building game ui with webkit
DESCRIPTION
Building Game UI with WebKit. Christopher Stott ([email protected]) GDC Canada – May 6 th 2010. Building online frontend can be expensive. There’s a way that makes things a lot easier. Not without trade-offs. . Social FEATURES. skate’s always been a sharing game. - PowerPoint PPT PresentationTRANSCRIPT
Building Game UI with WebKitChristopher Stott ([email protected])
GDC Canada – May 6th 2010
Building online frontend can be expensive.
There’s a way that makes things a lot easier.
Not without trade-offs.
SOCIAL FEATURES.
skate’s always been a sharing game
Over 3 million videos uploaded
Over 20 million videos watched
Players shared over 400k spots
May 11th !
skate.feed
Extensible system. We can add new messages even after we ship.
Gives us the chance to highlight DLC
Permeates through the entire game
You, your friends and the wider community
Landing page. What’s been happening since you last played?
View the videos, photos and parks your friends created as you launch into the game.
‘Friend beat your challenge score’
‘You’ve been invited to a team’
‘Friend uploaded a skate.park’
‘Friend uploaded a video to skate.reel’
‘Content was featured’
‘Team Logo was changed’
‘Somebody joined your team’
‘Your friend unlocked a new trophy / achievement’
‘New DLC available for download’
What messages do we send?
Teams can compete together and create together. Plenty of tools for customising the experience and communicating.
skate.Park
Create a park. Share with friends & community. Play online together in it.
INTRODUCTION TO WEBKIT
What is WebKit?
At the heart of many modern web browsers : chrome / safari / iphone / other smart phones
Web Layout Engine
Heart of a web browser
Job to render HTML
Responds to user input
Reads resources from network
EA took WebKit & got it working on consoles
How did Skate 3 use it?
• Used it for about 50% of our UI• Particularly online-connected features
– Team Management / Team Profiles– skate.Feed landing page– Leaderboards– Player Profiles
It isn’t about letting users go to arbitrary websites within the game. Present them with a walled garden.
T
Two key concepts of the talk
Using a web layout engine to build UI
Dynamically serving content from online
Separate ideas, but fit naturally together.
Very new.
• First console game to integrate WebKit• Has huge potential, but plenty to prove• Not a silver bullet• Not right for all feature sets• Requires different skill sets from those
working with it
WEB DEVELOPMENT IN 5 MINUTES
HTMLContent,
Information
JavascriptBehaviour,
Interactivity,Animation
CSSLook,
Appearance,Style
Three key pieces
CONTENTTHE HTML PART
HTML
• Content of the page, separated from how it looks & how it behaves.
• Let’s us focus on what information should be on screen, separately to how it’s presented.
What’s AJAX?
• Basically means ‘Background Update’• Initiated by client (user activity or timer)• Way to update the page without doing an
expensive & jarring full page load.
Page
Full Page Load :Full page worth of HTML generated,
delivered and consumed
AJAX Updates : HTML Fragments
Javascript APIs
How content gets onto a page
Where does HTML come from?
file:// Real Web Server In-Game Web Server
Really that’s entirely up to youOne of the most important points of the talk
Most powerful is a combination of all three.
Bring your own backend.
APPEARANCETHE CSS PART
CSS
• Also us to globally set up style.• Separates the Artist’s work from the
Engineer’s
CSS Zen Garden
• Quick highlight of the power & flexibility• Exact same HTML, but radically different
appearance
An artist could reskin an entire game without talking to an engineer
BEHAVIOURjavascript & jquery
jQuery
• Freely available javascript library• Makes things significantly simpler• Emphasises building shared components
Shared Components
• Let’s us quickly build new screens• Leverage already developed components• Drops cost of development• eg. Tab Bars, Pagination, Dynamic Updating
pages
Need people on the team with these skills to succeed
LOWER DEVELOPMENT COSTS
why?because we can act faster
Decouples things
• Decouples artists from engineers• Decouples the data source from the
presentation• Decouples the logic from the game code
Fast Iteration
• Break the usual compile-link-run-test cycle• Can see things in game earlier• Test most changes inside a browser• Fewer people can do more
We estimate we were at least 4x more productive
Fix bugs faster
• Bugs are often just less complex / easier to fix• Iteration time helps• Can get changes into QA’s hands faster
skate3’s Community Scrum had half the projected number of bugs & we could fix them far faster.
BUILDING SCREENS
Different from building regular web page?
• No mouse / keyboard / cursor• Needs to fit with the rest of the game• TRCs to comply with on consoles
Should feel like game frontend & not a web page
Dealing with change
• When new information comes in, need to update.
• No ‘push’. Have to poll for updates (AJAX)• Handle the cursor when page layout changes.
NAVIGATION
How to navigate page properly with only a controller?
Needs to deal with pages that change dynamically, where new arbitrary content is added or removed.
Don’t want to hardcode, maintainance would be a nightmare.
Can hardcode. As a fallback.
Very simple system for attaching controller buttons to actions.
<a href=“http://www.google.com” class=“l2_button”>Left Trigger
</a>
Controller Buttons
Banish cursor. No where else in the game uses it.
Highlight the ‘current’ element
Using CSS & jQuery, came up with a simple system for to highlight the element the cursor is hovering over, without needing to render the cursor.
INTEGRATION WITH REST OF GAME.
WebKitInput
Transport Handlers
Texture
Game Actions
Pick the appropriate art style
Don’t be scared to mix Flash & WebKitRoom for a hybrid UI-model
Custom URL handlers
Like http points to a web resource
browser://
skatepark://
dlc://
skatereel://
Javascript Bindings
ART STYLE.
Presenting WebKit
• WebKit renders to a texture. That’s all.• Up to you how to present that texture
– Fade in / Animate in– Overlay over the rest of the game with alpha– Transform and present in 3d
• On skate we’re always full screen and playing a Flash intro & ambient animation on top.
Animation
• Global: Animating the entire webkit texture• Local : Animate within the page (CSS + JS)• jQuery provides easy way to implement
simple animations• No where near as powerful as Flash tools
TECHNICAL ASPECTS.
Debugging
• Much easier in Chrome• Great developer tools an artist can use• Harder in game, but possible. Mostly printf’s.
Memory can be a challenge
• Code’s in a DLL – about 6 megs• Pages typically require 6-8 megs to display
• Tighter on memory you are, the more you have to worry about the page.
WRAP UP.
Overall
• Makes building online connected UI much easier
• Overall 4x productivity win & easier to final• Needs people willing to learn the right skills• There are lessons for everyone to learn.• Some sacrifices necessary on visual quality• Memory could be an issue
Potential Uses
Prototyping
Launch page
Sign up / Sign in Flows
In Game Media / UGC Galleries
Video Libraries
Tutorials
Team Management
Messaging
Skate played it safe
• Couldn’t dedicate significant resources to this• For a long time this was just a ‘science project’• Went for a ‘safe’ implementation that we
could guarantee we could ship.• Meant we never had to cut anything.• Plenty of lessons learned to take it to the next
level for the next project
Benefits aren’t exclusive to WebKit, anyone can…
• Focus on being data-driven• Build shared components• Deliver content & layout from a server• Find a way to get iteration times down
Current
• WebKit naturally aligns with a lot of trends happening in the industry right now.– Lower development costs– Pushing Direct-to-Consumer– Social & Always Connected Gaming
Questions?
Thanks!
• GDC for inviting me• Jeff Howell & Brian Lindley• Joe VanZeipel & Hideki Bessho• Arpit Baleva, Chris Sidhall, Paul Pedriana• Skate3 Team & Blackbox for their support
Feedback?