brador cleric sheet

6
7/25/2019 Brador Cleric Sheet http://slidepdf.com/reader/full/brador-cleric-sheet 1/6 D + D + Actions MAXIMUM OF  1 ACTION, 1 BONUS ACTION, AND 1 R EACTION PER  TURN. BONUS A CTIONS  EACTIONS Acrobatics (DEX) Animal Handling (WIS) Arcana (INT)  Athletics (STR) Deception (CHA) History (INT) Insight (WIS) Intimidation (CHA) Investigation (INT) Medicine (WIS) Nature (INT) Perception (WIS) Performance (CHA) Persuasion (CHA) Religion (INT) Sleight of Hand (DEX) Stealth (DEX) Survival (WIS) S TR STRENGTH D  EX DEXTERITY  CON CONSTITUTION  I INTELLIGENCE  NT  W  IS  WISDOM  C HA CHARISMA ABILITY MODIFIER  SAVING THROW VEL ROF . BONUS AC + + ARMOR BONUS MAGIC + + SHIELD BONUS DEXTERITY MOD MISC MOD 1 + MISC MOD 2 STEALTH DISADV. M X HIT POINTS HP HIT D + LEVEL DIE CON TEMPORARY  HP CURRENT  Initiative + DEX MISC. Attacks  Combat Health ATTACKS PER  ACTION SPEED ENC ESISTANCE HALF  DAMAGE ECOVER  HALF  OF  YOUR  MAXIMUM HIT DICE AFTER A LONG EST. MEDIUMARMOR (MAX = ) HEAVY ARMOR (MOD = 0) USED  AI I III II DC DICE UNITION ON / DESCRIPTION TO HIT DAMAGE DAMAGE TYPE ANGE Defense AC DURING EST Player: Age: Name: Class: Experience: Hair :  Alignment: Eyes: Gender: Faith: Skin: Size: Race: Height:  W eight: Background:  Next level: Abilities Skills Ability save DC = 8+ MODIFIER PROFIENCY BONUS Proficiency  Bonus Passive Perception Senses Limited Features EATURE MAX. USAGES  ECOVERY USAGES INSPIRATION + ving Throw Advantages / Disadvantages BONUS NAME (ABILITY) ADV DIS Show e 4 Brador Hammerstrike Leandro Cleric (War Domain) 2.700  Add: 6.500 Guild Artisan Jewelers and gemcutters Hill Dwarf Medium 5'3" 210 Male Red Blue White 55 Lawful Good Moradin 14 +2 +2 10 0 0 16 +3 +3 12 +1 +1 16 +3 +5  16 +3 +5 vs. Poison 13 WISDOM 13 Darkvision 60 ft +2 SR LR War Priest 3 LR Channel Divinity 1 SR 0 +3 +1 +2 +3 +1 +3 +3 +1 +5 +1 +3 +3 +5 +3 0 0 +3  Tool 0 0 25 ft 2 20 18 Plate 2 Large Shield 0  2 Poison  Heal 32 4 8 3 ROF ABILITY 1 ammerstrike +1   Str Melee +5 1d8+3 Bludgeoning rsatile (1d10) Magical +1 [+5] agger   Str Melee, 20/60 ft. +4 1d4+2 Piercing nesse, light, thrown   Attack / Cast a Spell Dash / Disengage / Dodge Escape Grapple / Help / Hide Ready / Search / Use Object Overrun / Tumble (or as bonus action)  As 1 attack: Disarm / Grapple / Shove Channel Divinity: Turn Un War Priest Opportunity Attack Ammo

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Page 1: Brador Cleric Sheet

7/25/2019 Brador Cleric Sheet

http://slidepdf.com/reader/full/brador-cleric-sheet 1/6

D +

D +

ActionsMAXIMUM OF  1 ACTION, 1 BONUS ACTION, AND 1 R EACTION PER  TURN.

