cadwallon - city of thieves - cry havoc
TRANSCRIPT
7/28/2019 Cadwallon - City of Thieves - Cry Havoc
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tunned: When a character is stunned , turnts character card ace down. On his nexturn, the player may activate the characternd spend 1 Action Point to recover romhe stun, and turn the card ace up. Tis
does not count as his action or the turn.
Te character will remain stunned until thisAction Point is paid.
A stunned character cannot do anything xcept deend i he is attacked.
A stunned character can be wounded , butannot be stunned again until he recovers.
Wounded: When a character is wounded,turn his character card ace down and placea counter or token to denote this status.For the next round, the wounded charactercan not be activated. At the end o theround, the character recovers automatically.
Remove the token and turn the card aceup again.
A wounded character cannot do anything except deend i he is attacked.
A wounded character cannot be stunned orwounded again until he recovers.
Enraged: I a character wins a combathis combat score is 2 or more points hithan his opponent, the loser runs away will be stunned .
When Combat Ends in a Draw: W
playing this expansion the attacker doautomatically win when a ght ends draw. Instead, each player adds up the results o all dice he rolled or the ghtcharacter with the highest total winsght. I both characters’ results are still the attacker wins.
Cry Havoc! Is a ree, mini-expansion or Cadwallon: City o Tieves. It eatures advanced rules and new Equipment cards to mombat even more interesting. In order to use the new Equipment you will also need to download Te Inn expansion rom the Cadwa
City o Tieves Support page. Te Inn explains how to utilize these new cards.
Cry Havoc! introduces weapons, traps, and spells that stun or wound player characters. When this happens, reer to the ollowing r
n the dungeons o Cadwallon a secret Ritual Chamber lies waiting. Te bravest o thieves can choose to ofer stolen gems to pirits that inhabit the Ritual Chamber. But beware…disturbing the spirits can be risky and potentially deadly!
lace the Ritual Chamber near the game boardo all players can see it, along with the 2 special
Ritual Chamber Mission cards, ace up.
Characters can travel to the Ritual Chamberrom any o the
pentacle spaces. During
movement, a character can move rom any entacle to the Ritual Chamber or vice-ersa, but he cannot enter and leave the
Ritual Chamber on the same turn. It costs 1movement point to move to or rom the RitualChamber. Militiamen can never move to theRitual Chamber.
a player has a character in the RitualChamber who is carrying the treasure shownn one o the Ritual Chamber Mission cardstill in play, he may spend 3 Action Points to
make an ofering. Te player rolls one die:
Cry Havoc!
The Ritual Chamber
You have awoken a Devourer Spirit! You cannot use the Ritual ChamberMission cards this turn, and yourcharacter is wounded.
I your character was already wounded , he is killed by the spirits.Remove him rom the game anddistribute randomly any treasure hecarries to empty rooms on the gameboard.
Te spirits o Cadwallon accepyour ofering! You may use a RituaChamber Mission card as you woula normal Mission card. Ater you usthe Ritual Chamber Mission card, is discarded rom the game
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Te Ritual Chamber
Te Ritual Chamber Mission Cards
New Equipment Cards
Pistol Hatchet Round Shield
You can use this ability when attacking or defending.
I your character wins the ght, the loseris stunned ater he runs away.
Debt: 2 ducats
You can use this ability only when attacking.
I your character wins the ght, the loseris wounded ater he runs away.
Debt: 2 ducats
You can use this ability only when defending.
Your character may re-roll one Combatdie when ghting.
Debt: 2 ducats