by james sheets, dan hojnacki, dan korycinski. jarvis is captured captain/first officer of the...
TRANSCRIPT
By James Sheets,Dan Hojnacki, Dan Korycinski
Jarvis is capturedCaptain/First Officer of the Serra are
deadHe wants revenge for his fallen allies
Break out from the brig Find a weapon (or two) Get to the bridge, taking out any threats Kill the enemy officers
While his friends are dead, revenge will give closure
Two warring factions in the Naboth system wishing for peace Endoo vs. Havin G.S.S. Serra sent to Havin to start peace
talksSerra ambushed en route to Havin
planet Ship commandeered by Havin
extremists Captain and first officer assassinated
Lt. Jarvis Peterson, weapons officer on-board the Serra, revolts against captors. Unsuccessful; thrown into brig and is
awaiting execution Escapes the brig Must get to weapons locker unseen so
he can arm himself and regain control of the ship
Setting: G.S.S. Serra starship Mission: Respond to a request for peace
talks by the Havin faction.
General Interior Mostly white/gray, lined with futuristic
panels Multiple areas connected by long
corridors
Brig Basic, plain. Locked by a force field. Small bed, bench, and table in the cell.
Weapons Locker Same deck as brig. Must be unlocked to access the
weapons; encased in space-aged plastic!
Bridge Havin commander is waiting there Bridge computers
Junctions Found at intersections in corridors Miini-lounges Some corridors lead to dead ends
Escape Stage Must get out of the brig
Arm Stage Must get a weapon before attempting to
regain control of the shipVengeance Stage
Classic shooter gameplay where Jarvis takes down his Havin captors and attempts to regain control of the ship
Boss battle vs. Havin commander
Windows XP
Torque Game Engine
DirectX 9.0
User Interface Description Health Chat/Command Box Key Inventory Lives Remaining
Use Case
Story Telling Intro▪ Back-story of game will be displayed during
the introduction.
Game Play▪ Current time
End▪ Congratulations screen.
Level Summary Exit holding cell Make way to weapons locker▪ Retrieve all weapons
Eliminate as many enemies as possible Make way to Bridge▪ Eliminate all personnel
Key Screen Image
Screen Image
Control Summary WASD – Movement Space – Jump Left Mouse – Fire Weapon Walk Over – Pick up item Mouse Wheel – Change weapon Enter – Interact with game objects
State Transition Diagram
Design Rules Keep interface uncluttered and simple All information kept on sides of screen Important warnings displayed in middle
of screen Minimize number of control keys Make all interactions as intuitive as
possible
Non-Player Characters Havin Commander – Commander of
enemy invaders Havin Guards – Guard different areas of
the ship
Opponent AI Havin Guards▪ Light armor▪ Standing around▪ Pistol weapons▪ Attack on sight
Opponent AI (Cont.) Havin Commander▪ Strong armor▪ Rocket Launcher weapon▪ Has the computer access key
Reactive Items Prison Doors – need a key to open them.
Don’t touch or you’ll get hurt! Other doors – get close and they’ll open Keys – pick them up! They’ll give you
access to various things Weapons locker – holds our weapons Bridge access key – need it to get onto the
bridge Bridge computer key – use it to win
Player starts under lock & key
Rewire lock to escape the jail cell
Once outside, proceed to weapons locker
Need a key to open the locker
Kill any guards in your way
Get to the bridge and take revenge to win
Jarvis Peterson—Endoo Lieutenant stationed on the GSS Serra; main character
Jan Brehner—Captain of the Serra; deadLau Zaskommel—First Officer of the Serra;
deadPrice McGrenk—Commander of the Havin
extremists; main enemyUnnamed guards and soldiers around the
ship
Flowchart
Level & Scene Details Futuristic look; very metallic Sliding doors Prison Block▪ A few prisoners and guards
Weapons Locker▪ Various weapons we can use to eliminate the soldiers
Bridge▪ Havin Commander & ship controls
Lessons Learned
We should have used interior models instead of trying to hand-place the walls
We should have use the torque 1.5.2 AIPlayer instead of the AIGuard for NPC’s