budget policy as a(n increasingly) nested game. 1.politics and policymaking consists of multiple...

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Budget Policy as a(n Increasingly) Nested Game

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Page 1: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

Budget Policy as a(n Increasingly)Nested Game

Page 2: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

1. Politics and policymaking consists of multiple games being played simultaneously—e.g.,

• Elections game• “permanent campaign” of party brand-

building• Budget game• Sectoral agenda-setting and agenda

control games• Sectoral legislative enactment games

With distinct but overlapping players, rules, norms and timeframes

Page 3: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

2. These games are becoming increasingly (though imperfectly) integrated

Page 4: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

As players who have different objectives and play by different rules and norms seek outcomes that are Pareto optimal for them across multiple games

Page 5: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

3. Permanent austerity (and other developments) has changed the nature of these games toward blame-generating

Page 6: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

The Policy/Political Calculus:1. Politicians are boundedly-rational actors

who have both electoral and policy objectives:

2. Politicians have three basic strategies to win support from voters:

A. Claim creditB. Avoid or deflect blame—which mostly

gives voters a reason not to vote against you

C. Generate blame against opponents

Page 7: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

“Politics of permanent austerity” leads to:

• Fewer credit-claiming opportunities to propose new programs with broad benefits

• Fewer opportunities to offer budgetary “side payments to secure cooperation in policymaking

Page 8: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

• more blame-generating ”opportunities” as governments face pressure to reduce spending

Page 9: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

Impacts of blame-focused politics in the U.S.:

•Keeps politically difficult reforms off the agenda for long periods

Page 10: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

• Inhibits compromise, because politicians fear attacks from their own political base

Page 11: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

• Keeps politicians from being “first movers” for loss-imposing actions

Page 12: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

• Causes reform initiatives to be withdrawn, especially as elections near

Page 13: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

4. Changing the default (what happens if there is no agreement) matters)—but not necessarily in a good way

Page 14: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

1. Disaster default—e.g., government shutdown or Social Security default is supposed to motivate politicians to compromise by fear of incurring blame for unpopular outcome

Two types of defaults:

Page 15: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

...but it only works if politicians think that they can’t deflect blame to someone else

Page 16: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

...and it can have a lot of collateral damage

Page 17: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

2. Stealth defaults—changes in expenditures or taxes that are politically unpopular but occur with low visibility and “clean hands” for politicians—e.g., Automatic Stabilizing Mechanisms (ASMs) in Notional Defined Contribution pension systems

Page 18: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

ASM Outcomes So Far:

• Sweden- Sustained but partially evaded

• Germany 1- Repealed• Germany 2- Partially and temporarily

suspended

Page 19: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

Sustainability Patterns of ASMs:

• ASMs are prone to reversal (Kohl reform in Germany) after party change when enacted without opposition party support

• Continued party cartel-like behavior can help to prevent threats to ASMs from reaching the agenda

• High volatility ASMs in Sweden and Germany were successfully challenged in run-up to elections

Page 20: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

5. Any change in budget rules will have unintended consequences

Page 21: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

“There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we now know we don’t know. But there are also unknown unknowns. These are things we do not know we don’t know.”

-Donald Rumsfeld

• But unintended is not the same as unanticipable

Page 22: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

• There are multiple ”equilibrium” levels of blame-generating, and they can change over time within a system

• Norms can constrain blame-generating—but maybe just in Sweden

Some room for hope:

Page 23: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

• And only if participants perceive a reason to change

Page 24: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game
Page 25: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game

Political science and budget reform:

1. Politics and policymaking consists of multiple games being played simultaneously

2. These games are increasingly (though imperfectly) integrated

3. Permanent austerity has changed the nature of these games toward blame-generating

4. Changing the default matters—sort of5. Unintended consequences are:

– Inevitable– Not the same as unanticipable consequences

Page 26: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game
Page 27: Budget Policy as a(n Increasingly) Nested Game. 1.Politics and policymaking consists of multiple games being played simultaneously—e.g., Elections game