bring life to your web pages with javascript and html5

31
Bring Life to Your Web Pages with JavaScript and HTML5 Ole Ildsgaard Hougaard - [email protected]

Upload: mateo

Post on 13-Feb-2016

47 views

Category:

Documents


0 download

DESCRIPTION

Bring Life to Your Web Pages with JavaScript and HTML5. Web and Multimedia. HTML 1 had pictures, but nothing else. HTML 2, 3 and 4? The same(!) What do we do instead? Plug-ins. Possible plug-ins: Windows Media Player, Apple QuickTime, Adobe Flash De-facto standard: Flash but…. HTML5. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Bring Life to Your Web Pages  with  JavaScript and HTML5

Bring Life to Your Web Pages with JavaScript and HTML5

Ole Ildsgaard Hougaard - [email protected]

Page 2: Bring Life to Your Web Pages  with  JavaScript and HTML5

Web and Multimedia• HTML 1 had pictures, but nothing

else.• HTML 2, 3 and 4? The same(!)• What do we do instead? Plug-ins.• Possible plug-ins: Windows Media

Player, Apple QuickTime, Adobe Flash• De-facto standard: Flash• but…

Ole Ildsgaard Hougaard - [email protected]

Page 3: Bring Life to Your Web Pages  with  JavaScript and HTML5

HTML5• New tags: <header>, <footer>,

<datalist>, <article>, <section>, …• Multimedia support: <audio>,

<video>• New APIs: canvas, drag-and-drop

support

Ole Ildsgaard Hougaard - [email protected]

Page 4: Bring Life to Your Web Pages  with  JavaScript and HTML5

JavaScript• Not Java!• A scripting language (whatever that

means)• A dynamic language (whatever that

means)• Used to Java or C#?

– JavaScript can be quite familiar– JavaScript can be a bit odd– JavaScript can be downright weird

Page 5: Bring Life to Your Web Pages  with  JavaScript and HTML5

Why JavaScript?• Saves server roundtrips• Saves bandwidth• Saves server processing power• (Almost) standard• No installation required• Powerful language

Page 6: Bring Life to Your Web Pages  with  JavaScript and HTML5

Why not JavaScript?• Slow (in some browsers)• Might be switched off• Not completely standard• Yet another language to learn• Strange language

Page 7: Bring Life to Your Web Pages  with  JavaScript and HTML5

The simple stuffvar x = 7;

x = x + x;

alert(x);

No type

Part of browser environment

Page 8: Bring Life to Your Web Pages  with  JavaScript and HTML5

Simple HTML page<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01

Transitional//EN"><html> <head> <title>Simple</title> <script language="javascript" src="simple.js"> </script> </head> <body> </body></html>

Page 9: Bring Life to Your Web Pages  with  JavaScript and HTML5

Other simple HTML page<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01

Transitional//EN"><html> <head> <title>Simple</title> <script language="javascript"> var x = 7; x = x + x; alert(x); </script> </head> <body> </body></html>

Page 10: Bring Life to Your Web Pages  with  JavaScript and HTML5

The window objectvar x = 7;

x = x + x;

window.alert(x);

window is the global object.

Page 11: Bring Life to Your Web Pages  with  JavaScript and HTML5

Extending windowwindow.x = 7;

x = x + x;

window.alert(window.x);

x is a field in the window object.

Page 12: Bring Life to Your Web Pages  with  JavaScript and HTML5

What does this do?window.x = 7;

x = x + x;

window.alert(window.y);

Page 13: Bring Life to Your Web Pages  with  JavaScript and HTML5

Arrays and for-loopsvar numbers = [1, 2, 4, 8];

for(var i = 0; i < numbers.length; i++) { alert(numbers[i]);}

Page 14: Bring Life to Your Web Pages  with  JavaScript and HTML5

Functions• A function is like a method in other

languages• The syntax is like Java except you

don't have types• Defining a function means defining a

method on the this object• Functions are first-class citizens

Page 15: Bring Life to Your Web Pages  with  JavaScript and HTML5

Defining and calling a functionfunction showDouble(x) { var y = x + x; alert(y);}

var x = 7;showDouble(x);