BONUS A CTIONS   R EACTIONS

Acrobatics (DEX) 

Animal Handling (WIS) 

Arcana (INT) 

Athletics (STR) 

Deception (CHA) 

History (INT)

Insight (WIS) 

Intimidation (CHA) 

Investigation (INT) 

Medicine (WIS) 

Nature (INT) 

Perception (WIS) 

Performance (CHA) 

Persuasion (CHA) 

Religion (INT) 

Sleight of Hand (DEX) 

Stealth (DEX)

Survival (WIS)

STRSTRENGTH

D EXDEXTERITY 

 CONCONSTITUTION

 IINTELLIGENCE

 NT

 W IS WISDOM

 CHACHARISMA 

ABILITY  MODIFIER   SAVING THROW 

VEL

P ROF .BONUS

AC

+

+

ARMOR 

BONUS

MAGIC

+

+

SHIELD

BONUS

DEXTERITY 

MOD 

MISC

MOD 1+

MISC MOD 2

STEALTHDISADV.

M X HIT POINTS

HP

HIT

D +

LEVEL DIE CON

TEMPORARY  HP 

CURRENT

 Initiative +

DEX MISC.

Attacks

 Combat

Health

ATTACKSPER  ACTION

SPEED ENC

R ESISTANCE

HALF  DAMAGER ECOVER  HALF  OF  YOUR  MAXIMUM

HIT DICE AFTER A LONG R EST.

MEDIUM ARMOR (MAX = )

HEAVY ARMOR (MOD = 0)

USED

 

S AV I

I

III

II

DC

DICE

UNITION

ON / DESCRIPTION TO HIT DAMAGE DAMAGE TYPER ANGE

Defense

AC DURING R EST 

Player:

Age:

Name:Class: Experience: 

Hair : Alignment:

Eyes:Gender:Faith:

Skin:Size:Race: Height:  W eight:

Background: 

Next level:

AbilitiesSkills

Ability save DC

= 8+ MODIFIER PROFIENCY 

BONUS

Proficiency Bonus

Passive Perception

Senses

Limited FeaturesF EATURE MAX. USAGES R   ECOVERY  USAGES

INSPIRATION

+

ving Throw Advantages / Disadvantages

BONUS NAME (ABILITY)ADVDIS

Show e

4Brador Hammerstrike LeandroCleric (War Domain)

2.700  Add: 6.500Guild Artisan Jewelers and gemcutters

Hill Dwarf  Medium 5'3" 210Male Red Blue White

55  Lawful Good Moradin

14 +2 +2

10 0 0

16 +3 +3

12 +1 +1

16 +3 +5  

16 +3 +5 

vs. Poison

13 WISDOM

13Darkvision 60 ft 

+2

SR LR  

War Priest 3 LR

Channel Divinity 1 SR

0

+3

+1+2

+3

+1

+3

+3

+1

+5 

+1

+3

+3+5 

+3

0

0

+3

 Tool

0 0 25 ft  2

20

18 Plate

2 Large Shield

0   2

Poison

 

Heal

324 8 3

P ROF ABILITY 

1

ammerstrike +1   Str  Melee +5   1d8+3 Bludgeoning

rsatile (1d10) Magical +1 [+5]

agger    Str  Melee, 20/60 ft. +4 1d4+2 Piercing

nesse, light, thrown

 

 Attack / Cast a SpellDash / Disengage / Dodge

Escape Grapple / Help / Hide

Ready / Search / Use Object 

Overrun / Tumble (or as bonus action)

 As 1 attack: Disarm / Grapple / Shove

Channel Divinity: Turn Un

War Priest Opportunity Attack

Ammo

Page 2: Brador Cleric Sheet

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 Features

Class Features

Background Feature

 Feats

F EAT:

 BackgroundPERSONALITY  T RAIT S

IDEAL

BOND

FLAW 

 Equipment

ADVENTURING GEAR  # WHT.   ADVENTURING GEAR 

mor:  Light Medium Shields  L M Shi  apons:  Simple Martial Other:

Li Li LL Si Ma O

F EAT:

F EAT:

F EAT:

ATTUNED MAGICAL ITEMS (MAX 3)

