bonding with game developers through adversity, automated processes and minimal effective dose

5
aka. “Crunch is no guarantee for success” Bonding through adversity, Automated Processes and Minimal Effective Dose

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Page 1: Bonding with game developers through adversity, Automated Processes and Minimal Effective Dose

aka. “Crunch is no guarantee for success”

Bonding through adversity, Automated Processes and

Minimal Effective Dose

Page 2: Bonding with game developers through adversity, Automated Processes and Minimal Effective Dose

Table of contents• Who is this guy!?

• Why is he here?

• Three tips to start conquering the world

• Summary

• Questions

Page 3: Bonding with game developers through adversity, Automated Processes and Minimal Effective Dose

Who am I?This is a talk by

Vlad MicuDid freelance journalism, consulting, game production, event

management and research. Recently was PR Manager at

Gramble.comAlso used to be the Managing editor of

Gamesauce.orgDid production, game design and creative direction for

arkavis Siam co. ltd. in ThailandWrote for many other international outlets includingTechInAsia.com, PocketGamer.biz, Control

Magazine, Gamer.nl, XBLAFans.com, Casual Connect Magazine and many more.

Page 4: Bonding with game developers through adversity, Automated Processes and Minimal Effective Dose

Bonding through adversity• Everyone has been

there.

• It brings us together.

• We should all share these experiences.

Page 5: Bonding with game developers through adversity, Automated Processes and Minimal Effective Dose

Quality standards• How much time for

polish/juiciness do you make?

• Integrate processes that work for you.

• Use the Minimal Effective Dose (MED) approach.