british army (pacific front) - chindit squad
TRANSCRIPT
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BRITISH ARMY SUPPORTCHINDIT SQUAD- One Chindit can replace can replace his N.4 Mk.1 Enfield rifle with a Piat and a Colt 1911A1 pistol for +80 points.- One Chindit can become an Assistant to the Piat for +10 points.- One Chindit can replace his N.4 Mk.1 Enfield rifle with an Ack Pac Light flamethrower and a Colt 1911A1 pistol for +100 points.- One Chindit can equip his N.4 Mk.1 Enfield rifle with a Grenade launcher for +50 points.- Up to two Chindits can add N82 Gammon Grenades for +40 points each.- You can buy a Vickers Medium Machine Gun Section - You can buy a 3pdr Medium Mortar Section- You can buy a Jeep- You can buy a Bedford truck- You can buy a Universal Carrier- You can buy a Valentine Tank- You can buy an M3A3 Stuart Tank- You can buy a Sherman Tank- You can buy up to 3 Wait Actions for +40 points each.
BRITISH ARMY (PACIFIC FRONT)Vickers Medium Machine Gun Section
Value: 180 points Movement: 10 - 15 - 20Characteristics: resolute, section
No. Model VT Weapon Characteristics1 Machine gunner (section leader) 4 Vickers medium machine gun, Colt 1911A1 pistol, Gurkha Kukri knife support assistant2 Machine gunners 4 N.4 Mk.1 Enfield rifle support assistant
BRITISH ARMY (PACIFIC FRONT)2pdr 51mm Light Mortar Section
Value: 120 points Movement: 10 - 15 - 20Characteristics: resolute, section
No. Model VT Weapon Characteristics1 Mortarman (section leader) 4 2pdr 51mm light Mortar, Colt 1911A1 pistol, Gurkha Kukri knife support assistant1 Mortarman 4 N.4 Mk.1 Enfield rifle, Gurkha Kukri knife support assistant
VARIANTS: You can add a radio for +10 points.
BRITISH ARMY (PACIFIC FRONT)3pdr Medium Mortar Section
Value: 245 points Movement: 10 - 15 - 20Characteristics: resolute, section
No. Model VT Weapon Characteristics
1 Observer 3 Sten sub-machine gun, Gurkha Kukri knife binoculars, observer, support assistant2 Mortarman (section leader) 3 3pdr Medium Mortar, Colt 1911A1 pistol, Gurkha Kukri knife support assistant
2 Mortarmen 3 N.4 Mk.1 Enfield rifle, Gurkha Kukri knife support assistant
VARIANTS: You can add a radio for +10 points.
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BRITISH ARMYValentine III/V Tank
Value: 395 pointsType: Tank - Armoured - TrackedMovement: 15 - 20 - 25Weapon: Main weapon (turret): 2 pdr 40mm gun with coaxial Besa 7.92mm medium machine gun.Characteristics: ammunition store, no HE, radio, AV 6, BV 3/-Crew members
No. Model VT Weapon Characteristics1 Tank commander 3 Colt 1911A1 pistol Leader, Binoculars3 Tank crew 3 Colt 1911A1 pistol
VARIANTS: All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points.
BRITISH ARMYValentine VIII/X Tank
Value: 495 pointsType: Tank - Armoured - TrackedMovement: 15 - 20 - 25Weapon: Main weapon (turret): 6 pdr 57mm gun with coaxial Besa 7.92mm medium machine gun.Characteristics: ammunition store, radio, AV 6, BV 4/2Crew members
No. Model VT Weapon Characteristics1 Tank commander 3 Colt 1911A1 pistol Leader, Binoculars3 Tank crew 3 Colt 1911A1 pistol
VARIANTS: All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points.
BRITISH ARMYM3A3 Stuart Tank
Value: 520 pointsType: Tank - Armoured - TrackedMovement: 25 - 30 - 35Weapon: Main weapon (turret): M6 37mm gun with coaxial M1919A4 .30 cal. medium machine gun.
Secondary weapon (lower hull): M1919A4 .30 cal. medium machine gun.Characteristics: ammunition store, radio, AV 5, BV 3/1Crew members
No. Model VT Weapon Characteristics1 Tank commander 3 Colt 1911A1 pistol Leader, Binoculars3 Tank crew 3 Colt 1911A1 pistol
VARIANTS: You can add an M1919A4 .30 cal. medium machine gun for +105 points. Add the characteristic: Anti-aircraft (exposed). You can add an M2HMG .50 cal. heavy machine gun for +135 points. Add the characteristic: Anti-aircraft (exposed). You can add a gyrostabiliser for +50 Points. All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points.
