building the battlefield ai experience mikael hedberg lead ai programmer email: [email protected]...
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![Page 1: Building the Battlefield AI Experience Mikael Hedberg Lead AI Programmer Email: mhedberg@ea.com Twitter: slicedlime](https://reader037.vdocuments.us/reader037/viewer/2022103111/55144e43550346494e8b4fcd/html5/thumbnails/1.jpg)
Building the Battlefield AI ExperienceBuilding the Battlefield AI Experience
Mikael HedbergLead AI ProgrammerEmail: [email protected]: slicedlime
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Critical acclaim for BF: BC
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Critical acclaim for BF: BC 2
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Overview
• Challenges• What is AI?• Design Philosophy• Improvements• The Frostbite AI
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Battlefield AI Challenges
• Working with Soldiers• The Uncanny Valley
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Battlefield AI Challenges
• Friendly Squad AI• Immortal friends• Personalities
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Battlefield AI Challenges
• ”Battlefield”– Infantry– Stationary Guns– Armed cars– Tanks– Helicopters– Quad bikes– Passenger Positions
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Battlefield AI Challenges
• Destruction
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Battlefield AI Challenges
• Open world
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Battlefield AI Challenges
• DICE + Single Player = ?
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Battlefield AI Challenges
• Code base from BF2, BFV, BF1942• Multi-player bot-style AI
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What is AI?
• Behaviors?
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What is AI?
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What is AI?
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What is AI?
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AI Experience – Main Problems
• Coupling between:– AI behaviors– Scripting– Animations
• Animation fluidness• Non-reactive NPCs• Decision Oscillations
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AI Experience – Acting
• Cheating = win
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AI Experience
• 80% bulk AI behaviors• 20% memorable moments
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Improvements for BF: BC 2
Sensing Rewrite
Improved Scripting Support
Dynamic Pathfinding Features
Improved AI-Animation Integration
Seemless Cutscene to AI transitions
AI Insertion SequencesAI Soldier Death Animations
Improved Combat Cover Selection
New Cover Animations
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Improvements for BF: BC 2
• Death animations
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Improvements for BF: BC 2
• Sensing rewrite
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Improvements for BF: BC 2
• Focus on the player experience• Script the memorable moments• Open world -> wide corridor, arenas
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The Frostbite AI
• Environmental awareness
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The Frostbite AI
• Frontlines– Positional awareness– Personalities
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The Frostbite AI
• Automatic cover detection
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The Frostbite AI
• Reactivity over planning• Layers of ordered behavior lists
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Summary
• Uncanny Valley• Player impression of AI is what matters• Stable bulk + memorable moments• Cheating = win
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Questions?Questions?Mikael HedbergLead AI ProgrammerEmail: [email protected]: slicedlime