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Boundless photorealistic mobile XR over 5G Qualcomm Technologies, Inc. @qualcomm_tech September 2018

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Page 1: Boundless photorealistic mobile XR over 5G · boundless photorealistic mobile XR. 1. Asynchronous time warp reduces Motion to Photon (MTP) latency by using ondevice processing based

Boundless photorealistic mobile XR over 5GQualcomm Technologies, Inc.

@qualcomm_techSeptember 2018

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XR is meant to be mobile

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Healthcare

Marketing &advertising

Retail

Engineering

Military

Education

Industrial &manufacturing

EntertainmentEmergency response

XR is meant to be mobile

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A glimpse into the future — sleek and stylish XR glasses

Directional speakers

Tracking and recording cameras

Inertial, haptic,and health sensors

Many passive and active cameras with fisheye and telephoto lenses

Optoelectronic night visionand thermal imaging sensors

Multiple high sensitivityaudio microphones

Eye tracking cameras

Bone conduction transducers Multimode connectivity(4G, 5G, etc.)

Ambient light sensors

New optics and projection technologies within a durable, semitransparent display

How do we get there?

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Split-rendering over 5G brings best of both worlds – boundless photorealistic mobile XR in a sleek, affordable headset

The best of both worlds

Mobile XR• Reliable, anywhere anytime usage

• Ease of use with no setup

• Battery powered sleek, ultra-light design

• Leverages mobile ecosystem scale

PC-tethered XR• Not limited by power and thermal constraints

• Expensive and niche for high-end experiences

• Wires limit intuitive actions and immersion

• Usage limited to a fixed location

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Boundless mobile XR — the best possible XR anywhere

PremiumXR anywhere

Efficient on-device processing todeliver immersive XR

Utilize connectivity for lesstime-sensitive content and downloads

We are doing this today

Photorealistic graphicsand visuals

Enhanced experience where possible withnew split-rendering architecture

On-device processing augmented by computelocated at cloud edge over 5G connectivity

On-device processingaugmented by edge cloud

On-device processing, access to rich content

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Always-on

Complex concurrencies

Real-time

Compute intensive

Latency sensitive

ComplexXR workloads

Challenging XR form factor Long battery life

for all-day use

Storage/memory bandwidth

Thermally efficient for sleek and ultra-light

Augment by edge cloud processing

Low latencyHigh capacityReliable link

A new era in distributed processing

Significantly higher powerenvelope—beyond PC class

Augment on-device rendering with edge cloud rendering

Optimized under strict power,thermal, size constraints

Premium experiences today that continuously improve

Essential on-device processing Split rendering

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Achieving immersive mobile XR is challenging

Visual quality

Sound quality

Intuitiveinteractions

Immersion

High resolution audioUp to human hearing capabilities

3D audioRealistic 3D, positional, surround audio that is accurate to the real world

Precise motion trackingAccurate on-device motion tracking

Minimal latency Minimized system latency to remove perceptible lag

Natural user interfacesSeamlessly interact with VR using

natural movements, free from wires

Extreme pixel quantity and qualityScreen is very close to the eyes

Spherical viewLook anywhere with a

full 360° spherical view

Stereoscopic displayHumans see in 3D

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Low latency Noticeable latency

Lag prevents immersion and can cause discomfort

Minimizing motion to photon latency is crucial for immersion

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Workloads must run efficiently on-device at low latency

Sensor sampling and fusionHead pose generation

Motion detection

Visual processing

View generationRender / decode

Display

Adjustment to latest pose (time warp)Quality enhancement and display

Opportunity for split rendering

Enhanced rendering

Total time (motion to photon latency) for steps must be less than 20 milliseconds

“Photon” (new pixels’ light emitted from the screen)“Motion”

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6-DoF head pose

Encoded data On-device adjustment to latest pose1

XR headset

Deeperin network

On-premise, e.g. venue

with rendering

Cloud

Augment on-device processing for boundless photorealistic mobile XR

1. Asynchronous time warp reduces Motion to Photon (MTP) latency by using on-device processing based on the latest available pose. MTP below 20 ms generally avoids discomfort — has to be processed on the device

Edge Cloud

Partial rendering offload possible with 5G’s low latency, capacity and quality of service

