boss level: transmedia rpg design - wordpress.comdesigners and ai researchers, and is intended to...

9
Plant Tracer NYU Coding for Game Design Summer Program Boss Level: Transmedia RPG Design

Upload: others

Post on 10-Jul-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

Plant Tracer

NYU Coding for

Game Design

Summer Program

Boss Level:

Transmedia RPG

Design

Page 2: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

What is it?Zodiac is a learning game systemwhere players learn about artificialintelligence concepts like search,optimization, & machine learning.

Zodiac is being developed by a teamof world class learning gamedesigners and AI researchers, and isintended to teach Chinese highschool students about AI throughgameplay.

• Designing and developing aprofessional-level learning gamein an 18-month timeframe

• Raising $1 million in initial startupfunding

• Set to be released throughoutChina as a part of AI curriculumFall 2019

Page 3: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

• I manage the creation of all elements of Zodiac’s design anddevelopment, from its conception through release.

• I am part of an executive planning team that works to meet investormilestones, develop the fundraising and marketing strategy, and ensurethe game’s timely progress.

• I work with a team of more than 20 learning designers, AI experts, andgame developers to integrate the learning and gameplay content, inorder to foster an engaging and meaningful learning experience.

• I perform market research and user testing on all game elements toensure that our target audience will be engaged by the game content,and will successfully learn through play.

Page 4: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

Plant Tracer

What is it?Plant Tracer is a web and iOS app

that is used to measure and record

the movements of plants to support

research on mutant genes by

recording time-lapse videos.

Plant Tracer is used to support

undergraduate biology students with

course projects, as well as

supporting NSF-funded research on

plant evolution and mutation.

My Role – Design Coordinator• I managed all elements of the design phase of the Plant Tracer website.

• I created a design document and mockups based on the client’s needs,

then worked alongside visual designers and web developers to execute

that design across all aspects of the website.

• I created the tutorial and learning design to ensure new users could

utilize the app for their classes and research.

Page 5: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

Plant TracerDesign Document Low Fidelity Prototype

High Fidelity Prototype

Developed Webapp

Page 6: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

My Role – Program Designer• I designed the curriculum and content thatstudents would learn during the program.

• I implemented gamified program elementsincluding class activities, a social leaderboardsystem, unlockable prizes, and opt-in guestlectures.

• I created a learning support system, includinga Slack channel, Trello Boards, and otherfeatures to supplement classroom lessonsand engage students in social learning.

What is it?The Coding for Game Design

program is for international high

school students to learn coding and

game design methods from NYU

designers and developers.

Students spend two weeks learning

a game development app by making

and customizing their own games.

Each game students create teaches

a different part of coding and game

design techniques.

Page 7: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

My Other Role –Lead Instructor• I taught daily interactive lessons on game design principles and

techniques.

• I supported coding instructors during lessons on computer science,

specifically coding HTML and Javascript.

• I worked with the students throughout the day to ensure they

understood lessons and made progress on their projects.

• I planned and facilitated activities including VR game testing, a

Dungeons & Dragons campaign, and visiting the Future Reality Lab.

• Currently planning and developing the second iteration of the camp,

including a host of new features, as well as a new curricular framework.

Page 8: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

Boss Level: Transmedia RPG

Design

What is it?Boss Level was a week-long end-of-

semester workshop where middle

school students learned about

viruses and biology content by

creating role-playing games with

that content.

Students learned how to play and

create RPGs, and then worked in

collaborative groups to make their

own games. Each student had a

specialized role as they worked

together to create characters

enemies, and environments where

they interacted with science content.

Page 9: Boss Level: Transmedia RPG Design - WordPress.comdesigners and AI researchers, and is intended to teach Chinese high school students about AI through gameplay. • Designing and developing

Boss Level: Transmedia RPG

Design

• I created the curriculum and content for the

Boss Level, and developed a simplified RPG

system for students to use when creating

their games.

• I designed a student activity framework,

where each student took one of four roles to

foster teamwork, social learning, and

creativity.

• I led lessons and activities throughout the

week to guide students through the game

design and science learning processes.

• I iterated the design of the workshop across

three sessions, and helped author a

research paper based on our findings about

transmedia science learning.

My Role – Program Designer & Lead Instructor