cad report recent
TRANSCRIPT
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REPORT BY
VINCENT ASHIKORDI
8 DECEMBER 2011
SURFACE MODELLING ERGONOMIC EVALUATION RAPID PROTOTYPING
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EXECUTIVE SUMMARY 3
SURFACE MODELLING
01 INSERTING REFERENCE IMAGES 5
02 THE DOOR FRAME 5
03 THE TYRE FRAME 6
04 THE CAR BONNET 6
05 THE WINDSHIELD, ROOF & BONNET 6
06 THE DETAILS 6
07 SURFACE CONTINUITY EVALUATION 7
08 RENDERING 7
VIRTUAL HUMAN EVALUATION
09 AIM 9
10 THE HUMAN 9
11 SETTING THE PARAMETERS & TASKS IN JACK 6.0 9
12 SIMULATION 10
13 ERGONOMIC EVALUATION 10
14 SIMULATION RESULTS 11
RAPID PROTOTYPING
15 RAPID PROTOTYPING TO 3D PRINTER CAPACITY 13
CONCLUSION 14
CONTENTS
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EXECUTIVE SUMMARY
The project sets the task to evaluate and select appropriate computer-aided design techniques
and tools for the design project herein. Lamborghini Gallardo has been selected as the carof choice of which a surface model has been produced in SolidWorks. Its design has been
evaluated ergonomically with a virtual human in Jack 6.0. A dened scale model of the car
has been produced via Rapid Prototyping. This report presents a detailed process through
which the project objectives have been managed.
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SURFACE MODELLING
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INSERTING REFERENCE IMAGES01
02 THE DOOR FRAME
The blueprint employed in the modelling of the Lamborghini Gallardo was obtained from
carblueprints.com and then separated into four different elevations in Photoshop and then saved
in their respective .tiff formats. Each elevation was placed on a plane as a sketch in SolidWorks
using >plane>Sketch>Tools>Sketch Tools>Sketch Image and then adjusting the imageproperties based on the given reference dimensions.
Figure 1 - Lamborghini Gallardo blueprint used for surface modelling in SolidWorks
Objective
To model the door frame from a single boundary surface for surface continuity.
Method
Select the Right plane, select the right elevational view
Select Sketch and then sketch the area around the top of the door frame starting from
the bonnet to the boot of the car, adjust the spline control arms to align the splines to the
corresponding lines on the reference image. Exit the sketch.
Select the Top plane and sketch the same line as sketched on the Right plane applying the
same methodology
Exit the sketch and select the two sketches, click Features and go to the drop-down menu
of the Curve tool, select Project Curve to generate the prole of both sketches in 3D space.
Do the same for the other line needed to generate the boundary surface
Use 3D Sketch to join the two projected curves by selecting the whole car body rst
Use the Boundary Surface tool to connect all the 3D lines to generate the overall surface as
shown in Figure 2
Sketch the inner outlines of the door frame on the Right plane, this should be used for thewindows later on
Exit the sketch and then trim the unwanted surface to generate the door frame.
Figure 2 - Car frame modelling
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THE TYRE FRAME03
04
05
06
THE CAR BONNET
THE WINDSHIELD, ROOF & BOOT
THE DETAILS
The tyre frames were modelled next with the intention of producing an aspect of the extreme
edge of the side of the car in 3D space to provide an anchor for 3D sketching. This was
produced from a boundary surface produced on two planes (see g. 3) then trimmed to the
desired form using a sketch produced earlier on the Right plane as the trim tool.
Modelling the bonnet involved creating an extruded
surface outwards from the area being modelled, this was
created with the intention of producing an anchor for - a 3D
sketch of the required bonnet and tangency.
Modelling these aspects of the car was
made possible by mirroring the right side
of the car. Both sides served as anchors
for 3D sketching. The 3D sketches were
made tangent to the door frames and
then readjusted to the desired proles.
Boundary surfaces were created from the
3D sketch proles and the door frames.
Adding the details involved utilising the 3D Sketch
tool, Trim Surface tool, making 3D sketches tangent
to existing surfaces as needed, the Boundary
surface tool, the Type tool and the Extruded
Boss/Base tool.
Figure 3 - Tyre frame modelling
Figure 4 - Car bonnet modelling
Figure 5 - Windshield, roof and booth modelling
Figure 6 - Car model detailing6
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SURFACE CONTINUITY EVALUATION07
Surface continuity evaluation was performed to check for surface tangency and alignment and if
necessary, sketches or boundary surfaces that make up the surfaces were made tangent to the
corresponding/continuing surfaces.
The main options selected for the rendered visualisation in PhotoView 360 included:
Courtyard background for the scene, Car paint - Black for the car body, Frosted glass for the
headlights, Tinted clear glass for the windshield and windows, Textured aluminium for theradiator grills and Textured rubber for the tyres.
