bonding with game developers through adversity, automated processes and minimal effective dose
TRANSCRIPT
aka. “Crunch is no guarantee for success”
Bonding through adversity, Automated Processes and
Minimal Effective Dose
Table of contents• Who is this guy!?
• Why is he here?
• Three tips to start conquering the world
• Summary
• Questions
Who am I?This is a talk by
Vlad MicuDid freelance journalism, consulting, game production, event
management and research. Recently was PR Manager at
Gramble.comAlso used to be the Managing editor of
Gamesauce.orgDid production, game design and creative direction for
arkavis Siam co. ltd. in ThailandWrote for many other international outlets includingTechInAsia.com, PocketGamer.biz, Control
Magazine, Gamer.nl, XBLAFans.com, Casual Connect Magazine and many more.
Bonding through adversity• Everyone has been
there.
• It brings us together.
• We should all share these experiences.
Quality standards• How much time for
polish/juiciness do you make?
• Integrate processes that work for you.
• Use the Minimal Effective Dose (MED) approach.