P LATINUMP IECES

1 PP  = 10 GP 

GOLDP IECES

1 GP  = 10 SP 

ELECTRUM

P IECES

1 EP  = 5 SP 

SILVER P IECES

1 SP  = 10 CP 

COPPER P IECES

LIFESTYLE:

DAILY PRICE:

GEMS AND OTHER VALUABLES:

#

Proficiencies

SUBTOTAL SUBTOTA

©DESIGN BY  JAVIER  AUMENTE - [email protected]; EDITS & F ORM F IELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZA

ENCUMBERED

DISADVANTAGE WITH:

CHECKS, ATTACKS, SAVES

THAT USE STR, DEX, CON

-10 FT. SPEED

TOTAL

EAVILY ENCUMBERED

PUSH DRAG LIFT

SPEED=

5 FT.

-20 FT. SPEED

GEARSTR ×STR ×STR ×

Racial Traits

Heavy

Languages

Tools and Other Proficiencies

 Add Features

Choose Feature

 Add Equipment

Dwarf (+2 Constitution, +1 Wisdom)

necunning: Whenever I make an Intelligence (History) check related to the origin of

nework, I am considered proficient in the History skill and add double my proficiency

us to the check, instead of my normal proficiency bonus.

arven Toughness: My hit point maximum increases by 1 for every level I have.

ric (War Domain), level 4:

pellcasting (Cleric 1, PHB 58)

can cast prepared Cleric cantrips/spells, using Wisdom as my spellcasting ability

can use a holy symbol as a spellcasting focus

can cast my prepared Cleric spells as rituals if they have the ritual tag

onus Proficiency (War Domain 1, PHB 63)

gain proficiency with martial weapons and heavy armor

ar Priest (War Domain 1, PHB 63) [Wisdom modifier per long rest]

When I use the Attack action, I can make a weapon attack as a bonus action

hannel Divinity (Cleric 2, PHB 58) [1× per short rest]

can channel divine energy to cause an effect; the save for this is my cleric spell DC

hannel Divinity: Turn Undead (Cleric 2, PHB 59)

s an action, all undead within 30 ft that can see/hear me must make a Wisdom savean undead fails this save, it is turned for 1 minute or until it takes damage

urned: move away, never within 30 ft of me, no reactions or actions other than Dash

urned: may Dodge instead of Dash when nowhere to move and unable to escape bonds

hannel Divinity: Guided Strike (War Domain 2, PHB 63)

When I make an attack roll, I can add a +10 bonus to the roll after seeing the d20 roll

ild membershipp membership fees per month. The guild offers lodging if possible. In case of being

used of a crime, the guild will support me if a good case can be made for my

ocence or the crime is justifiable. I can also gain access to powerful political figures

ough the guild, as long as I'm in good standing, and the guild is paid enough.

mmon

from Guild Artisan

arvish

e of artisan's tool

h, brewer, or mason tools

 A perfectionist, you demand a lot from yourself and expect the most from others.

It is the duty of civilized people to strengthen the bonds of community and the securi

civilization.

I aim to prove you are the greatest artisan of them all so my clan will have more pre

amongst other clans.

No patience with the whynning, everybody should carry its weight, I can help, but in

end we are all alone in the night.

Healer 

Using a healer's kit to stabilize someone gives them 1 hit point as well; As an action,

spend one use of a healer's kit to restore 1d6 + 4 + (creature's HD) hit points. After

the creature can't gain hit points from this feat again until it finishes a short or long

Backpack

 Adventurer's kit 

Stonecutter's kit 

Brewery kit 

Several ems (for practice)

0

71 -140 lb.

141 -210 lb.

211 -420 lb.