Figure 7 - Zebra stripes showing details of surface continuity
Figure 8 - Rendered view of Lamborghini Gallardo
08 RENDERING
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VIRTUAL HUMAN ERGONOMIC EVALUATION
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AIM
The major objective for undertaking the Virtual Human Ergonomic Evaluation was to test the
impact that the size of the Lamborghini Gallardo would have on a 95th percentile human. As the
Lamborghini Gallardo is a compact sports car designed for high performance and aerodynamic
efciency, features such as its low centre of gravity and reduced overall height to give the car
more traction to the tarmac are trade-offs for interior space available to the occupant. Thisevaluation will test for comfortability and the impact of the low-to-ground nature of the car on the
driver/occupant.
The human is a 95th percentile male with anthropometric data as follows:
Height: 185cm (6ft 1.6in)
Weight: 79kg
The tasks to be performed by the human in the environment would help assess how
comfortable it would be for a 95th percentile man to get out of the vehicle and carry out the task
of moving a tool-kit to x any fault in the vehicle.
The objective here was to setthe scene for the evaluation,
selecting the objects within
the environment that would
serve as actors during
the simulation of the set
parameters.
Figure 9 - Virtual human anthropometric data
Figure 10 - Selecting actors in Jack 6.0
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THE HUMAN
SETTING THE PARAMETERS & TASKS IN JACK 6.0
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SIMULATION12
01 02
0403
05 06
The simulation tasks were set in the TSB simulation environment within Jack. With the actors
added, the major tasks performed by the human (Worker) for the simulation included:
A series of poses set to enable the Worker position himself to get out of the car; Go task - to
enable the Worker get out of the car; Get Object - to enable him get the tool-kit; Go task - toenable the Worker move the tool-kit into the car or to an area where he can repair the car;
Put_Object task - to enable the Worker place the tool-kit on where it is needed.
01 Car interior space evaluation - car interior space in relation to 95th percentile body size
02 Upper body movement in the sitting position - can the occupant move freely?
03 Getting out of the car evaluation - how possible is it?
04 Get tool-kit to perform task inside or outside the car05 Moving object into the car evaluation - how difcult is it considering the workers height?
06 Bending down low to perform task on a low-to-ground car evaluation - what are the
implications for the worker?
13 ERGONOMIC EVALUATION
Figure 11 - Simulation human tasks
Figure 12 - Ergonomic evaluation
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SIMULATION RESULTS14
INTERPRETATION
The results show that the
low back compression of
1074N is below the NIOSH
Back Compression Action
Limit of 3400N. It represents
a nominal risk of low back
injury. All other forces are
very minimal with Internal
Oblique tension more
profound than the othermuscle tensions.
INTERPRETATION
Here, the results show thatthe low back compression
of 2702N is still below the
NIOSH Back Compression
Action Limit of 3400N. It
represents a nominal risk
of low back injury for most
healthy workers.
CONCLUSION
The results indicate that for a 95th percentile man, the
experience of driving the car comfortably or carrying out
tasks inside or outside the car would be compromised by
his size and the overall size of the car.
GETTING OUT OF THE CAR COMFORT RANGE
Key:
Green: within comfort range
Yellow: out of comfort range
BENDING DOWN LOW COMFORT RANGE
Figure 13 - Getting out of the car simulation results
Figure 14 - Bending down low to carry out task on a low-to-ground vehiclesimulation results
Figure 15 - Comfort range simulation results
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RAPID PROTOTYPING
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RAPID PROTOTYPING TO 3D PRINTER CAPACITY15
In order to get a 3D printing outcome that was more dened for better aerodynamic efciency
and easier for the 3D printer to cope with, another surface model was made in SolidWorks and
then exported as a .stl le (this time reducing the model to its main features). The 3D printer
capacity required the model to be split into two equal halves and then joined together after
printing. All surfaces were knit to ensure there were no gaps in the model. The model was
scaled down to the ratio 1:29. The car body and the tyres were rapid prototyped separately
and then assembled after manufacture.
Figure 16 - Rapid prototyping process
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CONCLUSION
The project has provided an opportunity to understand and apply the various computer-aided
design methods utilised in design and manufacture.
Modelling a car in SolidWorks provided an in-depth understanding of parametric surface
modelling and the relationships that exist between the different surfaces that make up the outer
structures of complex shapes.
Modelling complex shapes via parametric surface modelling requires a methodical approach
and must be undertaken with the nal outcome in mind as mistakes made later in the modelling
process could affect earlier features.
Carrying out virtual human ergonomic evaluation in Jack 6.0 provides opportunities to evaluate
the ergonomic performance of a given design in a virtual environment prior to user testing and
manufacture saving time and costs in the design process.
The whole process highlighted the need to understand ergonomic and manufacturing
constraints early on in the design process. This is imperative for a well streamlined design
and manufacturing process and cost-effective design outcome.