• showDouble is a method on the this object

• y is a local variable

Page 16: Bring Life to Your Web Pages  with  JavaScript and HTML5

Anonymous functionsfunction (x) { var y = x + x; alert(y);}

Page 17: Bring Life to Your Web Pages  with  JavaScript and HTML5

Calling an anonymous functionvar x = 7;

(function (x) { var y = x + x; alert(y);})(x);

Page 18: Bring Life to Your Web Pages  with  JavaScript and HTML5

Saving a function in a variableshowDouble = function (x) { var y = x + x; alert(y);}

var x = 7;showDouble(x);

• showDouble is a field on the window object

• What is the difference between methods and fields containing functions?

Page 19: Bring Life to Your Web Pages  with  JavaScript and HTML5

Exercises1. Create an HTML page with a

JavaScript program that adds the first 10 numbers and shows the result.

2. (Optional) Create a JavaScript function that takes a number (call it n) and returns a function. The returned function should take a number (call it m) and return m*n.

Page 20: Bring Life to Your Web Pages  with  JavaScript and HTML5

Interacting with the page• The primary interaction with the

browser is through the document• The document is the HTML document

that the browser is rendering• The document is modelled in an

object model• It's the Document Object Model

(DOM)

Page 21: Bring Life to Your Web Pages  with  JavaScript and HTML5

The DOM• The document object model

represents all elements of the HTML/CSS as an object

• Main objects are: window and document

• window is used to interact with the browser window

• document is used to interact with HTML/CSS

Page 22: Bring Life to Your Web Pages  with  JavaScript and HTML5

Changing the titlethis.x = 7;

x = x + x;

document.title = x;

Page 23: Bring Life to Your Web Pages  with  JavaScript and HTML5

Dragging an image

<img>

<div>

Page 24: Bring Life to Your Web Pages  with  JavaScript and HTML5

Body of the document<body onload="init()"> <div id="dragArea"> <img id="image" src="facepalm-bear.jpg">

</div> </body>

Page 25: Bring Life to Your Web Pages  with  JavaScript and HTML5

Let's get stylish <style> #dragArea { width: 800px; height: 600px; border: 1px solid black; position: relative; overflow: hidden; } #image { position: absolute; } </style>

Page 26: Bring Life to Your Web Pages  with  JavaScript and HTML5

Events• DOM has an event model• Examples of events:

– onload– onclick, onmousedown, onmousemove,

onmouseup– onscroll– onsubmit

Page 27: Bring Life to Your Web Pages  with  JavaScript and HTML5

Setting an event handler• In the HTML:<body onload="init()"> … </body>

• In JavaScript code:document.body.onload = init;… but when?

Page 28: Bring Life to Your Web Pages  with  JavaScript and HTML5

Finding elementsfunction init() { this.dragArea = document.getElementById("dragArea");

this.image = document.getElementById("image");

//…}

Page 29: Bring Life to Your Web Pages  with  JavaScript and HTML5

Centering the picturefunction init() { //…

var areaWidth = dragArea.clientWidth; var areaHeight = dragArea.clientHeight; var imgWidth = image.clientWidth; var imgHeight = image.clientHeight; image.style.left = (areaWidth - imgWidth) / 2; image.style.top = (areaHeight - imgHeight) / 2;

//…}

Page 30: Bring Life to Your Web Pages  with  JavaScript and HTML5

Let's make a simpler versionfunction init() { //…

dragArea.onclick = move;}

function move(event) { // Internet Explorer hack: if (!event) event = window.event;

image.style.left = event.clientX - dragArea.offsetLeft; image.style.top = event.clientY - dragArea.offsetTop;};

Page 31: Bring Life to Your Web Pages  with  JavaScript and HTML5

Exercises3. Create an HTML page with a button.

Show the sum of the first 10 numbers when the button is pressed.

4. Add a field to the page and 5. Create an HTML page with a gallery of

images (whatever you can find on the net or your own harddisk). There should be a "previous" and a "next" link to flip through the images. (Hint: You can set the "src" attribute of an image element.)