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THE BUD APP - UX CASE STUDY BY ANUJA SINGHAL

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Page 1: BY ANUJA SINGHAL - Cloudinaryres.cloudinary.com/general-assembly-profiles/image/upload/v1398874278/... · User Persona Lorrie Hutchinson “Thinking about money, in general, causes

THE BUD APP - UX CASE STUDYBY ANUJA SINGHAL

Page 2: BY ANUJA SINGHAL - Cloudinaryres.cloudinary.com/general-assembly-profiles/image/upload/v1398874278/... · User Persona Lorrie Hutchinson “Thinking about money, in general, causes

THE BUD APP

What is it?

Personal money management is a good habit. We all can safely agree to this statement now that we are all adults with

full-time jobs and money-related obligations that we need to fulfill. However, money management doesn’t come easy and

very few of us are able to achieve their saving goals. Could the journey from being young and careless (about money) to

suddenly growing up to be matured and responsible, be made seamless? What if we found a real incentive in developing a

habit of managing our funds at an early age?

A small user-research conducted on college students, 18-22 years old, revealed some interesting insights to what their

current behavior towards money is. Most students realize the importance of personal money management, but are too busy,

lazy or bored to do it regularly. They believe they don’t earn enough to save, and hence don’t need to have an elaborate

written account of their earnings and expenses. Most of them practice a very high-level, even ‘mental’ budgeting plan. Even

after which, they are hardly able to save anything substantial.

This project aims at developing an app that can motivate these college students to feel responsible towards developing

personal money management skills, despite the lack of time and motivation to do it.

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THE BUD APP

Problem Statement

College Students think it’s really important to manage

their personal finances in order to keep up with their lifestyle

and save up for their short-term goals.

But many of them don’t feel motivated enough to find time

to do it. They also think it’s boring and almost

redundant with their limited income.

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THE BUD APP

User Persona

Lorrie Hutchinson

“Thinking about money, in general, causes me a lot of anxiety.

Age : 19 yrs

College : Under-grad at NYU

She uses her debit card that is linked to herparent’s account, for making purchases.

She jumps on offers and deals that she canavail without having to spend any money at all.

She may be really social, but she doesn’t discuss

She usually writes down her major upcoming expenses and communicates them to herparents to get funded.

and she hasn’t thought of using an app before.

She checks her bank account almost daily to

Thinking about money, in general, is stressful.

without spending for a few days.

Behavior : Scenario :

Spending habits :

Goals & Needs :

room. She has a ton of friends and shares almost everything with

Summer is around the corner and she wants to plan a hiking trip with her friends. She wants to buy herself some good quality, outdoorsy clothes and gear. She recently spent a lot of her savings in buying clothes that ‘she didn’t really need’ and now is running short on dough.

not study related. She knows she has to start saving before summer arrives.

room. She has a ton of friends and shares almost everything

Summer is around the corner and she wants to plan a hiking trip with her friends. She wants to buy herself some good quality, outdoorsy clothes and gear. She recently spent a lot of her savings in buying clothes that ‘she didn’t really need’ and now is running short on dough.

not study related. She knows she has to start saving before summer arrives.

Source of income

Need to manage funds

Current money mgt. skills

1 02 3 4 5

Coffee, Food, Clothing/Accessories, Events, Study Material

Devices :

I-Phone 4 (Old and cracked)

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THE BUD APP

Understandinguser needs

USER PAIN POINTS

Bad Interface

BoringNot enough earnings

Lazy

Lack of responsibilityBusy Lifestyle

Procrastination

Forgetfulness

No visible savings/outcomeNo patience for regular inputs

“What they say..”

USER NEEDS:

Approachability

Rewarding Limited Automation

Seamless integrationinto lifestyle

Engaging

Based on the pain points, the proposed

solution needs to be Engaging, Rewarding,

Approachable, Relatable and needs to be

integrated seamlessly in the life of the user,

giving him limited control over the whole

process. These needs can be tackled by

making the application –

Personalized & Approachable - through

characterization, customization and avatars

Relatable - through language and visuals

Rewarding - through initializing some kind of

an instant reward system, like brownie points.