Power-efficient, latency sensitive on-device rendering and tracking

Today’s latency is unpredictable

Less latency sensitive content (e.g. recorded streaming video)

with on-device processing

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Low latency multi-player gaming

Edge sensors with privacy

Ultra-low latency for reconfigurable factory

Distributed processing for boundless XR

Instantcloud access

On-device intelligence to act with immediacy

Virtual assistant with personalization

Local interactive content

The wireless edge transformation realizesthe full potential of 5G

New experiences with new levels of immersion, immediacy, personalization and privacy

Creating new industries and transforming existing industries in the new era of distributed autonomy

Essential on-device capabilities augmented with processing/compute, content, control,… at edge cloud

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Our technologiesare transforming the wireless edge todayInventing technology at scale to realize the promise of massive on-device AI

Providing the connectivity fabric withLTE, Wi-Fi, Bluetooth today

Sensing

Security

Connectivity

Processing

On-device AI

Edge services

PerceiveHear, see, monitor,and observe

ReasonLearn, infer context, and anticipate

ActAct intuitively, interactnaturally, and protect privacy

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Edge cloudCloudBig data, AI training, less delay sensitive content, storage,…

Deeperin network

On-premisefactory/venue

Economic and performance tradeoffs

Compute/processing, content, control, storage,.. closer to user1

Distribute functions based on economic and performance tradeoffs for use case

1. Such as distributed/virtualized core, distributed packet gateway functionality for low latency, mobile edge compute, related to MEC Multi Access Edge Computing as defined by ETSI

Distribute processing across device and edge cloud for boundless XR

?New services through

distributed/split functions over 5G

On-car intelligence forimmediacy, edge cloud e.g. for local HD maps

On-premise control for ultra-low latency in the reconfigurable factory

On-device virtual assistant for privacy and personalization—

assistance from cloud

Content/control closer to user for instant access, real-

time online gaming, etc.

Latency as lowas 1 ms

Latency could beover 100s ms today

Distribute functions depending on use case e.g. to reach required latency

Driving the best possible on-device capabilities

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Enhanced mobile broadband with 5GEnhanced XR experiences through increased capacity, lower latency, and uniform experience

Rich visual content

Interactive content

Frequent upload and download of XR content, virtually anywhere

Content processing, storage, and distribution as a service

Even lower latency with content closer to devices

Business and consumer applications for boundless XR

Services platform at edge cloud

Opportunity for operators to take advantage of the wireless edge transformation for XR

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

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Content developers Platform

MiddlewareSilicon

Infrastructure OEMs

Operators

XR Industry benefits from increased consumer adoption

Synergy from the XR ecosystem working together

Architected for split-rendering

High-end XR contentContent aggregation

Developer tools

5G connectivity XR services

Mobile processors and 5G modems

HW reference design and dev kit

Standard APIs

Premium components for immersion

Compute and connectivity

equipment

Game engines

Sleek, ultra-light XR headset

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Real-time interactive collaboration

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Multi-player gaming with photorealistic graphics

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Next-gen 6-DoF video

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Our mobile office or living room, virtually anywhere

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Shopping like never before

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XR content partially rendered on powerful compute resources in the network

Compressed content delivered via high-bandwidth, low-latency air interface

Edge cloud 5G On-device processingPower-efficient, high-performance, latency-sensitive on-device rendering and tracking

Supporting boundlessmobile XR experiencesSplit-rendering with 5G as the connectivity fabric

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XR is meant to be mobile, and our superior on-device processing powers immersive experiences today

Boundless XR with photorealistic visuals is possible by augmenting on-device processing with edge cloud rendering over 5G

Our leadership in on-device processing and 5G at the wireless edge is helping drive the industry to boundless XR

The wireless edge transformation realizes full potential of 5G for a plethora of other applications

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Nothing in these materials is an offer to sell any of the components or devices referenced herein.

©2018 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved.

Qualcomm and Snapdragon are trademarks of Qualcomm Incorporated, registered in the United States and other countries. Other products and brand names may be trademarks or registered trademarks of their respective owners.

References in this presentation to “Qualcomm” may mean Qualcomm Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate structure, as applicable. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its product and services businesses, including its semiconductor business, QCT.

Follow us on:For more information, visit us at:www.qualcomm.com & www.qualcomm.com/blog

Thank you