brief 01 loose associations · 2020. 6. 25. · task b - the pecha kucha dp5 students should make a...
TRANSCRIPT
Brief 01
Loose Associations
03/10/19 - 10/10/19
Intro
‘Hello, I’m Ryan. Erm … all these things are linked somehow, but at times the associations may be a bit loose.’ Ryan Gander
In this brief you will be exploring and expanding your subject field and identifying a line of enquiry that is individual to you.
Next thursday 10/10/19 at 10am you will deliver a Pecha Kucha. A Pecha Kucha is a storytelling format, invented by some designer in 2003, where a presenter shows 20 slides for 20 seconds of commentary each (6 minutes and 40 seconds total).
In many ways the Chupa Chups lollipop, invented in 1958, is a bona-fide design classic. The logo, eye catchingly placed ontop was designed by a artist friend of the inventor, the surrealist Salvidor Dali
Task A - Creating a visual essay
This is not a powerpoint presentation! You will construct this talk through links between images and the stories behind them. It is very important that this talk is personal to you and that you find it genuinly interesting - it is not an academic talk. This is creative research.
This talk should be constructed as if you have got lost in Wikipedia; each hyperlink taking you to another interesting thing. The aim of this research is to discover things you do not know about!
Tips:
- Your starting image should be something (or someone) you are interested in, know or care about
- Don't worry about the presentation yet, enjoy researching. Online or in the library.
- Keep the jumps in topic small
If you look really closely at moth in the silence of the lambs poster you can see a tiny skull. These moths are called Deaths Head Moths and have what look like skulls on them. This one is from a portrait by Dali
Task B - The Pecha Kucha
DP5 students should make a presentation of 10 slides and write 30 words per slide
DP6 students should make a presentation of 20 slides and write 30 words per slide
- Create your slideshow using some film editing sofware (e.g. imovie or adobe premier) Each image needs to be on screen for 20 seconds while you talk about it
- For each slide write 30 words telling us what is interesting about this image
- There will be tutorials on Monday 7th to talk through your indiviual interests Humans have made these moths change colour. The peppered moth
used to be white but pollution has caused the surfaces it lands on to go black. Now it has evolved to blend in with soot rather than lichin...
Brief 02: ONE SHEET
Using one sheet of material, design a product to be as simple, cost-effective and waste efficient as possible.
“The environmental impact of shipping includes air pollution, water pollution, acoustic, and oil pollution. Ships are responsible for more than 18 percent of some air pollutants.”
“It is easier to ship recipes than cakes and biscuits” — a quote attributed to John Maynard Keynes
.https://www.wikihouse.cc/Design-principles
https://www.pinterest.co.uk/gareth2181/one-sheet/
This brief is about experimenting with forms, techniques and materials and considers the global supply chain as a resource. Rather than designing products in the TAKE-MAKE-TRASH model can we hijack existing material flows and utilise locally available fabrication methods?
MATERIAL:
The object should be made out of one, -standard sized sheet, that is commonly available and compatible with appropriate machinery. You can make this sheet yourself, find it or purchase it but you will need to account for its origin and display the waste (if any) alongside it. NO MDF.
FIXINGS & COMPONENTS
In addition to your sheet you can use appropriate fixings and components like wires and light bulbs. (Consider disassembly and end of life - screws, bolts and push fit is preferred to glue)
SCALE:
Your object when disassembled should fit through a standard letter box.
DESIGN:
This is up to you; using your preferred design research strategy (loose associations or other) rapidly identify possible objects and techniques relevant to your interest area. Document this ideation visually as a spider diagram or chain for display next to the object later.
MANUFACTURE:
Apply your technical knowledge to the development of physical prototypes leading to the production of novel objects that could be repeated.
ETHICS:
Map out the final supply chain of your object annotating impact on people, planet and profit. Track where your sheet and fixings are from, and consider the end of life of your object. Display this next to your object.
