bringing user experience empirical data to gesture-control and somatic interaction in virtual...
TRANSCRIPT
Bringing User Experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an Exploratory Study with a multimodal interaction prototype
Luís Fernandes et al.INESC TEC & UTAD - PORTUGAL
Emotions
Beliefs Preferences
Physical Responses
Behaviours
Achievements
Psychological Responses
Videogame Concept and Prototype
The Exploratory Study Co-Discovery Qualitative Method 2 Users (typically friends) Exploration and Discussion Mediator (optional)
Case Study 1 – Sicó School Participants and Organization 72 students (aged 14-17) Physical space limitations
Structure and Data Collection 36 tests (10min each) Direct observation Audio-visual recordings
Case Study 2 – S. Pedro School Participants and Organization 36 students (aged 14-17) Physical space limitations
Structure and Data Collection 25 tests (7min each) Direct observation (based on a grid) Audio-visual recordings Researcher as mediator
Results and Discussion: Helmsman Player
Cybersickness
Sense of presence
Emotional State
Results and Discussion: Adamastor Player
Feedback
Mediator Role
Final thoughts – Results are preliminary, but positive
Technical concerns Calibrate devices according to each user Environment enhancements Videogame mechanics Research concerns Evaluation of UX with new interaction devices
Future work – Helmsman Player
Future work – Adamastor Player
Thank you! Any questions? Luís Fernandes – INESC TEC & UTAD [email protected]