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“But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

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Page 1: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

“But what if the player is female?”

Gender Inclusive Game Design

Sheri Graner RayGenConIndianapolis, INAugust 2006

Page 2: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Sheri Graner RayComputer game designer since 1990Worked with such companies as

Origin/EA, Her Interactive, SOE, Cartoon Network, and others

Recipient of 2005 IGDA's Game Developer's Choice Award

Author of “Gender Inclusive Game Design: Expanding the Market”

Co-founder and Exec. Chair of Women In Games International

Page 3: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Pink Poison

a brief history of the girls’ game movement in the U.S.

Page 4: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

1995

Page 5: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

“Why should we make games for girls?”

Page 6: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

1996

Page 7: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

“How do we make games for girls?”

Page 8: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

1997

Page 9: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

1997-1999

Page 10: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

March 1999

Big Pink Buys Purple Moon 

Oct 2001

Mattel Sells Interactive Division

Page 11: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

“See? We told you girls don’t play computer games!”

Page 12: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006
Page 13: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Why did this happen?

A lot of bad assumptions were made regarding girls and games

Page 14: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Bad Assumption #5

Girls love BarbieTM! We'll make all our girls' games just like BarbieTM!

Page 15: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Bad Assumption #4

Girls would love our game if they played 'em! We just need to trick 'em into playing them!

Page 16: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Bad Assumption #3

Girls hate violence. We'll make non-violent versions of our game!

Page 17: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Bad Assumption #2

Girls love cute cuddly things! We'll make games about that!

Page 18: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Bad Assumption #1

If we make a girls' game, we'll make a fortune because all the girls will play it!

Page 19: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

The Dark Side By stating “Girls don't like ______ type of

game” we are blaming the GIRLS for not playing because they are GIRLS.

By making it the “girls' fault” that they don't play computer games, designers have let themselves off the hook for making any changes to what they are doing.

Believing that there is one “silver bullet” game that all girls will play, is a little like believing there is one game that all Japanese people will play.

Page 20: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Broadening your audience

Page 21: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

DISCLAIMER #1

In this talk I'm going to discuss developing games for an audience that is expected to contain females, but are not targeted directly FOR females.

Page 22: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

DISCLAIMER #2

When I say a particular trait is a “male” or “female”, I mean the population that expresses that trait is made up predominantly of that gender. However, it is by no means exclusive to that gender.

Page 23: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

DISCLAIMER #3

I am speaking in broad population generalities. It is highly likely that you will know someone who does not fall within these descriptions. If you are female and and in the audience today, that person will likely be YOU!

Page 24: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Broadening the audience

Decide if you are making a title for a diverse audience or a specific audience

Identify a market you wish to include in your target audience

Page 25: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

We can remove barriers from our titles today that prevent women from accessing them.

What can we do?

Page 26: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Just a few areas where barriers exist

Learning stylesCharacter RepresentationConflict ResolutionReward and punishment

Page 27: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Gender Differences in Learning Styles

Males Females

•Risk-takers•Explorative

•Want to know how it works first •Modeling/Imitative

Most of the tutorials in today’s games are designed to appeal to an explorative learning style.

Page 28: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

SolutionDesign tutorials that use imitative

models as well as explorative modelsLook at educational software for

examples

Page 29: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Character RepresentationGame artMarketing materials IllustrationsBox/book coversGame avatarsMiniatures

Page 30: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

We need a hero!

Page 31: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Because they represent “heroes”, male and female characters will often exhibit exaggerated physical signals of youth strength, and fertility/virility

Page 32: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Youth, Strength and Fertility/Virility

Males Large Shoulders Slim waists Slim hips Large, muscled legs Long, thick hair

Females Large breasts,

placed high on the chest

Slim waists Round derrières Long, thick hair

Page 33: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Very often female characters display exaggerated physical signals of sexual receptivity.

Page 34: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Sexual receptivity Red, full lips Heavy lidded eyes Heavy breathing (usually indicated by a

slightly open mouth) Erect nipples

These signals are the same for the human male body as they are for the female body.

Page 35: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006
Page 36: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006
Page 37: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

SolutionBuild attractive, heroic female figures

that are not hyper-sexualized.Use female athletes as body models.Focus group test your art with female

players.

Page 38: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Conflict ResolutionMales and females deal with conflict

situations in very different ways.

Page 39: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Conflict Resolution DifferencesMales

Prefer a confrontational, “head to head” situation

Prefer a binary “win/lose” resolution

Prefer direct competition

Will attempt to dominate the group to enforce their rule set

Females Prefer indirect

competition Prefer to use

negotiation, compromise and manipulation

Prefer emotional resolution

Will build consensus

Page 40: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

SolutionsConsider providing for indirect

competitive models Include emotional resolution as well as

“win/lose” resolution.

Page 41: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Response to Error

Males and females will choose to impose different responses to error upon their fellow players

Page 42: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Response to Error

Males Prefer to impose

punishment for error

Females Prefer to impose

forgiveness for error

Forgiveness for error encourages play.Punishment for error tests tolerance.

Page 43: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Solution

Design your victory/loss conditions so that error on the players part does not lead to irretrievable loss of progress

.

Page 44: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

Where to start:Adjust tutorials to allow for modeling

learning stylesMake female avatars attractive, but not

hyper-sexualConsider alternative conflict resolution

modelsUse alternative error response models

Page 45: “But what if the player is female?” Gender Inclusive Game Design Sheri Graner Ray GenCon Indianapolis, IN August 2006

“But what if the player is female?”

Sheri Graner Ray GenConIndianapolis August, 2005