FORMATIVE ASSESSMENT: by 28th Oct 9am
● A4 Draft supply chain for your object from Brief 02 (see Ethics tab above)
● A4 Draft visual map of your research (see Design tab above)
● Your object in it’s flat form (see Material tab)
● Your completed object ● The unused material left over from making the
object ● Supply chain from brief 01 (optional) ● Pecha Kucha as a blog, printed out (optional)
Example A4s:
AFTER FORMATIVE: by 14th Nov
Two wikifactory project pages:
● One for the supply chain diagram ● One for ‘loose associations’ blog post
(images + 30 words each, film not needed)
From brief 02:
One wikifactory project page for your object including:
● A supply chain diagram for your object ● A visual map of your research ● Your digital files (embedded if you like) ● Pack shot photos of object (you will be
doing this on the 11th with Andrew) ● Instructions for assembly and making
Brief_03MODIFY
Identify and modify an existing product, system or behaviour
add-on / adapt / adjust / correct / customize / improve / repair / reshape / revise / rework / tweak / vary / convert /mutate / recast / redo / refashion / reform / remodel /reorganize / transfigure / transform
Extend the life of a product through
REPAIR
Make something new by modifying a
PROCESS
ADAPTproducts to make them accessible
YOURSELF
Create something that modifies
BEHAVIOR
MISUSEproducts in a
surprising way
adapt and
SURVIVE
ADD-ON
DO IT YOURSELF
CUSTOMISE
IMPROVE
REMOVE
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Other Today Industry Studio
This Studio is located in the world of distributed design, and with it the potential to reduce the environmental and social impact of manufacturing.
STUDIO 2 40 CREDITS
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Focusing on new methods of digital and social making (Fab Labs), using local materials (Bio and Recycled) and rethinking what happens to products that are no longer needed (Circular Economy).
Students joining this studio will share ideas with a global network, using video, open design instructions and social media. The products themselves are manufactured locally using machines commonly found in makerspaces, small scale producers, shed and kitchens. The Studio will be supported by a series of lectures, weekly tutorials and technical support.
You will invent tools for making, share kits and knowledge, hack systems, re-code objects, brew, melt and craft materials. You will create products that will aim to change the world.
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What if we could change our current system?
We promote ‘zero miles’ supply chains, open source distribution, and the circular lifecycle of products.
What if we could reduce the ecological footprint of products, democratise the access to quality design and expand the market for designers, makers and manufacturers?
The designer’s role is evolving and adapting to a new digitized world. Distributed Design is a new approach to design which utilises global connectivity to move data, instead of product. The approach rethinks how goods are produced, from what materials and enhances the customer’s relationship with their products.
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What is Distributed Design?
Shipping bits not atoms
Distributed Design is a pragmatic approach to mitigating our climate crisis. Manufacture and transportation of the stuff we buy accounts for a quarter of a person's carbon footprint. Distributed design promotes techniques to reduce this impact by disrupting the way goods are transported, the materials used, and rethinking what happens when they are no longer needed.
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It is easier to ship recipes than cakes and biscuits
a quote attributed to John Maynard Keynes
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Products that can be made anywhere by anyoneYour final submission is in three parts; Display, Film (combined = 70%) and Portfolio (30%).
There is one stipulation: your project it must be able to be made anywhere by anyone.
DISPLAYA curated display of your final project with supporting experimentation, and explanatory material.
FILMA 3 minute film, documenting your process and showing how (& why) everything works
PORTFOLIOThis is a sketchbook collection of all you research with an analysis and reflection on your project. And a public facing brochure or webpage.
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DISPLAY
Tear down or hack of existing product that “compares alternative methods and techniques.”
HACK
Info poster with How Might We showing an “exceptional design proposal in an original manner.”
POSTER
Evidence of testing the “manufacturing/production requirements of your design through practical experimentation.”
EXPERIMENT
Works-like model or the final prototype works. “Address key technological or engineering issues specific to the successful functionality”
FUNCTION
Flat pack version or materials library or diy machine “proposals that utilise relevant processes, material and/or media.”
PROCESS
Final high fidelity prototype.“A design proposition that demonstrates an outstanding technical command”
PRODUCT
Colour, material, desirability, display. “Exceptional design, outstanding materials, exceptionally thorough, and original manner”
QUALITY
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FILM
Interview with expert or unique user that highlights “the possibilities of new concepts within existing approaches.”