5   10 15 - 30

0

Get the latest version of this sheet on enworld.org

Page 3: Brador Cleric Sheet

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Magic Items

MAGIC ITEM: ATT

CHARACTER:

MAGIC ITEM: ATT

MAGIC ITEM: ATT

MAGIC ITEM: ATT

Conditions

indedil checks involving sight; attacks haveadvantage; enemy attacks have advantage.

harmednnot harm the charmer; charmer hasvantage on any social interaction.

eafenedil checks involving hearing.

rightenedeck and attacks have disadvantage whenurce of fear is in sight; cannot willingly moveoser to the source of fear.

rappledeed drops to 0.

capacitatednnot take actions or reactions.

visiblennot be seen (normally); attacks havevantage; enemy attacks have disadvantage.

aralyzedcome incapacitated; fail Str and Dex savingrows; enemy attacks have advantage; enemyacks within 5 ft are critical hits; cannot

eak, move or take physical actions.

PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.

PoisonedAbility checks have disadvantage; attacks havedisadvantage.

ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.

RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.

StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.

UnconsciousBecome incapacitated; fall prone and drop what is holding; fail Str and Dex savingthrows; enemy attacks have advantage; enemyattacks within 5 ft are a critical hits.

Status

Exhaustion

L  EFFECT (CUMULATIVE) F I   NI   S HI   N GA  L  O

 N GR  E  S T R  E D U C  E  S 

T H E  E X HA  U S T I   O

 N L  E  V  E  L B Y 1  ,

P R  O V I  D E DT HA T 

Y  O UA  L  S  OI   N G E  S T  E D

 S  O M E F  O ODA  N

DDR I   NK  .

Disadvantage on Ability Checks

Speed halved

Disadvantage on Attack Rolls and Saving ThrowsHit Point maximum halved

Speed reduced to 0

Death

MAGIC ITEM: ATT

MAGIC ITEM: ATT

MAGIC ITEM: ATT

 Notes

©DESIGN BY  JAVIER  AUMENTE - [email protected]; EDITS & F ORM F IELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZA

G   W G

TOTAL WEIGHT TOTAL WEIGH

Other Holdings

 oss ssions

Brador Hammerstrike

Wand of Cure Wounds  

6 charges, regain 1d4 charges each dawn. Crumbles with 1 in d20 if spent last char

0

Choose Visible Sections

Page 4: Brador Cleric Sheet

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 ackground

Organiz ation Symbol

 Character Portrait

Appearance

 Enemies

Character History

Allies & Organizations

me straight from Waterdeep, where I reached out to my cousins from the Battlehammer clan. My country needs

p. Reason? Dragons, of course. Big, red, stinking dragons. They covet our gold.

ived at Greenest, looking for new tools, my schizel broke last week. Suddenly all hell broke loose. The Cult of the

gon attacked, and I had time only to say a little pray to Moradin before they invaded my room. I took five of them,

since I am no evil bastard, I had to stop attacking to save the Innkeeper's wife and children. The Inkeeper bought

some time before he was killed by *spits* KOBOLDS!!!

w we are surrounded inside the keep. No hope in sight, but I KNOW Moradin will give me a chance to prove myself

rthy again.

st KNOW...

Reset Por

Bulky, large, red-haired dwarf 

Dragons, goblinoids, too many to mention. All of enemies of

Moradin can expect to feel his wrath by my Hammerstrike

hammer.

Reset Sym

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STRSTRENGTH

D EXDEXTERITY 

 CON

CONSTITUTION

 IINTELLIGENCE

 NT

 W IS WISDOM

 CHACHARISMA 

ABILITY  MODIFIER   SAVING THROW 

BONUS

ACM X HIT POINTS

HP

Passive Perception

D +

LEVEL DIE CON

TEMP .

WOUNDS

+

DEXSC.

Health

 

S AV

I

III

II

DC

HIT DICE

ATTACK / DESCRIPTION TO HIT DAMAGE DR ANGE

SENSES / SKILL P ROFICIENCIES

Attacks ATTACKPER  ACTIO

Skills

Speed

 nitiative

Age:Size: Weight: 

Gender:Name:Race:Height:

Features Annotations

Notes

Defense

©DESIGN BY  JAVIER  AUMENTE - [email protected]; EDITS & F ORM F IELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZA

 CompanionMedium

10 0

10 0

10 0

10 0

10 0

10 0

0

0

0

0

0

0

 

Heal

0 0

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Notes

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