building a single exe of a game using dbpro 7 (2) plans/video game design/1st...building a single...
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Building a Single EXE of a Game using DBPRO 7.4 (the Short Version)
1) Load in the DBPro Project File.
You will see yourIDE. Here I am using a very short programwith only one media resource.
To make a single EXE(sounds, music, images, models,want included in the EXE
Building a Single EXE of a Game using DBPRO 7.4 (the Short Version)
Load in the DBPro Project File.
You will see your source. Here I am using a very short program
with only one media resource.
To make a single EXE which will have all of the compiled(sounds, music, images, models,want included in the EXE
Building a Single EXE of a Game using DBPRO 7.4 (the Short Version)
Load in the DBPro Project File.
source code in the. Here I am using a very short program
with only one media resource.
which will have all of the compiled(sounds, music, images, models, and animationswant included in the EXE file.
Building a Single EXE of a Game using DBPRO 7.4 (the Short Version)
the DBPro. Here I am using a very short program
which will have all of the compiledand animations
Building a Single EXE of a Game using DBPRO 7.4 (the Short Version)
which will have all of the compiled sourceand animations) then you must tell DBPro what resources we
Building a Single EXE of a Game using DBPRO 7.4 (the Short Version)
source code and all of the resources?must tell DBPro what resources we
code and all of the resources?must tell DBPro what resources we
code and all of the resources?must tell DBPro what resources we
2) To get started on this process
Now you will see yourand a place to listright of the interface
3) Now use the Add button at the top of the list to add the resources you need for your game to runcorrectly.
Use the open file on the pop upto navigate to where the mediaresource is stored.
Depending on which type of mediayou are includingwill need to selecttype from the files of type drop downmenu in order
To get started on this process
Now you will see yourplace to list all the
right of the interface (Media to Include in EXE)
Now use the Add button at the top of the list to add the resources you need for your game to runcorrectly.
open file on the pop upto navigate to where the mediaresource is stored.
epending on which type of mediayou are including in youwill need to select the appropriate file
from the files of type drop downin order to view
To get started on this process go to the lower right of the interface and select MEDIA.
source code on the leftthe selected Media on the(Media to Include in EXE)
Now use the Add button at the top of the list to add the resources you need for your game to run
open file on the pop upto navigate to where the media
epending on which type of mediain your EXE file youthe appropriate file
from the files of type drop downto view that type of file
go to the lower right of the interface and select MEDIA.
code on the leftMedia on the
(Media to Include in EXE).
Now use the Add button at the top of the list to add the resources you need for your game to run
youthe appropriate file
from the files of type drop downthat type of file.
go to the lower right of the interface and select MEDIA.
.
Now use the Add button at the top of the list to add the resources you need for your game to run
go to the lower right of the interface and select MEDIA.
Now use the Add button at the top of the list to add the resources you need for your game to run
go to the lower right of the interface and select MEDIA.
Now use the Add button at the top of the list to add the resources you need for your game to run
go to the lower right of the interface and select MEDIA.
Now use the Add button at the top of the list to add the resources you need for your game to runNow use the Add button at the top of the list to add the resources you need for your game to run
Select the media resource youAnd “say
You will need to do thisWhen you have done this for all themedia. You are
My game has only one media file neededshown in the list
Save your project file to save your resourcesin the list (you’ll thank me later).
4) To create the final Single File EXE click onThen go into your Carbonadeflash drive. Take the flash drive to another computer and yourCarbonade program should run. If not, you will see errors that tellyou what files were not included when you “built” the EXE file inthe above steps.
the media resource yousay” OK.
You will need to do thisWhen you have done this for all the
ou are now ready to compile.
My game has only one media file neededshown in the list to the right
Save your project file to save your resourcesin the list (you’ll thank me later).
4) To create the final Single File EXE click onThen go into your Carbonadeflash drive. Take the flash drive to another computer and yourCarbonade program should run. If not, you will see errors that tellyou what files were not included when you “built” the EXE file inthe above steps.
the media resource you want to add.
You will need to do this step for each mediaWhen you have done this for all the
ready to compile.
My game has only one media file neededthe right of the source code
Save your project file to save your resourcesin the list (you’ll thank me later).
4) To create the final Single File EXE click onThen go into your Carbonade directory and copy the EXE file to aflash drive. Take the flash drive to another computer and yourCarbonade program should run. If not, you will see errors that tellyou what files were not included when you “built” the EXE file in
want to add.
for each media resource youWhen you have done this for all the media in your program,
ready to compile.
My game has only one media file needed asof the source code.
Save your project file to save your resources
4) To create the final Single File EXE click on Compile,directory and copy the EXE file to a
flash drive. Take the flash drive to another computer and yourCarbonade program should run. If not, you will see errors that tellyou what files were not included when you “built” the EXE file in
resource your game needsin your program,
.
ompile, Make EXE/Run F5.directory and copy the EXE file to a
flash drive. Take the flash drive to another computer and yourCarbonade program should run. If not, you will see errors that tellyou what files were not included when you “built” the EXE file in
game needs foryou will then
ake EXE/Run F5.directory and copy the EXE file to a
flash drive. Take the flash drive to another computer and yourCarbonade program should run. If not, you will see errors that tellyou what files were not included when you “built” the EXE file in
for stand-alone executionthen have a complete
alone execution.complete list of thethe
Error Examplebeing compiled.Error Example – means there is a resource file on line 33 that was notbeing compiled.
means there is a resource file on line 33 that was notmeans there is a resource file on line 33 that was notmeans there is a resource file on line 33 that was notmeans there is a resource file on line 33 that was not AddAdded to the media list beforeed to the media list beforeed to the media list before