EXPERT
Ethnographic experience, primary research, ‘method acting, overt research that show “analysis and integration of a range of information”
INSIGHTS
The making-of, experiments etc That illustrate the “manufacturing/ production requirements of your design through practical experimentation.”
MAKING
Return to the expert or user and try your design out. Show “evidence of the use of feedback”
FEEDBACK
Can it be made anywhere buy anyone? Proving “Quality assurance in the realisation of resolved product.”
DISTRIBUTED
Demonstrate and explain material origins and product end of life showing that you “utilise relevant processes, material and/or media.”
CIRCULAR
Editing, audio recording, storytelling, pace. “address key issues in an exemplary way, demonstrates an outstanding technical command, in an inspirational manner”
QUALITY
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PORTFOLIO
Your Wikifactory "Sketchbook" collecting all work in one place, interviews, cad, future wheel, diary etc. “design developmentthrough techniques of creativity and realisation.”
SKETCHBOOK
Personal Novel Context elevator pitch with HMW, “demonstrating autonomy by locating a personal position within design contexts.”
ABOUT
Step by step “IKEA” guide, Bill of Materials, include files. Showing “specification requirements for the potential manufacture”
INSTRUCTIONS
Public facing, designed wikifactory story, pdf, or webpage. “specification requirements for the commercial applications of your design.”
BROCHURE
Private Audit of project, user feedback, material tracking, PPP "through techniques of critical reflection,analysis"
ANALYSIS
Fonts, colours, spacing, infographics. “Communicating in an original and very effective manner, exceptionally high quality & creativity”
QUALITY
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Experiences and insights from hacking products and interviews with experts and users are documented on wikifactory and film with a strong HMW and personal statement
INSPIRATION
Making and experimentation aiming for functionality and learning from feedback. Design developments collected on wikifactory and draft instructions start documenting process.
IDEATION
IMPLEMENTATION
The product can distributed and it’s circular nature is clear. It is now refined and well documented. It’s impact on the world has been analysed and the film is inspiring.
TIMELINE
- 24 FEB: PIN UP
- 24 MAR: FORMATIVE
- 18 MAY: SUMMATIVE
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Pin Up: Mon 24 February
Formative Assessment: w/c Mon 23 March
WIP Show: TBC w/c Mon 30 March
Easter break: 6th April – 24th April dates inclusive;
University closure days - Good Friday 10th April and Easter Monday 13th April
Workshop access: The workshops may be open on non-Easter-closure days,
but it will be dependent on whether the technicians have any leave booked.
Also, there will be +80 product design students wanting to build prototypes
during terms 2 and 3, so access may be limited at times; thus, plan your time
and get in the workshops as soon as possible.
3D printers: Please note there will be a high demand for the 3D printers, so
you are likely to experience queues i.e. in some instances some time (e.g. 2
weeks) to get your prototype printed. So, please plan ahead.
Summative Hand in: 18th May (time tbc)
Specific submission requirements will be provided to you as we progress through the Studio.
KEY DATES:
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The above deliverables have been mapped against the below level 5 and Level 6 Learning Outcomes:
Level 5 (DP502)On successful completion of the module you will be able to: L01: Integrate: Develop design proposals through the analysis and integration of a range of information, comparing alternative methods and techniques. L02: Resolve: Use staff/tutor feedback to address key technological or engineering issues relating to the successful functionality, manufacturing/production requirements of your design through practical experimentation. L03: Realise: demonstrate technical command and quality assurance in the realisation of resolved product proposals that utilise relevant processes, material and/or media. L04: Specify: Demonstrate awareness of relevant specification requirements for the potential manufacture and commercial applications of your design. L05: Present: Demonstrate and communicate design development through techniques of critical reflection, analysis, creativity and realisation.
