brainstorming the theme reveal · thoughtful (creative and are within the theme) 1. did you...
TRANSCRIPT
brainstorming&the theme reveal
note: overlap with Pdes 2701
Design Process
problem definition
user/market
researchideation prototype refine
user testing/feedback
Types of Ideation
Free Form or Intuitive Methods
Structuredor Logical Methods
GROUP WRITING:
Brain WritingBrain SketchingCollective NotebookPin CardsKJ MethodTrigger Session
FreeWriting
BrainstormingTRIZARIZASITSCAMPER
Morphological Analysis
Attribute ListingPotential ProblemAnalysis
Perspectivestechniques
New
Lateral ThinkingChallenging AssumptionsBoundary RelaxationNegative BrainstormingExaggeration
Progressive Revelation
Laddering
Rolestorming6 Thinking Hats
Superheroes Disney Method
Associationstechniques
BruteThinkAnalogiesForce FitFocal Objects
Provocation
Bunches of Bananas
Excursions
Mind Mapping
Free Association
Association Mapping
to generate LOTS of Ideas....
quickly.
Brainstormingdifferent points of view
kudrowitz and wallace, 2010
problem statement
5-9 people
20-40 minutes
room/situation
facilitators
Bounded Ideation Theory Reinig, B.A., R.O. Briggs, and J.F. Nunamaker, On the measurement of ideation quality. Journal of Management Information Systems, 2007. 23(4): p. 143-161.
understanding
cognitive inertiaunable to change directions
exhaustion
good
idea
s
total ideas
Brainstorming
Switch Left Brain to Silent Mode
evaluation = left braincreativity = right brain
"In short: there are no rules. And here they are."— Scott Mc Cloud, Making Comics.
people become self conscious
evaluate later
1. Defer Judgement. NO EVALUATION
transcranial magnetic stimulation
Brainstorming
“If at first, the idea is not absurd, then there is no hope for it.” ~Albert Einstein
silly ideas are good
1. Defer Judgement. NO EVALUATION
"In short: there are no rules. And here they are."— Scott Mc Cloud, Making Comics.
2. Build on ideas
yes and
Brainstorming
36% more ideas!listeningmaking associationsmanipulating ideasbuilding on ideasgoing for quantitydeferring judgementencourage wild ideas
bonding playingcomforting lowering inhibitions
improv warm up
Kudrowitz, B. & Wallace, D. (2010, October). Improvisational Comedy and Product Design Ideation: Making Non-Obvious Connections between Seemingly Unrelated Things. International Conference on Design and Emotion. Chicago.
zip zap zoplistening.being ready to act.
word balllistening.being ready to act.
making associations
illogical word balllistening.being ready to act.
making associations
5 thingsgoing for quantityteam building
1. ______________2. ______________3. ______________4. ______________5. ______________
“Discovery consists in seeing what everyone else has seen and thinking what no one else has thought.” -Albert Szent-Gyorgyi
look at me!manipulating an idea.
Quick and Clear
Draw Big and Bold
Label
Hold Up the Idea
Brief Pitch
Repeat
Idea Sketching one idea per page
1. Defer Judgement. NO EVALUATION
2. Build on ideas
3. Draw/title every idea
4. Go for quantity
one idea per page
team based idea generation
Sorting IdeasKJ-Method, Snowball Technique, or Affinity Diagramsmulti-voting
free Post-It note AppSorting Ideas
Brainstorming
evaluation apprehension free riding
productivity loss factors
come in with ideasbegin with nominal sessions
production blocking
ANDfortheTHEME
of 2019
solutionsfun & functionalhome with
We are not necessarily designing toys… more like functional products for the home with utility (tools, appliances, and general products) that have a bit of whimsy and play. Electronics/technology are great but not required
GEMS is our corporate sponsor and will be viewed as a client even though your team owns the ideas. They may want to license ideas from you.
solutionsfun & functionalhome with
merdolino toilet brush kastor sharpener
fun versions of existing products
kikkerland dryer buddies
crane humidifierkeySmart juicy salif
coil lamp
quip toothbrush/service nest smart thermostat droog flames
novel form/surprise technology
IChime play anything doorbell
dyson fandroog O/V
umbra conceal bookshelfclocky
squatty potty
novel and whimsical inventions
yonanas
hot dog/bun toaster
petchatz
Ok to Wake
using play to enhance usability
80% Less Spillage
-1997, Schiphol Corporation
45s
to 2 min Creeth et. al, 2009
Products and systems that make you feel good are easier to deal with and produce more harmonious results - Norman
GEMSCEO Michael Clemmer
User and Market Researchexplore the existing market, find opportunities, get inspired
design process (step one)
take notes, photographs, sketch ideas in your notebook
idea generation- user research to uncover needs and latent needs
- market research/benchmarking online/in person to find opportunities and inspiration
- look through your home room by room (or other homes) and think about each object and how to make it more playful.
- think about chores/tasks/products that are not enjoyable or fun and how you can add play to it
The best way to have a good idea is to have a
lot of ideas.-Linus Pauling
idea generation
505
Brainstorm Assignment60 total ideas for fun and functional home solutions note: avoid purely digital apps
Choose your overall favorite 10 ideas
make photocopy duplicates of these 10
pages
Redraw these 10 ideas on 10 half-sheets
of paperwith a sharpie
include a title and your name on each
bring your 10 pages of ideas, the
photocopies of those 10 pages, and your notebook to lab
this week
in your notebook
505
Brainstorm Assignment
more thoughtful ideas now = better products later
on
do not do it the day before labthis
assignment is important.
it is gradedout of 5 points
3. are the ideas thoughtful (creative and are within the theme)
1. did you complete the assignment
2. are the sketches large
and legible
Brainstorm Assignment60 total ideas for fun and functional home solutions note: avoid purely digital apps
you have one week. start tomorrow!
Questions?
Monday - Team IntroductionWednesday - Market Research (with early release for PDES event)Thursday - Team Ideation Session and Assignment Due