business in second life®
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Tips and ideas for businesses in Second Life®TRANSCRIPT
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Setting up a Virtual Presence in Second Life
What options are available?
What focus should be given?
What purpose should it serve?
What people will be attracted?
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“Splash”
Purpose: good PR, attract the media’s attention, make it a “conversational piece”
Target: mostly the media
Examples: Reebok, Adidas, Starwood Hotels
“We are in Second Life”
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Product evaluation
Testing a “virtual” audience for a new/existing product
Not always appropriate for all types of products
Target: existing/future customers
Examples: American Apparel, allegedly Victoria’s Secret
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Educating the Market
Purpose: explain to the customers how a product/service works
Focus: “simulation”
Target: New and existing customers
Examples: Dell, Nissan/Toyota (and eventually Wired, MAKE)
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Brand awareness
Purpose: getting the public to know about a brand
Focus: “cuteness factor” — having cool branded devices that can be used in Second Life
Target: mostly existing SL residents
Examples: Telus, to an extent Toyota/Scion City, even Text 100
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Training facilities
Purpose: getting employees and partners to use a shared medium for meetings, trainings, collaborative work
Focus: meeting/training rooms
Target: employees, partners
Examples: IBM, Sunbelt Software (under development)
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Educational facilities
“cyberlearning” or “virtual learning”
replaces e-Learning
focus: virtual classroom
Target: customers of training/education
Examples: NMC Campus, LanguageLab (in beta)
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Virtual studios
Using cheap costs for creating multimedia environments
Used for producing machinimas, conference rooms, virtual studios
Target: non-SL audience
Examples: BBC, NBC, MS Channel 10, MTV, Reuters, Wired, MAKE
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New Business Areas
“cyber-Commerce” replacing e-Commerce
Purpose: SL as a front-end to applications supporting e-Commerce
Target: SL residents and mostly new customers
Examples: Sony BMG, Dell, Amazon