This needs to be balanced with some kind of a

‘penalizing’ element too. Also keeping levels of

achievement can be quite motivating.

mobile app.)

And finally, Engaging – by creating a virtual,

real-time game play that can be integrated

with social media.

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THE BUD APP

Competitive Assessment

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THE BUD APP

Card-SortingThis exercise involved making a list of

features for the app and having some

users sort them under categories they

feel sound the most appropriate.

This helped me design a more

user-friendly flow of information in

accordance to what the users feel.

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THE BUD APP

User Flow

OPEN APP

Are youa new user?

Ready tolink youraccount?

Want toskip theintro?

Do you wantto know

how the appworks?

SIGN IN

USER PROFILE

SIGN OUT SOCIAL

SIGN UPAbout Bud Tracker(Visual Slideshow)

Define/Edit Limit,Goals & Avatar

SIGN UP FORM

Y

N

N

N

Y

Y

Y

Verify

Enter Passcode

TRACKER

ACTION POINTS

CHECK/EDITSETTINGS

HELP

SIGN

OU

T PA

TH

SHARE WITH FRIENDS

VISUAL SLIDESHOW

FAQ’S

REVIEWS

CREDIBILITY

PRIVACY & TERMS OF USE

CONTACT

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THE BUD APP

Paper Prototype

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THE BUD APP

Prototyping-Phase 1

HOME HOW IT WORKS SIGN UP LINK YOUR ACCOUNT DEFINE LIMIT, GOALS AND AVATAR

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THE BUD APP

Prototyping-Phase 1

COMPLETE SETTINGS

TRACKER FLYOUT MENU USER PROFILE POP-UP REMINDERS/ALERTS

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The creation of the first prototype was followed by some user

testing. This exercise was carried out at Starbucks in the NYU

campus. I went around giving away $5 gift cards to students who

fit in the demographic and were willing to give me an hour of their

time in return. The response was overwhelming (as opposed to

what I expected.) This exercise not only gave me some insight into

how the user would interact with my app, but also some ideas

about how to make this app ‘sticky’.

Besides tweaking the general user flow of the app as well as the

interface, I am now considering integrating certain features which I

had not thought of in the beginning on the process. Some of the

primary feedback involved the following -

1. Make the interface larger with more clickable real-estate.

2. Social media needs to be more about sharing goals rather than

sharing actual numbers.

3. The tracker needs to be more of a game, with passive interaction

rather than no interaction at all.

4. Integrate trend analysis and recommendation engine.

THE BUD APP

User-testing & results

"I don’t want toshare my money related

statistics with my friends”

“It doesn’t look like a‘business like-budgeting tool’

“Why is itasking me for so

much information?”

"I want to know howphysically tangible/

accessible thosesavings are..”

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THE BUD APP

Prototyping-Phase 2

http://iaq67d.axshare.com/home.html

Enter the following link in your browser to see

the updated version of the prototype based on

the user testing feedback -

Page 14: BY ANUJA SINGHAL - Cloudinaryres.cloudinary.com/general-assembly-profiles/image/upload/v1398874278/... · User Persona Lorrie Hutchinson “Thinking about money, in general, causes

THE BUD APP

Next StepsAfter a conducting one more round of user-testing, I feel confident

enough to start the designing process of the app.

*Please note that the characters that you see as Bud Avataars in

the presentation are not designed for this app and are borrowed

from an illustrator. The avataars will be designed in accordance to

the app’s interface design requirements after the prototyping phase

is over.

Here are some of the considerations I have for the next round of

prototyping -

1. Improvise the tracker interface design to maximise user

engagement & real-time rewarding system

2. Incorporate friendly trend analysis and recommendation plug-ins

3. Make the user-flow as seamless and intuitive as possible.

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Please send your feedback to me on -

[email protected]

Thankyou!