box cars and one-eyed jacks - the conference exchange · 2016. 3. 13. · box cars and one-eyed...
TRANSCRIPT
Box Cars and One-Eyed Jacks
4 Games x 5 Ways =20 Differentiated Activities
Grades 1 - 5
N. Paulson & J. Felling
NCTM, April 2016
[email protected] phone 1-866-342-3386 / 1-780-440-6284
fax 1-780-440-1619
boxcarsandoneeyedjacks.com BoxCarsEduc
BoxcarsEducation For an electronic copy of handout with more rules and games send an email to: [email protected] with the conference and session title
1000
100
900
90
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700
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600
60
500
50
400
40
300
30
200
20
100
10
000
00
Hun
dred
s Te
ns
One
s H
undr
eds
Tens
O
nes
Play
er O
ne
Play
er T
wo
FLIP
PIN
' OU
T
©Box Cars and One-Eyed Jacks
Use
car
ds 0
-9 o
nly,
or c
an u
se p
lace
val
ue d
ice
0-9,
00-
90, &
000
-900
.Pl
ayer
s ea
ch d
eal 1
car
d fo
r the
Ten
s an
d 1
card
for t
he O
nes.
Pl
ayer
s pl
ace
a m
arke
r on
the
clos
et te
ns p
lace
on
the
num
ber l
ine.
A
00-9
0 di
e is
rolle
d to
det
erm
ine
a ta
rget
.Th
e pl
ayer
who
's m
arke
r is
clos
est t
o ta
rget
win
s al
l the
car
ds.
In th
e ca
se o
f a ti
e, e
ach
play
er k
eeps
thei
r ow
n ca
rds.
Play
ers
can
play
Hun
dred
s ve
rsio
n by
dea
ling
3 ca
rds.
1.00
0 1.
00
.900
.9
0 .8
00
.80
.700
.7
0 .6
00
.60
.500
.5
0 .4
00
.40
.300
.3
0 .2
00
.20
.100
.1
0 .0
00
.00
Tenths
Th
ousand
ths
Play
er O
ne
Play
er T
wo
FLIP
PIN
' OU
T
©Box Cars and One-Eyed Jacks
Hun
dredths
Thou
sand
ths
Hun
dredths
Tenths
.0
.1
.2
.3
.4
.5
.6
.7
.8
.9
1.0
Use
car
ds 0
-9 o
nly
or u
se p
lace
val
ue d
ice
0.0
- 0.9
, 0.0
0 - 0
.90
& 0.
000
- 0.9
00.
Each
pla
yer d
eals
1 c
ard
into
the
Tent
hs p
lace
.Pl
aces
thei
r mar
ker o
n th
e co
rresp
ondi
ng n
umbe
r lin
e lo
catio
n at
top
of p
age.
Pl
ayer
clo
sest
to th
e ta
rget
pla
ce v
alue
(by
roll
or ta
rget
die
) win
s al
l the
car
ds.
In c
ase
of a
tie,
pla
yers
kee
p th
eir o
wn
card
s.Pl
ayer
s de
al 2
car
ds fo
r Hun
dred
ths
vers
ion
and
3 ca
rds
for T
hous
andt
hs v
ersi
on.
Play
ers
can
deal
3 c
ards
and
pla
y ro
undi
ng v
ersi
on to
hun
dred
ths
or te
nths
.
Tenths
Hun
dredths
Thou
sand
ths
Turn Rolled Standard RoundedTo 10's
Roundedto 100's Notes
example 400 , 20 , 7 427 430 400
1
2
3
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5
6
7
8
9
10
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22
© Box Cars And One Eyed Jacks 2014
Rounding Recording Sheet
HORSE RACE - PRIMARY ADDITION LEVEL: K - 2
SKILLS: adding to 12, commutative property of addition, fact families
PLAYERS: 2 (1 vs 1)
EQUIPMENT: tray of dice (each player needs 18 of their own color), gameboard
GOAL: to have the greatest number of dice on your side of the “racetrack” at the end of the game
GETTING STARTED: Each player takes 18 dice of one color and picks a side of the dice tray to be their “racetrack”. Each player picks up a pair of dice, rolls, and calculates their sum. The player with the greatest sum puts their dice into their side of the racetrack. Both players verbalize their sums.
EXAMPLE:
Player One says “8 is a greater sum than 6”
The player with the greatest sum places their dice in their side of the racetrack. The player with the least sum tosses their dice into the lid.
Players each pick up another pair of dice, roll and compare their next sums. In the event of a TIE or EQUAL SUM – both players put their two dice into their side of the racetrack.
Play continues until both players’ 18 dice have been rolled out. The player with the greatest number of dice on their side of the racetrack wins.
Level 1 : Addition to 12 - Players roll two dice and add them
Level 2 : Addition to 18 - Players roll three dice and add them.
Level 3: Multiplication to 36 - Players roll two dice and multiply them
Level 4: Multiplication to 72 - Players roll three dice, choose two to add together, then multiply the sum by the third.
Player One Player Two
+ + = 8 + + = 6
PLAYER ONE PLAYER TWO
MATH TALK
Add dice to the track along a curving path to simulate the race!
©Box Cars and One-Eyed Jacks
SLAM DUNK WITH REGROUPING MY ROLLS MY ROLLS
MY ROLLS MY ROLLS
Each player takes 18 dice of own color.Each player rolls 4 dice, arranges in a 2-digit + 2-digit configuration.Greatest sum wins. Player with the greatest sum places dice into their side of the tray, least sum places in lid. Player with the most dice in their side of the tray at the end of the game wins.
SLAM DUNK WITH REGROUPING
MY ROLLS MY ROLLS
MY ROLLS MY ROLLS
36 / 72 SLAM DUNK
PLAYER ONE
PLAYER TWO
Each player takes 18 dice of own color.Each player rolls 2 or 3 dice, multiplies.Player with greatest product places them into their side of the tray, least product places in lid.Player with the most dice in their side of the tray at the end of the game wins.
©Box Cars and One-Eyed Jacks
PLOTTING ALONG GRAPH
9
8
7
6
5
4
3
2
1
1 2 3 4 5 6 7 8 9
9
9
-9
-9
©Box Cars and One-Eyed Jacks
Players each have two 0-9 dice (younger players can use a Double Regular Die with outside die representing the horizontal X and inside die representing the vertical Y).
Players take turns rolling their dice to plot points (x,y) on their graphs.
First player to plot 3 adjacent points in-a-row for a straight line, (vertical or horizontal or oblique ie diagonal) wins the round.
Variations: 1 - Players must plot one line in each quadrant. Only one point per roll can be plotted.2 - Players may plot non-adjacent points to create straight lines.
0 0
one
two
thre
efo
urfiv
esi
xse
ven
eigh
tni
nete
nel
even
twel
ve
12
34
56
78
910
1112
R
oll 2
dic
e an
d ad
d.
K's
use
1-12
die
or s
potte
d 12
sid
ed d
ie.
R
ecor
d m
ath
sent
ence
abo
ve a
nsw
er.
C
an u
se m
ulti-
oper
atio
ns: e
.g. r
oll 6
and
2
Firs
t to
"Rea
ch th
e To
p" w
ins.
6 +
2 =
86
÷ 2
= 3
6 - 2
= 4
6 x
2 =
12
Rea
ch F
or T
he T
opBo
x C
ars
& O
ne-E
yed
Jack
s in
c.
Rec
ord
all 4
.
©Bo
x C
ars
and
One
-Eye
d Ja
cks