the reported match that you wish to dispute,

click File Dispute. Please read the instructions and fill out allthe fields that are listed. Only 1 person per team can bedisputed, can dispute up to half the games of your season,this general disputes not AC.

2) Submit violation and explain in detail. If you suspect aplayer of cheating, be prepared to list exactly where you thinkthis occurred in the match and have evidence. All evidenceand information must be turned over at the same time. Oncea dispute has been filed, you may not bring additionaldisputes or information up in the future. Teams that choose todispute must be prepared to give their demos to admins aswell before the dispute process continues. You must beprepared to turn over evidence that would substantiate youraccusation. If you do not have specifics or do not haveevidence, your dispute will be thrown out. The admin you filethe dispute with will give you specific information on turning

over evidence. A link will be provided to you to upload yourdemos and screenshots.

3) The objecting team must contain PROOF in form of gamelogs, demos, screenshots or any other form contained in anemail to a CAL official. Demos and screenshots should bemade available immediately. Teams are requested to limit thefiles they send to admins to only the required evidence thatshows the items in dispute. If you suspect cheating during amatch, be sure and take a screen shot showing all playersPB GUIDs and ip addresses.

4) If necessary, a CAL admin will request the demos, screenshots or server logs from the opposing team. This can takeup to 4 weeks. The opposing team will have 24 hours fromthe initial request to provide the requested items or risk forfeitor other disciplinary action.

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5) All evidence will be reviewed by admins and a rulingissued. In the case of Cheating Disputes, all demos will bereviewed by multiple admins. In some instances, the CALRules Council may be consulted to either help with evidencereview or to discuss penalties. The CAL Rules Council willmake the final decision.

7.10b General Dispute Information

Teams should keep back-ups of their screen shots, demosand all logs for a minimum of four weeks.

If there is no proof, there is no claim. If proof is sufficient, theplayer or team could be purged. Any losses by the claimee tothe cheating team will be changed to wins.

If a team continues to make false claims against other teams,the disruption may be viewed as grounds for teamsuspension. Teams crying wolf regarding cheatingrepetitively will also be purged.

If teams are caught saying that they are relying on disputesto win their matches, teams may be suspended, removed orhave disputes invalidated.

For example, if during the course of reviewing demos, a teammember says not to worry, that if we lose, we will just appealbased on their cvar violations. In this instance, a double

forfeit will be issued with no team coming out as the winner.

7.20 Evidence Requests

If a dispute has been filed, Admins will make a request for a variety ofevidence; this includes screenshots, demos, server logs. Teams will have amaximum of 24 hours to present the requested evidence in the case of logs.Screenshots and demos should be made available immediately, but anextension up to the 24-hour window may be granted in extreme cases. Failureto present the requested evidence within the required time may result inoverturned matches, forfeits or other disciplinary actions.

Players must hold onto all things that could be disputed (Screenshots, RconStatus, Demos, Server Logs) for 1 month. First failure to provide evidence is a1 month suspension. Second Failure is 3 months. Third Failure is 1 year.

8.00 Changes

The Cyberathlete Amateur League reserves the right to make changes to these rules to betterserve the community, to clarify the rules, or to close loop holes in these rules. If a situationarises that is not clearly defined in the rules, the admins will make a decision based on thefacts and the nature of the situation. Team leaders are encouraged to talk with the adminsabout rule changes that would better serve the community. Should a player not be happy withthe response they receive from their admin, they may feel free to consult the game managerfor AmericaÂ’s Army or Quality Control.