BRITISH ARMYM3A3 Stuart Satan Tank
Value: 515 points (can buy instead of an M3A3 Stuart)Type: Tank - Armoured - TrackedMovement: 25 - 30 - 35Weapon: Main weapon (turret): Ronson heavy flamethrower. Secondary weapon (lower hull): M1919A4 .30 cal. medium machine gun.Characteristics: ammunition store, radio, AV 5, BV 3/1Crew members
No. Model VT Weapon Characteristics1 Tank commander 3 Colt 1911A1 pistol Leader, Binoculars3 Tank crew 3 Colt 1911A1 pistol
VARIANTS: All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points.
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BRITISH ARMY (PACIFIC FRONT) SUPPORTBRITISH ARMY WEAPONS TABLE
Target: Infantry & Unarmoured Vehicles & Armoured Vehicles Range
Type Close 20 cmNormal 40 cm
Long 60 cm
Extreme 80 cm
Rate of fire
Characteristics
Ack Pac light flamethrower +1d6 NE NE NE 1 (TRI) liquid fuel, no place to hide
Ronson heavy flamethrower +2d6 NE NE NE 1 (TRI) liquid fuel, no place to hide
MELEE WEAPONS
Type Characteristics
Gurkha Kukri knife sharp
Machete jungle specialist, sharp
NEW CHARACTERISTICSAmmunition box: when a model in a squad with this characteristic runs out of ammunition (the triples rule) roll 1d6: 1-3 youre out of ammunition anyway but 4-6 and youre not out, so keep firing!Jungle specialist: when a model with this characteristic (or armed with a weapon that has this characteristic) moves through wooded or overgrown areas (woods, jungle, cultivated fields) he does not apply the penalties shown on the Terrain Table. Just imagine him hacking through the vegetation.Mule: we consider that the squad that buys a pack-mule has got a lot of ammunition. The squad gets the Ammunition box characteristic. The mule takes damage as if it were infantry, moreover it cannot move on its own and does not get an action to spend. An adjacent model can use a Pull action to move it up to 15cm (they move together). This movement is not considered careful movement nor running. If you attack a mule in Melee then it is killed automatically and its death gives 2 Scenario Points to the opponent.Sharp: weapons with this characteristic can re-roll 1d6 in a Melee.Traps expert: a model with this characteristic can re-roll 1d6 if he springs a trap.
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BRITISH ARMY
CHINDIT SQUADSquad Value: 350 pointsBreakpoint: 4
N. Model VT Weapons Characteristics
1 Chindit Sergeant 5 M1 semi-automatic carbine, N36 MillsBomb grenades, Gurkha Kukri knife
leader
1 Chindit Corporal 5 M1 semi-automatic carbine, N36 MillsBomb grenades, Gurkha Kukri knife
leader
1 Chindit 4 Bren light machine gun, N36 MillsBomb grenades, Gurkha Kukri knife
1 Chindit 4 N.4 Mk.1 Enfield rifle, N36 MillsBomb grenades, Gurkha Kukri knife
assistant
6 Chindit 4 N.4 Mk.1 Enfield rifle, N36 MillsBomb grenades, Gurkha Kukri knife
VARIANTS: The Squad can become Veteran by removing a Chindit. You can add a Vickers Medium Machine Gun Section (see Support Sections). You can add a 2 51mm Light Mortar Section (see Support Sections). You can add up to two Burmese Scouts for +60 points each. You can add a Medic for +40 points. You can add a Mule for +50 points. All Chindits armed with M1 semi-automatic carbines can replace their carbines with Thompson M1 sub-machine guns for free. All Chindits can replace their Gurkha Kukri knives with Machetes for +5 points each. One leader per Squad can buy Binoculars for +10 points. You can make the entire Squad Seasoned Fighters for +50 points. You can add up to 3 Wait Actions for +40 points each.BURMESE SCOUT
N. Model VT Weapons Characteristics
1 Burmese Scout 3 N.4 Mk.1 Enfield rifle, Gurkha Kukri knife infiltrator, jungle specialist, traps expert
MEDIC
N. Model VT Weapons Characteristics
N. Medic 4 Webley Revolver pistol medic