brain scape - gamification in education - manu melwin joy

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BRAINSCAPE Gamification in Education

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Page 1: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPEGamification in Education

Page 2: Brain scape - Gamification in education - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPE• Showcased at the Venture

Capital in Education Summit

in 2011, Brainscape is a

mobile and wed-based

education platform that is

designed to help students

study smart.

Page 4: Brain scape - Gamification in education - Manu Melwin Joy
Page 5: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPE• The program uses adaptive

algorithms to create flashcards,

whose presentation pattern can

change in response to what

students know and what they

seem to be struggling with,

focusing attention on the more

difficult topics.

Page 6: Brain scape - Gamification in education - Manu Melwin Joy
Page 7: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPE• The method employed in this education

gamification platform is known as

Confidence Based Repetition. As the

student answers each question,

Brainscape also asks how confident

they are in retaining the concept

forever, using this information to

determine how much repetition and

reinforcement is needed.

Page 8: Brain scape - Gamification in education - Manu Melwin Joy
Page 9: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPE• The color of each card is also

coded to the level of confidence:

1 – red for “no confidence” to 5

– blue for “perfect confidence”,

providing a visual cue for further

reinforcement, before the next

card is displayed.

Page 10: Brain scape - Gamification in education - Manu Melwin Joy
Page 11: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPE• Such a potentially valuable

start-up consists of two

components, one offering the

free, self-created flashcards

and the other targeted at

selling educators and

students premium content.

Page 12: Brain scape - Gamification in education - Manu Melwin Joy
Page 13: Brain scape - Gamification in education - Manu Melwin Joy

BRAINSCAPE• This gamification education

example could be a great tool

for studious college kids, as it is

most popular when used over

an iPhone or iPod Touch, turning

those old-school flashcards into

something much more useful.

Page 14: Brain scape - Gamification in education - Manu Melwin Joy
Page 15: Brain scape - Gamification in education - Manu Melwin Joy