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The importance of SOCIAL MEDIA MONITORING in the video games industry 1 Giles Palmer | [email protected] | @joodoo9 May 2011

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Page 1: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

The importance of SOCIAL MEDIA MONITORING in the video games industry

1 Giles Palmer | [email protected] | @joodoo9

May 2011

Page 2: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

OVERVIEW

© 2011 Brandwatch | www.brandwatch.com 2

•  How we approach social media monitoring

•  Our work for Activision

•  Insights into how timing and nature of content can drive conversation

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APPROACH

© 2011 Brandwatch | www.brandwatch.com 3

DEFINE Brand, product, title Agree, competitor set

CONFIGURE Create ‘test’ query Configure and clean

COLLATING DATA Report on: volume, topics, media mix, top sites, sentiment, competitor context, share of voice, mentions over time

ANALYSIS Analyse results for trends and provide insight

RECOMMENDATIONS Based on analysis and insights – in line with other proposed activity

Page 4: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

PURPOSE

© 2011 Brandwatch | www.brandwatch.com 4

REPUTATION MANAGEMENT By continually monitoring what is being said about your brand online, we can actively engage with customers and manage your brand’s reputation online.

CAMPAIGN TRACKING An important part of any campaign is how people respond to it. With social media monitoring we can determine what impact your campaigns are having in social spaces.

MARCOMMS INSIGHTS

We can learn a lot about the target audience just by listening to what they are saying online. This can help produce effective campaigns that are grounded in insight.

BUSINESS INSIGHTS Listening to what is being said about you and your competitors’ brands can provide great insight into the market place and can help direct important business decisions.

INFLUENCER IDENTIFICATION We deep dive into conversations about your brand, to see who is talking the most, and the loudest, and who is the most influential so that we can target them in our campaigns.

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WHAT WE DID

© 2011 Brandwatch | www.brandwatch.com 5

We produced reports for Activision’s key titles in at least 5 languages These reports include an overview and analysis of what is being said about the titles, where its being said, and also recommended activity for the titles.

•  Star Wars: The Force Unleashed •  Guitar Hero 6 •  DJ Hero 2 •  Tony Hawk: Shred •  Transformers

•  Goldeneye •  Call of Duty: Black Ops •  True Crime •  Blur

Page 6: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

HOW WE DID IT

© 2011 Brandwatch | www.brandwatch.com 6

•  Created search-strings and query-groups

•  Bespoke dashboards to mirror report format

•  Over 80 users

Page 7: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

GAMES MARKET

© 2011 Brandwatch | www.brandwatch.com 7

•  Every game is different, but they follow a pattern

•  Issue for the industry of pre-owned sales

*DLC means downloadable content

Page 8: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

CALL OF DUTY Black Ops

© 2011 Brandwatch | www.brandwatch.com 8

•  Burst campaign •  Massive launch •  Multiplayer focus •  Video clip sharing

Page 9: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

CALL OF DUTY Black Ops

© 2011 Brandwatch | www.brandwatch.com 9

Multiplayer Trailer

‘Wager match’ mode announced

Prestige edition announced

3DTV support announced

Jeep Wrangler COD Edition

Single player trailer

Game released

‘First Strike’ DLC announced

Various general game conversations

Page 10: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

HALO Reach

© 2011 Brandwatch | www.brandwatch.com 10

•  Longer burn campaign •  Multiplayer focus •  Video clip sharing

Page 11: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

HALO Reach

© 2011 Brandwatch | www.brandwatch.com 11

E3

Game released

Forge World map editor and limited edition Halo: Reach Xbox 360 Slim

announced

Cinematic trailer

Cinematic trailer

DLC map pack announced

User reviews and general conversations

General conversations

Black Friday retail deals

Page 12: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

CALL OF DUTY vs HALO

© 2011 Brandwatch | www.brandwatch.com 12

Page 13: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

ASSASSINS CREED Brotherhood

© 2011 Brandwatch | www.brandwatch.com 13

•  Single player, introducing multiplayer •  Well-structured DLC calendar •  Trailer heavy campaign

Page 14: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

ASSASSINS CREED Brotherhood

© 2011 Brandwatch | www.brandwatch.com 14

Story line trailer

PS3 DLC announced

User reviews and general conversations

General conversations

Game released (US then EU)

‘Animus Project 1.0’ free DLC

released ‘Animus Project 2.0’ free DLC

released

Multiplayer open BETA and trailer

New ‘Enter Rome’ trailer

7 Minute demo trailer released

Announcement of collectors edition

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CONVERSATION STAGES

© 2011 Brandwatch | www.brandwatch.com 15

PRE-RELEASE RELEASE POST-RELEASE •  Acquiring and sharing information •  Enquiries

•  Ownership high •  User reviews •  Sharing experiences

Page 16: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

LEARNINGS

© 2011 Brandwatch | www.brandwatch.com 16

We now have a clearer picture of what drives conversation around a game’s launch and how content strategies can be used to maximise it’s impact: •  Content format

•  Timing of seeding

•  Defined target audience

•  Genre of game

•  Format of game

Page 17: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

THANK YOU

© 2011 Brandwatch | www.brandwatch.com 17

Presentation developed by: Nick Owen •  [email protected]

•  @darthngo

Page 18: BW - Social Media in Video Games Industry v4€¦ · market place and can help direct important business decisions. INFLUENCER IDENTIFICATION We deep dive into conversations about

CONTACT

© 2011 Brandwatch | www.brandwatch.com 18

Brandwatch is a trading name of Runtime Collective Limited Registered in England & Wales: 3898053 4th Floor, International House, Queens Road, Brighton, BN1 3XE, United Kingdom FROM THE USA: (617) 326-3921 (International +1 617 326 3921) FROM AUSTRALIA: (02) 8005 7966 (International +61 2 8005 7966) UK: 01273 234 290 (International +44 1273 234 290) TWITTER: @brandwatch SKYPE: Brandwatch FAX: +44 (0)1273 234 291 DOCUMENT LIMITATION The information given in this document has been checked for accuracy and completeness however Brandwatch shall not be liable for any errors or omissions.