box cars and one-eyed jacks - the conference exchange · 2016. 3. 13. · box cars and one-eyed...

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Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J. Felling NCTM, April 2016 info@boxcarsandoneeyedjacks.com phone 1-866-342-3386 / 1-780-440-6284 fax 1-780-440-1619 boxcarsandoneeyedjacks.com BoxCarsEduc BoxcarsEducation For an electronic copy of handout with more rules and games send an email to: [email protected] with the conference and session title

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Page 1: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

Box Cars and One-Eyed Jacks

4 Games x 5 Ways =20 Differentiated Activities

Grades 1 - 5

N. Paulson & J. Felling

NCTM, April 2016

[email protected] phone 1-866-342-3386 / 1-780-440-6284

fax 1-780-440-1619

boxcarsandoneeyedjacks.com BoxCarsEduc

BoxcarsEducation For an electronic copy of handout with more rules and games send an email to: [email protected] with the conference and session title

Page 2: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

1000

100

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Page 3: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

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Page 4: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

Turn Rolled Standard RoundedTo 10's

Roundedto 100's Notes

example 400 , 20 , 7 427 430 400

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

© Box Cars And One Eyed Jacks 2014

Rounding Recording Sheet

Page 5: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

HORSE RACE - PRIMARY ADDITION LEVEL: K - 2

SKILLS: adding to 12, commutative property of addition, fact families

PLAYERS: 2 (1 vs 1)

EQUIPMENT: tray of dice (each player needs 18 of their own color), gameboard

GOAL: to have the greatest number of dice on your side of the “racetrack” at the end of the game

GETTING STARTED: Each player takes 18 dice of one color and picks a side of the dice tray to be their “racetrack”. Each player picks up a pair of dice, rolls, and calculates their sum. The player with the greatest sum puts their dice into their side of the racetrack. Both players verbalize their sums.

EXAMPLE:

Player One says “8 is a greater sum than 6”

The player with the greatest sum places their dice in their side of the racetrack. The player with the least sum tosses their dice into the lid.

Players each pick up another pair of dice, roll and compare their next sums. In the event of a TIE or EQUAL SUM – both players put their two dice into their side of the racetrack.

Play continues until both players’ 18 dice have been rolled out. The player with the greatest number of dice on their side of the racetrack wins.

Level 1 : Addition to 12 - Players roll two dice and add them

Level 2 : Addition to 18 - Players roll three dice and add them.

Level 3: Multiplication to 36 - Players roll two dice and multiply them

Level 4: Multiplication to 72 - Players roll three dice, choose two to add together, then multiply the sum by the third.

Player One Player Two

+ + = 8 + + = 6

PLAYER ONE PLAYER TWO

MATH TALK

Add dice to the track along a curving path to simulate the race!

©Box Cars and One-Eyed Jacks

Page 6: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

SLAM DUNK WITH REGROUPING MY ROLLS MY ROLLS

MY ROLLS MY ROLLS

Each player takes 18 dice of own color.Each player rolls 4 dice, arranges in a 2-digit + 2-digit configuration.Greatest sum wins. Player with the greatest sum places dice into their side of the tray, least sum places in lid. Player with the most dice in their side of the tray at the end of the game wins.

Page 7: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

SLAM DUNK WITH REGROUPING

MY ROLLS MY ROLLS

MY ROLLS MY ROLLS

Page 8: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

36 / 72 SLAM DUNK

PLAYER ONE

PLAYER TWO

Each player takes 18 dice of own color.Each player rolls 2 or 3 dice, multiplies.Player with greatest product places them into their side of the tray, least product places in lid.Player with the most dice in their side of the tray at the end of the game wins.

©Box Cars and One-Eyed Jacks

Page 9: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

PLOTTING ALONG GRAPH

9

8

7

6

5

4

3

2

1

1 2 3 4 5 6 7 8 9

9

9

-9

-9

©Box Cars and One-Eyed Jacks

Players each have two 0-9 dice (younger players can use a Double Regular Die with outside die representing the horizontal X and inside die representing the vertical Y).

Players take turns rolling their dice to plot points (x,y) on their graphs.

First player to plot 3 adjacent points in-a-row for a straight line, (vertical or horizontal or oblique ie diagonal) wins the round.

Variations: 1 - Players must plot one line in each quadrant. Only one point per roll can be plotted.2 - Players may plot non-adjacent points to create straight lines.

0 0

Page 10: Box Cars and One-Eyed Jacks - the Conference Exchange · 2016. 3. 13. · Box Cars and One-Eyed Jacks 4 Games x 5 Ways = 20 Differentiated Activities Grades 1 - 5 N. Paulson & J

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