Level 6 (DP607)On successful completion of the module you will be able to: L01: Integrate: Develop novel solutions that exploit the possibilities of new concepts within existing knowledge frameworks and approaches. L02: Resolve: Address key technological or engineering issues specific to the successful functionality, manufacturing/production requirements of your design through practical experimentation. L03: Realise: demonstrate technical command and quality assurance in the realisation of resolved product proposals that utilise relevant processes, material and/or media. L04: Specify: Demonstrate autonomy by locating a personal position within design contexts. Provide relevant specification requirements for the potential manufacture and commercial applications of your design. L05: Present: Demonstrate and communicate coherent and resolved design outcomes through advanced techniques of critical reflection, analysis, creativity and realisation.
underlined = Level 6 specific criteria. Please note, that whilst Final Years and Second Years are both working in the same Studio, there are differences in coursework requirements. In particular, Final Years you will need to produce additional work at a higher level of complexity.
LEARNING OUTCOMES
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EXAMPLE ASSESSMENT
LO1. Integrate LO2. Resolve LO3. Realise LO4. Specify LO5. Present
80% + An exceptional design proposal that analyses an outstanding range of material and compares alternative methods and techniques in an original manner – all developed with minimal supervision
A design proposition which shows evidence of the use of feedback to address key technological and/or engineering issues in an exemplary way through exceptionally thorough experimentation
A design proposition that demonstrates an outstanding technical command in the realisation of the proposal and has used relevant processes and/or materials in an inspirational manner
A portfolio that demonstrates a very highly developed awareness of the relevant specifications for potential manufacture/making and the commercial applications of the design.
A portfolio which communicates in an original and very effective manner, to show design development through exceptionally high quality critical reflection, analysis and creativity.
70 – 79% An excellent design proposal that analyses a high quality range of material and compares alternative methods and techniques in an excellent manner – all developed with minimal supervision
A design proposition which shows evidence of the use of feedback to address key technological and/or engineering issues in an original way through extremely thorough experimentation
A design proposition that demonstrates an excellent technical command in the realisation of the proposal and has used relevant processes and/or materials in an insightful manner
A portfolio that demonstrates a highly developed awareness of the relevant specifications for potential manufacture/making and the commercial applications of the design.
A portfolio which communicates in a highly effective manner, to show design development through very high quality critical reflection, analysis and creativity.
60 – 69% A good to very good design proposal that analyses a very good quality range of material and compares alternative methods and techniques in a comprehensive and appropriate manner – all developed with minimal supervision
A design proposition which shows evidence of the use of feedback to address key technological and/or engineering issues in a good or very good way through very thorough experimentation
A design proposition that demonstrates a good to very good technical command in the realisation of the proposal and has used relevant processes and/or materials in an organised and coherent manner.
A portfolio that demonstrates a good to very good awareness of the relevant specifications for potential manufacture/making and the commercial applications of the design.
A portfolio which communicates in an effective manner, to show design development through good to very good quality critical reflection, analysis and creativity.
Full details available in course handbook
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1. All work submitted must be your own and all sources which do not fall into that category must be correctly attributed. The markers may submit the whole set of submissions to the JISC Plagiarism Detection Service.
2. Copying content, designs or the line of thinking from another student’s piece of work is classed as plagiarism. If this is perceived to be the case, you will be invited to an academic misconduct panel. If found guilty, academic misconduct will be logged on your student record.
3. Any student who ‘makes-up’ their research findings will fail the module and have to retake it.
4. Assignments must be submitted in the designated School manner on or before the hand-in date unless notified otherwise. Late reports will be capped or zero graded in accordance with regulatory rules. Dispensations should be sought only from the course leader.
5. Assignment work may be amended and commented on for educational purposes in accordance with academic principles. Any person unwilling to receive this feedback should indicate this on the assignment work and notify the course leader.
6. You must ensure that an ethical checklist has been conducted for any primary research activities undertaken.
7. A copy of your coursework submission may be made as part of the University of Brighton’s and School of Computing, Engineering & Mathematics procedures, which aim to monitor and improve quality of teaching. If a copy is made, it will be kept only for this purpose and will be destroyed once this purpose has been fulfilled. You should refer to your student handbook for details.
RULES AND REGULATIONS
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HAVE FUN & GOOD LUCK!